Final Smash: Difference between revisions

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{{about|a type of special move in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|the mission in [[Mario & Luigi: Paper Jam]]|[[Final Smash (mission)]]}}
{{LLquote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not…)|[[Masahiro Sakurai]]|[http://www.smashbros.com/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
{{multiple image
|align=right
|direction=horizontal
|footer=How [[Mario]] looks before using his Final Smash in ''[[Super Smash Bros. Brawl]]'' (left) and ''[[Super Smash Bros. for Wii U]]'' (right)
|image1=SSBB - Mario Pre-Final Smash Screenshot.png
|width1=150
|image2=FinalSmashMario.jpg
|width2=220
}}
{{quote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
The '''Final Smash''' is a [[list of moves|special move]] that can be used from breaking a [[smashwiki:Smash Ball|Smash Ball]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the [[Super Mario (franchise)|''Super Mario'' franchise]].


The '''Final Smash''' is a [[Special Move]] that is only possible through the aid of a [[Smash Ball]] in ''[[Super Smash Bros. Brawl]]''. After breaking open one of these items, its power flows into the [[Super Smash Bros. Brawl#Characters|fighter]], charging him or her up.  The fighter's eyes glow white and yellow, at which point the fighter is free to unleash the Final Smash at any moment by pressing the special move button. Sometimes, the player with the least points can go on standby for a Final Smash after receiving a KO. Each person's attack is a manifestation of their individual personalities or unique abilities. For example, [[Zero Laser]] charges up [[Samus Aran]]'s [[Power Suit]] while [[Peach Blossom]] is a magnification of [[Princess Peach]]'s joyful personality.
The games also have a function known as a '''Pity Final Smash'''<ref>{{cite|date=December 5, 2007|url=www.smashbros.com/wii/en_us/howto/technique/technique09.html|title=The Battle for the Smash Ball|publisher=Smash Bros. DOJO!!|accessdate=November 8, 2018}}</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met.


Final Smashes are phenominally powerful and have been known to completely tip the scale of battles. However, each is not without its own repercussions. The attacks have been known to cause self-destructs, and Samus even changes into [[Zero Suit Samus]] after using her Final Smash. Because of there great tax on the users, they can only be utilized once per match.
The Final Smashes in ''Super Smash Bros. Ultimate'' are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. [[Super Dragon]] being replaced by [[Stampede!]], and [[Konga Beat]] being replaced by [[Jungle Rush]]), although some retain their transformation effect (e.g. [[Giga Bowser Punch]]) or can still be affected by user input (e.g. [[smashwiki:Octopus|Octopus]] and [[smashwiki:Super Sonic|Super Sonic]] can be controlled vertically); while Final Smashes such as [[Shadow Mario Paint]] and [[Grand Star (move)|Grand Star]] have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.


==Final Smash Types==
==History==
While each person's Final Smash is different, their are two general types. By far the most common type is the outragiously powerful attack, such as [[Mario Finale]] or [[Triple Finish]]. These may attack one or more opponents, inflicting great damage that often knock out opponents. Even if they fail to do so directly, an affected opponent is usually extremely weak afterwards. The second type are based on transformations, such as [[Giga Bowser Transformation]] and [[Super Sonic]]. These change fighters completely, giving them a completely new moveset and sometimes granting [[Starman|invincibility]] or the ability to [[Fly (move)|fly]]. If implimented correctly, these moves have devistating effects. However, these are often more difficult to perform, as players must keep track of their position while they attack, lest they self-destruct in the process. Other Final Smashes, such as [[Konga Beat]], borrow elements from both categories.
Most Final Smashes are based on the character's individual background in their series, like [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] and [[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]'s [[smashwiki:Light Arrow|Light Arrow]]. However, some have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were planned to be included in the original ''[[Super Smash Bros.]]''<ref>{{cite|quote=Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> (an unused voice sample of [[List of fighters debuting in Super Smash Bros.#Ness|Ness]]'s announcing "[[#PK Starstorm|PK Starstorm]]" can be found in the files), Final Smashes made their first appearance in ''Super Smash Bros. Brawl''. [[Masahiro Sakurai]] compared the Final Smash as a more powerful, "majestic" [[Hammer]] item (found in all ''Super Smash Bros.'' games),<ref>{{cite|quote=People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> as all players rush to collect it, and the ones who didn't flee after it has been collected.


==History==
==List of Final Smashes==
No fighter is known to possess the ability to perform these moves in their own worlds under the same conditions, as Smash Balls only exist in the world of ''[[Super Smash Bros. (series)|Super Smash Bros.]]''  Final Smashes made their first and only appearance in ''Super Smash Bros. Brawl'' and gained considerable attention due to their ability to turn the tide of battle in seconds.  [[Masahiro Sakurai]] compared the moves to the [[Hammer]] item found in all ''Super Smash Bros.'' titles, as all players fight to collect it and flee after it has been collected.
These are Final Smashes used only by fighters representing the [[Super Mario (franchise)|''Super Mario'' franchise]]. A complete list can be found on [[List of Final Smashes|this page]].


== Final Smash Moves ==
{|class="wikitable sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
{|- class=sortable cellspacing=0 cellpadding=3 border="1" width="100%"
!Character
!Final Smash
!Appears in
!Brief description
!Picture
|-
|-
!width="13%"|Attack
|[[Mario]]{{anchor|Mario}}
!width="20%"|Name
|[[Mario Finale]]{{anchor|Mario Finale}}
!width="13%"|Character
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
!width="40%|Description
|Mario fires a giant wave of [[fireball]]s that travels across the screen. Any opponents caught in it will be damaged and carried away.
|[[File:SSBU Mario Finale.jpg|200px]]
|-
|-
|[[Image:Cook_Kirby.jpg|120px]]
|rowspan=3|[[Luigi]]{{anchor|Luigi}}
|align=center|[[Cook Kirby]]
|[[Negative Zone]]{{anchor|Negative Zone}}
|align=center|[[Kirby]]
|[[File:Ssb brawl logo.png|center|60px]]
|Kirby pulls out a giant pot of boiling water, cooking any fighters caught by the attack. After the attack is finished, the fighters are sent flying from the pot along with [[Super Smash Bros. Brawl#Items|items]] items from the ''Kirby'' series.
|Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably.
|[[File:Negative Zone Brawl screenshot.png|200px]]
|-
|-
|[[Image:Galaxia_Darkness.jpg|120px]]
|[[Poltergust 5000]]{{anchor|Poltergust 5000}}
|align=center|[[Galaxia Darkness]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|align=center|[[Meta Knight]]
|rowspan=2|Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', the vacuum Luigi uses is the Poltergust 5000 from ''[[Luigi's Mansion: Dark Moon]]'', while the vacuum in ''Super Smash Bros. Ultimate'' is the Poltergust G-00 from ''[[Luigi's Mansion 3]]''.
|Meta Knight spins his cape, slowing down the pace of battle and turning the [[Super Smash Bros. Brawl#Stages|stage]] black. Any fighter touched by the cape will be attacked.  Meta Knight slices through the darkness and his enemies at the same time, returning the stage to normal.
|[[File:SSB4 WiiU LuigiPoltergust.jpg|200px]]
|-
|-
|[[Image:Great_Aether.jpg|120px]]
|[[Poltergust G-00]]{{anchor|Poltergust G-00}}
|align=center|[[Great Aether]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Ike]]
|[[File:SSBU Luigi Final Smash.png|200px]]
|A much more powerful version of [[Aether]], Ike's sword is set ablaze and causes much more damage to any rival struck by it.  When he lands, a ground-based explosion results.
|-
|-
|[[Image:Grenade_Launcher.jpg|120px]]
|[[Princess Peach|Peach]]{{anchor|Peach}}
|align=center|[[Grenade Launcher]]
|[[Peach Blossom]]{{anchor|Peach Blossom}}
|align=center|[[Snake (character)|Snake]]
||[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Snake holds on to a rope ladder at the front of the screen, while aiming at his opponents with a Grenade Launcher, damaging them by firing the Grenades carefully.
|rowspan=2|Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them.
|[[File:Peach SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Image:Giga_bowser_brawl.jpg|120px]]
|[[Princess Daisy|Daisy]]{{anchor|Daisy}}
|align=center|[[Giga Bowser Transformation]]
|[[Peach Blossom|Daisy Blossom]]{{anchor|Daisy Blossom}}
|align=center|[[Bowser]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Bowser turns into [[Giga Bowser]], granting him a great increase in physical strength and invincibility. This [[transformation]] gives Bowser an altered moveset.
|[[File:Daisy SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Image:Iceberg.jpg|120px]]
|rowspan=2|[[Bowser]]{{anchor|Bowser}}
|align=center|[[Iceberg]]
|[[Giga Bowser]]{{anchor|Giga Bowser}}
|align=center|[[Ice Climbers]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|The Ice Climbers summon a huge iceburg from the bottom of the stage. Anyone hit by the attack is damaged and will oftentimes find him or herself frozen. After the attack, fighters must work to stay on the sloped iceburg without falling from the stage.
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation.
|[[File:GigaBowser-SSBWiiU.jpg|200px]]
|-
|-
|[[Image:Donkeykong_final.jpg|120px]]
|[[Giga Bowser Punch]]{{anchor|Giga Bowser Punch}}
|align=center|[[Konga Beat]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Donkey Kong]]
|Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd.
|Donkey Kong pulls out a [[DK Bongo Controller]] and begins to drum. The controller has the same effect as his normal [[Bongo]], sending out musical notes for great damage.  DK is immobilized until the attack ends.
|[[File:SSBU Giga Bowser.png|200px]]
|-
|-
|[[Image:Landmaster.jpg|120px]]
|[[Dr. Mario]]{{anchor|Dr. Mario}}
|align=center|[[Landmaster]]
|[[Doctor Finale]]{{anchor|Doctor Finale}}
|align=center|[[Fox McCloud]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Fox calls in his Landmaster Tank, and starts driving it around the stage. He is able to fire a very powerful cannon.
|Dr. Mario fires two giant [[capsule|vitamin capsule]]s that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.  
|[[File:Dr Finale SSBU.png|200px]]
|-
|-
|[[Image:mario_finalsmash3.jpg|120px]]
|rowspan=2|[[Rosalina]] & [[Luma]]{{anchor|Rosalina & Luma}}
|align=center|[[Mario Finale]]
|[[Grand Star (move)|Power Star]]{{anchor|Power Star}}
|align=center|[[Mario]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Mario shoots a huge blast of Fire across the stage, devastating anyone hit.
|rowspan=2|Rosalina summons a [[Power Star]] (in ''Super Smash Bros. for Nintendo 3DS / Wii U'') or a [[Grand Star]] (in ''Super Smash Bros. Ultimate''), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active.
|[[File:Rosalina Final Smash.jpeg|200px]]
|-
|-
|[[Image:Palutena's_Army.jpg|120px]]
|[[Grand Star (move)|Grand Star]]{{anchor|Grand Star}}
|align=center|[[Palutena's Army]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Pit]]
|[[File:RosalinaFS-U.png|200px]]
|Pit calls [[Palutena]] to help him battle, and an army of [[Centurion]]s divebomb into the other players at incredible speeds.
|-
|-
|[[Image:Peach Blossom.jpg|120px]]
||[[Bowser Jr.]]{{anchor|Bowser Jr.}}
|align=center|[[Peach Blossom]]
||[[Shadow Mario Paint]]{{anchor|Shadow Mario Paint}}
|align=center|[[Princess Peach|Peach]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Every enemy onscreen will be put to sleep, then peaches fall into the screen, which Peach can then eat to heal herself, or, she can use the time to attack her opponents.  
|Bowser Jr. (or a [[Koopalings|Koopaling]]) turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents.
|[[File:Bowser Jr SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Image:PK_Starstorm.jpg|120px]]
|[[Piranha Plant]]{{anchor|Piranha Plant}}
|align=center|[[PK Starstorm]]
|[[Petey Piranha#Super Smash Bros. Ultimate|Petey Piranha]]{{anchor|Petey Piranha}}
|align=center|[[Lucas]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Lucas casts his Starstorm spell, which causes a rain of meteors to come crashing down on the field with unstoppable force.
|The Piranha Plant summons [[Petey Piranha]] (who wields his cages from ''Super Smash Bros. Brawl''{{'}}s Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down.
|[[File:Petey FS Ultimate.png|200px]]
|-
|-
|[[Image:Rocketbarrel_Barrage.jpg|120px]]
|rowspan=2|[[Yoshi]]{{anchor|Yoshi}}
|align=center|[[Rocketbarrel Barrage]]
|[[Super Dragon]]{{anchor|Super Dragon}}
|align=center|[[Diddy Kong]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Diddy Kong gets his [[Rocketbarrel Boost]] and [[Peanut Popgun]]s, and flies around the stage, while firing explosive [[Peanut]]s at his opponents.
|Yoshi transforms into [[Winged Yoshi]] and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs.
|[[File:Yoshi Super Dragon Wii U.jpg|200px]]
|-
|-
|[[Image:Super_Dragon.jpg|120px]]
|[[Stampede!]]{{anchor|Stampede!}}
|align=center|[[Super Dragon]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Yoshi]]
|Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to ''[[Super Smash Bros. Melee]]'') and run over the player(s) in the process.
|Yoshi grows wings, and the ability to breath fire, and starts floating across the stage shooting fireballs at opponents.
|[[File:Stampede SSBU.jpg|200px]]
|-
|-
|[[Image:Super_Sonic.jpg|120px]]
|rowspan=2|[[Donkey Kong]]{{anchor|Donkey Kong}}
|align=center|[[Super Sonic]]
|[[Konga Beat]]{{anchor|Konga Beat}}
|align=center|[[Sonic the Hedgehog|Sonic]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Sonic transforms into Super Sonic with the seven Chaos Emeralds, and flies around the stage, devastating the opposing players.
|Donkey Kong pulls out a pair of [[bongo]]s and starts playing them, with a version of [[DK Island Swing]] replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|[[File:Konga Beat SSB4 Wii U.jpg|200px]]
|-
|-
|[[Image:TriforceSlash2.jpg|120px]]
|[[Jungle Rush]]{{anchor|Jungle Rush}}
|align=center|[[Triforce Slash]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Link]]
|Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing ''[[Donkey Kong Jungle Beat]]''.
|Link surrounds an opponent with the [[Triforce]], and slashes him/her continously.
|[[File:SSBU Rapid Punch.png|200px]]
|-
|-
|[[Image:Triple_Finish.jpg|120px]]
|rowspan=2|[[Diddy Kong]]{{anchor|Diddy Kong}}
|align=center|[[Triple Finish]]
|[[Rocketbarrel Barrage]]{{anchor|Rocketbarrel Barrage}}
|align=center|[[Pokémon Trainer]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|The Pokémon Trainer sends out all three of his [[Pokémon]], who continue to use Hydro Pump, Solarbeam, and Fire Blast on the opponents.
|Diddy Kong equips his [[Barrel Jet|Rocketbarrel Pack]] and [[Popgun|Peanut Popgun]]s and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing.
|[[File:Diddy Kong Rocketbarrel Barrage.jpg|200px]]
|-
|-
|[[Image:VoltTackle3.jpg|120px]]
|[[Hyper Rocketbarrel]]{{anchor|Rocketbarrel Barrage}}
|align=center|[[Volt Tackle]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Pikachu]]
|Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them.
|Pikachu forms a ball of electricity around itself, and moves across the stage devastating players who get hit.
|[[File:Diddy Kong SSBU Final Smash.png|200px]]
|-
|-
|[[Image:Waddle_Dee_Army.jpg|120px]]
|[[King K. Rool]]{{anchor|King K. Rool}}
|align=center|[[Waddle Dee Army]]
|[[Blast-o-Matic]]{{anchor|Blast-o-Matic}}
|align=center|[[King Dedede]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|King Dedede calls a group of super fast and powerful [[Waddle Dee]]'s, which charge into the opposing players to drag them off the screen. [[Waddle Doo]]s and [[Gordo]]s may appear as well.
|King K. Rool traps players on [[Donkey Kong Island]] and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing ''[[Donkey Kong 64]]'' where failure to shutdown the machine in [[Hideout Helm]] will result in the island’s destruction.
|[[File:SSBUKingKRoolFinalSmash.png|200px]]
|-
|-
|[[Image:Wario-Man.jpg|120px]]
|rowspan=2|[[Wario]]{{anchor|Wario}}
|align=center|[[Wario-Man]]
|rowspan=2|[[Wario-Man]]{{anchor|Wario-Man}}
|align=center|[[Wario]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Wario eats some garlic and transforms into Wario-Man, boosting his attacks substantially.
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal.
|[[File:WarioFinalSmash-Smash4WiiU.jpg|200px]]
|-
|-
|[[Image:Zero_Laser.jpg|120px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Zero Laser]]
|Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them.
|align=center|[[Samus Aran]]
|[[File:SBBU Wario-Man.png|200px]]
|Samus charges and blasts a very large laser attack, but, this causes her armor to fall off, turning her into [[Zero Suit Samus]].
|-
|[[Image:Brawl_FusionSuitSamusFS.jpg|120px]]
|align=center|Unknown
|align=center|[[Zero Suit Samus]]
|Zero Suit Samus instantly gets her armored suit, turning her back into Samus. Any other effects of this Final Smash (assuming that there are any more) are unknown.
|}
|}


[[Category: Super Smash Bros. Special Moves]]
==Names in other languages==
[[Category: Super Smash Bros. Series]]
{{foreign names
[[Category: Final Smashes|*]]
|Jap=最後の切りふだ
|JapR=Saigo no kirifuda
|JapM=Final Trump Card
|Chi=最後的絕招 (Traditional)<br>最后的绝招 (Simplified)
|ChiR=Zuìhòu de juézhāo
|ChiM=Final Trump Card
|Dut=Ultieme Smash
|DutM=Ultimate Smash
|Fre=Smash final
|FreM=Final Smash
|Ger=Ultra-Smash
|GerM=Ultra Smash
|Ita=Smash finale
|ItaM=Final Smash
|Por=Smash Final
|PorM=Final Smash
|Rus=Финальный смеш
|RusR=Final'nyy smesh
|RusM=Final Smash
|Spa=Smash Final
|SpaM=Final Smash
}}
 
==References==
{{NIWA|SmashWiki=1}}
<references/>
 
{{SSBB}}
{{SSB4}}
{{SSBU}}
[[Category:Final Smashes|*]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate]]
[[de:Ultra-Smash]]

Latest revision as of 16:41, September 13, 2024

This article is about a type of special move in the Super Smash Bros. series. For the mission in Mario & Luigi: Paper Jam, see Final Smash (mission).
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
“The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)”
Masahiro Sakurai, Smash Bros. DOJO!!

The Final Smash is a special move that can be used from breaking a Smash Ball in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the Super Mario franchise.

The games also have a function known as a Pity Final Smash[1] (called Easy Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in Super Smash Bros. for Nintendo 3DS / Wii U, but CPU players will not receive one even if the conditions are met.

The Final Smashes in Super Smash Bros. Ultimate are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. Super Dragon being replaced by Stampede!, and Konga Beat being replaced by Jungle Rush), although some retain their transformation effect (e.g. Giga Bowser Punch) or can still be affected by user input (e.g. Octopus and Super Sonic can be controlled vertically); while Final Smashes such as Shadow Mario Paint and Grand Star have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.

History[edit]

Most Final Smashes are based on the character's individual background in their series, like Zelda and Sheik's Light Arrow. However, some have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were planned to be included in the original Super Smash Bros.[2] (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in Super Smash Bros. Brawl. Masahiro Sakurai compared the Final Smash as a more powerful, "majestic" Hammer item (found in all Super Smash Bros. games),[3] as all players rush to collect it, and the ones who didn't flee after it has been collected.

List of Final Smashes[edit]

These are Final Smashes used only by fighters representing the Super Mario franchise. A complete list can be found on this page.

Character Final Smash Appears in Brief description Picture
Mario Mario Finale
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Mario fires a giant wave of fireballs that travels across the screen. Any opponents caught in it will be damaged and carried away. Mario using Mario Finale on Sonic, Pac-Man, and Mega Man in Super Smash Bros. Ultimate.
Luigi Negative Zone
Logo of Super Smash Bros. Brawl
Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi using his Final Smash, Negative Zone, in Super Smash Bros. Brawl
Poltergust 5000
Logo EN - Super Smash Bros. Wii U 3DS.png
Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In Super Smash Bros. for Nintendo 3DS / Wii U, the vacuum Luigi uses is the Poltergust 5000 from Luigi's Mansion: Dark Moon, while the vacuum in Super Smash Bros. Ultimate is the Poltergust G-00 from Luigi's Mansion 3. Luigi with the Poltergust 5000 in Super Smash Bros. for Wii U.
Poltergust G-00
Logo of Super Smash Bros. Ultimate
Poltergust G-00 in Super Smash Bros. Ultimate.
Peach Peach Blossom
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them. Skill menu preview of Peach's Final Smash in Super Smash Bros. Ultimate
Daisy Daisy Blossom
Logo of Super Smash Bros. Ultimate
Skill preview of Daisy's Final Smash from Super Smash Bros. Ultimate
Bowser Giga Bowser
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. Giga Bowser
Giga Bowser Punch
Logo of Super Smash Bros. Ultimate
Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd. Giga Bowser in Super Smash Bros. Ultimate
Dr. Mario Doctor Finale
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Dr. Mario fires two giant vitamin capsules that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. Dr. Mario's Final Smash in Super Smash Bros. Ultimate
Rosalina & Luma Power Star
Logo EN - Super Smash Bros. Wii U 3DS.png
Rosalina summons a Power Star (in Super Smash Bros. for Nintendo 3DS / Wii U) or a Grand Star (in Super Smash Bros. Ultimate), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active. Rosalina and Luma's Final Smash in Super Smash Bros. for Wii U.
Grand Star
Logo of Super Smash Bros. Ultimate
Rosalina's Final Smash in Super Smash Bros. Ultimate
Bowser Jr. Shadow Mario Paint
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Bowser Jr. (or a Koopaling) turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents. Bowser Jr.'s Final Smash in Ultimate.
Piranha Plant Petey Piranha
Logo of Super Smash Bros. Ultimate
The Piranha Plant summons Petey Piranha (who wields his cages from Super Smash Bros. Brawl's Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down. Petey Piranha in the Final Smash for Piranha Plant in Super Smash Bros. Ultimate.
Yoshi Super Dragon
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Yoshi transforms into Winged Yoshi and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs. Yoshi's Super Dragon in Super Smash Bros. for Wii U.
Stampede!
Logo of Super Smash Bros. Ultimate
Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to Super Smash Bros. Melee) and run over the player(s) in the process. Stampede! in Super Smash Bros. Ultimate
Donkey Kong Konga Beat
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Donkey Kong pulls out a pair of bongos and starts playing them, with a version of DK Island Swing replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. Donkey Kong's Konga Beat in Super Smash Bros. for Wii U.
Jungle Rush
Logo of Super Smash Bros. Ultimate
Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing Donkey Kong Jungle Beat. Rapid Punch in Super Smash Bros. Ultimate
Diddy Kong Rocketbarrel Barrage
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Diddy Kong equips his Rocketbarrel Pack and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing. Diddy Kong's Rocketbarrel Barrage in Super Smash Bros. for Wii U.
Hyper Rocketbarrel
Logo of Super Smash Bros. Ultimate
Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them. Diddy Kong's Final Smash in Super Smash Bros. Ultimate.
King K. Rool Blast-o-Matic
Logo of Super Smash Bros. Ultimate
King K. Rool traps players on Donkey Kong Island and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing Donkey Kong 64 where failure to shutdown the machine in Hideout Helm will result in the island’s destruction. King K. Rool's Final Smash in Super Smash Bros. Ultimate
Wario Wario-Man
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal. Wario's Wario-Man in Super Smash Bros. for Wii U.
Logo of Super Smash Bros. Ultimate
Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them. Wario-Man in Super Smash Bros. Ultimate.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 最後の切りふだ[?]
Saigo no kirifuda
Final Trump Card
Chinese 最後的絕招 (Traditional)
最后的绝招 (Simplified)
[?]

Zuìhòu de juézhāo
Final Trump Card
Dutch Ultieme Smash[?] Ultimate Smash
French Smash final[?] Final Smash
German Ultra-Smash[?] Ultra Smash
Italian Smash finale[?] Final Smash
Portuguese Smash Final[?] Final Smash
Russian Финальный смеш[?]
Final'nyy smesh
Final Smash
Spanish Smash Final[?] Final Smash

References[edit]

  1. ^ December 5, 2007. The Battle for the Smash Ball. Smash Bros. DOJO!!. Retrieved November 8, 2018.
  2. ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." – Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5. Masahiro Sakurai. Retrieved January 28, 2008.
  3. ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." – Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5. Masahiro Sakurai. Retrieved January 28, 2008.