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| The '''[[Yoshi's Island (series)|''Yoshi's Island'' series]]''' is a series of [[List of games|games]] that star '''[[Yoshi]]''' and (most of the time) [[Baby Mario]]. The ''Yoshi Island'' series' plot generally revolve around the kidnapping of [[Baby Luigi]]. [[Baby Mario]] must then be escorted and protected by [[Yoshi (species)|Yoshis]] as he traverses through several [[world]]s to rescue his younger brother. ''[[Yoshi's Story]]'' was the first main game that did not feature the Mario Bros. in any way other than a brief mention. | | The '''[[Yoshi's Island (series)|''Yoshi's Island'' series]]''' is a series of [[List of games|games]] that star '''[[Yoshi]]''' and (most of the time) [[Baby Mario]]. The ''Yoshi Island'' series' plot generally revolve around the kidnapping of [[Baby Luigi]]. [[Baby Mario]] must then be escorted and protected by [[Yoshi (species)|Yoshis]] as he traverses through several [[world]]s to rescue his younger brother. ''[[Yoshi's Story]]'' was the first main game that did not feature the Mario Bros. in any way other than a brief mention. |
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| ==''Yoshi's Island'' Series Games==
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| {| align=center width=100% class="wikitable"
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| !style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
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| !width=15% style="background-color: #e0e0e0;"|Cover, original release and system
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| !width=85% style="background-color: #e0e0e0;"|Synopsis
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| !colspan="2" style="font-size:125%;text-align:left"|''[[Super Mario World 2: Yoshi's Island]]''
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| |[[File:SMW2.jpg|145x145px]]<span style="font-size:8pt"><br>{{releasedate|Japan|1995}} [[SNES]] </span>
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| | '''''[[Super Mario World 2: Yoshi's Island]]''''' revolves around the time where Mario and Luigi were babies. When [[Kamek]] fails to kidnap both [[Baby Mario]] and [[Baby Luigi]], Baby Mario falls in Yoshi's island and Yoshi finds him. Kamek sends his army of [[Toady|Toadies]] to find and kidnap Baby Mario. Yoshi and his fellow islanders escort Baby Mario to help him rescue his brother.
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| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's Story]]''
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| |[[File:Yoshi's Story Box.png|145x145px]]<span style="font-size:8pt"><br>{{releasedate|Japan|1997}} [[Nintendo 64]] </span>
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| | '''''[[Yoshi's Story]]''''' was the first ''Yoshi'' game to feature three-dimensional graphics. The plot for this game revolved around the kidnapping of the [[Super Happy Tree]]. After [[Baby Bowser]] turned [[Yoshi's Island (place)|Yoshi's Island]] into a [[picture book]], he stole the Super Happy Tree. At this point, six baby [[Yoshi (species)|Yoshis]] must traverse through six different worlds in order to reclaim the Super Happy Tree and return Yoshi's Island back to its original state.
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| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's Island: Super Mario Advance 3]]''
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| |[[File:Super Mario Advance 3 Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{releasedate|Japan|2002}} [[Game Boy Advance]] </span>
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| |'''''[[Yoshi's Island: Super Mario Advance 3]]''''' was the [[Game Boy Advance]] port of ''Super Mario World 2''. This game was very similar to the original with several differences, such as updated graphics and some new levels. This game also included ''[[Mario Bros. (game)|Mario Bros.]]'' as an extra feature, which was a constant theme in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
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| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi Topsy-Turvy]]''
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| |[[File:YTTboxart front.jpg|145x145px]]<span style="font-size:8pt"><br>{{releasedate|Japan|2004}} [[Game Boy Advance]] </span>
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| | '''''[[Yoshi Topsy-Turvy]]''''', or ''Yoshi's Universal Gravitation'' in Europe and Australia, features a similar story to ''Yoshi's Story'' in where the island is transformed into a picture book. The [[Yoshi Island Spirits|Spirits]] transformed the entire island into a book (called the [[Forbidden Pop-Up Book]]) and Yoshi has to go through several challenges to earn the right to transform the island back. Once Yoshi has collected the required amount of [[Happiness Medal]]s, Yoshi can defeat [[Bowser]] and save his home. This was one of only two gyro-sensitive games to be released on the Game Boy Advance; the other was ''[[WarioWare: Twisted!]]''.
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| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi Touch & Go]]''
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| |[[File:YoshiTouchGo.jpg|145x145px]]<span style="font-size:8pt"><br>{{releasedate|Japan|2005}} [[Nintendo DS]] </span>
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| | First Yoshi game on the DS, '''''[[Yoshi Touch & Go]]''''' features the same story as ''Super Mario World 2: Yoshi's Island''. The game is more of a puzzle game than a platformer like ''Yoshi's Island'' was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the [[stylus]].
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| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's Island DS]]''
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| |[[File:YI2boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{releasedate|USA|2006}} [[Nintendo DS]] </span>
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| | The sequel to ''Super Mario World 2: Yoshi's Island'', '''''[[Yoshi's Island DS]]''''', features [[Baby Peach]], [[Baby Bowser]], [[Baby Wario]], [[Baby Donkey Kong]] and of course Baby Mario all in a quest to save all the world's babies (including Baby Luigi). Kamek is the one responsible for the kidnapping of the babies, still being mad after the events of the previous game. The [[Stork]] manages to attack some [[Toadies]], who drop the babies they are carrying, the babies being Baby Mario and Baby Peach. The Yoshis set out to rescue the babies, encountering more along the way.
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| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's New Island]]''
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| |[[File:Yniboxart.jpg|145px]]<span style="font-size:8pt"><br>{{releasedate|USA|2014}} [[Nintendo 3DS]]</span>
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| |'''''[[Yoshi's New Island]]''''' is a platform game for the [[Nintendo 3DS]]. The game is a direct sequel ''Super Mario World 2: Yoshi's Island'', making it an interquel to ''Yoshi's Island DS'', and uses a similar art style for the game. This installment sets out a new revival of the ''Yoshi's Island'' games, succeeding eight years of hiatus in the ''Yoshi'' video game series. It is shown that the Stork has delivered the Baby Mario twins to the wrong house and tries to get them to their real parents. Kamek steals Baby Luigi once again and Baby Mario falls on a place called [[Egg Island]], where the Yoshi residents find him and decide to take him to Bowser's Castle.
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| Most gameplay elements are borrowed from the first game. Among new elements are the [[Mega Eggdozer]]s, [[Metal Eggdozer]]s and the multiplayer [[minigame]] mode.
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| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's Woolly World]]''
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| |[[File:YWW NA Boxart.png|145px]]<span style="font-size:8pt"><br>{{releasedate|Australia|June 25, 2015}} [[Wii U]]</span>
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| |'''''[[Yoshi's Woolly World]]''''' is a side-scroller platform game for the [[Wii U]], produced by [[Good-Feel]]. The game features backgrounds, characters and enemies made of yarn, textiles and fabric, similar to the [[Wii]] game, ''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'', produced by the same company. This is the first ''Yoshi'' game to a home console since ''Yoshi's Story''. In this game, which is set in the [[Craft Island]], Kamek turns the wool Yoshis into [[Wonder Wool]], except for Green Yoshi and Red Yoshi. These two remaining inhabitants of the island must save the rest and defeat Kamek and Baby Bowser, who wishes to use the Wonder Wool to build a great castle for himself.
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| |}
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| ===Tech Demos and Cancelled Game===
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| {| align=center width=100% class="wikitable"
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| !style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
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| !width=15% style="background-color: #e0e0e0;"|Image and system
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| !width=85% style="background-color: #e0e0e0;"|Synopsis
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| !colspan="2" style="font-size:125%;text-align:left"|[[Argonaut Yoshi platformer|Untitled ''Yoshi'' 3D platformer]]
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| |<span style="font-size:8pt"><br>[[Nintendo 64]]</span>
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| |The '''[[Argonaut Yoshi platformer|Argonaut ''Yoshi'' platformer]]''' was a planned game for the [[Nintendo 64]]. Following their successful collaboration with [[Nintendo]] on ''[[lylatwiki:Star Fox (game)|Star Fox]]'', British game developer [[wikipedia:Argonaut Games|Argonaut Games]] pitched a 3D platformer starring [[Yoshi]] and made a prototype for it. However, Nintendo didn't follow on the offer, with one Argonaut employee speculating this was because the company didn't want to let third-parties use its characters. Following this setback, Argonaut decided to retool the prototype as an original IP, ''[[wikipedia:Croc: Legend of the Gobbos|Croc: Legend of the Gobbos]]''.
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| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi Demo]]''
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| |[[File:Yoshistorysceenshot.PNG|145x145px]]<span style="font-size:8pt"><br>[[Game Boy Advance]]</span>
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| |This Yoshi Demo was a tech demo for the [[Game Boy Advance]]. It consists of a short 3D render of Yoshi's Island followed by an endless level based on ''[[Yoshi's Story]]''. Several new enemies were included such as a new type of [[Toady|Toadies]], [[Bullet Bill]]s and a new 5-ton weight enemy. It is unknown if the game was planned to be released.
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| !colspan="2" style="font-size:125%;text-align:left"|''[[Balloon Trip]]''
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| |[[File:BalloonTriptitle.jpg|145x145px]] <span style="font-size:8pt"><br>[[Nintendo DS]]</span>
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| |'''''[[Balloon Trip]]''''' was a tech demo for the [[Nintendo DS]], shown off at E3 2004. The game had a very simple storyline, in which [[Baby Mario]] is floating in the air being held up by 3 balloons. If any enemies touch these balloons, they pop. The player must use the stylus to stop enemies from touching Mario by drawing various things such as clouds and bubbles. This demo was used as the foundation for ''Yoshi Touch & Go''.
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| |}
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| ==Major elements of the ''Yoshi's Island'' series== | | ==Major elements of the ''Yoshi's Island'' series== |