Ski Jump: Difference between revisions
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|info = ''"Feel the beat and time a perfect jump, baby!"'' | |info = ''"Feel the beat and time a perfect jump, baby!"'' | ||
|controls = {{button|gba|A}}/{{button|gcn|A}} – Jump | |controls = {{button|gba|A}}/{{button|gcn|A}} – Jump | ||
|time=8 beats | |||
|clear = 25 | |clear = 25 | ||
|track=Heads Up | |||
|sample = [[File:WWIMM Mountain Mountin'.oga]] | |sample = [[File:WWIMM Mountain Mountin'.oga]] | ||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
A ski slope is seen from a profile view, with a blue, flashing section just before a small drop-off. A skier starts down the hill from the top. The player must press the {{button|gba|A}} button when the skier is on the blue section to make them jump off. If the player presses the button too early, or | A ski slope is seen from a profile view, with a blue, flashing section just before a small drop-off. A skier starts down the hill from the top. The player must press the {{button|gba|A}} button when the skier is on the blue section to make them jump off. If the player presses the button too early, or does not press it at all, the skier will fall and roll down the hill, losing the microgame. As the difficulty increases, the target area gets smaller. | ||
*'''1st level difficulty''': The blue section is <sup>3</sup>⁄<sub>3</sub> wide nearly taking up a sixth of the in-game screen's length. | *'''1st level difficulty''': The blue section is <sup>3</sup>⁄<sub>3</sub> wide nearly taking up a sixth of the in-game screen's length. | ||
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===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |ChiS=跳高滑雪 | ||
| | |ChiSR=Tiàogāo huáxuě | ||
| | |ChiSM=Ski jumping | ||
|Fre= | |||
|FreM= | |||
|Ger=Skispringen | |||
|GerM=Ski jumping | |||
|Ita=Volo sulla neve | |Ita=Volo sulla neve | ||
|ItaM=Flying on the snow | |ItaM=Flying on the snow | ||
Line 36: | Line 42: | ||
|JapM=Ski jump | |JapM=Ski jump | ||
|Spa=Salto nieve | |Spa=Salto nieve | ||
|SpaM=Snow jump}} | |SpaM=Snow jump | ||
}} | |||
{{br}} | {{br}} | ||
==Trivia== | |||
*The ski jumper lifts off in a parallel skis style, which had not been used at the top levels of the sport for a decade by the time ''Mega Microgame$'' was released in 2003. | |||
{{Jimmy T's microgames}} | {{Jimmy T's microgames}} | ||
{{WWIMM microgames}} | {{WWIMM microgames}} |
Latest revision as of 10:41, August 19, 2024
Ski Jump | |||
---|---|---|---|
Appears in | WarioWare, Inc.: Mega Microgame$! WarioWare, Inc.: Mega Party Game$! | ||
Type | Sports | ||
Command(s) | Jump! | ||
Info | "Feel the beat and time a perfect jump, baby!" | ||
Controls | / – Jump | ||
Time limit | 8 beats | ||
Points to clear | 25 | ||
Music track | Heads Up | ||
|
Ski Jump is one of the microgames in the Sports folder in WarioWare, Inc.: Mega Microgame$!.
Gameplay[edit]
A ski slope is seen from a profile view, with a blue, flashing section just before a small drop-off. A skier starts down the hill from the top. The player must press the button when the skier is on the blue section to make them jump off. If the player presses the button too early, or does not press it at all, the skier will fall and roll down the hill, losing the microgame. As the difficulty increases, the target area gets smaller.
- 1st level difficulty: The blue section is 3⁄3 wide nearly taking up a sixth of the in-game screen's length.
- 2nd level difficulty: The blue section is 2⁄3 wide.
- 3rd level difficulty: The blue section is 1⁄3 wide, making it very hard to jump.
Additional names[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
WarioWare Inc.: Mega Microgame$! | SKI JUMP |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スキージャンプ[?] Sukī Janpu |
Ski jump | |
Chinese (simplified) | 跳高滑雪[?] Tiàogāo huáxuě |
Ski jumping | |
German | Skispringen[?] | Ski jumping | |
Italian | Volo sulla neve[?] | Flying on the snow | |
Spanish | Salto nieve[?] | Snow jump |
Trivia[edit]
- The ski jumper lifts off in a parallel skis style, which had not been used at the top levels of the sport for a decade by the time Mega Microgame$ was released in 2003.