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{{about|the golden rings from ''New Super Mario Bros. 2''|the item from ''[[Paper Mario: The Thousand-Year Door]]''|[[Gold Ring (item)]]|the accessory from ''[[Mario & Luigi: Bowser's Inside Story]]''|[[List of clothing in Mario & Luigi: Bowser's Inside Story#Gold Ring|List of clothing in Mario & Luigi: Bowser's Inside Story § Gold Ring]]}}
{{articleabout|the golden rings from ''New Super Mario Bros. 2''|the item from ''[[Paper Mario: The Thousand-Year Door]]''|[[Gold Ring|here]]}}
{{distinguish|coin ring|Ring (projectile)}}
{{item-infobox
{{item infobox
|title=Gold Ring
|title=Gold Ring
|image=[[File:GoldenringNSMB2.png|200px]]
|image=[[File:GoldenringNSMB2.png|150px]]<br>Artwork from ''New Super Mario Bros. 2''
|name=Gold Ring
|name=Gold Ring
|description=A big golden ring.
|effect=Turns some enemies into golden coin-producing versions of themselves
|effect=Turns some enemies into golden coin-producing versions of themselves.
|first_appearance=''[[New Super Mario Bros. 2]]'' ([[List of games by date#2012|2012]])
|first_appearance=''[[New Super Mario Bros. 2]]'' ([[2012]])
}}
}}
'''Gold Rings''' are objects that appear in ''[[New Super Mario Bros. 2]]''. They are similar in appearance to the [[Coin Ring]]s from ''[[Super Mario 3D Land]]''. If [[Mario]] or [[Luigi]] passes through one of these, all enemies will turn golden. In this state, five [[coin]]s are given for each defeated enemy. If multiple enemies are defeated consecutively (either by stomping on them without touching the ground or using a Koopa Troopa [[shell]]), the number of coins earned is increased by 5 for each consecutive enemy (i.e. 10, 15, 20, and so on). Additionally, while in their golden form, most enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles.
{{quote|If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways.|Electronic manual|[[New Super Mario Bros. 2]]}}
[[File:NewGoldRing.png|frame|left]]
'''Gold Rings''' are objects that appear in ''[[New Super Mario Bros. 2]]''. They are similar in appearance to the [[coin ring]]s from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. If [[Mario]] (or [[Luigi]]) passes through a Gold Ring, all enemies turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in his [[Gold Mario|Gold form]], he earns more [[coin]]s than usual.


==Enemies List==
Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles. Five coins are given for each defeated enemy; if multiple enemies are defeated consecutively (either by [[stomp]]ing on them without touching the ground or by using a [[Koopa Shell]]), the number of coins earned increases to 10, 15, and 20 for the second, third, and fourth enemies, respectively. After four enemies, 50 coins are given for each consecutive enemy. These values are doubled under the influence of both Gold Mario and the Gold Ring. However, in the {{wp|E3}} trailer of ''New Super Mario Bros. 2'', only five coins were given, even when golden enemies were defeated in succession.
{| style="text-align: center; width: 62%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"; align=left
 
|-style="background-color: #f2f2f2;"
The following table lists how enemies are affected by Gold Rings:
 
{|class=wikitable
!width="1%"|Name
!width="1%"|Name
!width="2%"|Description
!width="2%"|Description
|-
|-
|[[Goomba]]
|[[Boo]] / [[Big Boo]]
|Acts just like a normal Goomba.
|Becomes a [[Gold Boo]] or [[Gold Big Boo]]; leaves behind coins as it floats away from Mario/Luigi.
|-
|-
|[[Koopa Troopa]]
|[[Bullet Bill]] / [[Banzai Bill]]
|Leaves a trail of coins behind in its wake when its shell is kicked.
|Becomes a [[Gold Bullet Bill]] or a [[Gold Banzai Bill]]; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells.
|-
|-
|[[Piranha Plant]]
|[[Bull's-Eye Bill]]{{footnote|main|a}}
|When defeated, coins spout out of the place they were found.
|Leaves rows of coins behind as it flies, similar to [[Koopa Troopa]]s. Sometimes gets stuck facing the wrong direction if turned to gold onscreen.
|-
|-
|[[Bullet Bill]]
|Leaping [[Cheep Cheep]]
|Leaves a row of coins behind as they fly, similar to Koopa Troopas.
|Becomes a [[Gold Cheep Cheep]]; has a trail of five coins following it as it leaps out of the [[water]].
|-
|-
|[[Banzai Bill]]
|[[Goomba]] / [[Paragoomba]] / [[Mini Goomba]]{{footnote|main|b}} / [[Goomba Tower]]
|Leaves two rows of coins behind as they fly due to its enormous size.
|Becomes a [[Gold Goomba]], [[Gold Paragoomba]], [[Gold Mini Goomba]], or [[Gold Goomba Tower]] but acts just like normal.
|-
|[[Bill Blaster]] / [[Banzai Bill Cannon]]
|Turns gold but acts just like normal.
|-
|[[Piranha Plant]] / [[Big Piranha Plant]]
|Becomes a [[Gold Piranha Plant]] or [[Gold Big Piranha Plant]]; if it is within a pipe, it causes a large number of coins to shower from said pipe for a short period upon defeat, but otherwise acts the same.
|-
|[[Hammer Bro]] / [[Boomerang Bro]] / [[Fire Bro]]
|Becomes a [[Gold Bro]]; throws three coins at a time.
|-
|[[Koopa Troopa]] / [[Koopa Paratroopa]]
|Becomes a [[Gold Koopa Troopa]] or a [[Gold Koopa Paratroopa]]; leaves a trail of coins behind in its wake when its shell is kicked.
|-
|-
|[[Lakitu]]
|[[Lakitu]]
|Drops three coins at a time instead of [[Spiny|Spinies]], similar to Lakitus that spawn from [[Lakitu Block]]s in ''[[New Super Mario Bros. Wii]]''.
|Becomes a [[Gold Lakitu]]; drops three coins at a time, similar to Lakitus that spawn from [[square cloud]]s in ''[[New Super Mario Bros. Wii]]''.
|-
|-
|[[Hammer Bro.]]
|[[Lakitu's Cloud]]
|Throws three coins at a time at Mario/Luigi instead of hammers.
|When ridden, the cloud generates coins in a way similar to the [[Gold Block]].
|-
|-
|[[Big Boo]]
|[[Spiny]]
|Leaves behind large amounts of coins as it floats around.
|Turns into coins, much like the silver [[P Switch]]'s effects on them in ''[[Super Mario World]]''.
|-
|-
|[[Cheep-Cheep]]
|[[Bone Goomba]]{{footnote|main|c}}
|Jumps out of the water and has Coins follow it.
|Uses Gold Goomba model, otherwise unchanged.
|}
|}
{{br}}
{{Footnote|note|a|Gold Ring behavior unused}}
{{footnote|note|b|Gold Ring behavior encountered only in DLC courses}}
{{footnote|note|c|Enemy behavior unused}}
 
==Profiles==
===''New Super Mario Bros. 2''===
*'''Instruction manual description:''' "''If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways.''"{{page needed}}
*'''North American website bio:''' "''Hop through a gold ring and all enemies will turn into gold for a short time, yielding more coins and coin-producing behaviors. Flying Cheep-Cheeps will have a trail of coins, Gold Lakitus will toss coins from the sky, and more.''"
*'''Level appearances'''
**[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
**[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
**[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
**{{world-link|mushroom|1|World Mushroom-1 (New Super Mario Bros. 2)}}
**{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
**{{world-link|mushroom|B|World Mushroom-B}}
**[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]
**[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
**[[World 4-3 (New Super Mario Bros. 2)|World 4-3]]
**[[World 4-4 (New Super Mario Bros. 2)|World 4-4]]
**{{world-link|flower|ghosthousen2|World Flower-Ghost House}}
**{{world-link|flower|B|World Flower-B}}
**[[World 5-1 (New Super Mario Bros. 2)|World 5-1]]
**[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
**[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
**[[World 5-4 (New Super Mario Bros. 2)|World 5-4]]
**[[World 5-A (New Super Mario Bros. 2)|World 5-A]]
**[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
**{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
**[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
**[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
**[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
**{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
**[[First Course (Gold Rush Pack)|Gold Rush Pack Course 1]]
**[[Second Course (Gold Rush Pack)|Gold Rush Pack Course 2]]
**[[First Course (Coin Challenge Pack A)|Coin Challenge Pack A Course 1]]
**[[Third Course (Nerve-Wrack Pack)|Nerve-Wrack Pack Course 3]]
**[[Second Course (Gold Mushroom Pack)|Gold Mushroom Pack Course 2]]
**[[Third Course (Gold Mushroom Pack)|Gold Mushroom Pack Course 3]]
**[[First Course (Coin Challenge Pack B)|Coin Challenge Pack B Course 1]]
**[[Second Course (Coin Challenge Pack B)|Coin Challenge Pack B Course 2]]
**[[First Course (Gold Classics Pack)|Gold Classics Pack Course 1]]
**[[Second Course (Coin Challenge Pack C)|Coin Challenge Pack C Course 3]]
**[[First Course (Platform Panic Pack)|Platform Panic Pack Course 1]]
**[[First Course (Mystery Adventures Pack)|Mystery Adventures Pack Course 1]]


==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:Gold Ring Proof.jpg|Mario near a Gold Ring.
NSMB2 Gold Ring Before.png|Mario near a Gold Ring
File:NSMB2 Goomba.jpg|Golden Goomba
NSMB2 Gold Ring After.png|Mario after going through a Gold Ring
File:NSMB2 Paratroopa.jpg|Golden Paratroopa
Gold Goomba Artwork - New Super Mario Bros. 2.png|[[Gold Goomba]]
File:NSMB2 Lakitu.jpg|Golden Lakitu
Golden Koopa Paratroopa Artwork - New Super Mario Bros. 2.png|[[Gold Koopa Paratroopa]]
File:NSMB2 BulletBill.jpg|Golden Bullet Bill
Golden Lakitu Artwork - New Super Mario Bros. 2.png|[[Gold Lakitu]]
File:NSMB2 GoldBanzai.jpg|Golden Banzai Bill
Gold Bullet Bill Artwork - New Super Mario Bros. 2.png|[[Gold Bullet Bill]]
</gallery></center>
GoldenBanzaiBillNSMB2.png|[[Gold Banzai Bill]]
</gallery>
 
==See also==
*[[Bubble ring]]
*[[Red Ring]]
*[[Green Ring]]
*[[Blue Ring]]
*[[Coin ring]]
*[[Green Star Ring]]


==Trivia==
==Names in other languages==
*In the E3 trailer of ''New Super Mario Bros. 2'', when the enemies were in their golden forms, it was shown that only five coins were given for each enemy defeated in succession (using the golden Koopa shell) instead of having the amount increasing by five for every consecutive enemy.
{{foreign names
|Jap=ゴールドリング
|JapR=Gōrudo Ringu
|JapM=Gold Ring
|Fre=Anneau D'or
|FreM=Golden Ring
|Spa=Aro Dorado
|SpaM=Gold Ring
|Dut=Gouden ring
|DutM=Golden Ring
|Rus=Золотое кольцо
|RusR=Zolotoye kol'tso
|RusM=Golden ring
|Ger=Goldring
|GerM=Gold Ring
|ChiS=金环
|ChiSR=Jīn Huán
|ChiSM=Gold Ring
|ChiT=金環
|ChiTR=Jīn Huán
|ChiTM=Gold Ring
|Ita=Anello dorato; shared with [[Coin ring]]
|ItaM=Golden ring
|PorE=Anel Dourado
|PorEM=Golden Ring
}}


[[Category:Objects]]
{{NSMB2}}
[[Category:New Super Mario Bros. 2]]
[[Category:New Super Mario Bros. 2 objects]]
[[de:Goldener Ring]]
[[it:Anello dorato]]

Latest revision as of 09:38, June 21, 2024

This article is about the golden rings from New Super Mario Bros. 2. For the item from Paper Mario: The Thousand-Year Door, see Gold Ring (item). For the accessory from Mario & Luigi: Bowser's Inside Story, see List of clothing in Mario & Luigi: Bowser's Inside Story § Gold Ring.
Not to be confused with coin ring or Ring (projectile).
Gold Ring
Gold Ring
Artwork from New Super Mario Bros. 2
First appearance New Super Mario Bros. 2 (2012)
Effect Turns some enemies into golden coin-producing versions of themselves
“If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways.”
Electronic manual, New Super Mario Bros. 2
Gold Ring

Gold Rings are objects that appear in New Super Mario Bros. 2. They are similar in appearance to the coin rings from Super Mario 3D Land and Super Mario 3D World. If Mario (or Luigi) passes through a Gold Ring, all enemies turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in his Gold form, he earns more coins than usual.

Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles. Five coins are given for each defeated enemy; if multiple enemies are defeated consecutively (either by stomping on them without touching the ground or by using a Koopa Shell), the number of coins earned increases to 10, 15, and 20 for the second, third, and fourth enemies, respectively. After four enemies, 50 coins are given for each consecutive enemy. These values are doubled under the influence of both Gold Mario and the Gold Ring. However, in the E3 trailer of New Super Mario Bros. 2, only five coins were given, even when golden enemies were defeated in succession.

The following table lists how enemies are affected by Gold Rings:

Name Description
Boo / Big Boo Becomes a Gold Boo or Gold Big Boo; leaves behind coins as it floats away from Mario/Luigi.
Bullet Bill / Banzai Bill Becomes a Gold Bullet Bill or a Gold Banzai Bill; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells.
Bull's-Eye Billa Leaves rows of coins behind as it flies, similar to Koopa Troopas. Sometimes gets stuck facing the wrong direction if turned to gold onscreen.
Leaping Cheep Cheep Becomes a Gold Cheep Cheep; has a trail of five coins following it as it leaps out of the water.
Goomba / Paragoomba / Mini Goombab / Goomba Tower Becomes a Gold Goomba, Gold Paragoomba, Gold Mini Goomba, or Gold Goomba Tower but acts just like normal.
Bill Blaster / Banzai Bill Cannon Turns gold but acts just like normal.
Piranha Plant / Big Piranha Plant Becomes a Gold Piranha Plant or Gold Big Piranha Plant; if it is within a pipe, it causes a large number of coins to shower from said pipe for a short period upon defeat, but otherwise acts the same.
Hammer Bro / Boomerang Bro / Fire Bro Becomes a Gold Bro; throws three coins at a time.
Koopa Troopa / Koopa Paratroopa Becomes a Gold Koopa Troopa or a Gold Koopa Paratroopa; leaves a trail of coins behind in its wake when its shell is kicked.
Lakitu Becomes a Gold Lakitu; drops three coins at a time, similar to Lakitus that spawn from square clouds in New Super Mario Bros. Wii.
Lakitu's Cloud When ridden, the cloud generates coins in a way similar to the Gold Block.
Spiny Turns into coins, much like the silver P Switch's effects on them in Super Mario World.
Bone Goombac Uses Gold Goomba model, otherwise unchanged.

a - Gold Ring behavior unused
b - Gold Ring behavior encountered only in DLC courses
c - Enemy behavior unused

Profiles[edit]

New Super Mario Bros. 2[edit]

Gallery[edit]

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゴールドリング[?]
Gōrudo Ringu
Gold Ring
Chinese (simplified) 金环[?]
Jīn Huán
Gold Ring
Chinese (traditional) 金環[?]
Jīn Huán
Gold Ring
Dutch Gouden ring[?] Golden Ring
French Anneau D'or[?] Golden Ring
German Goldring[?] Gold Ring
Italian Anello dorato; shared with Coin ring[?] Golden ring
Portuguese (NOE) Anel Dourado[?] Golden Ring
Russian Золотое кольцо[?]
Zolotoye kol'tso
Golden ring
Spanish Aro Dorado[?] Gold Ring