Finish line (object): Difference between revisions

m (→‎History: Why are these still here, they seem fine)
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| ''[[Mario Kart Tour]]'' || 8 || 4×2
| ''[[Mario Kart Tour]]'' || 8 || 4×2
|-
|-
| ''[[Mario Kart (Nintendo Switch 2)|Mario Kart]]'' ([[Nintendo Switch 2]]) || 24 || 4x6
| ''[[Mario Kart World]]'' || 24 || 4x6
|-
|-
| [[Mario Kart (series)#Arcade games|''Mario Kart Arcade GP'' series]] || 6 || 2×3
| [[Mario Kart (series)#Arcade games|''Mario Kart Arcade GP'' series]] || 6 || 2×3
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====''Mario Kart 64''====
====''Mario Kart 64''====
In ''[[Mario Kart 64]]'', finish lines are usually checkered with black and white, though some tracks are colored black and yellow while [[N64 Moo Moo Farm|Moo Moo Farm]], [[N64 Sherbet Land|Sherbet Land]] and [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]] have fully yellow colored lines. For the first time, they have overhead banners. In this game, they have a consistent design with a black background, checkered border, and the classic Mario Kart logo in a green-to-orange gradient.
In ''[[Mario Kart 64]]'', finish lines are usually checkered with black and white, though some tracks are colored black and yellow while [[N64 Moo Moo Farm|Moo Moo Farm]], [[N64 Sherbet Land|Sherbet Land]] and [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]] have fully yellow colored lines. For the first time, they have overhead banners. In this game, they have a consistent design with a black background, checkered border, and the classic ''Mario Kart'' logo in a green-to-orange gradient.


''Mario Kart 64'' did not have visible spaces for their starting grid. However, the ''Mario Kart 64'' courses that would re-appear in ''Mario Kart 7'' and beyond would have visible spaces added.
''Mario Kart 64'' did not have visible spaces for their starting grid. However, the ''Mario Kart 64'' courses that would re-appear in ''Mario Kart 7'' and beyond would have visible spaces added.
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Like in ''Mario Kart 8'', ''[[Mario Kart Tour]]'' features redesigned starting gates for most classic courses, with modern logos applied to the courses introduced in ''Mario Kart DS'' and ''Mario Kart Wii''. In addition, {{classic link|GCN|DK Mountain}} also uses the modern logo on its gate despite the game it debuted in using the classic logo.
Like in ''Mario Kart 8'', ''[[Mario Kart Tour]]'' features redesigned starting gates for most classic courses, with modern logos applied to the courses introduced in ''Mario Kart DS'' and ''Mario Kart Wii''. In addition, {{classic link|GCN|DK Mountain}} also uses the modern logo on its gate despite the game it debuted in using the classic logo.


Section-based courses return in ''Mario Kart Tour'' with {{classic link|3DS|Rainbow Road}}, [[Tour Tokyo Blur|Tokyo Blur 4]], and {{classic|N64|Kalamari Desert 2}}. {{classic link|Wii|Rainbow Road}} and {{classic link|GBA|Bowser's Castle 4}} were made into section-based courses in this game.
Section-based courses return in ''Mario Kart Tour'' with {{classic link|3DS|Rainbow Road}}, [[Tour Tokyo Blur|Tokyo Blur 4]], and {{classic|N64|Kalimari Desert 2}}. {{classic link|Wii|Rainbow Road}} and {{classic link|GBA|Bowser's Castle 4}} were made into section-based courses in this game.


''Mario Kart Tour'' uses the same starting grid size and starting grid space visuals as in ''Mario Kart 7''. In addition, it introduces a unique starting grid size for [[Tour New York Minute#New York Minute 4|New York Minute 4]], due to its finish line being divided in two, making it the first course in the series with a unique one. This starting grid size features four rows with two columns each, making it reminiscent to the old starting grid size featured in ''Super Mario Kart'' through ''Mario Kart: Super Circuit''.
''Mario Kart Tour'' uses the same starting grid size and starting grid space visuals as in ''Mario Kart 7''. In addition, it introduces a unique starting grid size for [[Tour New York Minute#New York Minute 4|New York Minute 4]], due to its finish line being divided in two, making it the first course in the series with a unique one. This starting grid size features four rows with two columns each, making it reminiscent to the old starting grid size featured in ''Super Mario Kart'' through ''Mario Kart: Super Circuit''.


{{classic link|N64|Kalimari Desert#N64 Kalimari Desert 2|Kalimari Desert 2}} is notably the first course in the history of ''Mario Kart'' to use both the classic and modern ''Mario Kart'' logos on the same track, as the main gate uses the classic logo while the gate in the train tunnel uses the modern logo. Yoshi's Island also uses the logo for the series it is based on on its gate, like in ''Mario Kart 8 Deluxe''.
{{classic link|N64|Kalimari Desert#N64 Kalimari Desert 2|Kalimari Desert 2}} is notably the first course in the history of ''Mario Kart'' to use both the classic and modern ''Mario Kart'' logos on the same track, as the main gate uses the classic logo while the gate in the train tunnel uses the modern logo. Yoshi's Island also uses the logo for the series it is based on on its gate, like in ''Mario Kart 8 Deluxe''.
====''Mario Kart World''====
Unlike ''Mario Kart 8'' and ''Mario Kart Tour'', all classic courses now use modern logos rather than classic ones for some courses.


===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
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{{MKAGP2}}
{{MKAGP2}}
{{MKDS}}
{{MKDS}}
{{MKW}}
{{Mario Kart Wii}}
{{MK7}}
{{MK7}}
{{MKAGPDX}}
{{MKAGPDX}}
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[[Category:Mario Kart Arcade GP 2]]
[[Category:Mario Kart Arcade GP 2]]
[[Category:Mario Kart Arcade GP DX]]
[[Category:Mario Kart Arcade GP DX]]
[[Category:Mario Kart: Double Dash!!]]
[[Category:Mario Kart DS]]
[[Category:Mario Kart DS]]
[[Category:Mario Kart: Super Circuit]]
[[Category:Mario Kart Tour]]
[[Category:Mario Kart Tour]]
[[Category:Mario Kart Wii]]
[[Category:Mario Kart Wii]]
[[Category:Mario Kart: Double Dash!!]]
[[Category:Mario Kart World]]
[[Category:Mario Kart: Super Circuit]]
[[Category:Paper Airplane Chase]]
[[Category:Paper Airplane Chase]]
[[Category:Super Mario Kart]]
[[Category:Super Mario Kart]]
[[it:Linea del traguardo]]
[[it:Linea del traguardo]]
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