User talk:Owencrazyboy9: Difference between revisions
m (Responding.) |
|||
Line 55: | Line 55: | ||
I am confused as to what to write exactly in the "about" template at the top of each level article for ''[[Mario vs. Donkey Kong: Minis March Again!]]'' (such as [[Room 1-1 (Mario vs. Donkey Kong: Minis March Again!)|Room 1-1]] and so on). British English games are generally the ones released in Australia, so is it okay if I just use "European" to cover all regions outside of the Americas and Japan or am I discriminating? {{User:Bye Guy/Sig}} 18:21, April 12, 2019 (EDT) | I am confused as to what to write exactly in the "about" template at the top of each level article for ''[[Mario vs. Donkey Kong: Minis March Again!]]'' (such as [[Room 1-1 (Mario vs. Donkey Kong: Minis March Again!)|Room 1-1]] and so on). British English games are generally the ones released in Australia, so is it okay if I just use "European" to cover all regions outside of the Americas and Japan or am I discriminating? {{User:Bye Guy/Sig}} 18:21, April 12, 2019 (EDT) | ||
:I'm actually not too sure what to go with. The British English version is the same across both European and Australian consoles (e.g. Yoshi's Woolly World using the term "trousers," even in Australia), so just go with British English. Any objections? – [[User:Owencrazyboy9|Owencrazyboy9]] ([[User talk:Owencrazyboy9|talk]]) 18:24, April 12, 2019 (EDT) | :I'm actually not too sure what to go with. The British English version is the same across both European and Australian consoles (e.g. Yoshi's Woolly World using the term "trousers," even in Australia), so just go with British English. Any objections? – [[User:Owencrazyboy9|Owencrazyboy9]] ([[User talk:Owencrazyboy9|talk]]) 18:24, April 12, 2019 (EDT) | ||
::Thing is, the game may use different level designations depending on the version. Levels designated "1-X", "2-X", "3-X" and "4-X" in American and Japanese versions are changed to "G-X", "1-X", "2-X" and "3-X" respectively in other regions, such as UK, France, Spain, Australia etc., basically Europe and Oceania. (Apparently the game wasn't released in South Africa.) I would rather go for "European" instead of "British English", but I wanted to know if I should also specify Australia along with it or is it redundant considering European versions are also released there. {{User:Bye Guy/Sig}} 18:33, April 12, 2019 (EDT) |
Revision as of 17:33, April 12, 2019
Welcome to my talk page! If you want to chat here, feel free to do so. However, there are a few rules to keep in mind:
- Don't type curse words on this page. I'm VERY sensitive when it comes to that. If that does happen, though, I'll just censor it to protect the innocence of children everywhere.
- Don't insert spam over and over again, flame someone or insult me or any of the other users. If that happens, the comments shown will get removed or altered, no questions asked! You have been warned!
- If an archived page is unprotected, don't edit it. If that happens, the edits will get undone and I'll give the offender a warning.
- If you issue me a false warning or reminder for a completely ridiculous subject, it will be appealed and hopefully overturned.
- Make sure the talk that happens here relates to video games or the wiki in general. Other Nintendo-based wikis are fine to chat here, too. Any unrelated talk gets removed.
- No friend requests. Not to mention, I WILL NOT respond to friend requests. There is already one here, sure, but no more after that.
- No instances of chat that feel like they belong to the forums. They will be removed if any forum chat comments are seen.
- Removing or modifying warnings or comments are completely unacceptable! If that happens, they will be brought back (if they were deleted) or restored to its original brilliance (if they were changed) and you will be punished for it...maybe.
- To add a new header, just hit the "+" button next to the edit button. This will bring the next talk discussion, which will go on the bottom.
- DO NOT move talk discussions from a place to a random spot, because the edit will get undone and you'll be reminded about it.
- If you forgot to sign your comment, don't bother making another edit to switch it. I can look in the history to see who posted the comment without me having to put the unsigned template.
- Don't impersonate any of the users on the wiki. You could get in big trouble for doing so; that's BIG with a capital B. If you want to see a good example of impersonation, look here.
- This doesn't happen often, but if I changed or reverted one of your edits on this wiki, please don't bother asking why I did it. Usually I have a good reason for doing so in the edit summary and can provide videographic or photographic evidence, if necessary. Sometimes, though, if you do ask, I'll just answer on the talk page, if possible. Sure, a lengthy conversation might ensue, but we can hopefully smooth out the rough edges and come to an agreement.
- If by any chance I get blocked temporarily, don't leave me messages on my talk page for me to look at later, even if you are feeling kinda sorry for the whole thing. First of all, I can't log back in anyway, so what's the point? Second of all, it's actually encouraged to not do so as shown here.
- Lastly, just have fun! As long as you follow these rules, this chat page will be a good spot to hang out.
To look at my first couple messages from 2011-2018, click this link.
All right! You can now begin chatting! – Owencrazyboy9 (talk) 18:25, 11 December 2018 (EST)
Smash Ultimate
But the thing is, they always appear as the final bosses for the characters' storylines that they do. Therefore, they are intended as specific entities, and aren't the randomly-generated thing like in the middle of Melee's classic mode. Metal Mario is Bowser's absolute final boss, and Giant DK is Jigglypuff's (with her story being an extended callback to Smash 64). Therefore, not having them is purely withholding information. Doc von Schmeltwick (talk) 00:21, 25 December 2018 (EST)
- Oh, yeah? You could say the same thing about Bowser's fourth round, because they're always giant every time they're fought and they're not even at the end. Also, "final boss" is misleading. While most characters fight a specific boss from one of their franchises (e.g. Kirby vs. Marx), other times they either fight Master Hand or they don't. Take Mega Man for example. He fights Dr. Mario first and then Mewtwo afterwards. His actual boss fight takes place before the final round, which is against Galleom from the Subspace Emissary. Again, Bowser fights Rathalos whose round is before the Bonus Game, which is before the fight against Mario, and then later, Metal Mario. In this case, the only bosses that should count are the ones with health bars at the top of the screen instead of a Stamina Battle-esque HP counter at the bottom of the screen or a damage percentage meter. – Owencrazyboy9 (talk) 11:09, 25 December 2018 (EST)
- That is wholly irrelevant. They are the final obstacle fought in the campaign, and as such the final boss. Rathalos isn't the boss for Bowser, but is for other characters who face him. Games can have multiple final bosses; Kirby Super Star, for example, has King Dedede, Dyna Blade, Meta Knight, Wham Bam Rock, and Marx all acting as final bosses for their respective modes. The fact is, Metal Mario and Giant DK were individual bosses in the original SSB, and they're even moreso here. Not having them is misleading in that it's not acknowledging they exist, but it's outright hiding the fact that certain entities that aren't the ones otherwise listed act as the final battle for the mode. The stamina vs. % thing doesn't matter either; Metal Mario acted as a boss in the first two games, and had a %. And yes, that's still a boss, just as much as Sagat is a boss in Street Fighter II. Doc von Schmeltwick (talk) 22:29, 25 December 2018 (EST)
- In case you want to use it as a reference, SmashWiki classifies Giant Donkey Kong and Metal Mario in Ultimate as minor bosses. 19:36, 4 January 2019 (EST)
- Looked it up. Yeah, they are classified as "minor." Even though the fact stands that they are not classified as "bosses" (e.g. They don't have a health bar at the top of the screen), we can maybe make this distinction in the actual template itself. Waiting to see other's thoughts first before going through. – Owencrazyboy9 (talk) 20:55, 4 January 2019 (EST)
- Metal Mario was a boss in the original SSB, and didn't have a health bar. Giga Bowser was a boss in Melee, and didn't have a health bar. Doc von Schmeltwick (talk) 21:18, 4 January 2019 (EST)
- My comment said to distinguish these two as "minor" bosses, not the real deal. Again, they are not classified as actual "bosses" (again, they don't have the health bar at the top of the screen and rely on the good ol' damage percentage meter every other playable fighter has). – Owencrazyboy9 (talk) 21:34, 4 January 2019 (EST)
- Talking on SmashWiki Discord, I'm told these two characters only appear at the end of a character's route during Classic. They do appear during spirit battles, but so do Ganon and Giga Bowser. With that, I'm pretty sure these are intended to be some kind of bosses. 22:00, 4 January 2019 (EST)
- And by spirit battles, you mean World of Light? Those two are actual bosses, as in, health bar at the top of the screen and both appear in both Classic Mode and World of Light. So do Marx, Galleom, Dracula and Rathalos, to name a few. Metal Mario and Giant DK are just the regular characters with a permanent Metal Box or Super Mushroom power-up and it's just me but calling them bosses is a big stretch; even if they were intended to be callbacks to the original N64 game, even more so in Jigglypuff's case. – Owencrazyboy9 (talk) 22:57, 4 January 2019 (EST)
- A health bar is not the defining factor of being a boss. Rather, the role is, and they fit the role in their respective routes. Doc von Schmeltwick (talk) 23:18, 4 January 2019 (EST)
- Yes, I meant World of Light. I'd say both the health bar and the role is what defines a boss here. If it has both a health bar and is fought at the end of a major goal, they are a major boss. While Metal Mario and Giant DK do not have a health bar, their role is similar to Master Hand's in previous games, i.e. a boss. In Classic, they share the same roles as Giga Bowser, Ganon, and Dracula, etc. Defeat them to win the whole challenge, the definition of a boss. 00:43, 5 January 2019 (EST)
- Anyways, since you haven't responded to the above, I think I'll go ahead and re-add them. Doc von Schmeltwick (talk) 17:13, 18 January 2019 (EST)
- Yes, I meant World of Light. I'd say both the health bar and the role is what defines a boss here. If it has both a health bar and is fought at the end of a major goal, they are a major boss. While Metal Mario and Giant DK do not have a health bar, their role is similar to Master Hand's in previous games, i.e. a boss. In Classic, they share the same roles as Giga Bowser, Ganon, and Dracula, etc. Defeat them to win the whole challenge, the definition of a boss. 00:43, 5 January 2019 (EST)
- A health bar is not the defining factor of being a boss. Rather, the role is, and they fit the role in their respective routes. Doc von Schmeltwick (talk) 23:18, 4 January 2019 (EST)
- And by spirit battles, you mean World of Light? Those two are actual bosses, as in, health bar at the top of the screen and both appear in both Classic Mode and World of Light. So do Marx, Galleom, Dracula and Rathalos, to name a few. Metal Mario and Giant DK are just the regular characters with a permanent Metal Box or Super Mushroom power-up and it's just me but calling them bosses is a big stretch; even if they were intended to be callbacks to the original N64 game, even more so in Jigglypuff's case. – Owencrazyboy9 (talk) 22:57, 4 January 2019 (EST)
- Talking on SmashWiki Discord, I'm told these two characters only appear at the end of a character's route during Classic. They do appear during spirit battles, but so do Ganon and Giga Bowser. With that, I'm pretty sure these are intended to be some kind of bosses. 22:00, 4 January 2019 (EST)
- My comment said to distinguish these two as "minor" bosses, not the real deal. Again, they are not classified as actual "bosses" (again, they don't have the health bar at the top of the screen and rely on the good ol' damage percentage meter every other playable fighter has). – Owencrazyboy9 (talk) 21:34, 4 January 2019 (EST)
- Metal Mario was a boss in the original SSB, and didn't have a health bar. Giga Bowser was a boss in Melee, and didn't have a health bar. Doc von Schmeltwick (talk) 21:18, 4 January 2019 (EST)
- Looked it up. Yeah, they are classified as "minor." Even though the fact stands that they are not classified as "bosses" (e.g. They don't have a health bar at the top of the screen), we can maybe make this distinction in the actual template itself. Waiting to see other's thoughts first before going through. – Owencrazyboy9 (talk) 20:55, 4 January 2019 (EST)
- In case you want to use it as a reference, SmashWiki classifies Giant Donkey Kong and Metal Mario in Ultimate as minor bosses. 19:36, 4 January 2019 (EST)
- That is wholly irrelevant. They are the final obstacle fought in the campaign, and as such the final boss. Rathalos isn't the boss for Bowser, but is for other characters who face him. Games can have multiple final bosses; Kirby Super Star, for example, has King Dedede, Dyna Blade, Meta Knight, Wham Bam Rock, and Marx all acting as final bosses for their respective modes. The fact is, Metal Mario and Giant DK were individual bosses in the original SSB, and they're even moreso here. Not having them is misleading in that it's not acknowledging they exist, but it's outright hiding the fact that certain entities that aren't the ones otherwise listed act as the final battle for the mode. The stamina vs. % thing doesn't matter either; Metal Mario acted as a boss in the first two games, and had a %. And yes, that's still a boss, just as much as Sagat is a boss in Street Fighter II. Doc von Schmeltwick (talk) 22:29, 25 December 2018 (EST)
Spacing
Just wondering, what was fixed here? Removing the space after the apostrophes removed the space from the article too, at least from my view, and I don’t see other changes. --TheFlameChomp (talk) 18:41, 27 January 2019 (EST)
- For some reason, on my browser (which is Google Chrome, BTW), and with the main font text being Marker Felt, there's a bit of extra space after World 6-1 that doesn't look natural. I wonder if other browsers or fonts handle that differently. – Owencrazyboy9 (talk) 19:43, 27 January 2019 (EST)
Toad town
About toad town. Can we make it sound better? I live by the “best or nothing” rule! [-]€40 分@4¡0 (talk) 11:35, April 7, 2019 (EDT)
- I think that's as best-sounding as we're going to get for the time being. And besides, most articles on this very wiki will spoil some elements of the games in question, usually including final boss levels and even secret areas. Removing information because it spoils events from a particular game is just ridiculous. – Owencrazyboy9 (talk) 11:59, April 7, 2019 (EDT)
- WAIT I HAVE AN IDEA What if like a person wanted to look up something in super mario sluggeres (just read article) but did’nt want to see photos!!! Imagine if you could turn of photos in your preferences or like spoilers and there can be a command like <Spoilier> Final boss in m&lsss </spoilier> Imagine if someone turned it off then they will not see it!!! [-]€40 分@4¡0 (talk) 12:17, April 7, 2019 (EDT)
- That's pretty interesting. Hiding these images is also a great way to save on page load times. I mean, try going to Bowser's page and it takes almost one whole minute to load, thanks to there being A LOT of information on it. – Owencrazyboy9 (talk) 12:35, April 7, 2019 (EDT)
- WAIT I HAVE AN IDEA What if like a person wanted to look up something in super mario sluggeres (just read article) but did’nt want to see photos!!! Imagine if you could turn of photos in your preferences or like spoilers and there can be a command like <Spoilier> Final boss in m&lsss </spoilier> Imagine if someone turned it off then they will not see it!!! [-]€40 分@4¡0 (talk) 12:17, April 7, 2019 (EDT)
Is Australia an instrument?
I am confused as to what to write exactly in the "about" template at the top of each level article for Mario vs. Donkey Kong: Minis March Again! (such as Room 1-1 and so on). British English games are generally the ones released in Australia, so is it okay if I just use "European" to cover all regions outside of the Americas and Japan or am I discriminating? -- KOOPA CON CARNE 18:21, April 12, 2019 (EDT)
- I'm actually not too sure what to go with. The British English version is the same across both European and Australian consoles (e.g. Yoshi's Woolly World using the term "trousers," even in Australia), so just go with British English. Any objections? – Owencrazyboy9 (talk) 18:24, April 12, 2019 (EDT)
- Thing is, the game may use different level designations depending on the version. Levels designated "1-X", "2-X", "3-X" and "4-X" in American and Japanese versions are changed to "G-X", "1-X", "2-X" and "3-X" respectively in other regions, such as UK, France, Spain, Australia etc., basically Europe and Oceania. (Apparently the game wasn't released in South Africa.) I would rather go for "European" instead of "British English", but I wanted to know if I should also specify Australia along with it or is it redundant considering European versions are also released there. -- KOOPA CON CARNE 18:33, April 12, 2019 (EDT)