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These are ''' | These are '''Beta Elements''' from ''[[Mario & Luigi: Partners in Time]]''. | ||
==Beta Elements== | ==Beta Elements== | ||
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}} | }} | ||
Although the Japanese version of this game only gives players the option to play in Japanese, it actually contains at least a partial script in English, French, German, Italian, and Spanish as well<ref>In all releases of the game, enemy names are found in uncompressed tables at ''$\BData\mfset_MonN.dat'' item and badge names are found at''\mfset_AItmN.dat'' ''\mfset_BadgeN.dat'' ''\mfset_UItmN.dat'' and ''\mfset_WearN.dat''. Japanese names are stored in a currently unknown format, while all other names are stored in ASCII.</ref>. These often differ from what would eventually be released in the European version of the game. A list of changes can be found below. | Although the Japanese version of this game only gives players the option to play in Japanese, it actually contains at least a partial script in English, French, German, Italian, and Spanish as well<ref>In all releases of the game, enemy names are found in uncompressed tables at ''$\BData\mfset_MonN.dat'' item and badge names are found at''\mfset_AItmN.dat'' ''\mfset_BadgeN.dat'' ''\mfset_UItmN.dat'' and ''\mfset_WearN.dat''. Japanese names are stored in a currently unknown format, while all other names are stored in ASCII.</ref>. These often differ from what would eventually be released in the European version of the game. A list of changes can be found below. | ||
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" | {|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" | ||
!colspan=3|French | !colspan=3|French |