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[[File:SMS Entering the Turbo Track.png|thumb|left|240px|Mario preparing to enter the Turbo Track]]
{{mission infobox
[[File:SMS Turbo Track.png|thumb|right|240px|Mario jumping from the starting area onto the next platform]]
|label=Episode
The '''Turbo Track'''<ref>''Super Mario Sunshine'' Official [[Nintendo]] Player's Guide, page 29.</ref>, also called '''Police Action Stations'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' [[Prima Games|Prima]] Official Strategy Guide. Page 37.</ref>, is a secret level in ''[[Super Mario Sunshine]]''. It is found in [[Delfino Plaza]]. To get there, [[Mario]] must obtain the [[Turbo Nozzle]] and go to the left of the [[fruit]] bazaar, where the [[Isle Delfino Police]] are. Then, Mario must charge up the Turbo Nozzle and break down the double doors in between the police. This will teleport Mario to the Turbo Track.
|image=[[File:SMS Turbo Track.png|250px]]
 
|location=[[Delfino Plaza]]
This area is made of big floating platforms in the sky, set up in a straight line. Mario will appear on a grassy platform with water fountains that will replenish [[F.L.U.D.D.]]'s water meter. To complete the level, Mario must charge up the Turbo Nozzle and dash to the end of the grassy platform. When he reaches the edge, Mario must [[jump]], still spraying the Turbo Nozzle to go faster. If done correctly, Mario will land on the next platform. After doing this a few more times, Mario will go up a grassy ramp and jump at the end. Mario will land on a small platform, and must jump one last time to reach the final platform with the [[Shine Sprite]] floating above it.
|game=''[[Super Mario Sunshine]]''
|number=14
|boss=
|before=[[Lily Pad Ride|<<]]
|after=[[Red Coin Field|>>]]
}}
[[File:SMS Entering the Turbo Track.png|thumb|left|Mario charging to the entrance of Turbo Track]]
The '''Turbo Track''',<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|title=''Super Mario Sunshine'' Player's Guide|page=29|publisher=Nintendo of America|language=en-us|date=2002|isbn=1-930206-23-2}}</ref> also called '''The Waterslide Mini-Game''',<ref>{{cite|author=Loe, Casey|title=''Super Mario Sunshine'' Perfect Guide|page=26|language=en-us|date=August 12, 2002|publisher=Versus Books|isbn=1-931886-09-1}}</ref> '''Slip n’ Slide Puzzle''',<ref>{{cite|author=Bogenn, Tim, and Doug Walsh|title=''Super Mario Sunshine'' Official Strategy Guide|page=148|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|date=2002}}</ref> and '''Police Action Stations''',<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=37|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> is a secret level in ''[[Super Mario Sunshine]]''. It is found in [[Delfino Plaza]]. To get there, [[Mario]] must obtain the [[Turbo Nozzle]] and go to the left of the [[fruit]] bazaar, where the [[Isle Delfino Police]] are. Then, Mario must charge up the Turbo Nozzle and break down the [[Turbo-bashable doors]] in between the police. This will teleport Mario to the Turbo Track.


This level was designed with the Turbo Nozzle in mind, but it can be completed using either the [[Hover Nozzle]] or [[Rocket Nozzle]] too. Mario must stop at the right time to break the doors of the Police station without entering the level. Then he can go get the Hover or Rocket Nozzle, and return to the entrance with either of them equipped.
Turbo Track is made of big floating platforms in a cloudy sky, set up in a straight line. Mario will appear on a grassy platform with water fountains that will replenish [[F.L.U.D.D.|FLUDD]]'s water meter. This level was designed to be cleared with the Turbo Nozzle, though it can also be cleared using either the [[Hover Nozzle]] or [[Rocket Nozzle]]. The level can be completed by charging up the Turbo Nozzle and dash to the end of the grassy platform. When he reaches the edge, Mario must [[jump]], still spraying the Turbo Nozzle to go faster. If done correctly, Mario will land on the next platform. After doing this a few more times, Mario will go up a grassy ramp and jump at the end. Mario will land on a small platform, and must jump one last time to reach the final platform with the [[Shine Sprite]] floating above it.
{{br}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Ita=Stazioni di polizia in azione<ref>Italian ''Super Mario Sunshine'' Prima's official strategy guide, page 37.</ref>
|Jap=すべり台ミニコース<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Sunshine'' section|page=102|isbn=978-4-09-106569-8}}</ref>
|JapR=Suberidai Minikōsu
|JapM=Sliding Board Minicourse
|Ita=Stazioni di polizia in azione<ref>{{cite|title=Italian ''Super Mario Sunshine'' Prima's official strategy guide|page=37}}</ref>
|ItaM=Police stations in action
|ItaM=Police stations in action
}}
}}
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{{Super Mario Sunshine}}
{{Super Mario Sunshine}}
{{SMS Levels}}
{{SMS episodes}}
[[Category:Secret Areas]]
[[Category:Sky areas]]
[[Category:Sky Places]]
[[Category:Secret areas]]
[[Category:Super Mario Sunshine Places]]
[[Category:Super Mario Sunshine locations]]
[[Category:Super Mario Sunshine episodes]]
[[Category:Super Mario Sunshine episodes]]
[[it:Stazioni di polizia in azione]]

Latest revision as of 19:43, October 19, 2024

Episode
Turbo Track
Mario in the Turbo Track.
Location Delfino Plaza
Mission # 14
Game Super Mario Sunshine
<< Directory of missions >>
Mario using the Turbo Nozzle to access the Turbo Track.
Mario charging to the entrance of Turbo Track

The Turbo Track,[1] also called The Waterslide Mini-Game,[2] Slip n’ Slide Puzzle,[3] and Police Action Stations,[4] is a secret level in Super Mario Sunshine. It is found in Delfino Plaza. To get there, Mario must obtain the Turbo Nozzle and go to the left of the fruit bazaar, where the Isle Delfino Police are. Then, Mario must charge up the Turbo Nozzle and break down the Turbo-bashable doors in between the police. This will teleport Mario to the Turbo Track.

Turbo Track is made of big floating platforms in a cloudy sky, set up in a straight line. Mario will appear on a grassy platform with water fountains that will replenish FLUDD's water meter. This level was designed to be cleared with the Turbo Nozzle, though it can also be cleared using either the Hover Nozzle or Rocket Nozzle. The level can be completed by charging up the Turbo Nozzle and dash to the end of the grassy platform. When he reaches the edge, Mario must jump, still spraying the Turbo Nozzle to go faster. If done correctly, Mario will land on the next platform. After doing this a few more times, Mario will go up a grassy ramp and jump at the end. Mario will land on a small platform, and must jump one last time to reach the final platform with the Shine Sprite floating above it.

Names in other languages[edit]

Language Name Meaning Notes
Japanese すべり台ミニコース[5]
Suberidai Minikōsu
Sliding Board Minicourse
Italian Stazioni di polizia in azione[6] Police stations in action

References[edit]

  1. ^ Averill, Alan, and Jennifer Villarreal (2002). Super Mario Sunshine Player's Guide. Nintendo of America (American English). ISBN 1-930206-23-2. Page 29.
  2. ^ Loe, Casey (August 12, 2002). Super Mario Sunshine Perfect Guide. Versus Books (American English). ISBN 1-931886-09-1. Page 26.
  3. ^ Bogenn, Tim, and Doug Walsh (2002). Super Mario Sunshine Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0180-3. Page 148.
  4. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton (September 3, 2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3961-1. Page 37.
  5. ^ October 19, 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Sunshine section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 102.
  6. ^ Italian Super Mario Sunshine Prima's official strategy guide. Page 37.