Talk:Super Mario Odyssey: Difference between revisions

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==(First topic)==
 
I think the "lion" is a [https://en.wikipedia.org/wiki/Qilin Qilin]
I think the "lion" is a [https://en.wikipedia.org/wiki/Qilin Qilin]
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:I am biased because I am the person who first started integrating this information for the 3D ''Super Mario'' games many years ago, beginning with ''[[Super Mario Galaxy]]'', but I believe it is brief and valuable information. What an enemy drops when defeated sometimes varies on the context, but I feel like that is information that can be further stipulated on their respective enemy articles. Simply having quick cursory context clarifying that enemies sometimes drop things different from others provided mechanical context that I think is nice. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:44, August 23, 2024 (EDT)
:I am biased because I am the person who first started integrating this information for the 3D ''Super Mario'' games many years ago, beginning with ''[[Super Mario Galaxy]]'', but I believe it is brief and valuable information. What an enemy drops when defeated sometimes varies on the context, but I feel like that is information that can be further stipulated on their respective enemy articles. Simply having quick cursory context clarifying that enemies sometimes drop things different from others provided mechanical context that I think is nice. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:44, August 23, 2024 (EDT)
::I think the enemy spoils section should be kept. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 23:29, August 23, 2024 (EDT)
::I think the enemy spoils section should be kept. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 23:29, August 23, 2024 (EDT)
== Does the Roll Cancel exist? ==
I tried to do a Roll Cancel, but there seems to not be any kind of visual indicator or unique effect. Mechanics relating to ending a roll quickly aren't listed on Roll. This page's controls section is based heavily on the Prima guide, but the official excerpt includes the control scheme and does not have an entry for Roll Cancel. Can Mario cancel a roll at will (therefore being better at Spin Dashing than Sonic the Hedgehog) or is the Roll Cancel just a pipe dream? [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 06:14, December 23, 2024 (EST)
Ah. I misread the instruction. I was pressing A and B and then when that didn't work I pressed X and Y. It works by pressing A and X or B and Y. (Or perhaps A and Y or B and X if you're a rebel) This is one of those oddballs isn't it. The "roll cancel" is just cancelling a Roll into a Cap Throw, so it doesn't even have it's own animation. On the other hand, no other combination of inputs can work this way, since A causes Long Jump and X makes the roll go faster. And it isn't just canceling the Long Jump with a Cap Throw because Long Jumps are accompanied by Mario's hollers, which aren't heard with this input.  Roll Cancel stands, though maybe we can change the name to "Cancel a roll" so it is less name-like? [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 11:15, December 23, 2024 (EST)
I think that this is a case where I would sacrifice specificity for clarity. "press {{button|switch|y}} or {{button|switch|x}} and {{button|switch|b}} or {{button|switch|a}} at the same time" is really hard to parse, even if its right. I'd try "press one button from both pairs of face buttons at the same time" [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 11:22, December 23, 2024 (EST)
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