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==SMB==
==NSMB2==
===Playable characters from NSMB2===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|style="background:white"|[[File:MarioNSMB2.png|100x100px]]<br>[[Mario]]
|align=left|The main protagonist who sets out to save Princess Peach.
|-
|style="background:white"|[[File:LuigiNSMB2.png|100x100px]]<br>[[Luigi]]
|align=left|The second player in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} on the file select screen after clearing {{world-link|6|bowsern2|World 6-Bowser's Castle}}.
|}
 
===Non-playable characters from NSMB2===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!width=15%|Locations
|-
|style="background:white"|[[File:Peach FS.png|100x100px]]<br>[[Princess Peach]]
|align=left|The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the [[Koopa Clown Car]].
|TBD
|-
|style="background:white"|[[File:NSMBW Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=left|Toad appears in [[Toad House]]s and gives Mario items.
|TBD
|}
 
===Enemies from NSMB2===
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. 2" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=194–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Weekly Famitsu Editorial Department|date=2012|title=「{{ruby|敵|てき}}キャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』|language=ja|publisher=Famitsu|location=Tokyo|page=26–34|isbn=4-047284-30-0}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia.
 
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!rowspan=2 width=10%|Name
!rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!class="unsortable" colspan=2|Levels
!rowspan=2|Theme
!rowspan=2|Pts.
!rowspan=2|Pts.
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Goomba]]
|align=left|Common enemies that can be defeated by jumping on them.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Gold Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Gold Goomba]]
|align=left|Golden Goombas that give extra coins when stomped.
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Goomba Tower]]
|align=left|Stacks of Goombas that must be defeated individually.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|style="background:white"|[[File:Gold Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Gold Goomba Tower]]
|align=left|Stacks of Gold Goombas that must be jumped on one by one.
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Paragoomba NSMB2 Prima.jpg|100x100px]]<br>[[Paragoomba]]
|align=left|Winged Goombas that hop as they walk.
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Golden Patakuribo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Paragoomba]]
|align=left|Gold Goombas with wings that jump as they walk.
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Mini Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|style="background:white"|[[File:GoldMiniGoomba-nsmb2-render.png|50x50px]]<br>[[Gold Mini Goomba]]
|align=left|Small Gold Goombas that weigh Mario down.
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Bone Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Bone Goomba]]
|align=left|Goombas with skull helmets, identical to regular Goombas gameplay-wise.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|flower|castlen2|World Flower-Castle}}
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Green Koopa Troopa NSMB2 Prima.jpg|100x100px]]<br>[[Koopa Troopa]] (Green)
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Red Koopa Troopa NSMB2 Prima.jpg|100x100px]]<br>Koopa Troopa (Red)
|align=left|Red Koopa Troopas turn around.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Gold Koopa NSMB2 Prima.jpg|100x100px]]<br>[[Gold Koopa]]
|align=left|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins.
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMB2 Artwork Koopa Paratroopa (Green).jpg|100x100px]]<br>[[Koopa Paratroopa]] (Green)
|align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:NSMB2 Artwork Koopa Paratroopa (Red).jpg|100x100px]]<br>Koopa Paratroopa (Red)
|align=left|TBW
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Gold Koopa Paratroopa NSMB2 Prima.jpg|100x100px]]<br>[[Gold Koopa Paratroopa]]
|align=left|Koopa Paratroopas that have a trail of coins following them.
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|[[World 5-A (New Super Mario Bros. 2)|World 5-A]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMB2 Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
|align=left|Koopa Troopas that climb on both sides of fences.
|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|—
|-
|-
!width=8% style="background:#FF2400;color:white"|First
|style="background:white"|[[File:Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Dry Bones]]
!width=8% style="background:#FF2400;color:white"|Last
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|star|castlen2|World Star-Castle}}
|200
|
|-
|-
|[[File:SMB Goomba Sprite.gif]]
|style="background:white"|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Big Dry Bones]]
|[[Goomba|Little Goomba]]
|align=left|Larger versions of Dry Bones that appear in castle levels.
|align=left|Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack.
|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|200
|Ground
|
|100
|-
|-
|[[File:Green Koopa Troopa SMB.gif]]
|style="background:white"|[[File:Hammer Bro NSMB2 Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|[[Koopa Troopa]] (green)
|align=left|Enemies that throw hammers and jump.
|align=left|Foot soldiers of the [[Bowser's Minions|Turtle Empire]]. [[Stomp]]ing on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges.
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|1000
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|
|Ground
|100
|-
|-
|[[File:SMB Red Koopa Troopa.gif]]
|style="background:white"|[[File:NSMB2 Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]]
|Koopa Troopa (red)
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|align=left|Red-shelled Koopa Troopas turn around when the reach the corner of a ledge.
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|[[World 7-3 (Super Mario Bros.)|World 7-3]]
|1000
|Ground
|
|100
|-
|-
|[[File:SMB Green Koopa Paratroopa Sprite.gif]]
|style="background:white"|[[File:Fire Bro NSMB2 Prima.jpg|100x100px]]<br>[[Fire Bro]]
|[[Koopa Paratroopa]] (green)
|align=left|Hammer Bros that throw fireballs.
|align=left|Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths.
|colspan=2|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|[[World 2-1 (Super Mario Bros.)|World 2-1]]
|1000
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|
|Sky
|400
|-
|-
|[[File:SMB Red Koopa Paratroopa Sprite.gif]]
|style="background:white"|[[File:Gold Bro NSMB2 Prima.jpg|100x100px]]<br>[[Gold Bro]]
|Koopa Paratroopa (red)
|align=left|A variant of Hammer Bro that throws coins.
|align=left|Red Koopa Paratroopas fly up and down in set paths.
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|[[World 1-3 (Super Mario Bros.)|World 1-3]]
|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|[[World 5-3 (Super Mario Bros.)|World 5-3]]
|1000
|Sky
|{{chart icon|new}}
|400
|-
|-
|[[File:SMBBuzzyBeetle.gif]]
|style="background:white"|[[File:Sledge Bro NSMB2 Prima.jpg|100x100px]]<br>[[Sledge Bro]]
|[[Buzzy Beetle]]
|align=left|Hammer Bro variants that stun Mario after they jump.
|align=left|Small [[Koopa (species)|Koopa]]s that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode.
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|[[World 4-2 (Super Mario Bros.)|World 4-2]]
|200
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|
|Underground
|100
|-
|-
|[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]]
|style="background:white"|[[File:Buzzy Beetle NSMB2 Prima.jpg|100x100px]]<br>[[Buzzy Beetle]]
|[[Hammer Bro|Hammer Brother]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Brothers periodically hop between rows of [[block]]s. They always occur in pairs.
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|[[World 3-1 (Super Mario Bros.)|World 3-1]]
|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|200
|Ground
|—
|-
|style="background:white"|[[File:Spike Top NSMB2 Prima.jpg|100x100px]]<br>[[Spike Top]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|200
|—
|-
|style="background:white"|[[File:Lakitu NSMB2 Prima.jpg|100x100px]]<br>[[Lakitu]]
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|1000
|—
|-
|style="background:white"|[[File:Gold Lakitu NSMB2 Prima.jpg|100x100px]]<br>[[Gold Lakitu]]
|align=left|Lakitus with yellow shells riding in golden clouds, who throw coins.
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|1000
|1000
|{{chart icon|new}}
|-
|-
|[[File:SMB Spiny Sprite.gif]]
|style="background:white"|[[File:Spiny NSMB2 Prima.jpg|100x100px]]<br>[[Spiny]]
|[[Spiny]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|align=left|Squat, spiked Koopas. Stomping one damages Mario.
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Ground
|200
|200
|—
|-
|-
|[[File:SpinysEggs.gif]]
|style="background:white"|[[File:Spiny Egg NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Egg]]
|[[Spiny Egg|Spiny's egg]]
|align=left|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground.
|align=left|The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground.
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Ground
|200
|200
|—
|-
|-
|[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|style="background:white"|[[File:Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|[[Lakitu]]
|align=left|Plants that move in and out of Warp Pipes.
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position.
|[[World 1-2 (New Super Mario Bros. 2)|World 1-2]]
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Sky
|200
|200
|—
|-
|-
|[[File:PiranhaPlant SMB Sprite.gif]]
|style="background:white"|[[File:Gold Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Gold Piranha Plant]]
|[[Piranha Plant|Piranha plant]]
|align=left|Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air.
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipe]]s. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge.
|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underground
|200
|200
|{{chart icon|new}}
|-
|-
|[[File:SMB Swimming Cheep Cheep Sprite.gif]]
|style="background:white"|[[File:Big Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Piranha Plant]]
|[[Cheep Cheep|Cheep-cheep]] (red)
|align=left|Big Piranha Plants that appear outside of pipes, thrashing towards Mario.
|align=left|Pudgy {{wp|pufferfish}} enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers.
|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|200
|200
|—
|-
|-
|[[File:GreyCheepCheep.gif]]
|style="background:white"|[[File:NSMB2-Gold Big Piranha Plant.png|100x100px]]<br>[[Gold Big Piranha Plant]]
|Cheep-cheep (gray)
|align=left|A larger variant of [[Gold Piranha Plant]]s.
|align=left|Gray Cheep-cheeps only occur underwater. They swim slightly faster than the red ones.
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|200
|200
|{{chart icon|new}}
|-
|-
|[[File:Bullet Bill Super Mario Bros.png]]
|style="background:white"|[[File:Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|[[Bullet Bill]]
|align=left|Piranha Plants that aim at Mario and shoot fireballs.
|align=left|Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs.
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|[[World 5-1 (Super Mario Bros.)|World 5-1]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|Sky
|200
|200
|—
|-
|-
|[[File:SMB Blooper Sprite.gif]]
|style="background:white"|[[File:Big Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Fire Piranha]]
|[[Blooper|Bloober]]
|align=left|Large Venus Fire Traps that shoot big fireballs.
|align=left|Underwater squid sentinels. They swim erratically to strike Mario.
|colspan=2|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|200
|200
|—
|-
|style="background:white"|[[File:Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Bone Piranha Plant]]
|align=left|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]]
|align=left|Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|200
|—
|-
|style="background:white"|[[File:Gold Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Gold Cheep Cheep]]
|align=left|Gold-colored Cheep Cheeps that jump out of water with coins behind them.
|colspan=2|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Big Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Cheep Cheep]]
|align=left|Big Cheep Cheeps that are found in underwater levels.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|200
|—
|-
|style="background:white"|[[File:Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Deep Cheep]]
|align=left|Fish that chase Mario as they swim.
|colspan=2|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Big Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Deep Cheep]]
|align=left|Big Deep Cheeps that chase after Mario.
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|[[File:Podoboo Sprite SMB.png]]
|style="background:white"|[[File:Spiny Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Cheep Cheep]]
|[[Lava Bubble|Podoboo]]
|align=left|Fast-swimming fish that chase Mario.
|align=left|Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|200
|Castle
|—
|-
|style="background:white"|[[File:Cheep Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Chomp]]
|align=left|Large fish that attempt to eat Mario.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|200
|—
|-
|style="background:white"|[[File:Porcupuffer NSMB2 Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|align=left|Fish that jump out of the water and follow Mario.
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Fishbones NSMB2 Prima.jpg|100x100px]]<br>[[Fish Bone|Fishbones]]
|align=left|Skeletal fish that charge towards Mario.
|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Urchin]]
|align=left|Stationary enemies that appear in underwater levels.
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|200
|—
|-
|style="background:white"|[[File:Small Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Small Urchin]]
|align=left|Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star.
|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|200
|—
|-
|style="background:white"|[[File:Blooper NSMB2 Prima.jpg|100x100px]]<br>[[Blooper]]
|align=left|Underwater enemies that move in an erratic pattern and follow Mario.
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|200
|—
|-
|style="background:white"|[[File:Blooper Nanny NSMB2 Prima.jpg|100x100px]]<br>[[Blooper Nanny]]
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them.
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|200
|—
|-
|style="background:white"|[[File:Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Thwomp]]
|align=left|Large rocks that fall when Mario gets close.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|—
|-
|style="background:white"|[[File:Big Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Thwomp]]
|align=left|Large Thwomps that can break through stone tiles.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|—
|-
|style="background:white"|[[File:Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Whomp]]
|align=left|Walking Thwomp variants that fall face-first.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Big Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Whomp]]
|align=left|Big Whomps that may reveal objects behind them after they fall.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Boo NSMB2 Prima.jpg|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|200
|—
|-
|style="background:white"|[[File:Gold Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Boo]]
|align=left|Boo variants that leave a trail of coins behind as they move.
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]]
|align=left|Bigger variants of Boos that have the same behavior.
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Gold Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Big Boo]]
|align=left|Large Boos that go in the opposite direction of Mario, leaving coins behind them.
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Boohemoth NSMB2 Prima.jpg|100x100px]]<br>[[Boohemoth]]
|align=left|A gigantic Boo who chases Mario in certain Ghost House levels.
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|{{world-link|flower|ghosthousen2|World Flower-Ghost House}}
|data-sort-value=2000|{{chart icon|cross}}
|data-sort-value=2000|{{chart icon|cross}}
|{{chart icon|new}}
|-
|style="background:white"|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]]
|align=left|Ghosts that move in circles and sometimes carry platforms.
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Bob-omb NSMB2 Prima.jpg|100x100px]]<br>[[Bob-omb]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|style="background:white"|[[File:Para-bomb NSMB2 Prima.jpg|100x100px]]<br>[[Parabomb|Para-bomb]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|style="background:white"|[[File:Pokey NSMB2 Prima.jpg|100x100px]]<br>[[Pokey]]
|align=left|Cactus enemies that appear in desert levels and move slowly.
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|200
|—
|-
|style="background:white"|[[File:Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Fuzzy]]
|align=left|Enemies that follow tracks and hurt Mario upon contact.
|[[World 2-A (New Super Mario Bros. 2)|World 2-A]]
|[[World 4-C]]
|200
|—
|-
|style="background:white"|[[File:Big Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Big Fuzzy]]
|align=left|Larger variants of Fuzzies.
|colspan=2|[[World 4-C]]
|200
|—
|-
|style="background:white"|[[File:Fire Snake NSMB2 Prima.jpg|100x100px]]<br>[[Fire Snake]]
|align=left|Flames that jump in a high arc.
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Chain Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Chain Chomp]]
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|{{world-link|mushroom|B|World Mushroom-B}}
|200
|—
|-
|style="background:white"|[[File:NSMB2 Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|align=left|TBW
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|None
|—
|-
|style="background:white"|[[File:Crowber NSMB2 Prima.jpg|100x100px]]<br>[[Crowber]]
|align=left|Birds that swoop towards Mario.
|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|200
|—
|-
|style="background:white"|[[File:Bullet Bill NSMB2 Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|style="background:white"|[[File:Gold Bullet Bill NSMB2 Prima.jpg|100x100px]]<br>[[Gold Bullet Bill]]
|align=left|Golden Bullet Bills that leave trails of coins behind them.
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|style="background:white"|[[File:Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Banzai Bill]]
|align=left|Large Bullet Bills that fly straight forward.
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|style="background:white"|[[File:Gold Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Gold Banzai Bill]]
|align=left|Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins.
|colspan=2|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]]
|align=left|Caterpillars that move faster after being jumped on.
|{{world-link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}}
|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]
|200
|—
|-
|style="background:white"|[[File:Swooper NSMB2 Prima.jpg|100x100px]]<br>[[Swoop]]
|align=left|Bats that hang onto the ceiling, then swoop towards Mario.
|colspan=2|{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Lava Bubble NSMB2 Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|align=left|Fireballs that jump out of lava.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:Scuttle Bug NSMB2 Prima.jpg|100x100px]]<br>[[Scuttlebug]]
|align=left|Spiders that hang down from webs and can be defeated by jumping on them.
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|200
|—
|-
|style="background:white"|[[File:GrinderNSMB2.png|100x100px]]<br>[[Grinder]]
|align=left|Buzzsaws that move along tracks.
|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|{{world-link|star|castlen2|World Star-Castle}}
|200
|—
|-
|style="background:white"|[[File:Amp NSMB2 Prima.jpg|100x100px]]<br>[[Amp]]
|align=left|Electric balls that shock Mario upon contact.
|[[World 4-B (New Super Mario Bros. 2)|World 4-B]]
|{{world-link|flower|cannonn2|World Flower-Warp Cannon}}
|200
|—
|-
|style="background:white"|[[File:Flame Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Flame Chomp]]
|align=left|Black spheres that spit fireballs at Mario.
|colspan=2|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|style="background:white"|[[File:Coin Coffer NSMB2 Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|align=left|Enemies that cough out coins when attacked.
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|—
|}
|}


==TLL==
===Obstacles from NSMB2===
{|class="wikitable sortable" style="width:100%;text-align:center"
 
|-style="color:white;background:#FF2400"
===Bosses from NSMB2===
!class="unsortable" rowspan=2|Image
{|class="wikitable"style="width:100%;text-align:center"
!rowspan=2|Name
|-style="color:white;background:red"
!class="unsortable" rowspan=2|Description
!rowspan=2 width=10%|Name
!class="unsortable" colspan=2|Appearances
!rowspan=2|Description
!rowspan=2|Theme
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
!colspan=4 style="background:#FF7733"|The Koopalings
|-
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy Koopa]]
|align=left|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat.
|colspan=2|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|-
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy Koopa]]
|align=left|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat.
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|-
|-
!width=8% style="background:#FF2400;color:white"|First
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry Koopa]]
!width=8% style="background:#FF2400;color:white"|Last
|align=left|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat.
|colspan=2|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|-
|-
|style="background:#FFFFFF"|[[File:SMBLL Poison Mushroom Sprite.png]]
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy O. Koopa]]
|[[Poison Mushroom]]
|align=left|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat.
|align=left|A poisonous item that reduces a [[Super Mario (form)|Super]] or [[Fire Mario|Fire]] Mario/Luigi back to their [[Small Mario|standard]] form. If Mario or Luigi are already in their standard form, they lose a life.
|colspan=2|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Ground
|-
|-
|style="background:#FFFFFF"|[[File:SMB Goomba Sprite.gif]]
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton Koopa Jr.]]
|[[Goomba|Little Goomba]]
|align=left|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat.
|align=left|A mushroom traitor that walks back and forth. They are the weakest and most common enemies throughout the game and can be stomped or hit with fireballs or a Starman. They are replaced with Buzzy Beetles in Hard Mode.
|colspan=2|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Ground
|-
|-
|style="background:#FFFFFF"|[[File:Green Koopa Troopa SMB.gif]]
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy Koopa]]
|[[Koopa Troopa]] (green)
|align=left|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat.
|align=left|A soldier of the [[Koopa Troop|Turtle Empire]] that marches onwards. If stomped, it retreats in its shell, which can be kicked to hit other enemies and gain points. Green ones (which appear blue-green underground and in castles) walk back and forth just like Little Goombas, and red ones turn around when they find a pit.
|colspan=2|{{world-link|flower|castlen2|World Flower-Castle}}
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|Ground
|-
|-
|style="background:#FFFFFF"|[[File:SMB Red Koopa Troopa.gif]]
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig von Koopa]]
|Koopa Troopa (red)
|align=left|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat.
|align=left|TBW
|colspan=2|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 7-3 (Super Mario Bros.)|World 7-3]]
|Ground
|-
|-
|style="background:#FFFFFF"|[[File:SMB Green Koopa Paratroopa Sprite.gif]]
!colspan=4 style="background:#FF7733"|Other
|[[Koopa Paratroopa]] (green)
|align=left|A Koopa Troopa with wings. Green ones jump towards Mario or fly back and forth.
|[[World 2-1 (Super Mario Bros.)|World 2-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Sky
|-
|-
|style="background:#FFFFFF"|[[File:SMB Red Koopa Paratroopa Sprite.gif]]
|style="background:white"|[[File:Reznors.png|100x100px]]<br>[[Reznor]]
|Koopa Paratroopa (red)
|align=left|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Coin Block|Rectangular Coin Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet.
|align=left|Red ones fly up and down.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|[[World 1-3 (Super Mario Bros.)|World 1-3]]
|{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}}
|[[World 5-3 (Super Mario Bros.)|World 5-3]]
|Sky
|-
|-
|style="background:#FFFFFF"|[[File:SMBBuzzyBeetle.gif]]
|style="background:white"|[[File:Nsmb2 bowser.png|100x100px]]<br>[[Bowser]]
|[[Buzzy Beetle]]
|align=left|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack.
|align=left|A small turtle that hides in its shell when jumped on, just like Koopa Troopas; unlike them, however, it is immune to fireballs. They replace Little Goombas in Hard Mode.
|colspan=2|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|[[World 4-2 (Super Mario Bros.)|World 4-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underground
|-
|-
|style="background:#FFFFFF"|[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]]
|style="background:white"|[[File:Dry Bowser Artwork.png|100x100px]]<br>[[Dry Bowser]]
|[[Hammer Bro|Hammer Brother]]
|align=left|Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser.
|align=left|A green biped, helmeted Koopa that comes in a pair. They throw an endless number of hammers towards Mario and at certain times they [[jump]].
|colspan=2|{{world-link|6|castlen2|World Star-Castle}}
|[[World 3-1 (Super Mario Bros.)|World 3-1]]
|}
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
 
|Ground
===Items from NSMB2===
 
===Power-ups from NSMB2===
 
===Objects from NSMB2===
 
==NSMBU==
===Playable characters from NSMBU===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|-
|style="background:#FFFFFF"|[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|style="background:white"|[[File:NSMBU Mario Jumping Artwork.png|100x100px]]<br>[[Mario]]
|[[Lakitu]]
|align=left|Mario returns from his appearance in ''[[New Super Mario Bros.]]'' as the game's main protagonist, with his goal being to save [[Princess Peach]] from [[Bowser]]'s clutches. He is the default playable character, and is the only playable character in story mode.
|align=left|A bespectacled Koopa hiding in a small cloud. It throws an infinite number of [[Spiny Eggs|Spiny's egg]]s towards Mario.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Sky
|-
|-
|style="background:#FFFFFF"|[[File:SMB Spiny Sprite.gif]]
|style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|[[Spiny]]
|align=left|Luigi, Mario's brother, also returns from his appearance in ''New Super Mario Bros.'' as a playable character in this game, however, he can played only in multiplayer and [[Super Guide]].
|align=left|Lakitu's small yet tough pet with a red, spiked shell. If Mario tries to stomp it, he will get damaged.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Ground
|-
|-
|style="background:#FFFFFF"|[[File:PiranhaPlant SMB Sprite.gif]]
|style="background:white"|[[File:NSMBUYellowToad.png|80x80px]][[File:NSMBUBlueToad.png|80x80px]]<br>[[Yellow Toad and Blue Toad]]
|[[Piranha Plant|Piranha plant]] (green)
|align=left|[[Toad (species)|Toad]]s make their second playable role in the [[Super Mario (series)|''Super Mario'' series]] (the first being [[Toad]] in ''[[Super Mario Bros. 2]]'') as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer.
|align=left|A carnivorous plant that lives in a pipe. It rises, trying to hit Mario and retreats. If Mario is near, it will not rise.
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underground
|-
|-
|style="background:#FFFFFF"|[[File:SMBLL Red Piranha Plant.png]]
|style="background:white"|[[File:NSMBU Three Miis Artwork.png|100x100px]]<br>[[Mii]]s
|Piranha plant (red)
|align=left|TBW
|align=left|A carnivorous plant that lives in a pipe. It rises, trying to hit Mario and retreats. If Mario is near, it will not rise.
|}
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
 
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
===Yoshis from NSMBU===
|Underground
''New Super Mario Bros. U'' features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
 
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!width=15%|Locations
|-
|-
|[[File:SMB Swimming Cheep Cheep Sprite.gif]]
|style="background:white"|[[File:NSMBU Mario and Yoshi Jumping Artwork.png|100x100px]]<br>[[Yoshi]]
|[[Cheep Cheep|Cheep-cheep]] (red)
|align=left|[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
|align=left|A red or gray fish normally found swimming in water. Gray ones are slightly slower. In certain levels, starting with World 2-3, the red ones will leap from the water, trying to hit Mario or Luigi.
|[[Yoshi Hill]], (and other levels that do not seem to be explicitly outlined anywhere)
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|-
|-
|[[File:GreyCheepCheep.gif]]
|style="background:white"|[[File:WiiU NewMarioU 3 char03 E3.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
|Cheep-cheep (green)
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though.
|align=left|A red or gray fish normally found swimming in water. Gray ones are slightly slower. In certain levels, starting with World 2-3, the red ones will leap from the water, trying to hit Mario or Luigi.
|[[Acorn Plains]], [[Sparkling Waters]]
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|-
|-
|style="background:#FFFFFF"|[[File:SpinysEggs.gif]]
|style="background:white"|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100x100px]]<br>[[Glowing Baby Yoshi]]s
|[[Spiny Egg|Spiny's egg]]
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|align=left|A red, spiked egg thrown by Lakitus. Once it hits the ground, it immediately hatches into a Spiny.
|[[Fire Snake Cavern]], [[Which-Way Labyrinth]]
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Ground
|-
|-
|style="background:#FFFFFF"|[[File:Bullet Bill Super Mario Bros.png]]
|style="background:white"|[[File:Toad and Blue Baby Yoshi.png|100x100px]]<br>[[Bubble Baby Yoshi]]s
|[[Bullet Bill]]
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|align=left|A slow but steady bullet that has eyes and arms. They come from Turtle Cannons, and the only way to defeat them is to stomp on them or hit them while under the influence of a [[Super Star|Starman]].
|[[Frosted Glacier]], [[Rock-Candy Mines]]
|[[World 5-1 (Super Mario Bros.)|World 5-1]]
|}
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
 
|Sky
===Non-playable characters in NSMBU===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!width=15%|Locations
|-
|-
|[[File:SMB Blooper Sprite.gif]]
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
|[[Blooper]]
|align=left|TBW
|align=left|A squid-like sentry that persistently pursues Mario.
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|-
|-
|style="background:#FFFFFF"|[[File:SMBLL Sky Bloober.png]]
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|Sky Blooper
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|align=left|A squid-like sentry that persistently pursues Mario.
|[[Toad House]]s, [[Acorn Plains Way]], [[Lemmy's Swingback Castle]], [[Blooming Lakitus]], [[Morton's Compactor Castle]], [[Urchin Shoals]], [[Larry's Torpedo Castle]], [[Prickly Goombas!]], [[Wendy's Shifting Castle]], [[Jungle of the Giants]], [[Iggy's Volcanic Castle]], [[Walking Piranha Plants!]], [[Roy's Conveyor Castle]], [[Seesaw Shrooms (level)|Seesaw Shrooms]], [[Ludwig's Clockwork Castle]], [[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|-
|-
|style="background:#FFFFFF"|[[File:Podoboo Sprite SMB.png]]
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
|[[Lava Bubble|Podoboo]]
|align=left|A character that steals items from the map and must be defeated to retrieve the items.
|align=left|A fireball guardian of the Koopa King's lair. It jumps from the lava, trying to hit Mario.
|[[Acorn Plains Way]], [[Blooming Lakitus]], [[Urchin Shoals]], [[Prickly Goombas!]], [[Jungle of the Giants]], [[Walking Piranha Plants!]], [[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Castle
|}
|}


==SMW==
===Enemies in NSMBU===
Defeatable enemies yield different [[point]]s depending on the means of attack. Striking an enemy with the [[Cape Mario|cape]] or knocking into one while it is standing on a [[block]] yields 100 points. [[Stomp]]ing or striking one with a [[Koopa Shell|shell]] yields 200.
The enemies listed in this table match those in the companion [[Prima Games]] guidebook,<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|date=2012|page=28–35|isbn=978-0-307-89690-2}}</ref> the ''[[Super Mario Bros. Encyclopedia]]'',<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. U" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=204–19|isbn=4-091065-69-4}}</ref> and Mario Portal Game Archive.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|title=New Super Mario Bros. U|url=nintendo.com/jp/character/mario/en/history/new_smb_u/index.html|publisher=Mario Portal Game Archive|date=2022|accessdate=28 Aug. 2024}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook<ref>Stratton, p. 90.</ref> and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.
 
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!class="unsortable" rowspan=2|Image
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!class="unsortable" colspan=2 |Levels
!rowspan=2|Theme
!rowspan=2|Pts.
!rowspan=2|Exc.
!rowspan=2|New
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
!width=8% style="background:#FF2400;color:white"|First
|style="background:white"|[[File:NSMBU Goomba Alternate Artwork.png|100x100px]]<br>[[Goomba]]
!width=8% style="background:#FF2400;color:white"|Last
|align=left|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|[[Acorn Plains Way]]
|[[Follow That Shell!]]
|200
|—
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW Goomba Sprite.png]]
|style="background:white"|[[File:ParagoombaNSMBU.png|100x100px]]<br>[[Paragoomba]]
|[[Galoomba|Goomba]]
|align=left|Winged Goombas that hop as they walk.
|align=left|A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in [[bubble]]s.
|colspan=2|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[Donut Plains 4]]
|200
|[[Funky (level)|Funky]]
|{{chart icon|NSMBU-exc}}
|Ground
|—
|-
|style="background:white"|[[File:NSMBU Hefty Goomba.jpg|100x100px]]<br>[[Hefty Goomba]]
|align=left|A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|colspan=2|[[Jungle of the Giants]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Big Goomba.jpg|100x100px]]<br>[[Big Goomba]]
|align=left|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|colspan=2|[[Jungle of the Giants]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|[[Slide Lift Tower]]
|[[Magma-River Cruise]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan=2|[[Prickly Goombas!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|align=left|A [[Goomba]] that resembles a {{wp|persimmon}} and turns at ledges.
|colspan=2|[[Mushroom Heights]]
|200
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMW Para-Goomba.png]]
|style="background:white"|[[File:NSMBU Waddlewing Walking Artwork.png|100x100px]]<br>[[Waddlewing]]
|[[Parachute Galoomba|Para-Goomba]]
|align=left|Orange flying-squirrel enemies that glide through stages.
|align=left|A parachuting Goomba.
|[[Acorn Plains Way]]
|[[Donut Plains 4]]
|[[Land of Flying Blocks]]
|[[Chocolate Island 5]]
|200
|Sky
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMWFlyingGoomba.png]]
|style="background:white"|[[File:KoopaTroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|[[Paragaloomba|Flying Goomba]]
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges.
|align=left|A hopping winged Goomba.
|[[Acorn Plains Way]]
|[[Donut Plains 4]]
|[[Follow That Shell!]]
|[[Funky (level)|Funky]]
|200
|Sky
|—
|{{chart icon|new}}
|—
|-
|style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>Koopa Troopa (Red)
|align=left|Red Koopa Troopas turn around.
|[[Tilted Tunnel]]
|[[Follow That Shell!]]
|200
|—
|—
|-
|style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Green)
|align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|[[Stone-Eye Zone]]
|[[Run for It]]
|200
|—
|—
|-
|style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>Koopa Paratroopa (Red)
|align=left|TBW
|[[Stone-Eye Zone]]
|[[Hammerswing Caverns]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Big Green Koopa Troopa.jpg|100x100px]]<br>[[Big Koopa Troopa]] (Green)
|align=left|Large variants of Koopa Troopas.
|colspan=2|[[Jungle of the Giants]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>Big Koopa Troopa (Red)
|align=left|TBW
|colspan=2|[[Jungle of the Giants]]
|200
|—
|—
|-
|style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|[[Crushing-Cogs Tower]]
|[[Ludwig's Clockwork Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Big Dry Bones]]
|align=left|Large variants of Dry Bones that appear in castle levels.
|[[Stoneslide Tower]]
|[[Ludwig's Clockwork Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|[[Tilted Tunnel]]
|[[Fire Bar Cliffs]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Buzzy Beetle Render.png|100x100px]]<br>[[Big Buzzy Beetle]]
|align=left|Bigger variants of Buzzy Beetles.
|colspan=2|[[Rising Tides of Lava]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[Stoneslide Tower]]
|[[Rising Tides of Lava]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|colspan=2|[[Flight of the Para-Beetles]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|align=left|A Para-Beetle that descends when used as a platform.
|colspan=2|[[Flight of the Para-Beetles]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|[[Grinding-Stone Tower]]
|[[Pendulum Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Enemies that throw hammers and jump.
|colspan=2|[[Rise of the Piranha Plants]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|align=left|Hammer Bros that throw fireballs.
|[[Fire Snake Cavern]]
|[[Ludwig's Clockwork Castle]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|colspan=2|[[Bouncy Cloud Boomerangs]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|colspan=2|[[Icicle Caverns]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Sledge Bro Screenshot.png|100x100px]]<br>[[Sledge Bro]]
|align=left|Hammer Bro variants that stun Mario after they jump.
|colspan=2|[[Ludwig's Clockwork Castle]]
|1000
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMW Spiny.png]]
|style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|[[Spiny]]
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions.
|align=left|A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus.
|colspan=2|[[Screwtop Tower]]
|[[Vanilla Secret 2]]
|200
|[[Gnarly]]
|
|Ground
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:Spiny egg.png]]
|style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|[[Spiny Egg]]
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|align=left|A Lakitu throws this. When it hits the ground, it hatches into a Spiny.
|[[Blooming Lakitus]]
|[[Vanilla Secret 2]]
|[[Lakitu! Lakitu! Lakitu!]]
|[[Gnarly]]
|1000
|Ground
|—
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMWBobomb.png]]
|style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|[[Bob-omb]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|align=left|A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles.
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[Vanilla Secret 2]]
|[[Lakitu! Lakitu! Lakitu!]]
|[[Chocolate Island 5]]
|200
|Ground
|—
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMW Para-bomb.png]]
|style="background:white"|[[File:NSMBU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|[[Parabomb|Para-bomb]]
|align=left|TBW
|align=left|A parachuting Bob-omb.
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[Vanilla Secret 2]]
|[[Lakitu! Lakitu! Lakitu!]]
|[[Chocolate Island 5]]
|200
|Sky
|—
|{{chart icon|new}}
|—
|-
|style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|colspan=2|[[Spike's Spouting Sands]]
|200
|
|
|-
|-
|style="background:#FFFFFF"|[[File:FuzziesSMW.png]]
|style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|[[Fuzzy]]
|align=left|A Spike that throws stone rocks downwards.
|align=left|A black furball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Dry Desert Mushrooms]]
|[[Donut Plains 3]]
|200
|[[Way Cool]]
|
|Ground
|
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMW Wiggler.png]]
|style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|[[Wiggler]]
|align=left|Plants that move in and out of Warp Pipes and some grounded.
|align=left|A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs.
|[[Acorn Plains Way]]
|[[Forest of Illusion 1]]
|[[Spinning Platforms of Doom]]
|[[Outrageous]]
|200
|Ground
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMWJumpingPiranhaPlant.png]] [[File:JumpPumpkinPlant SMW.png]]
|style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|[[Jumping Piranha Plant]]
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=left|A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Blooming Lakitus]]
|[[Yoshi's Island 1]]
|200
|[[Groovy]]
|—
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMW-JumpingPiranhaFire.png]] [[File:SMW JumpingFirePiranha Fall.png]]
|style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|[[Jumping Fire Piranha Plant]]
|align=left|Large variants of Piranha Plants.
|align=left|This rare Jumping Piranha Plant spits fireballs.
|[[Mushroom Heights]]
|[[Cookie Mountain]]
|[[A Quick Dip in the Sky]]
|[[Funky (level)|Funky]]
|200
|Ground
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW PiranhaPlant.png]] [[File:SMW Pumpkin Plant.png]]
|style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|[[Piranha Plant]]
|align=left|Piranha Plants that aim at Mario and shoot fireballs.
|align=left|A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi.
|[[Yoshi Hill]]
|colspan="2"align=center|[[Vanilla Dome 3]]
|[[Prickly Goombas!]]
|Ground
|200
|—
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:Volcano Lotus SMW sprite.png]]
|style="background:white"|[[File:Ice PiranhaNSMBU.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|[[Volcano Lotus]]
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.  
|align=left|A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it.
|colspan=2|[[Fuzzy Clifftop]]
|[[Donut Plains 1]]
|200
|[[Groovy]]
|
|Ground
|
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMWCharginChuck.png]]
|style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|[[Chargin' Chuck]]
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=left|
|[[Fliprus Lake]]
A turtle dressed in football gear who charges at Mario or Luigi. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario or Luigi once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario or Luigi; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.
|[[Seesaw Bridge]]
|[[Yoshi's Island 1]]
|200
|[[Front Door|Bowser's Castle]]
|
|Ground
|
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:Sumo brother.png]]
|style="background:white"|[[File:NSMBU Screenshot Stalking Piranha Plant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|[[Sumo Bro|Sumo Brother]]
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis.
|align=left|A big Koopa that stomps the ground and sets fire to everything below him.
|[[Bramball Woods]]
|[[Cookie Mountain]]
|[[Walking Piranha Plants!]]
|[[Funky (level)|Funky]]
|200
|Ground
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW Pokey.png]]
|style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|[[Pokey]]
|align=left|An invincible black plant.
|align=left|A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Spinning-Star Sky]]
|[[Yoshi's Island 4]]
|[[Thrilling Spine Coaster]]
|[[Groovy]]
|data-sort-value=2000|{{chart icon|cross}}
|Ground
|—
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMW Monty mole.png]]
|style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|[[Monty Mole]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|align=left|A mole that pops out of mountains and the ground and gives chase.
|[[Yoshi's Island 2]]
|[[Yoshi Hill]]
|[[Cookie Mountain]]
|[[Magma-River Cruise]]
|Ground
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Rocky Wrench.png|100x100px]]<br>[[Rocky Wrench]]
|align=left|Monty Moles that pop out of its hole in an airship throw wrenches.
|colspan=2|[[Boarding the Airship]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Fireballs that jump out of lava.
|[[Lemmy's Swingback Castle]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|align=left|Living cacti that appear in desert levels and move slowly.
|colspan=2|[[Perilous Pokey Cave]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|align=left|Large variants of Pokeys.
|colspan=2|[[Morton's Compactor Castle]]
|None
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Swoop.png|100x100px]]<br>[[Swoop]]
|align=left|Bats that hang onto the ceiling, then swoop towards Mario.
|[[Perilous Pokey Cave]]
|[[Shifting-Floor Cave]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|align=left|Flames that jump in a high arc.
|colspan=2|[[Fire Snake Cavern]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|align=left|Round, Thwomp-like enemies that roll on the ground.
|[[Stoneslide Tower]]
|[[Grinding-Stone Tower]]
|200
|
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:Mega Mole SMW sprite.png]]
|style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|[[Mega Mole]]
|align=left|A bigger Grrrol with the same behavior.
|align=left|A giant Monty Mole that lives underground. It can be ridden on.
|colspan=2|[[Grinding-Stone Tower]]
|[[Chocolate Island 4]]
|200
|[[Valley of Bowser 2]]
|
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMW Rex.png]]
|style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|[[Rex]]
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|align=left|A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it.
|colspan=2|[[Waterspout Beach]]
|[[Yoshi's Island 1]]
|200
|[[Awesome]]
|—
|Ground
|—
|-
|style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|[[Waterspout Beach]]
|[[Swim for Your Life!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|colspan=2|[[Tropical Refresher]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|colspan=2|[[Dragoneel's Undersea Grotto]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=left|Fast-swimming fish that chase Mario.
|[[Tropical Refresher]]
|[[Swim for Your Life!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|align=left|Large fish that attempt to eat Mario.
|colspan=2|[[Swim for Your Life!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|align=left|Fish that jump out of the water and follow Mario.
|colspan=2|[[Porcupuffer Falls]]
|200
|—
|—
|-
|style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|align=left|Skeletal fish that charge towards Mario.
|[[Haunted Shipwreck]]
|[[Deepsea Ruins]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|align=left|Clams that open and close their mouths.
|colspan=2|[[Waterspout Beach]]
|data-sort-value=2000|{{chart icon|cross}}
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|align=left|Stationary enemies that appear in underwater levels.
|[[Tropical Refresher]]
|[[Swim for Your Life!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|align=left|A gigantic Urchin that can be defeated only with a Star.
|[[Tropical Refresher]]
|[[Urchin Shoals]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red)
|align=left|A long eel that attacks [[Mario]] by chasing him.
|colspan=2|[[Dragoneel's Undersea Grotto]]
|200
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:DinoRhino SMW.png]]
|style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue)
|[[Dino Rhino|Dino-Rhino]]
|align=left|Shorter, purple ones also exist that move slower, but make sharper turns.
|align=left|A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch.
|colspan=2|[[Dragoneel's Undersea Grotto]]
|[[Chocolate Island 1]]
|200
|[[Chocolate Island 2]]
|
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:Dino-Torch SMW fire-breathing sprite.png]]
|style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|[[Dino-Torch]]
|align=left|Underwater enemies that move in an erratic pattern and follow Mario.
|align=left|A tiny Dino-Rhino that breathes fire.
|[[Blooper's Secret Lair]]
|[[Chocolate Island 1]]
|[[Tropical Refresher]]
|[[Chocolate Island 2]]
|200
|Ground
|—
|{{chart icon|new}}
|—
|-
|style="background:white"|[[File:BloopernannyNSMBU.png|100x100px]]<br>[[Blooper Nanny]]
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them.
|colspan=2|[[Blooper's Secret Lair]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[Scaling the Mountainside]]
|[[Switchback Hill]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|align=left|Bullet Bills that target Mario.
|colspan=2|[[Roy's Conveyor Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Banzai Bill]]
|align=left|Large Bullet Bills that fly straight forward.
|colspan="2"|[[Scaling the Mountainside]]
|200
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopa Red.png]] [[File:SMW MaskKoopa Red.png]]
|style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|[[Koopa Troopa]] (Red)
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen.
|align=left|A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around.
|colspan=2|[[Flight of the Para-Beetles]]
|[[Yoshi's Island 2]]
|200
|[[Funky (level)|Funky]]
|
|Ground
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopa Green.png]] [[File:SMW MaskKoopa Green.png]]
|style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|Koopa Troopa (Green)
|align=left|A slow-moving torpedo that flies in one direction.
|align=left|A turtle that walks off edges.
|[[Larry's Torpedo Castle]]
|[[Yoshi's Island 3]]
|[[The Mighty Cannonship]]
|[[Funky (level)|Funky]]
|200
|Ground
|—
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopa Blue.png]] [[File:SMW MaskKoopa Blue.png]]
|style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|Koopa Troopa (Blue)
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|align=left|This turtle is faster than other Koopa Troopas. It walks back and forth on its platform.
|colspan=2|[[The Mighty Cannonship]]
|[[Donut Plains 3]]
|200
|[[Funky (level)|Funky]]
|
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopa Yellow.png]] [[File:SMW MaskKoopa Yellow.png]]
|style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|Koopa Troopa (Yellow)
|align=left|An enemy that slides on ice and slows down when hit.
|align=left|This turtle walks towards Mario or Luigi and drops a [[coin]] if stomped.
|colspan=2|[[Cooligan Fields]]
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|200
|[[Funky (level)|Funky]]
|—
|Ground
|—
|-
|style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|align=left|A walrus-like creature that throws snowballs that can be jumped on.
|colspan=2|[[Fliprus Lake]]
|200
|—
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopaNoShell Red.png]]
|style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|[[Unshelled Koopa Troopa|Koopa without a Shell]] (Red)
|align=left|Large rocks that fall when Mario gets close.
|align=left|A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell.
|colspan=2|[[Wendy's Shifting Castle]]
|[[Yoshi's Island 2]]
|200
|[[Funky (level)|Funky]]
|—
|Ground
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|align=left|Large Thwomps that can break through stone tiles.
|colspan=2|[[Wendy's Shifting Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Thwimp Model.png|100x100px]]<br>[[Thwimp]]
|align=left|A tiny Thwomp that hops around.
|colspan=2|[[Wendy's Shifting Castle]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|align=left|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|colspan=2|[[The Mighty Cannonship]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Mecha Cheep.png|100x100px]]<br>[[Mecha Cheep]]
|align=left|Robotic Cheep Cheeps that are immune to fireballs.
|colspan=2|[[The Mighty Cannonship]]
|200
|{{chart icon|NSMBU-exc}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopaNoShell Green.png]]
|style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|Koopa without a Shell (Green)
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|align=left|A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell.
|colspan=2|[[Bramball Woods]]
|[[Yoshi's Island 2]]
|200
|[[Funky (level)|Funky]]
|—
|Ground
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:Amp NSMBU model.png|100x100px]]<br>[[Amp]]
|align=left|Electric balls that shock Mario upon contact.
|[[Snake Block Tower]]
|[[Ludwig's Clockwork Castle]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Big Amp Close-up Screenshot.png|100x100px]]<br>[[Big Amp]]
|align=left|Larger variants of Amps.
|colspan=2|[[Snake Block Tower]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|[[Haunted Shipwreck]]
|[[Spinning Spirit House]]
|200
|—
|—
|-
|style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|align=left|Bigger variants of Boos that have the same behavior.
|[[Swaying Ghost House]]
|[[Spinning Spirit House]]
|200
|—
|—
|-
|style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|align=left|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|[[Which-Way Labyrinth]]
|[[Spinning Spirit House]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Scaredy Rat.png|100x100px]]<br>[[Scaredy Rat]]
|align=left|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|colspan=2|[[Which-Way Labyrinth]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:BulberNSMBU.png|100x100px]]<br>[[Bulber]]
|align=left|An enemy that illuminates a dark area and swims in a set pattern.
|colspan=2|[[Deepsea Ruins]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Jellybeam.png|100x100px]]<br>[[Jellybeam]]
|align=left|An enemy that illuminates a dark cave.
|colspan=2|[[Deepsea Ruins]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|align=left|Caterpillars that move faster after being jumped on.
|[[Seesaw Bridge]]
|[[Wiggler Stampede]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Big Wiggler.png|100x100px]]<br>[[Big Wiggler]]
|align=left|Large variants of Wigglers.
|colspan=2|[[Wiggler Stampede]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement.
|colspan=2|[[Iggy's Volcanic Castle]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|align=left|Lava monsters that lunges at the player and dips back into the lava.
|colspan=2|[[Magma-River Cruise]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|align=left|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|colspan=2|[[Rising Tides of Lava]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|align=left|Enemies that follow tracks and hurt Mario upon contact.
|[[Fuzzy Clifftop]]
|[[A Quick Dip in the Sky]]
|200
|—
|—
|-
|style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|align=left|Large variants of Fuzzies.
|colspan=2|[[Spine-Tingling Spine Coaster]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|colspan=2|[[Waddlewing's Nest]]
|200
|—
|—
|-
|style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|[[Light Blocks, Dark Tower]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|200
|—
|—
|-
|style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|colspan=2|[[Red-Hot Elevator Ride]]
|200
|—
|—
|-
|style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|align=left|An enemy that creates fog in order to obscure the player's view.
|colspan=2|[[Snaking above Mist Valley]]
|200
|—
|—
|}
 
===Obstacles from NSMBU===
 
===Bosses from NSMBU===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
!colspan=4 style="background:#FF7733"|Tower bosses
|-
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|align=left|The tower boss from [[Crushing-Cogs Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|[[Crushing-Cogs Tower]]
|[[Grinding-Stone Tower]]
|-
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|colspan=2|[[Screwtop Tower]]
|-
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|align=left|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|colspan=2|[[Slide Lift Tower]]
|-
!colspan=4 style="background:#FF7733"|The Koopalings
|-
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy Koopa]]
|align=left|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|colspan=2|[[Lemmy's Swingback Castle]]
|-
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton Koopa Jr.]]
|align=left|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|colspan=2|[[Morton's Compactor Castle]]
|-
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry Koopa]]
|align=left|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|colspan=2|[[Larry's Torpedo Castle]]
|-
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy O. Koopa]]
|align=left|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|colspan=2|[[Wendy's Shifting Castle]]
|-
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy Koopa]]
|align=left|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|colspan=2|[[Iggy's Volcanic Castle]]
|-
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy Koopa]]
|align=left|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|colspan=2|[[Roy's Conveyor Castle]]
|-
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig von Koopa]]
|align=left|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|colspan=2|[[Ludwig's Clockwork Castle]]
|-
!colspan=4 style="background:#FF7733"|Other
|-
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|[[The Mighty Cannonship]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|align=left|Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|}
 
===Items from NSMBU===
 
===Power-ups from NSMBU===
 
===Objects from NSMBU===
 
==NSLU==
 
===Playable characters from NSLU===
 
===Yoshis from NSLU===
 
===Non-playable characters from NSLU===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!width=12%|Name
!Description
!width=15%|Locations
|-
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
|align=left|TBW
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopaNoShell Blue.png]]
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|Koopa without a Shell (Blue)
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|align=left|This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one.
|[[Toad House]]s, TBD
|[[Yoshi's Island 1]]
|}
|[[Funky (level)|Funky]]
 
|Ground
===Enemies in NSLU===
|{{chart icon|new}}
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!rowspan=2 width=10%|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2 |Levels
!rowspan=2|Pts.
!rowspan=2|Exc.
!rowspan=2|New
|-style="color:white;background:#78c829"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|style="background:white"|[[File:NSMBU Gliding Waddlewing Artwork.png|100x100px]]<br>[[Waddlewing]]
|Koopa without a Shell (Yellow)
|align=left|Orange flying-squirrel enemies that glide through stages.
|align=left|Once it jumps into a [[Yellow Shell]], it becomes a [[Shell (flashing)|flashing Shell]].
|[[Waddlewing Warning!]]
|[[Donut Plains 4]]
|[[Flying Squirrel Ovation]]
|[[Funky (level)|Funky]]
|200
|Ground
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW SuperKoopa Red.png]]
|style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|[[Super Koopa (enemy)|Super Koopa]] (Red)
|align=left|Plants that move in and out of Warp Pipes and some grounded.
|align=left|A flying shell-less Koopa Troopa. It swoops down when Mario or Luigi approaches, then rises back up.
|[[Waddlewing Warning!]]
|[[Donut Plains 1]]
|[[Above the Bouncy Clouds]]
|[[Butter Bridge 2]]
|200
|Sky
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW SuperKoopa Green.png]]
|style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|Super Koopa (Green)
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=left|It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks.
|[[Spinning Sandstones]]
|[[Butter Bridge 2]]
|[[Beanstalk Jungle]]
|[[Funky (level)|Funky]]
|200
|Sky
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW SuperKoopa Blue.png]]
|style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|Super Koopa (Blue)
|align=left|Large variants of Piranha Plants.
|align=left|It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a [[Cape Feather]] when stomped.
|[[Piranha Heights]]
|[[Donut Plains 1]]
|[[Flame Chomp Ferris Wheel]]
|[[Butter Bridge 2]]
|200
|Sky
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW KoopaParatroopa Green.png]] [[File:SMW KoopaParatroopaMask Green.png]]
|style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|[[Koopa Paratroopa]] (Green)
|align=left|Piranha Plants that aim at Mario and shoot fireballs.
|align=left|A green Koopa Troopa with wings. It jumps around aimlessly.
|[[Slippery Rope Ladders]]
|[[Yoshi's Island 3]]
|[[Spine Coaster Stowaways]]
|[[Funky (level)|Funky]]
|200
|Sky
|—
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMW KoopaParatroopa Red.png]] [[File:SMW KoopaParatroopaMask Red.png]]
|style="background:white"|[[File:NSMBU Asset Model Fire Piranha Plant.png|100x100px]]<br>[[Big Fire Piranha]]
|Koopa Paratroopa (Red)
|align=left|Large variants of Piranha Plants.
|align=left|A red Koopa Troopa with wings. It flies around in a set area.
|[[Piranhas in the Dark]]
|[[Donut Secret 2]]
|[[Rising Piranhas]]
|[[Awesome]]
|200
|Sky
|{{chart icon|NSLU-exc}}
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMW KoopaParatroopa Yellow.png]] [[File:SMW KoopaParatroopaMask Yellow.png]]
|style="background:white"|[[File:NSLU Screenshot Frost Piranha.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|Koopa Paratroopa (Yellow)
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.  
|align=left|A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it.
|colspan=2|[[Broozers and Barrels]]
|[[Awesome]]
|200
|[[Funky (level)|Funky]]
|
|Sky
|
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMWClimbingKoopaGreen.png]]
|style="background:white"|[[File:NSLU StalkPlant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|[[Climbing Koopa]] (Green)
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis.
|align=left|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|[[Spinning Sandstones]]
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Rising Piranhas]]
|[[Front Door|Bowser's Castle]]
|200
|Fortress
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMWClimbingKoopaRed.png]]
|style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|Climbing Koopa (Red)
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=left|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|[[Spinning Sandstones]]
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Fliprus Floes]]
|[[Front Door|Bowser's Castle]]
|200
|Fortress
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW Muncher.png]]
|style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|[[Muncher]]
|align=left|An invincible black plant.
|align=left|An invincible black plant.
|[[Donut Secret 2]]
|[[Lemmy's Lights-Out Castle]]
|[[Mondo]]
|[[Wiggler Rodeo]]
|Ground
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Red)
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around.
|[[Crooked Cavern]]
|[[Magma Moat]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Koopa Troopa (Green).png|100x100px]]<br>Koopa Troopa (Green)
|align=left|Green Koopa Troopas walk off ledges.
|[[Piranha Gardens]]
|[[Magmaw River Cruise]]
|200
|—
|—
|-
|style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Red)
|align=left|TBW
|colspan=2|[[Dancing Blocks, Poison Swamp]]
|200
|—
|—
|-
|style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>Koopa Paratroopa (Green)
|align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|colspan=2|[[Stonecrush Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>[[Big Koopa Troopa]]
|align=left|Large variants of Koopa Troopas.
|colspan=2|[[Giant Swing-Along]]
|200
|—
|—
|-
|style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|[[Flame-Gear Tower]]
|[[Stonecrush Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Big Dry Bones]]
|align=left|Large variants of Dry Bones that appear in castle levels.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Enemies that throw hammers and jump.
|[[Piranha Gardens]]
|[[All Aboard!]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|align=left|Hammer Bros that throw fireballs.
|[[Piranhas in the Dark]]
|[[Magmaw River Cruise]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|[[All Aboard!]]
|[[Above the Bouncy Clouds]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|[[All Aboard!]]
|[[Frozen Fuzzies]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Sledge Bro.png|100x100px]]<br>[[Sledge Bro]]
|align=left|Hammer Bro variants that stun Mario after they jump.
|colspan=2|[[All Aboard!]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions.
|[[Sumo Bro Bridge]]
|[[Sumo Bro's Spinning Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|[[Spinning Sandstones]]
|[[Cloudy Capers]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|colspan=2|[[Cloudy Capers]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=left|TBW
|colspan=2|[[Cloudy Capers]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|[[Icicle Tower]]
|[[Impossible Pendulums]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|colspan=2|[[Ice-Slide Expressway]]
|200
|—
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:Fire Snake (SMW).png]]
|style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|[[Fire Snake (Super Mario World)|Fire Snake]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|align=left|A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Switch-Lift Express]]
|colspan="2"align=center|[[Outrageous]]
|200
|Ground
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|colspan=2|[[Para-Beetle Parade]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|align=left|A Para-Beetle that descends when used as a platform.
|colspan=2|[[Para-Beetle Parade]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|[[Spike's Tumbling Desert]]
|[[Spike's Seesaws]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|align=left|A Spike that throws stone rocks downwards.
|colspan=2|[[Stone Spike Conveyors]]
|200
|—
|—
|-
|style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|[[Cheep Chomp Chase]]
|[[Star Coin Deep Dive]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|[[Cheep Chomp Chase]]
|[[Star Coin Deep Dive]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|colspan=2|[[Cheep Chomp Chase]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Asset Model Eep Cheep.png|100x100px]]<br>[[Big Eep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|[[Cheep Chomp Chase]]
|[[Urchin Reef Romp]]
|200
|{{chart icon|NSLU-exc}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:Fishin' Lakitu.png]]
|style="background:white"|[[File:NSLU Deep Cheep Artwork.png|100x100px]]<br>[[Deep Cheep]]
|[[Fishin' Lakitu]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|align=left|A Lakitu fishing with a [[1-Up Mushroom]]. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu.
|colspan=2|[[Cheep Chomp Chase]]
|colspan="2"align=center|[[Forest of Illusion 4]]
|200
|Sky
|{{chart icon|NSLU-exc}}
|{{chart icon|new}}
|—
|-
|style="background:white"|[[File:NSLU Asset Model Big Deep Cheep.png|100x100px]]<br>[[Big Deep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|colspan=2|[[Cheep Chomp Chase]]
|200
|{{chart icon|NSLU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=left|Fast-swimming fish that chase Mario.
|[[Haunted Cargo Hold]]
|[[Star Coin Deep Dive]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|align=left|Large fish that attempt to eat Mario.
|[[Cheep Chomp Chase]]
|[[Star Coin Deep Dive]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|align=left|Fish that jump out of the water and follow Mario.
|colspan=2|[[Porcupuffer Cavern]]
|200
|—
|—
|-
|style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|align=left|Skeletal fish that charge towards Mario.
|[[Haunted Cargo Hold]]
|[[Deepsea Stone-Eyes]]
|200
|—
|—
|-
|style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|[[Rolling Yoshi Hills]]
|[[Stonecrush Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|align=left|Living cacti that appear in desert levels and move slowly.
|colspan=2|[[Underground Grrrols]]
|200
|—
|—
|-
|style="background:white"|[[File:NSLU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|align=left|Large variants of Pokeys.
|colspan=2|[[Morton's Lava-Block Castle]]
|None
|—
|—
|-
|style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|align=left|Round, Thwomp-like enemies that roll on the ground.
|[[Underground Grrrols]]
|[[Smashing-Stone Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|align=left|A bigger Grrrol with the same behavior.
|[[Underground Grrrols]]
|[[Smashing-Stone Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|[[Huckit Beach Resort]]
|[[Porcupuffer Cavern]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|align=left|Stationary enemies that appear in underwater levels.
|colspan=2|[[Urchin Reef Romp]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|align=left|A gigantic Urchin that can be defeated only with a Star.
|colspan=2|[[Urchin Reef Romp]]
|200
|—
|—
|-
|style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|[[Peek-a-Boo Ghost House]]
|[[Vanishing Ghost House]]
|200
|—
|—
|-
|style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|align=left|Bigger variants of Boos that have the same behavior.
|colspan=2|[[Peek-a-Boo Ghost House]]
|200
|—
|
|-
|-
|style="background:#FFFFFF"|[[File:LakituSMW.png]]
|style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|[[Lakitu]]
|align=left|A Goomba that resembles a {{wp|persimmon}} and turns at ledges.
|align=left|A turtle that rides in a [[Lakitu's Cloud|cloud]] and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in [[Warp Pipe|pipes]].
|[[Wiggler Rodeo]]
|[[Vanilla Secret 2]]
|[[Hot Cogs]]
|[[Gnarly]]
|200
|Sky
|
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMWAmazingFlyinHammerBro.png]]
|style="background:white"|[[File:NSMBU Goomba Artwork.png|100x100px]]<br>[[Goomba]]
|[[Amazing Flyin' Hammer Brother]]
|align=left|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|align=left|This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on.
|[[Stonecrush Tower]]
|[[Donut Plains 4]]
|[[Magmaw River Cruise]]
|[[Outrageous]]
|200
|Sky
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:BulletBill-SMW.png]] [[File:Pidgit Bill SMW.png]]
|style="background:white"|[[File:NSLU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|[[Bullet Bill]]
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|align=left|A slow-moving bullet. It is impervious to fireballs.
|[[Stonecrush Tower]]
|[[Vanilla Dome 4]]
|[[Magmaw River Cruise]]
|[[Outrageous]]
|200
|Sky
|—
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:Banzai Bill SMW.png]]
|style="background:white"|[[File:NSLU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|[[Banzai Bill]]
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|align=left|A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game.
|colspan=2|[[Fire and Ice]]
|[[Yoshi's Island 1]]
|200
|[[Awesome]]
|
|Sky
|
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMW Spike Top.png]]
|style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red)
|[[Spike Top]]
|align=left|A long eel that attacks [[Mario]] by chasing him.
|align=left|A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump.
|colspan=2|[[Dragoneel Depths]]
|[[Donut Plains 2]]
|200
|[[Valley of Bowser 4]]
|
|Underground
|
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMWBuzzyBeetle.png]]
|style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue)
|[[Buzzy Beetle]]
|align=left|Shorter, purple ones also exist that move slower, but make sharper turns.
|align=left|A small turtle that behaves just like a green Koopa Troopa, except fireballs have no effect on it and it never leaves its shell.
|colspan=2|[[Dragoneel Depths]]
|[[Donut Plains 2]]
|200
|[[Chocolate Secret]]
|
|Underground
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:Swooper SMW sprite.png]]
|style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|[[Swoop|Swooper]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|align=left|A green bat that lives in a cave and swoops downwards.
|[[Larry's Trigger-Happy Castle]]
|[[Donut Plains 2]]
|[[Rainbow Skywalk]]
|[[Valley of Bowser 2]]
|200
|Underground
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:BlarggSMW.png]]
|style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|[[Blargg]]
|align=left|Bullet Bills that target Mario.
|align=left|A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on.
|colspan=2|[[Roy's Ironclad Castle]]
|[[Vanilla Dome 1]]
|200
|[[Chocolate Secret]]
|
|Underground
|
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMWCheepCheep.png]]
|style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Banzai Bill]]
|[[Cheep Cheep]]
|align=left|Large Bullet Bills that fly straight forward.
|align=left|A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level.
|[[Larry's Trigger-Happy Castle]]
|[[Yoshi's Island 4]]
|[[Para-Beetle Parade]]
|[[Mondo]]
|200
|Underwater
|—
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMW Blurp.png]]
|style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|[[Blurp]]
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen.
|align=left|A fish wearing goggles. It swims in only one direction.
|[[Larry's Trigger-Happy Castle]]
|[[Donut Secret 1]]
|[[Para-Beetle Parade]]
|[[Star World 2]]
|200
|Underwater
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW Porcu-Puffer.png]]
|style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|[[Porcupuffer|Porcu-Puffer]]
|align=left|A slow-moving torpedo that flies in one direction.
|align=left|A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Larry's Trigger-Happy Castle]]
|[[Vanilla Secret 3]]
|[[All Aboard!]]
|[[Chocolate Island 1]]
|200
|Underwater
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:Urchin SMW.png]]
|style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|[[Urchin]]
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|align=left|A spiked creature that follows a set path underwater.
|[[Larry's Trigger-Happy Castle]]
|colspan="2"align=center|[[Forest of Illusion 2]]
|[[All Aboard!]]
|Underwater
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW RipVanFish.png]]
|style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|[[Rip Van Fish]]
|align=left|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|align=left|A sleeping fish that will chase after Mario or Luigi if it is awakened.
|[[Which-Way Labyrinth]]
|[[Donut Secret 1]]
|[[Spinning Spirit House]]
|[[Star World 2]]
|200
|Underwater
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW Torpedo Ted.png]]
|style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|[[Torpedo Ted]]
|align=left|An enemy that slides on ice and slows down when hit.
|align=left|A slow-moving torpedo.
|colspan=2|[[Cooligan Shrooms]]
|colspan="2"align=center|[[Soda Lake]]
|200
|Underwater
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMWBooBuddy.png]]
|style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|[[Boo|Boo Buddy]]
|align=left|A walrus-like creature that throws snowballs that can be jumped on.
|align=left|A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible [[Boo Buddy Snake|snake-like chain]] that bounce around the room. Others appear in [[Boo Crew|large groups]] with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a [[Disappearing Boo Buddy|similar behavior]] appear in the Sunken Ghost Ship.
|[[Fliprus Floes]]
|[[Donut Ghost House]]
|[[Hammerswing Hangout]]
|[[Valley Ghost House]]
|200
|Ghost House
|
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:Bbblock.gif]]
|style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|[[Block Boo|Boo Buddy Block]]
|align=left|Large rocks that fall when Mario gets close.
|align=left|A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on.
|colspan=2|[[Wendy's Thwomp Castle]]
|colspan="2"align=center|[[Choco-Ghost House]]
|200
|Ghost House
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW Circling Boo Buddies.png|100x100px]]
|style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|[[Boo Buddies|Circling Boo Buddies]]
|align=left|Large Thwomps that can break through stone tiles.
|align=left|[[Boo|Boo Buddies]] flying in a circle formation. They are impervious to nearly all attacks.
|colspan=2|[[Wendy's Thwomp Castle]]
|[[Donut Secret House]]
|200
|[[Sunken Ghost Ship]]
|
|Ghost House
|
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:BigBoo SMW.png]]
|style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|[[Big Boo]]
|align=left|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|align=left|A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[All Aboard!]]
|[[Donut Secret House]]
|200
|[[Forest Ghost House]]
|
|Ghost House
|
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:Fishing Boo SMW sprite.png]]
|style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|[[Fishing Boo|Fishin' Boo]]
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|align=left|A Lakitu-like ghost in a cloud, fishing with a blue flame.
|colspan=2|[[Heart of Bramball Woods]]
|colspan="2"align=center|[[Choco-Ghost House]]
|200
|Ghost House
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:Eerie.png]]
|style="background:white"|[[File:NSLU Screenshot Big Wiggler.png|100x100px]]<br>[[Big Wiggler]]
|[[Eerie]]
|align=left|Large variants of Wigglers.
|align=left|A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks.
|colspan=2|[[Wiggler Floodlands]]
|[[Vanilla Ghost House]]
|data-sort-value=2000|{{chart icon|cross}}
|[[Valley Ghost House]]
|—
|Ghost House
|—
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:SMW Lava Blubbe.png]] [[File:SMW ZigzagLavaBubble.png]]
|style="background:white"|[[File:NSLU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|[[Lava Bubble]]
|align=left|Caterpillars that move faster after being jumped on.
|align=left|An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi.
|colspan=2|[[Wiggler Rodeo]]
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|200
|[[Front Door|Bowser's Castle]]
|
|Fortress
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMW Ninji sprite.png]]
|style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|[[Ninji]]
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement.
|align=left|A cat-like ninja enemy that jumps up and down.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|data-sort-value=2000|{{chart icon|cross}}
|Fortress
|—
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:SMWDB.png]]
|style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|[[Dry Bones]]
|align=left|Lava monsters that lunges at the player and dips back into the lava.
|align=left|A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs.
|[[Magmaw River Cruise]]
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|[[Front Door|Bowser's Castle]]
|data-sort-value=2000|{{chart icon|cross}}
|Fortress
|—
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:Bony Beetle SMW.png]]
|style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|[[Bony Beetle]]
|align=left|Enemies that follow tracks and hurt Mario upon contact.
|align=left|An undead Buzzy Beetle that periodically ducks and bears spikes.
|[[Mount Fuzzy]]
|[[Vanilla Fortress]]
|[[Cloudy Capers]]
|[[Valley Fortress]]
|200
|Fortress
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:Fish Bone SMW sprite.png]]
|style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|[[Fish Bone|Fishbone]]
|align=left|Large variants of Fuzzies.
|align=left|A darting fish skeleton. It is impervious to fireballs.
|[[Frozen Fuzzies]]
|[[Vanilla Fortress]]
|[[Spine Coaster Connections]]
|[[Front Door|Bowser's Castle]]
|200
|Fortress
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:Li'lSparky SMW.png]]
|style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|[[Lil Sparky]]
|align=left|Flames that jump in a high arc.
|align=left|A little spark that circles a platform.
|colspan=2|[[Light-Up-Lift Tower]]
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|200
|[[Front Door|Bowser's Castle]]
|
|Fortress
|
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:Hothead SMW.png]]
|style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|[[Hothead]]
|align=left|Fireballs that jump out of lava.
|align=left|A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Roy's Ironclad Castle]]
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|[[Hot Cogs]]
|[[Front Door|Bowser's Castle]]
|200
|Fortress
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:ThwompAngry.png]]
|style="background:white"|[[File:NSLU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|[[Thwomp]]
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|align=left|A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Wiggler Rodeo]]
|[[2 Morton's Castle|#2 Morton's Castle]]
|200
|[[Front Door|Bowser's Castle]]
|
|Fortress
|—
|—
|-
|-
|style="background:#FFFFFF"|[[File:Thwimp.png]]
|style="background:white"|[[File:NSLU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|[[Thwimp]]
|align=left|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|align=left|A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Flame Chomp Ferris Wheel]]
|[[2 Morton's Castle|#2 Morton's Castle]]
|200
|[[7 Larry's Castle|#7 Larry's Castle]]
|
|Fortress
|
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:Grinder SMW sprite.png]]
|style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|[[Grinder]]
|align=left|An enemy that creates fog in order to obscure the player's view.
|align=left|A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Three-Headed Snake Block]]
|[[Forest Fortress]]
|200
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|
|Fortress
|
|{{chart icon|new}}
|-
|-
|style="background:#FFFFFF"|[[File:Ball N Chain.png]]
|style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|[[Spinner|Ball 'N' Chain]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=left|A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be [[stomp]]ed on, but it can be bounced off with a [[Spin Jump]].
|[[Bowser Jr. Showdown]]
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|[[Front Door|Bowser's Castle]]
|200
|Fortress
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:SMW Magikoopa.png]]
|style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|[[Magikoopa]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|align=left|A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports.
|[[Bowser Jr. Showdown]]
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[Current Event]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|200
|Fortress
|
|{{chart icon|new}}
|
|-
|-
|style="background:#FFFFFF"|[[File:Grey Bowser Statue.png]]
|style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|[[Bowser Statue]]
|align=left|Underwater enemies that move in an erratic pattern and follow Mario.
|align=left|A small statue of Bowser. The gray Bowser Statues spit fire.
|colspan=2|[[Star Coin Deep Dive]]
|[[5 Roy's Castle|#5 Roy's Castle]]
|200
|[[Front Door|Bowser's Castle]]
|
|Fortress
|—
|—
|}
===Obstacles from NSLU===
===Bosses from NSLU===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#78c829"
!width=8%|First
!width=8%|Last
|-
!colspan=4 style="background:#D3EB9D"|Tower bosses
|-
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|align=left|The tower boss from [[Flame-Gear Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|[[Flame-Gear Tower]]
|[[Smashing-Stone Tower]]
|-
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|colspan=2|[[Sumo Bro's Spinning Tower]]
|-
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|align=left|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|colspan=2|[[Stonecrush Tower]]
|-
!colspan=4 style="background:#D3EB9D"|The Koopalings
|-
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy Koopa]]
|align=left|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|colspan=2|[[Lemmy's Lights-Out Castle]]
|-
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton Koopa Jr.]]
|align=left|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|colspan=2|[[Morton's Lava-Block Castle]]
|-
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry Koopa]]
|align=left|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|-
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy O. Koopa]]
|align=left|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|colspan=2|[[Wendy's Thwomp Castle]]
|-
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy Koopa]]
|align=left|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|-
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy Koopa]]
|align=left|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|colspan=2|[[Roy's Ironclad Castle]]
|-
|-
|style="background:#FFFFFF"|[[File:Gold Bowser Statue.png]]
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig von Koopa]]
|Bowser Statue (gold)
|align=left|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|align=left|A small statue of Bowser. The gold ones hop around.
|colspan=2|[[Ludwig's Block-Press Castle]]
|[[5 Roy's Castle|#5 Roy's Castle]]
|-
|[[Front Door|Bowser's Castle]]
!colspan=4 style="background:#D3EB9D"|Other
|Fortress
|-
|{{chart icon|new}}
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|[[The Mighty Cannonship]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|-
|style="background:#FFFFFF"|[[File:Mechakoopa.png]]
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|[[Mechakoopa]]
|align=left|Bowser is fought in [[The Final Battle (New Super Luigi U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|align=left|A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon.
|colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|}
|}
===Items from NSLU===
===Power-ups from NSLU===
===Objects from NSLU===
==References==
<references/>

Latest revision as of 17:38, September 26, 2024

NSMB2

Playable characters from NSMB2

Name Description
Artwork of Mario in New Super Mario Bros. 2
Mario
The main protagonist who sets out to save Princess Peach.
Luigi
Luigi
The second player in Co-op mode and unlockable for Solo Play by holding L Button + R Button + A Button on the file select screen after clearing World 6-Bowser Castle.

Non-playable characters from NSMB2

Name Description Locations
Artwork of Princess Peach for Mario & Sonic at the Olympic Winter Games (also used for Fortune Street and New Super Mario Bros. 2)
Princess Peach
The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the Koopa Clown Car. TBD
Artwork of Toad in New Super Mario Bros. Wii (also used in New Super Mario Bros. 2 and Mario & Sonic at the Rio 2016 Olympic Games)
Toads
Toad appears in Toad Houses and gives Mario items. TBD

Enemies from NSMB2

The enemies listed in this table match those in the Super Mario Bros. Encyclopedia.[1] The default order they are listed derives from the official guidebook[2] with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia.

Name Description Levels Pts. New
First Last
A Goomba in New Super Mario Bros. 2
Goomba
Common enemies that can be defeated by jumping on them. World 1-1 World Star-1 200
A Gold Goomba
Gold Goomba
Golden Goombas that give extra coins when stomped. World 1-4 World 5-3 200 New to the franchise
A Goomba Tower in New Super Mario Bros. 2
Goomba Tower
Stacks of Goombas that must be defeated individually. World 1-1 World 6-2 200
A Gold Goomba Tower
Gold Goomba Tower
Stacks of Gold Goombas that must be jumped on one by one. World 1-A 200 New to the franchise
A Paragoomba in New Super Mario Bros. 2
Paragoomba
Winged Goombas that hop as they walk. World 2-2 World Star-1 200
A Gold Paragoomba
Gold Paragoomba
Gold Goombas with wings that jump as they walk. World 2-2 200 New to the franchise
Mini Goombas in New Super Mario Bros. 2
Mini Goomba
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. World 4-1 World 6-2 200
A render of a gold mini goomba from nsmb2
Gold Mini Goomba
Small Gold Goombas that weigh Mario down. World 4-1 World 5-3 200 New to the franchise
A Bone Goomba in New Super Mario Bros. 2
Bone Goomba
Goombas with skull helmets, identical to regular Goombas gameplay-wise. World 1-Tower World Flower-Castle 200 New to the franchise
A Koopa Troopa in New Super Mario Bros. 2
Koopa Troopa (Green)
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. World 1-1 World Star-5 200
A Koopa Troopa in New Super Mario Bros. 2
Koopa Troopa (Red)
Red Koopa Troopas turn around. World 1-1 World Star-5 200
A Gold Koopa
Gold Koopa
Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins. World 1-4 World Star-5 200 New to the franchise
Artwork of a green Koopa Paratroopa from New Super Mario Bros. 2.
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. World 1-3 World Star-1 200
Artwork of a red Koopa Paratroopa from New Super Mario Bros. 2.
Koopa Paratroopa (Red)
TBW World 1-3 World Star-1 200
A Gold Koopa Paratroopa
Gold Koopa Paratroopa
Koopa Paratroopas that have a trail of coins following them. World 1-4 World 5-A 200 New to the franchise
Model of a Climbing Koopa from New Super Mario Bros. 2. The empty space around the model is to facilitate easy placement alongside artwork of other enemies from the game.
Climbing Koopa
Koopa Troopas that climb on both sides of fences. World 5-Tower World 5-Castle 200
A Dry Bones in New Super Mario Bros. 2
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. World 1-Tower World Star-Castle 200
A Big Dry Bones in New Super Mario Bros. 2
Big Dry Bones
Larger versions of Dry Bones that appear in castle levels. World 2-Tower World 6-Bowser Castle 200
A Hammer Bro in New Super Mario Bros. 2
Hammer Bro
Enemies that throw hammers and jump. World 2-2 1000
A Boomerang Bro in New Super Mario Bros. 2
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown. World 2-2 World Mushroom-Warp Cannon 1000
A Fire Bro in New Super Mario Bros. 2
Fire Bro
Hammer Bros that throw fireballs. World 6-3 1000
A Gold Bro
Gold Bro
A variant of Hammer Bro that throws coins. World 2-2 World 6-3 1000 New to the franchise
A Sledge Bro in New Super Mario Bros. 2
Sledge Bro
Hammer Bro variants that stun Mario after they jump. World 2-2 200
A Buzzy Beetle in New Super Mario Bros. 2
Buzzy Beetle
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. World 2-3 World 6-1 200
A Spike Top in New Super Mario Bros. 2
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. World 2-3 World 6-1 200
A Lakitu in New Super Mario Bros. 2
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. World 5-2 World Star-5 1000
A Gold Lakitu
Gold Lakitu
Lakitus with yellow shells riding in golden clouds, who throw coins. World 5-2 World Star-5 1000 New to the franchise
A Spiny in New Super Mario Bros. 2
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on. World 2-4 World Star-5 200
A Spiny Egg in New Super Mario Bros. 2
Spiny Egg
Eggs thrown by Lakitu that hatch into Spinies when they hit the ground. World 5-2 World Star-5 200
A Piranha Plant in New Super Mario Bros. 2
Piranha Plant
Plants that move in and out of Warp Pipes. World 1-2 World 6-2 200
A Gold Piranha Plant
Gold Piranha Plant
Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air. World 1-A World 6-2 200 New to the franchise
A Big Piranha Plant in New Super Mario Bros. 2
Big Piranha Plant
Big Piranha Plants that appear outside of pipes, thrashing towards Mario. World 1-A World 5-6 200
A Gold Big Piranha Plant in New Super Mario Bros. 2
Gold Big Piranha Plant
A larger variant of Gold Piranha Plants. World 1-A 200 New to the franchise
A Venus Fire Trap in New Super Mario Bros. 2
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs. World 5-6 World 6-2 200
A Big Venus Fire Trap in New Super Mario Bros. 2.
Big Fire Piranha
Large Venus Fire Traps that shoot big fireballs. World 5-6 200
A Bone Piranha Plant in New Super Mario Bros. 2
Bone Piranha Plant
Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail. World 1-Tower World 5-Castle 200 New to the franchise
A Big Bone Piranha Plant in New Super Mario Bros. 2
Big Bone Piranha Plant
Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario. World Mushroom-Castle World 5-Castle 200 New to the franchise
A Cheep Cheep in New Super Mario Bros. 2
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels. World 1-5 World 4-5 200
A Gold Cheep Cheep
Gold Cheep Cheep
Gold-colored Cheep Cheeps that jump out of water with coins behind them. World 3-1 200 New to the franchise
A Big Cheep Cheep in New Super Mario Bros. 2
Big Cheep Cheep
Big Cheep Cheeps that are found in underwater levels. World 1-5 World 3-B 200
A Deep Cheep in New Super Mario Bros. 2
Deep Cheep
Fish that chase Mario as they swim. World Mushroom-2 200
A Big Deep Cheep in New Super Mario Bros. 2
Big Deep Cheep
Big Deep Cheeps that chase after Mario. World Mushroom-2 World Mushroom-2 200
A Spiny Cheep Cheep in New Super Mario Bros. 2
Spiny Cheep Cheep
Fast-swimming fish that chase Mario. World 1-5 World 3-2 200
A Cheep Chomp in New Super Mario Bros. 2
Cheep Chomp
Large fish that attempt to eat Mario. World 1-5 World 4-5 200
A Porcupuffer in New Super Mario Bros. 2
Porcupuffer
Fish that jump out of the water and follow Mario. World Flower-2 World Star-4 200
A Fishbones in New Super Mario Bros. 2.
Fishbones
Skeletal fish that charge towards Mario. World 3-Tower World Star-6 200
An Urchin in New Super Mario Bros. 2
Urchin
Stationary enemies that appear in underwater levels. World Mushroom-2 World 3-A 200
A Small Urchin in New Super Mario Bros. 2
Small Urchin
Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star. World 3-2 World 3-A 200
A Blooper in New Super Mario Bros. 2
Blooper
Underwater enemies that move in an erratic pattern and follow Mario. World 3-5 200
A Blooper Nanny in New Super Mario Bros. 2
Blooper Nanny
Bloopers that have Blooper Babies swimming in a trail behind them. World 3-5 200
A Thwomp in New Super Mario Bros. 2
Thwomp
Large rocks that fall when Mario gets close. World 1-Castle World Mushroom-Castle 200
A Big Thwomp in New Super Mario Bros. 2
Big Thwomp
Large Thwomps that can break through stone tiles. World 1-Castle World Mushroom-Castle 200
A Whomp in New Super Mario Bros. 2
Whomp
Walking Thwomp variants that fall face-first. World Mushroom-Castle World Star-3 200
A Big Whomp in New Super Mario Bros. 2
Big Whomp
Big Whomps that may reveal objects behind them after they fall. World Mushroom-Castle World Star-3 200
A Boo in New Super Mario Bros. 2
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. World 2-Ghost House World 6-4 200
A Gold Boo
Gold Boo
Boo variants that leave a trail of coins behind as they move. World Mushroom-Ghost House World 6-Ghost House 200 New to the franchise
A Big Boo in New Super Mario Bros. 2
Big Boo
Bigger variants of Boos that have the same behavior. World Mushroom-Ghost House World 6-Ghost House 200
A Gold Big Boo
Gold Big Boo
Large Boos that go in the opposite direction of Mario, leaving coins behind them. World Mushroom-Ghost House World 6-Ghost House 200 New to the franchise
A Boohemoth in New Super Mario Bros. 2
Boohemoth
A gigantic Boo who chases Mario in certain Ghost House levels. World 2-Ghost House World Flower-Ghost House X mark.svg New to the franchise
A Peepa in New Super Mario Bros. 2
Peepa
Ghosts that move in circles and sometimes carry platforms. World 2-Ghost House World Star-3 200
A Bob-omb in New Super Mario Bros. 2
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. World 2-B World 6-2 200
A Para-bomb in New Super Mario Bros. 2
Para-bomb
Parachuting Bob-ombs that are sometimes shot out of cannons. World 2-B World 6-2 200
A Pokey in New Super Mario Bros. 2
Pokey
Cactus enemies that appear in desert levels and move slowly. World 2-3 World 2-B 200
A Fuzzy in New Super Mario Bros. 2
Fuzzy
Enemies that follow tracks and hurt Mario upon contact. World 2-A World 4-C 200
A Big Fuzzy in New Super Mario Bros. 2
Big Fuzzy
Larger variants of Fuzzies. World 4-C 200
A Fire Snake in New Super Mario Bros. 2
Fire Snake
Flames that jump in a high arc. World 2-4 World Star-7 200
A Chain Chomp in New Super Mario Bros. 2
Chain Chomp
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. World 2-5 World Mushroom-B 200
Model of a Big Chain Chomp from New Super Mario Bros. 2.
Big Chain Chomp
TBW World 2-Castle None
A Crow in New Super Mario Bros. 2
Crowber
Birds that swoop towards Mario. World Mushroom-Warp Cannon World 6-4 200
A Bullet Bill in New Super Mario Bros. 2
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. World 3-B World 6-B 200
A Gold Bullet Bill
Gold Bullet Bill
Golden Bullet Bills that leave trails of coins behind them. World 5-5 World 6-B 200
A Banzai Bill in New Super Mario Bros. 2
Banzai Bill
Large Bullet Bills that fly straight forward. World 5-5 World 6-B 200
A Gold Banzai Bill
Gold Banzai Bill
Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins. World 6-B 200 New to the franchise
A Wiggler in New Super Mario Bros. 2
Wiggler
Caterpillars that move faster after being jumped on. World 3-Warp Cannon World 3-4 200
A Swoop in New Super Mario Bros. 2
Swoop
Bats that hang onto the ceiling, then swoop towards Mario. World 5-Ghost House 200
A Lava Bubble in New Super Mario Bros. 2
Lava Bubble
Fireballs that jump out of lava. World 1-Castle World Star-7 200
A Scuttlebug in New Super Mario Bros. 2.
Scuttlebug
Spiders that hang down from webs and can be defeated by jumping on them. World 3-3 World Flower-2 200
Grinder
Grinder
Buzzsaws that move along tracks. World 3-Castle World Star-Castle 200
An Amp in New Super Mario Bros. 2
Amp
Electric balls that shock Mario upon contact. World 4-B World Flower-Warp Cannon 200
A Flame Chomp in New Super Mario Bros. 2
Flame Chomp
Black spheres that spit fireballs at Mario. World 6-B 200
A Coin Coffer in New Super Mario Bros. 2
Coin Coffer
Enemies that cough out coins when attacked. World Star-1 World Star-7 200

Obstacles from NSMB2

Bosses from NSMB2

Name Description Levels
First Last
The Koopalings
Roy Koopa
Roy Koopa
Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat. World 1-Castle
Iggy Koopa
Iggy Koopa
Like in New Super Mario Bros. Wii, Iggy rides a Big Chain Chomp carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat. World 2-Castle
Larry Koopa's artwork for New Super Mario Bros. Wii
Larry Koopa
Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat. World Mushroom-Castle
Wendy O. Koopa
Wendy O. Koopa
Like in New Super Mario Bros. Wii, Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat. World 3-Castle
Morton from Mario Kart Tour
Morton Koopa Jr.
Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat. World 4-Castle
Artwork of Lemmy Koopa from New Super Mario Bros. Wii
Lemmy Koopa
Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat. World Flower-Castle
Ludwig von Koopa
Ludwig von Koopa
Mario or Luigi must use the five gray Pipe Cannons on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat. World 5-Castle
Other
Reznors
Reznor
Reznors originate from Super Mario World and are fought as mini-bosses in every main world, standing on top of Rectangular Coin Blocks above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet. World 1-Tower World 6-Tower
Artwork of Bowser in New Super Mario Bros. 2
Bowser
Mario or Luigi must jump on the ! Switch to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack. World 6-Bowser Castle
Artwork of Dry Bowser.
Dry Bowser
Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser. World 6-Castle

Items from NSMB2

Power-ups from NSMB2

Objects from NSMB2

NSMBU

Playable characters from NSMBU

Name Description
Artwork of Mario in New Super Mario Bros. U
Mario
Mario returns from his appearance in New Super Mario Bros. as the game's main protagonist, with his goal being to save Princess Peach from Bowser's clutches. He is the default playable character, and is the only playable character in story mode.
Artwork of Luigi jumping from New Super Mario Bros. U
Luigi
Luigi, Mario's brother, also returns from his appearance in New Super Mario Bros. as a playable character in this game, however, he can played only in multiplayer and Super Guide.
Artwork of Yellow Toad jumping in New Super Mario Bros. UBlue Toad jumping in New Super Mario Bros. U
Yellow Toad and Blue Toad
Toads make their second playable role in the Super Mario series (the first being Toad in Super Mario Bros. 2) as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer.
NSMBU Three Miis Artwork.png
Miis
TBW

Yoshis from NSMBU

New Super Mario Bros. U features the return of Baby Yoshis, having been absent from the Super Mario series since their debut in Super Mario World. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in Super Mario World, however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of Fortresses, Airships, and Castles.

Name Description Locations
Artwork of Mario and Yoshi, from New Super Mario Bros. U.
Yoshi
Green Yoshis make a return, acting like in New Super Mario Bros Wii. Green is the only color available for Yoshis that the players ride on, unlike New Super Mario Bros. Wii. Yoshi now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in New Super Mario Bros. Wii, Yoshi cannot leave the courses that he appears in. Yoshi Hill, (and other levels that do not seem to be explicitly outlined anywhere)
WiiU NewMarioU 3 char03 E3.png
Balloon Baby Yoshis
Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the Blimp Yoshi power-up, found in Super Mario Galaxy 2. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though. Acorn Plains, Sparkling Waters
Artwork of the Glowing Baby Yoshi with Mario in New Super Mario Bros. U
Glowing Baby Yoshis
Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the Light Blocks, found in New Super Mario Bros. Wii, and also Bulb Yoshi from Super Mario Galaxy 2. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as Perilous Pokey Cave. Instead of following the characters throughout the courses, they give an extra life when reach the end of the levels that they appear in. Fire Snake Cavern, Which-Way Labyrinth
Artwork of Blue Toad with a Bubble Baby Yoshi blowing out bubbles in New Super Mario Bros. U
Bubble Baby Yoshis
Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 Coins, a power-up, or a 1-Up Mushroom. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area. Frosted Glacier, Rock-Candy Mines

Non-playable characters in NSMBU

Name Description Locations
Artwork of Princess Peach and two Toads in New Super Mario Bros. U
Princess Peach
TBW The Final Battle
NSMBU Red Toad Render.png
Toads
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the Time Limit being the same. Toad Houses, Acorn Plains Way, Lemmy's Swingback Castle, Blooming Lakitus, Morton's Compactor Castle, Urchin Shoals, Larry's Torpedo Castle, Prickly Goombas!, Wendy's Shifting Castle, Jungle of the Giants, Iggy's Volcanic Castle, Walking Piranha Plants!, Roy's Conveyor Castle, Seesaw Shrooms, Ludwig's Clockwork Castle, The Final Battle
Artwork of Nabbit for New Super Mario Bros. U (reused for Mario & Sonic at the Rio 2016 Olympic Games and Mario Kart Tour)
Nabbit
A character that steals items from the map and must be defeated to retrieve the items. Acorn Plains Way, Blooming Lakitus, Urchin Shoals, Prickly Goombas!, Jungle of the Giants, Walking Piranha Plants!, Seesaw Shrooms

Enemies in NSMBU

The enemies listed in this table match those in the companion Prima Games guidebook,[3] the Super Mario Bros. Encyclopedia,[4] and Mario Portal Game Archive.[5] The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook[6] and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.

Name Description Levels Pts. Exc. New
First Last
Artwork of a Goomba in New Super Mario Bros. U
Goomba
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. Acorn Plains Way Follow That Shell! 200
ParagoombaNSMBU.png
Paragoomba
Winged Goombas that hop as they walk. Seesaw Shrooms 200 This subject does not appear in the New Super Luigi U campaign.
A Hefty Goomba from New Super Mario Bros. U
Hefty Goomba
A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. Jungle of the Giants 200 This subject does not appear in the New Super Luigi U campaign.
A Big Goomba from New Super Mario Bros. U
Big Goomba
Large variants of Goombas. They split into two Hefty Goombas once stomped on. Jungle of the Giants 200 This subject does not appear in the New Super Luigi U campaign.
Squared screenshot of Mini Goombas from New Super Mario Bros. U.
Mini Goomba
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. Slide Lift Tower Magma-River Cruise 200
Squared screenshot of a Prickly Goomba from New Super Mario Bros. U.
Prickly Goomba
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. Prickly Goombas! 200
Model of a Goombrat from New Super Mario Bros. U.
Goombrat
A Goomba that resembles a persimmon and turns at ledges. Mushroom Heights 200 New to the franchise
NSMBU Waddlewing Walking Artwork.png
Waddlewing
Orange flying-squirrel enemies that glide through stages. Acorn Plains Way Land of Flying Blocks 200 New to the franchise
KoopaTroopaNSMBU.png
Koopa Troopa (Green)
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. Acorn Plains Way Follow That Shell! 200
KoopatroopaNSMBU.png
Koopa Troopa (Red)
Red Koopa Troopas turn around. Tilted Tunnel Follow That Shell! 200
ParatroopaNSMBU.png
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. Stone-Eye Zone Run for It 200
KoopaParatroopa NSMBU.png
Koopa Paratroopa (Red)
TBW Stone-Eye Zone Hammerswing Caverns 200
A Big Green Koopa Troopa from New Super Mario Bros. U
Big Koopa Troopa (Green)
Large variants of Koopa Troopas. Jungle of the Giants 200 This subject does not appear in the New Super Luigi U campaign.
NSMBU Red Big Koopa Troopa Render.png
Big Koopa Troopa (Red)
TBW Jungle of the Giants 200
Artwork of Dry Bones from Mario Party 8.
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. Crushing-Cogs Tower Ludwig's Clockwork Castle 200
Model of a Dry Bones from New Super Mario Bros. U. This model is shared with Big Dry Bones.
Big Dry Bones
Large variants of Dry Bones that appear in castle levels. Stoneslide Tower Ludwig's Clockwork Castle 200
NSMBU Buzzy Beetle Artwork.png
Buzzy Beetle
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. Tilted Tunnel Fire Bar Cliffs 200
Model of a Buzzy Beetle from New Super Mario Bros. U. This model is shared with Big Buzzy Beetles.
Big Buzzy Beetle
Bigger variants of Buzzy Beetles. Rising Tides of Lava 200 This subject does not appear in the New Super Luigi U campaign.
Model of a Spike Top from New Super Mario Bros. U.
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. Stoneslide Tower Rising Tides of Lava 200
Model of Para-Beetles from New Super Mario Bros. U.
Para-Beetle
Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. Flight of the Para-Beetles X mark.svg
Model of a Heavy Para-Beetle from New Super Mario Bros. U.
Heavy Para-Beetle
A Para-Beetle that descends when used as a platform. Flight of the Para-Beetles X mark.svg
Bony Beetle in New Super Mario Bros. U
Bony Beetle
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. Grinding-Stone Tower Pendulum Castle 200
Hammer Bro in New Super Mario Bros. U
Hammer Bro
Enemies that throw hammers and jump. Rise of the Piranha Plants 1000
Fire Bro in New Super Mario Bros. U
Fire Bro
Hammer Bros that throw fireballs. Fire Snake Cavern Ludwig's Clockwork Castle 1000
Boomerang Bro in New Super Mario Bros. U
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown. Bouncy Cloud Boomerangs 1000
Ice Bro in New Super Mario Bros. U
Ice Bro
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. Icicle Caverns 1000
Sledge Bro
Sledge Bro
Hammer Bro variants that stun Mario after they jump. Ludwig's Clockwork Castle 1000
Sumo Bro
Sumo Bro
Giant Koopas that stomp the ground and create electric waves in two directions. Screwtop Tower 200
Lakitu in New Super Mario Bros. U
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. Blooming Lakitus Lakitu! Lakitu! Lakitu! 1000
Model of a Spiny from New Super Mario Bros. U.
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on. Seesaw Shrooms Lakitu! Lakitu! Lakitu! 200
Squared screenshot of a Spiny Egg from New Super Mario Bros. U.
Spiny Egg
TBW Seesaw Shrooms Lakitu! Lakitu! Lakitu! 200
Model of a Spike from New Super Mario Bros. U.
Spike
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand Spike's Spouting Sands 200
Model of a Stone Spike from New Super Mario Bros. U.
Stone Spike
A Spike that throws stone rocks downwards. Dry Desert Mushrooms 200
Piranha Plant from NSMBU
Piranha Plant
Plants that move in and out of Warp Pipes and some grounded. Acorn Plains Way Spinning Platforms of Doom 200
The Piranha Pod's model from New Super Mario Bros. U Deluxe
Piranha Pod
A projectile thrown by a Lakitu that turns into a Piranha Plant. Blooming Lakitus 200 New to the franchise
Model of a Piranha Plant rooted in the ground from New Super Mario Bros. U. This model is shared with Big Piranha Plants.
Big Piranha Plant
Large variants of Piranha Plants. Mushroom Heights A Quick Dip in the Sky 200
FirepiranhaNSMBU.png
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs. Yoshi Hill Prickly Goombas! 200
Screenshot of a Frost Piranha
Ice Piranha Plant
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. Fuzzy Clifftop 200
Artwork of a River Piranha Plant from New Super Luigi U.
River Piranha Plant
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. Fliprus Lake Seesaw Bridge 200
Squared screenshot of a Stalking Piranha Plant from New Super Mario Bros. U.
Stalking Piranha Plant
A Piranha Plant that walks around and stretches up and down on a regular basis. Bramball Woods Walking Piranha Plants! 200
NSMBU Muncher Artwork.png
Muncher
An invincible black plant. Spinning-Star Sky Thrilling Spine Coaster X mark.svg
MontymoleNSMBU.png
Monty Mole
A mole that pops out of mountains and the ground and gives chase. Yoshi Hill Magma-River Cruise 200
Model of a Rocky Wrench from New Super Mario Bros. U.
Rocky Wrench
Monty Moles that pop out of its hole in an airship throw wrenches. Boarding the Airship 200 This subject does not appear in the New Super Luigi U campaign.
Model of a Lava Bubble from New Super Mario Bros. Wii. This model and its textures were repurposed for New Super Mario Bros. U and New Super Luigi U.
Lava Bubble
Fireballs that jump out of lava. Lemmy's Swingback Castle The Final Battle 200
NSMBU Pokey Artwork.png
Pokey
Living cacti that appear in desert levels and move slowly. Perilous Pokey Cave 200
Squared screenshot of a Big Pokey from New Super Mario Bros. U.
Big Pokey
Large variants of Pokeys. Morton's Compactor Castle None
Model of a Swoop from New Super Mario Bros. U.
Swoop
Bats that hang onto the ceiling, then swoop towards Mario. Perilous Pokey Cave Shifting-Floor Cave 200 This subject does not appear in the New Super Luigi U campaign.
Model of a Fire Snake from New Super Mario Bros. U.
Fire Snake
Flames that jump in a high arc. Fire Snake Cavern 200
Grrrol Artwork
Grrrol
Round, Thwomp-like enemies that roll on the ground. Stoneslide Tower Grinding-Stone Tower 200 New to the franchise
Model of a Mega Grrrol from New Super Mario Bros. U.
Mega Grrrol
A bigger Grrrol with the same behavior. Grinding-Stone Tower 200 New to the franchise
NSMBU Huckit Crab Artwork.png
Huckit Crab
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. Waterspout Beach 200
Artwork of a Cheep Cheep from New Super Mario Bros. U (later reused for Super Mario Party)
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels. Waterspout Beach Swim for Your Life! 200
Model of a Big Cheep Cheep from New Super Mario Bros. U.
Big Cheep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Tropical Refresher 200
NSMBU Eep Cheep Artwork.png
Eep Cheep
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. Dragoneel's Undersea Grotto 200
NSMBU Spiny Cheep Artwork.png
Spiny Cheep Cheep
Fast-swimming fish that chase Mario. Tropical Refresher Swim for Your Life! 200
Model of a Cheep Chomp from New Super Mario Bros. U.
Cheep Chomp
Large fish that attempt to eat Mario. Swim for Your Life! 200
NSMBU Porcupuffer Artwork.png
Porcupuffer
Fish that jump out of the water and follow Mario. Porcupuffer Falls 200
FishboneNSMBU.png
Fish Bone
Skeletal fish that charge towards Mario. Haunted Shipwreck Deepsea Ruins 200
Model of a Clampy from New Super Mario Bros. U.
Clampy
Clams that open and close their mouths. Waterspout Beach X mark.svg This subject does not appear in the New Super Luigi U campaign.
NSMBU Urchin Artwork.png
Urchin
Stationary enemies that appear in underwater levels. Tropical Refresher Swim for Your Life! 200
Model of a Big Urchin from New Super Mario Bros. U.
Big Urchin
A gigantic Urchin that can be defeated only with a Star. Tropical Refresher Urchin Shoals 200
Model of a red Dragoneel from New Super Mario Bros. U.
Dragoneel (Red)
A long eel that attacks Mario by chasing him. Dragoneel's Undersea Grotto 200 New to the franchise
Model of a blue Dragoneel from New Super Mario Bros. U.
Dragoneel (Blue)
Shorter, purple ones also exist that move slower, but make sharper turns. Dragoneel's Undersea Grotto 200 New to the franchise
Model of a Blooper from New Super Mario Bros. U.
Blooper
Underwater enemies that move in an erratic pattern and follow Mario. Blooper's Secret Lair Tropical Refresher 200
Artwork of a Blooper Nanny in New Super Mario Bros. U
Blooper Nanny
Bloopers that have Blooper Babies swimming in a trail behind them. Blooper's Secret Lair 200 This subject does not appear in the New Super Luigi U campaign.
Model of a Bullet Bill from New Super Mario Bros. U.
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. Scaling the Mountainside Switchback Hill 200
Model of a Bull's-Eye Bill from New Super Mario Bros. U.
Missile Bill
Bullet Bills that target Mario. Roy's Conveyor Castle 200
BanzaibillNSMBU.png
Banzai Bill
Large Bullet Bills that fly straight forward. Scaling the Mountainside 200
Model of a King Bill from New Super Mario Bros. U.
King Bill
A nearly invincible enemy that charges forward, taking up most of the screen. Flight of the Para-Beetles 200
Rendered model of the Torpedo Ted enemy in New Super Mario Bros. U.
Torpedo Ted
A slow-moving torpedo that flies in one direction. Larry's Torpedo Castle The Mighty Cannonship 200
Rendered model of the Targeting Ted enemy in New Super Mario Bros. U.
Targeting Ted
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. The Mighty Cannonship 200 New to the franchise
Model of a Cooligan from New Super Mario Bros. U.
Cooligan
An enemy that slides on ice and slows down when hit. Cooligan Fields 200
Model of a Fliprus from New Super Mario Bros. U.
Fliprus
A walrus-like creature that throws snowballs that can be jumped on. Fliprus Lake 200 New to the franchise
NSMBU Thwomp Artwork.png
Thwomp
Large rocks that fall when Mario gets close. Wendy's Shifting Castle 200
Model of a Big Thwomp from New Super Mario Bros. U.
Big Thwomp
Large Thwomps that can break through stone tiles. Wendy's Shifting Castle 200
Model of a Thwimp from New Super Mario Bros. U.
Thwimp
A tiny Thwomp that hops around. Wendy's Shifting Castle 200 This subject does not appear in the New Super Luigi U campaign.
Model of a Mechakoopa from New Super Mario Bros. U.
Mechakoopa
A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. The Mighty Cannonship 200
Model of a Mecha Cheep from New Super Mario Bros. U.
Mecha Cheep
Robotic Cheep Cheeps that are immune to fireballs. The Mighty Cannonship 200 This subject does not appear in the New Super Luigi U campaign. New to the franchise
NSMBU Bramball Artwork.png
Bramball
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. Bramball Woods 200
Model of an Amp from New Super Mario Bros. U.
Amp
Electric balls that shock Mario upon contact. Snake Block Tower Ludwig's Clockwork Castle 200 This subject does not appear in the New Super Luigi U campaign.
Big Amp.
Big Amp
Larger variants of Amps. Snake Block Tower 200 This subject does not appear in the New Super Luigi U campaign.
BooNSMBU.png
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. Haunted Shipwreck Spinning Spirit House 200
BooNSMBU sprite.png
Big Boo
Bigger variants of Boos that have the same behavior. Swaying Ghost House Spinning Spirit House 200
Model of a Broozer from New Super Mario Bros. U.
Broozer
A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Which-Way Labyrinth Spinning Spirit House 200
Model of a Scaredy Rat from New Super Mario Bros. U.
Scaredy Rat
An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. Which-Way Labyrinth 200 This subject does not appear in the New Super Luigi U campaign.
Model of a Bulber from New Super Mario Bros. U.
Bulber
An enemy that illuminates a dark area and swims in a set pattern. Deepsea Ruins 200 This subject does not appear in the New Super Luigi U campaign.
Squared screenshot of a Jellybeam from New Super Mario Bros. U.
Jellybeam
An enemy that illuminates a dark cave. Deepsea Ruins 200 This subject does not appear in the New Super Luigi U campaign.
Squared screenshot of a Wiggler from New Super Mario Bros. U.
Wiggler
Caterpillars that move faster after being jumped on. Seesaw Bridge Wiggler Stampede 200
Squared screenshot of a Big Wiggler from New Super Mario Bros. U.
Big Wiggler
Large variants of Wigglers. Wiggler Stampede X mark.svg
Model of a Magmaargh from New Super Mario Bros. U.
Magmaargh
Lava monsters that attacks by moving towards the players in a wave-like movement. Iggy's Volcanic Castle X mark.svg
Model of a Magmaw from New Super Mario Bros. U.
Magmaw
Lava monsters that lunges at the player and dips back into the lava. Magma-River Cruise X mark.svg
Squared screenshot of a Flame Chomp from New Super Mario Bros. U.
Flame Chomp
Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. Rising Tides of Lava 200
Fuzzy in New Super Mario Bros. U
Fuzzy
Enemies that follow tracks and hurt Mario upon contact. Fuzzy Clifftop A Quick Dip in the Sky 200
Model of a Fuzzy from New Super Mario Bros. U. This model is shared with Big Fuzzies.
Big Fuzzy
Large variants of Fuzzies. Spine-Tingling Spine Coaster 200
Squared screenshot of a Chain Chomp from New Super Mario Bros. U.
Chain Chomp
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. Waddlewing's Nest 200
BobombNSMBU.png
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. Light Blocks, Dark Tower The Final Battle 200
ParabombNSMBU.png
Parabomb
Parachuting Bob-ombs that are sometimes shot out of cannons. Red-Hot Elevator Ride 200
FooNSMBU.png
Foo
An enemy that creates fog in order to obscure the player's view. Snaking above Mist Valley 200

Obstacles from NSMBU

Bosses from NSMBU

Name Description Levels
First Last
Tower bosses
Model of Boom Boom from New Super Mario Bros. U.
Boom Boom
The tower boss from Crushing-Cogs Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3. Crushing-Cogs Tower Grinding-Stone Tower
Boss Sumo Bro.
Boss Sumo Bro
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower. Screwtop Tower
Kamek artwork
Magikoopa
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. Slide Lift Tower
The Koopalings
Lemmy Koopa NSMBU.png
Lemmy Koopa
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario. Lemmy's Swingback Castle
MortonNSMBU.png
Morton Koopa Jr.
Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. Morton's Compactor Castle
Larry Koopa
Larry Koopa
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. Larry's Torpedo Castle
NSMBU Wendy Koopa Artwork.png
Wendy O. Koopa
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. Wendy's Shifting Castle
NSMBU Iggy Artwork.png
Iggy Koopa
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. Iggy's Volcanic Castle
NSMBU Roy Artwork.png
Roy Koopa
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. Roy's Conveyor Castle
LudwigNSMBU.png
Ludwig von Koopa
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. Ludwig's Clockwork Castle
Other
Bowser Jr.
Bowser Jr.
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated. The Mighty Cannonship The Final Battle
Artwork of Bowser in New Super Mario Bros. U
Bowser
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. The Final Battle

Items from NSMBU

Power-ups from NSMBU

Objects from NSMBU

NSLU

Playable characters from NSLU

Yoshis from NSLU

Non-playable characters from NSLU

Name Description Locations
Artwork of Princess Peach and two Toads in New Super Mario Bros. U
Princess Peach
TBW The Final Battle
NSMBU Red Toad Render.png
Toads
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the Time Limit being the same. Toad Houses, TBD

Enemies in NSLU

Name Description Levels Pts. Exc. New
First Last
NSMBU Gliding Waddlewing Artwork.png
Waddlewing
Orange flying-squirrel enemies that glide through stages. Waddlewing Warning! Flying Squirrel Ovation 200
Piranha Plant from NSMBU
Piranha Plant
Plants that move in and out of Warp Pipes and some grounded. Waddlewing Warning! Above the Bouncy Clouds 200
The Piranha Pod's model from New Super Mario Bros. U Deluxe
Piranha Pod
A projectile thrown by a Lakitu that turns into a Piranha Plant. Spinning Sandstones Beanstalk Jungle 200
Model of a Piranha Plant rooted in the ground from New Super Mario Bros. U. This model is shared with Big Piranha Plants.
Big Piranha Plant
Large variants of Piranha Plants. Piranha Heights Flame Chomp Ferris Wheel 200
FirepiranhaNSMBU.png
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs. Slippery Rope Ladders Spine Coaster Stowaways 200
Model of a Fire Piranha Plant rooted in the ground from New Super Mario Bros. U. This model is shared with Big Fire Piranhas in New Super Luigi U.
Big Fire Piranha
Large variants of Piranha Plants. Piranhas in the Dark Rising Piranhas 200 This subject does not appear in the original New Super Mario Bros. U campaign.
Squared screenshot of a Frost Piranha from New Super Luigi U.
Ice Piranha Plant
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. Broozers and Barrels 200
Artwork of a Stalking Piranha Plant from New Super Luigi U.
Stalking Piranha Plant
A Piranha Plant that walks around and stretches up and down on a regular basis. Spinning Sandstones Rising Piranhas 200
Artwork of a River Piranha Plant from New Super Luigi U.
River Piranha Plant
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. Spinning Sandstones Fliprus Floes 200
NSMBU Muncher Artwork.png
Muncher
An invincible black plant. Lemmy's Lights-Out Castle Wiggler Rodeo X mark.svg
KoopatroopaNSMBU.png
Koopa Troopa (Red)
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around. Crooked Cavern Magma Moat 200
Squared screenshot of a green Koopa Troopa from New Super Luigi U.
Koopa Troopa (Green)
Green Koopa Troopas walk off ledges. Piranha Gardens Magmaw River Cruise 200
KoopaParatroopa NSMBU.png
Koopa Paratroopa (Red)
TBW Dancing Blocks, Poison Swamp 200
ParatroopaNSMBU.png
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. Stonecrush Tower 200
NSMBU Red Big Koopa Troopa Render.png
Big Koopa Troopa
Large variants of Koopa Troopas. Giant Swing-Along 200
Artwork of Dry Bones from Mario Party 8.
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. Flame-Gear Tower Stonecrush Tower 200
Model of a Dry Bones from New Super Mario Bros. U. This model is shared with Big Dry Bones.
Big Dry Bones
Large variants of Dry Bones that appear in castle levels. Iggy's Swinging-Chains Castle 200
Hammer Bro in New Super Mario Bros. U
Hammer Bro
Enemies that throw hammers and jump. Piranha Gardens All Aboard! 1000
Fire Bro in New Super Mario Bros. U
Fire Bro
Hammer Bros that throw fireballs. Piranhas in the Dark Magmaw River Cruise 1000
Boomerang Bro in New Super Mario Bros. U
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown. All Aboard! Above the Bouncy Clouds 1000
Ice Bro in New Super Mario Bros. U
Ice Bro
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. All Aboard! Frozen Fuzzies 1000
Squared screenshot of a Sledge Bro from New Super Luigi U.
Sledge Bro
Hammer Bro variants that stun Mario after they jump. All Aboard! 1000
Sumo Bro
Sumo Bro
Giant Koopas that stomp the ground and create electric waves in two directions. Sumo Bro Bridge Sumo Bro's Spinning Tower 200
Lakitu in New Super Mario Bros. U
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. Spinning Sandstones Cloudy Capers 1000
Model of a Spiny from New Super Mario Bros. U.
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on. Cloudy Capers 200
Squared screenshot of a Spiny Egg from New Super Luigi U.
Spiny Egg
TBW Cloudy Capers 200
Bony Beetle in New Super Mario Bros. U
Bony Beetle
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. Icicle Tower Impossible Pendulums 200
NSMBU Buzzy Beetle Artwork.png
Buzzy Beetle
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. Ice-Slide Expressway 200
Model of a Spike Top from New Super Mario Bros. U.
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. Switch-Lift Express 200
Model of Para-Beetles from New Super Mario Bros. U.
Para-Beetle
Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. Para-Beetle Parade X mark.svg
Model of a Heavy Para-Beetle from New Super Mario Bros. U.
Heavy Para-Beetle
A Para-Beetle that descends when used as a platform. Para-Beetle Parade X mark.svg
Model of a Spike from New Super Mario Bros. U.
Spike
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand Spike's Tumbling Desert Spike's Seesaws 200
Model of a Stone Spike from New Super Mario Bros. U.
Stone Spike
A Spike that throws stone rocks downwards. Stone Spike Conveyors 200
Artwork of a Cheep Cheep from New Super Mario Bros. U (later reused for Super Mario Party)
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels. Cheep Chomp Chase Star Coin Deep Dive 200
Model of a Big Cheep Cheep from New Super Mario Bros. U.
Big Cheep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase Star Coin Deep Dive 200
NSMBU Eep Cheep Artwork.png
Eep Cheep
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. Cheep Chomp Chase 200
Model of a Big Eep Cheep from New Super Luigi U.
Big Eep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase Urchin Reef Romp 200 This subject does not appear in the original New Super Mario Bros. U campaign. New to the franchise
NSLU Deep Cheep Artwork.png
Deep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase 200 This subject does not appear in the original New Super Mario Bros. U campaign.
Model of a Big Deep Cheep from New Super Luigi U.
Big Deep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase 200 This subject does not appear in the original New Super Mario Bros. U campaign.
NSMBU Spiny Cheep Artwork.png
Spiny Cheep Cheep
Fast-swimming fish that chase Mario. Haunted Cargo Hold Star Coin Deep Dive 200
Model of a Cheep Chomp from New Super Mario Bros. U.
Cheep Chomp
Large fish that attempt to eat Mario. Cheep Chomp Chase Star Coin Deep Dive 200
NSMBU Porcupuffer Artwork.png
Porcupuffer
Fish that jump out of the water and follow Mario. Porcupuffer Cavern 200
FishboneNSMBU.png
Fish Bone
Skeletal fish that charge towards Mario. Haunted Cargo Hold Deepsea Stone-Eyes 200
MontymoleNSMBU.png
Monty Mole
A mole that pops out of mountains and the ground and gives chase. Rolling Yoshi Hills Stonecrush Tower 200
NSMBU Pokey Artwork.png
Pokey
Living cacti that appear in desert levels and move slowly. Underground Grrrols 200
Squared screenshot of a Big Pokey from New Super Luigi U.
Big Pokey
Large variants of Pokeys. Morton's Lava-Block Castle None
Grrrol Artwork
Grrrol
Round, Thwomp-like enemies that roll on the ground. Underground Grrrols Smashing-Stone Tower 200
Model of a Mega Grrrol from New Super Mario Bros. U.
Mega Grrrol
A bigger Grrrol with the same behavior. Underground Grrrols Smashing-Stone Tower 200
NSMBU Huckit Crab Artwork.png
Huckit Crab
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. Huckit Beach Resort Porcupuffer Cavern 200
NSMBU Urchin Artwork.png
Urchin
Stationary enemies that appear in underwater levels. Urchin Reef Romp 200
Model of a Big Urchin from New Super Mario Bros. U.
Big Urchin
A gigantic Urchin that can be defeated only with a Star. Urchin Reef Romp 200
BooNSMBU.png
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. Peek-a-Boo Ghost House Vanishing Ghost House 200
BooNSMBU sprite.png
Big Boo
Bigger variants of Boos that have the same behavior. Peek-a-Boo Ghost House 200
Model of a Goombrat from New Super Mario Bros. U.
Goombrat
A Goomba that resembles a persimmon and turns at ledges. Wiggler Rodeo Hot Cogs 200
NSMBU Goomba Artwork.png
Goomba
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. Stonecrush Tower Magmaw River Cruise 200
Squared screenshot of a Mini Goomba from New Super Luigi U.
Mini Goomba
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. Stonecrush Tower Magmaw River Cruise 200
Squared screenshot of a Prickly Goomba from New Super Luigi U.
Prickly Goomba
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. Fire and Ice 200
Model of a red Dragoneel from New Super Mario Bros. U.
Dragoneel (Red)
A long eel that attacks Mario by chasing him. Dragoneel Depths 200
Model of a blue Dragoneel from New Super Mario Bros. U.
Dragoneel (Blue)
Shorter, purple ones also exist that move slower, but make sharper turns. Dragoneel Depths 200
Model of a Bullet Bill from New Super Mario Bros. U.
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. Larry's Trigger-Happy Castle Rainbow Skywalk 200
Model of a Bull's-Eye Bill from New Super Mario Bros. U.
Missile Bill
Bullet Bills that target Mario. Roy's Ironclad Castle 200
BanzaibillNSMBU.png
Banzai Bill
Large Bullet Bills that fly straight forward. Larry's Trigger-Happy Castle Para-Beetle Parade 200
Model of a King Bill from New Super Mario Bros. U.
King Bill
A nearly invincible enemy that charges forward, taking up most of the screen. Larry's Trigger-Happy Castle Para-Beetle Parade 200
Rendered model of the Torpedo Ted enemy in New Super Mario Bros. U.
Torpedo Ted
A slow-moving torpedo that flies in one direction. Larry's Trigger-Happy Castle All Aboard! 200
Rendered model of the Targeting Ted enemy in New Super Mario Bros. U.
Targeting Ted
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. Larry's Trigger-Happy Castle All Aboard! 200
Model of a Broozer from New Super Mario Bros. U.
Broozer
A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Which-Way Labyrinth Spinning Spirit House 200
Model of a Cooligan from New Super Mario Bros. U.
Cooligan
An enemy that slides on ice and slows down when hit. Cooligan Shrooms 200
Model of a Fliprus from New Super Mario Bros. U.
Fliprus
A walrus-like creature that throws snowballs that can be jumped on. Fliprus Floes Hammerswing Hangout 200
NSMBU Thwomp Artwork.png
Thwomp
Large rocks that fall when Mario gets close. Wendy's Thwomp Castle 200
Model of a Big Thwomp from New Super Mario Bros. U.
Big Thwomp
Large Thwomps that can break through stone tiles. Wendy's Thwomp Castle 200
Model of a Mechakoopa from New Super Mario Bros. U.
Mechakoopa
A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. All Aboard! 200
NSMBU Bramball Artwork.png
Bramball
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. Heart of Bramball Woods 200
Squared screenshot of a Big Wiggler from New Super Luigi U.
Big Wiggler
Large variants of Wigglers. Wiggler Floodlands X mark.svg
Squared screenshot of a Wiggler from New Super Luigi U.
Wiggler
Caterpillars that move faster after being jumped on. Wiggler Rodeo 200
Model of a Magmaargh from New Super Mario Bros. U.
Magmaargh
Lava monsters that attacks by moving towards the players in a wave-like movement. Iggy's Swinging-Chains Castle X mark.svg
Model of a Magmaw from New Super Mario Bros. U.
Magmaw
Lava monsters that lunges at the player and dips back into the lava. Magmaw River Cruise The Final Battle X mark.svg
Fuzzy in New Super Mario Bros. U
Fuzzy
Enemies that follow tracks and hurt Mario upon contact. Mount Fuzzy Cloudy Capers 200
Model of a Fuzzy from New Super Mario Bros. U. This model is shared with Big Fuzzies.
Big Fuzzy
Large variants of Fuzzies. Frozen Fuzzies Spine Coaster Connections 200
Model of a Fire Snake from New Super Mario Bros. U.
Fire Snake
Flames that jump in a high arc. Light-Up-Lift Tower 200
Model of a Lava Bubble from New Super Mario Bros. Wii. This model and its textures were repurposed for New Super Mario Bros. U and New Super Luigi U.
Lava Bubble
Fireballs that jump out of lava. Roy's Ironclad Castle Hot Cogs 200
Squared screenshot of a Chain Chomp from New Super Luigi U.
Chain Chomp
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. Wiggler Rodeo 200
Squared screenshot of a Flame Chomp from New Super Luigi U.
Flame Chomp
Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. Flame Chomp Ferris Wheel 200
FooNSMBU.png
Foo
An enemy that creates fog in order to obscure the player's view. Three-Headed Snake Block 200
BobombNSMBU.png
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. Bowser Jr. Showdown The Final Battle 200
ParabombNSMBU.png
Parabomb
Parachuting Bob-ombs that are sometimes shot out of cannons. Bowser Jr. Showdown Current Event 200
Model of a Blooper from New Super Mario Bros. U.
Blooper
Underwater enemies that move in an erratic pattern and follow Mario. Star Coin Deep Dive 200

Obstacles from NSLU

Bosses from NSLU

Name Description Levels
First Last
Tower bosses
Model of Boom Boom from New Super Mario Bros. U.
Boom Boom
The tower boss from Flame-Gear Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3. Flame-Gear Tower Smashing-Stone Tower
Boss Sumo Bro.
Boss Sumo Bro
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower. Sumo Bro's Spinning Tower
Kamek artwork
Magikoopa
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. Stonecrush Tower
The Koopalings
Lemmy Koopa NSMBU.png
Lemmy Koopa
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario. Lemmy's Lights-Out Castle
MortonNSMBU.png
Morton Koopa Jr.
Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. Morton's Lava-Block Castle
Larry Koopa
Larry Koopa
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. Larry's Trigger-Happy Castle
NSMBU Wendy Koopa Artwork.png
Wendy O. Koopa
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. Wendy's Thwomp Castle
NSMBU Iggy Artwork.png
Iggy Koopa
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. Iggy's Swinging-Chains Castle
NSMBU Roy Artwork.png
Roy Koopa
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. Roy's Ironclad Castle
LudwigNSMBU.png
Ludwig von Koopa
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. Ludwig's Block-Press Castle
Other
Bowser Jr.
Bowser Jr.
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated. The Mighty Cannonship The Final Battle
Artwork of Bowser in New Super Mario Bros. U
Bowser
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. The Final Battle

Items from NSLU

Power-ups from NSLU

Objects from NSLU

References

  1. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. 2" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 194–15.
  2. ^ Weekly Famitsu Editorial Department (2012). 「てきキャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』. Tokyo: Famitsu (Japanese). ISBN 4-047284-30-0. Page 26–34.
  3. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 28–35.
  4. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. U" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 204–19.
  5. ^ Nintendo Co., Ltd. (2022). New Super Mario Bros. U. Mario Portal Game Archive. Retrieved 28 Aug. 2024.
  6. ^ Stratton, p. 90.