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{{spotlight-notice|LXXXVIII}}
{{item infobox
 
|name=Ramp
A '''ramp''' is a usually helpful object found commonly on various courses in the [[Mario Kart (series)|''Mario Kart'' series]] and have been in every ''Mario Kart'' game. When used correctly, ramps have the capacity to propel players high into the air, usually over long drops or distances. Ramps are often paired with [[Boost Pad]]s to reach longer distances. Starting with ''[[Mario Kart Wii]]'', characters can perform [[trick]]s with a trick button that varies with the control scheme. Ramps also appear in ''[[Super Mario Galaxy 2]]''.
|image=[[File:Royal Raceway MK64.png|300px]]<br>Bird's-eye view of the ramp on [[N64 Royal Raceway|Royal Raceway]] in ''[[Mario Kart 64]]''
|first_appearance=''[[Super Mario Kart]]'' ([[List of games by date#1992|1992]])
|latest_appearance=''[[Mario Kart Tour]]'' ([[List of games by date#2019|2019]])
}}
'''Ramps''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are objects appearing on various courses in every game of the [[Mario Kart (series)|''Mario Kart'']] series, and seldomly other games in the franchise. Ramps make their first ''Super Mario'' appearance in ''[[Super Mario Kart]]'', where racers can use them to jump high into the air if used correctly, allowing them to cross long drops or distances. '''Boosted ramps''' are ramps paired with [[Dash Panel]]s to allow racers to reach even longer distances and perform higher jumps. Starting with ''[[Mario Kart Wii]]'', characters can perform [[Jump Boost|trick]]s with a trick button that varies with the control scheme. Ramps also appear in ''[[Super Mario Galaxy 2]]''. [[Glide Ramp]]s also appear from ''[[Mario Kart 7]]'' onwards, and they automatically deploy the [[kart]]'s [[Glider]] when driven over.


==History==
==History==
===''Mario Kart'' series===
===''Mario Kart'' series===
====''Super Mario Kart''====
====''Super Mario Kart''====
[[File:SMKRamp.png|200px|thumb|[[Mario]] prepares to take the ramp on [[Mario Circuit 2]] ''Super Mario Kart''.]]
[[File:SMKRamp.png|thumb|left|Screenshot from ''Super Mario Kart'', Mario driving off of a ramp in [[SNES Mario Circuit 2|Mario Circuit 2]]]]
In ''[[Super Mario Kart]]'', a ramps appear to be a yellow strip. A major one appears near the end of [[Mario Circuit 2]], which sends racers over a previous section. Several smaller ramps appear in [[Choco Island 1]] & [[Choco Island 2|2]], [[Ghost Valley 1]], [[Ghost Valley|2]], & [[Ghost Valley 3|3]], and [[Donut Plains 3]].
First seen in ''[[Super Mario Kart]]'', ramps (referred to as '''jumps''')<ref>{{cite|title=''Super Mario Kart'' instruction booklet|page=12|language=en-us|date=1992|publisher=Nintendo of America}}</ref> appear as yellow strips. Driving over them causes the player to perform a small hop, while using a mushroom to boost across them causes the player to leap high in the air, potentially allowing for shortcuts. A notable one appears near the end of Mario Circuit 2, and it sends racers over a previous section. Jumps also appear in [[Bowser Castle 1]], in [[Bowser Castle 2]], in [[Bowser Castle 3]], on [[SNES Choco Island 2|Choco Island 2]], on [[Koopa Beach 1]], on [[SNES Koopa Troopa Beach 2|Koopa Beach 2]], in [[SNES Ghost Valley 1|Ghost Valley 1]], in [[SNES Ghost Valley 2|Ghost Valley 2]], in [[Ghost Valley 3]], and on [[SNES Rainbow Road|Rainbow Road]]. On Bowser Castle tracks, using a [[Dash Mushroom|Mushroom]] has no effect on the jump height.
{{br}}
 
Similar bumps also appear on [[SNES Choco Island 1|Choco Island 1]] and Choco Island 2.


====''Mario Kart 64''====
====''Mario Kart 64''====
[[File:MK64Ramp.png|200px|thumb|[[Yoshi]] prepares to jump the large ramp on [[Royal Raceway]] in ''Mario Kart 64''.]]
[[File:MK64KoopaTroopaBeach3.png|thumb|Screenshot from ''Mario Kart 64'' of ramps in Koopa Troopa Beach]]
In ''[[Mario Kart 64]]'', ramps are the same color as [[Boost Pad#Mario Kart 64|Boost Pad]]s. Two are seen in [[Koopa Troopa Beach]]. One ramp leads to a tunnel that serves as a shortcut, while the other leads to an [[Item Box]] that only gives out [[Spiny Shell (Mario Kart)|Spiny Shell]]s. Non-colored ramps on [[Wario Stadium (Mario Kart 64)|Wario Stadium]] serve only to make the course bumpy, though one large ramp sends players over a previous section. If players are not careful or are hit by a [[Star]] or a [[Thunderbolt (item)|Thunderbolt]] while over that particular ramp, they may fall down and must make their way up again. Large ramps in [[DK's Jungle Parkway]] and [[Royal Raceway]] speeds players up and send them flying to a different section of the course.
Ramps in ''[[Mario Kart 64]]'' are colored identically to [[Dash Panel|Dash Zone]]s. Two are seen in [[N64 Koopa Troopa Beach|Koopa Troopa Beach]]. One ramp leads to a tunnel that serves as a shortcut, while the other leads to an [[Item Box]] that only gives out [[Spiny Shell (blue)|Spiny Shell]]s. Non-colored ramps on [[Wario Stadium]] serve only to make the course bumpy, though one large ramp sends players over a previous section. If players are not careful or are hit by a [[Super Star|Star]] or [[Lightning]] while over that particular ramp, they may fall down and must make their way up again. Large ramps with Dash Zones in [[N64 DK's Jungle Parkway|DK's Jungle Parkway]] and [[N64 Royal Raceway|Royal Raceway]] speed players up and send them flying to a different section of the course.
{{br}}


====''Mario Kart: Super Circuit''====
====''Mario Kart: Super Circuit''====
[[File:MKSCRamp.png|200px|thumb|[[Mario]] prepares to jump the ramp on [[Mario Circuit 2]] in ''Mario Kart: Super Circuit''.]]
Ramps in ''[[Mario Kart: Super Circuit]]'' have the same function as in ''Super Mario Kart''. [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]'s border is almost-completely made of ramps. The [[Extra Cup|Extra Courses]] had most of their ramps removed, though [[SNES Donut Plains 3|Donut Plains 3]] had one added. Like in ''Super Mario Kart'', using a mushroom has no effect when driving on Bowser Castle tracks.  
In ''[[Mario Kart: Super Circuit]]'', ramps appear with the same function as ''Super Mario Kart''.
{{br}}


====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:MKDDRamp.png|200px|thumb|[[Koopa Troopa]] and [[Paratroopa]] prepare to jump the ramp on [[Bowser's Castle (GCN)]] in ''Mario Kart: Double Dash!''.]]
Ramps in ''[[Mario Kart: Double Dash!!]]'' appear mostly as boosted ramps, used to propel racers over gaps, like in ''Mario Kart 64'', although racers can still control their karts in midair somewhat, unlike before.
In ''[[Mario Kart: Double Dash!!]]'', Ramps mostly appear with [[Boost Pads]] on them to propel racers over gaps, much like in [[Mario Kart 64]]. However, unlike Mario Kart 64, racers can control their karts midair to some extent.
{{br}}


====''Mario Kart DS''====
====''Mario Kart DS''====
[[File:MKDSRamp.png|200px|thumb|[[Daisy]] prepares to take a ramp at [[Cheep Cheep Beach]] in ''Mario Kart DS''.]]
Ramps in ''[[Mario Kart DS]]'' appear with the same function as in ''[[Mario Kart: Double Dash!!]]'' A bridge in [[DS Delfino Square|Delfino Square]] rises up to function as a boosted ramp at intervals. Boosted ramps in [[DS Wario Stadium|Wario Stadium]] can be used to perform an extremely high jump by hopping with good timing while the vehicle drives off one of the ramps' edges.
In ''[[Mario Kart DS]]'', ramps appear with the same function as [[Mario Kart: Double Dash!!]] A bridge in [[Delfino Square]] will raise up to function as a ramp at intervals.
{{br}}


====''Mario Kart Wii''====
====''Mario Kart Wii''====
[[File: Ramp-MKWii.png|thumb|200px|[[Wario]] prepares to jump the ramp at [[Mario Raceway|N64 Mario Raceway]] in ''Mario Kart Wii''.]]
[[File:MKW N64 Mario Raceway Ramp.png|thumb|left|200px|[[Mario]] prepares to jump the ramp at [[N64 Mario Raceway]] in ''Mario Kart Wii''.]]
In ''[[Mario Kart Wii]]'', ramps are much more common. This is mainly due to the fact that [[trick]]s can now be done off ramps. This can be done by either flicking the {{button|wii|Wiimote}} or pressing any direction on {{button|wii|Pad}}/{{button|gcn|Pad}} just when taking off a ramp. The single ramp that sports a ''[[Mario Kart 64]]'' [[Boost Pad#Mario Kart 64|design]] in [[DK's Jungle Parkway]] is capable of launching players further and higher than other ramps in ''Mario Kart Wii''. However, characters cannot perform tricks off of this ramp and have no control over their angle, making it function more like a [[Barrel Cannon]] than a ramp.
Ramps appear in ''[[Mario Kart Wii]]'' within several more courses than in previous games; this is mainly because [[trick]]s can now be done off ramps, either flicking the {{button|wii|Wiimote}} or pressing any direction on {{button|wii|Pad}}/{{button|gcn|Pad}} just when taking off a ramp. The single ramp that sports a ''[[Mario Kart 64]]'' [[Dash Panel#Mario Kart 64|design]] in [[N64 DK's Jungle Parkway|DK's Jungle Parkway]] is capable of launching players further and higher than other ramps in ''Mario Kart Wii''. However, characters cannot perform tricks off of this ramp and have no control over their angle, making it function more like a [[Barrel Cannon]] than a ramp. There is also a brand new type of ramp called a [[Half-pipe (object)|half-pipe]], where the player can do tricks on the sides of the track.
{{br}}


====''Mario Kart 7''====
====''Mario Kart 7''====
[[File:Ramp-MK7.jpg|thumb|200px|[[Yoshi]] prepares to jump a ramp at [[Rock Rock Mountain]] in ''Mario Kart 7''.]]
Ramps in ''[[Mario Kart 7]]'' are objects that racers can perform tricks from, like in ''Mario Kart Wii''. Tricks are instead performed from a ramp by pressing {{button|3ds|r}} just while taking off. However, flips and turns cannot be executed unlike in ''Mario Kart Wii''. Regardless, if the player presses {{button|3ds|r}} while driving off a [[Glide Ramp]], the [[kart]] will roll in the air just before activating the glider giving an extra aerial boost, although no boost will be given upon landing unless another trick is performed on another smaller ramp before having the glider retracted. Ramps can prolong the use of the glider if the player jumps into another ramp after gliding.
In ''[[Mario Kart 7]]'', tricks are instead performed by pressing {{button|3ds|r}} just while taking off. However, flips and turns cannot be executed unlike in ''Mario Kart Wii''. Regardless, if the player presses {{button|3ds|r}} while driving off a blue [[Boost Pad#Mario Kart 7|Boost Pad]], the [[kart]] will roll in the air just before activating the glider giving an extra aerial boost, although no boost will be given upon landing unless another trick is performed on another smaller ramp before having the glider deactivated. Ramps can prolong the use of a [[glider]] if a driver just clips a ramp.
 
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Ramps in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' have the same purpose as ''Mario Kart 7''. A player can perform a trick off of them by either pressing {{button|wiiu|R}} on the [[Wii U#Wii U GamePad|GamePad]], flicking the {{button|wii|Wiimote}}, or {{button|wii|Pad}} on the [[Wii#Wii Wheel|Wii Wheel]]/[[Wii#Wii Remote|Wii Remote]] just when taking off. Depending on the direction of the Left Stick or +Control Pad or which way the controller itself was tilted, the trick animation varies.
 
====''Mario Kart Tour''====
[[File:MKT Koopa Troopa Beach Scene.jpg|120px|thumb|Ramps at the starting line of [[N64 Koopa Troopa Beach|Koopa Troopa Beach]] in ''Mario Kart Tour'']]
[[File:MKT_Tour46_IceMarioCupChallenge.png|120px|thumb|left|Yoshi driving near two ramps in [[RMX Rainbow Road 2|RMX Rainbow Road 2 T]]]]
In ''[[Mario Kart Tour]]'', Jump Boosts are performed automatically when taking off the ramp. Trick and Reverse/Trick variants of courses will feature a lot of additional ramps, as well as in reverse variants of certain courses. There is also a new type of ramp that periodically lowers and rises. This type of ramp only appears in the R variant of [[GCN Baby Park]], T variants of [[GBA Bowser's Castle 1]], [[DS Waluigi Pinball]], [[GBA Bowser's Castle 3|GBA Bowser's Castle 3T]], and the [[Do Jump Boosts]] and [[Ring Race]] challenges of [[Amsterdam Drift]] and GCN Baby Park, respectively.
{{br}}
{{br}}


====''Mario Kart 8''====
===''Excitebike: Bun Bun Mario Battle''===
[[File:MK8Ramp.png|200px|thumbnail|[[Yoshi]] prepares to take a ramp on [[Mario Kart Stadium]] in ''Mario Kart 8''.]]
Ramps in ''[[Excitebike: Bun Bun Mario Battle]]'' are objects that are usually placed before [[sandpit]]s, and racers can jump off of them for a speed boost. The game also has a special type of ramp, the [[J-Ramp]].
Ramps serve the same purpose as ''[[Mario Kart 8]]''. To [[trick]] off them, a player needs to press {{button|wii u|R}} on the [[Gamepad]] or {{button|wii|Pad}} on the [[Wii Wheel]]/[[Wii Remote]] just when taking off. Depending on the direction of the Left Stick, the trick animation varies.
 
===''Super Mario Galaxy 2''===
[[File:SMG2Ramp.png|200px|thumb|left|Rock Mario takes a ramp in the [[Melty Monster Galaxy]] in ''Super Mario Galaxy 2''.]]
Ramps<ref>{{cite|author=Browne, Catherine|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Random House Inc|date=May 23, 2010|page=86|isbn=978-0-30746-907-6}}</ref> appear as objects in ''[[Super Mario Galaxy 2]]''. They are encountered in [[Boulder Bowl Galaxy]] and [[Melty Monster Galaxy]]. Ramps only work when rolled onto using [[Rock Mario]] or Rock Luigi. Ramps launch them to other parts of the level, similar to a [[Launch Star]].
 
===''Super Mario Party''===
Ramps in ''[[Super Mario Party]]'' appear in the [[Super Mario Party#River Survival|River Survival]] mode, where they are paired with Dash Panels.
{{br}}
{{br}}


===''Super Mario Galaxy 2''===
==Gallery==
[[File:SMG2Ramp.png|200px|thumbnail|Rock Mario takes a ramp in the level [[Melty Monster Galaxy#A Stroll Down Rolling Lane|A Stroll Down Rolling Lane]] in the [[Melty Monster Galaxy]] in ''Super Mario Galaxy 2''.]]
<gallery>
In ''[[Super Mario Galaxy 2]]'', ramps appear in [[Boulder Bowl Galaxy]] and [[Melty Monster Galaxy]]. They only work when rolled onto using [[Rock Mario]] or Rock Luigi. Ramps launch them to other parts of the level similarly to a [[Launch Star]].
SMK Jump track 1.png|''[[Super Mario Kart]]''
{{BoxTop}}
SMK Jump track 2.png|''Super Mario Kart''
MKSCRamp.png|Screenshot from ''[[Mario Kart: Super Circuit]]'' ([[SNES Mario Circuit 2|Mario Circuit 2]])
MKDDRamp.png|Screenshot from ''[[Mario Kart: Double Dash!!]]'' ([[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]])
MKDSRamp.png|Screenshot from''[[Mario Kart DS]]'' ([[DS Cheep Cheep Beach|Cheep Cheep Beach]])
Ramp-MK7.jpg|Screenshot from ''[[Mario Kart 7]]'' ([[3DS Rock Rock Mountain|Rock Rock Mountain]])
MK8Ramp.png|Screenshot from ''[[Mario Kart 8]]'' ([[Mario Kart Stadium]])
</gallery>
 
==References==
<references/>
 
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Latest revision as of 15:40, August 1, 2024

Ramp
Royal Raceway MK64.png
Bird's-eye view of the ramp on Royal Raceway in Mario Kart 64
First appearance Super Mario Kart (1992)
Latest appearance Mario Kart Tour (2019)

Ramps in the Super Mario franchise are objects appearing on various courses in every game of the Mario Kart series, and seldomly other games in the franchise. Ramps make their first Super Mario appearance in Super Mario Kart, where racers can use them to jump high into the air if used correctly, allowing them to cross long drops or distances. Boosted ramps are ramps paired with Dash Panels to allow racers to reach even longer distances and perform higher jumps. Starting with Mario Kart Wii, characters can perform tricks with a trick button that varies with the control scheme. Ramps also appear in Super Mario Galaxy 2. Glide Ramps also appear from Mario Kart 7 onwards, and they automatically deploy the kart's Glider when driven over.

History[edit]

Mario Kart series[edit]

Super Mario Kart[edit]

Mario jumps over a ramp on Mario Circuit 2.
Screenshot from Super Mario Kart, Mario driving off of a ramp in Mario Circuit 2

First seen in Super Mario Kart, ramps (referred to as jumps)[1] appear as yellow strips. Driving over them causes the player to perform a small hop, while using a mushroom to boost across them causes the player to leap high in the air, potentially allowing for shortcuts. A notable one appears near the end of Mario Circuit 2, and it sends racers over a previous section. Jumps also appear in Bowser Castle 1, in Bowser Castle 2, in Bowser Castle 3, on Choco Island 2, on Koopa Beach 1, on Koopa Beach 2, in Ghost Valley 1, in Ghost Valley 2, in Ghost Valley 3, and on Rainbow Road. On Bowser Castle tracks, using a Mushroom has no effect on the jump height.

Similar bumps also appear on Choco Island 1 and Choco Island 2.

Mario Kart 64[edit]

Koopa Troopa Beach
Screenshot from Mario Kart 64 of ramps in Koopa Troopa Beach

Ramps in Mario Kart 64 are colored identically to Dash Zones. Two are seen in Koopa Troopa Beach. One ramp leads to a tunnel that serves as a shortcut, while the other leads to an Item Box that only gives out Spiny Shells. Non-colored ramps on Wario Stadium serve only to make the course bumpy, though one large ramp sends players over a previous section. If players are not careful or are hit by a Star or Lightning while over that particular ramp, they may fall down and must make their way up again. Large ramps with Dash Zones in DK's Jungle Parkway and Royal Raceway speed players up and send them flying to a different section of the course.

Mario Kart: Super Circuit[edit]

Ramps in Mario Kart: Super Circuit have the same function as in Super Mario Kart. Rainbow Road's border is almost-completely made of ramps. The Extra Courses had most of their ramps removed, though Donut Plains 3 had one added. Like in Super Mario Kart, using a mushroom has no effect when driving on Bowser Castle tracks.

Mario Kart: Double Dash!![edit]

Ramps in Mario Kart: Double Dash!! appear mostly as boosted ramps, used to propel racers over gaps, like in Mario Kart 64, although racers can still control their karts in midair somewhat, unlike before.

Mario Kart DS[edit]

Ramps in Mario Kart DS appear with the same function as in Mario Kart: Double Dash!! A bridge in Delfino Square rises up to function as a boosted ramp at intervals. Boosted ramps in Wario Stadium can be used to perform an extremely high jump by hopping with good timing while the vehicle drives off one of the ramps' edges.

Mario Kart Wii[edit]

Ramp
Mario prepares to jump the ramp at N64 Mario Raceway in Mario Kart Wii.

Ramps appear in Mario Kart Wii within several more courses than in previous games; this is mainly because tricks can now be done off ramps, either flicking the Wii Remote or pressing any direction on +Control Pad/+Control Pad just when taking off a ramp. The single ramp that sports a Mario Kart 64 design in DK's Jungle Parkway is capable of launching players further and higher than other ramps in Mario Kart Wii. However, characters cannot perform tricks off of this ramp and have no control over their angle, making it function more like a Barrel Cannon than a ramp. There is also a brand new type of ramp called a half-pipe, where the player can do tricks on the sides of the track.

Mario Kart 7[edit]

Ramps in Mario Kart 7 are objects that racers can perform tricks from, like in Mario Kart Wii. Tricks are instead performed from a ramp by pressing R Button just while taking off. However, flips and turns cannot be executed unlike in Mario Kart Wii. Regardless, if the player presses R Button while driving off a Glide Ramp, the kart will roll in the air just before activating the glider giving an extra aerial boost, although no boost will be given upon landing unless another trick is performed on another smaller ramp before having the glider retracted. Ramps can prolong the use of the glider if the player jumps into another ramp after gliding.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Ramps in Mario Kart 8 and Mario Kart 8 Deluxe have the same purpose as Mario Kart 7. A player can perform a trick off of them by either pressing R Button on the GamePad, flicking the Wii Remote, or +Control Pad on the Wii Wheel/Wii Remote just when taking off. Depending on the direction of the Left Stick or +Control Pad or which way the controller itself was tilted, the trick animation varies.

Mario Kart Tour[edit]

N64 Koopa Troopa Beach in Mario Kart Tour
Ramps at the starting line of Koopa Troopa Beach in Mario Kart Tour
The icon of the Ice Mario Cup challenge from the 2021 Paris Tour in Mario Kart Tour.
Yoshi driving near two ramps in RMX Rainbow Road 2 T

In Mario Kart Tour, Jump Boosts are performed automatically when taking off the ramp. Trick and Reverse/Trick variants of courses will feature a lot of additional ramps, as well as in reverse variants of certain courses. There is also a new type of ramp that periodically lowers and rises. This type of ramp only appears in the R variant of GCN Baby Park, T variants of GBA Bowser's Castle 1, DS Waluigi Pinball, GBA Bowser's Castle 3T, and the Do Jump Boosts and Ring Race challenges of Amsterdam Drift and GCN Baby Park, respectively.

Excitebike: Bun Bun Mario Battle[edit]

Ramps in Excitebike: Bun Bun Mario Battle are objects that are usually placed before sandpits, and racers can jump off of them for a speed boost. The game also has a special type of ramp, the J-Ramp.

Super Mario Galaxy 2[edit]

Rock Mario takes a ramp in the level A Stroll Down Rolling Lane in the Melty Monster Galaxy
Rock Mario takes a ramp in the Melty Monster Galaxy in Super Mario Galaxy 2.

Ramps[2] appear as objects in Super Mario Galaxy 2. They are encountered in Boulder Bowl Galaxy and Melty Monster Galaxy. Ramps only work when rolled onto using Rock Mario or Rock Luigi. Ramps launch them to other parts of the level, similar to a Launch Star.

Super Mario Party[edit]

Ramps in Super Mario Party appear in the River Survival mode, where they are paired with Dash Panels.

Gallery[edit]

References[edit]

  1. ^ 1992. Super Mario Kart instruction booklet. Nintendo of America (American English). Page 12.
  2. ^ Browne, Catherine (May 23, 2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Random House Inc. ISBN 978-0-30746-907-6. Page 86.