Empty Block: Difference between revisions

No edit summary
Line 28: Line 28:
Empty Blocks return in the ''New Super Mario Bros.'' games, working as they did previously; they are color-coded according to their environment, as in ''Super Mario Bros.'' They can now be broken by [[Mega Mario]]  (in ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. 2]]'') or stronger enemies, such as [[Broozer]]s (in all games), [[King Bill]]s (in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]''), and [[Super Bowser]] (in ''New Super Mario Bros. Wii'').
Empty Blocks return in the ''New Super Mario Bros.'' games, working as they did previously; they are color-coded according to their environment, as in ''Super Mario Bros.'' They can now be broken by [[Mega Mario]]  (in ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. 2]]'') or stronger enemies, such as [[Broozer]]s (in all games), [[King Bill]]s (in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]''), and [[Super Bowser]] (in ''New Super Mario Bros. Wii'').


Big Empty Blocks also return in [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]] in ''New Super Mario Bros. Wii'' and [[Soda Jungle]] in ''New Super Mario Bros. U'', and Long Empty Blocks return in ''New Super Mario Bros. 2''.
Big Empty Blocks also return in red and orange [[Toad House]]s in ''New Super Mario Bros.'' (as a result of hitting their [[Roulette Block|respective]] [[Mega ? Block|blocks]]), [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]] in ''New Super Mario Bros. Wii'', and [[Soda Jungle]] in ''New Super Mario Bros. U''; Long Empty Blocks return in ''New Super Mario Bros. 2''.


====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
3,313

edits