Super Mario 3D All-Stars: Difference between revisions

no edit summary
No edit summary
Line 324: Line 324:
*The renders used to represent the game's official soundtracks in-game are of each soundtrack's Japanese cover art digitally pasted on top of a template of the same CD jewel case, rather than being simply an image of the cover art alone or a scan of the original CD packaging (in the case of ''Super Mario 64'' and ''Super Mario Galaxy'', as the ''Super Mario Sunshine'' soundtrack was never given a dedicated release before its inclusion in ''Super Mario 3D All-Stars'').
*The renders used to represent the game's official soundtracks in-game are of each soundtrack's Japanese cover art digitally pasted on top of a template of the same CD jewel case, rather than being simply an image of the cover art alone or a scan of the original CD packaging (in the case of ''Super Mario 64'' and ''Super Mario Galaxy'', as the ''Super Mario Sunshine'' soundtrack was never given a dedicated release before its inclusion in ''Super Mario 3D All-Stars'').
*When a game is selected on the main menu, a unique {{wp|Iris shot|iris in}} is used when transitioning to the loading screen: ''Super Mario 64'' uses one shaped like a [[Power Star]], ''Super Mario Sunshine'' a [[Shine Sprite]], and ''Super Mario Galaxy'' a [[Grand Star]].
*When a game is selected on the main menu, a unique {{wp|Iris shot|iris in}} is used when transitioning to the loading screen: ''Super Mario 64'' uses one shaped like a [[Power Star]], ''Super Mario Sunshine'' a [[Shine Sprite]], and ''Super Mario Galaxy'' a [[Grand Star]].
*''Super Mario 64'' is also not in widescreen nor in 1080p, and as a result, its the only game not in widescreen.


==References==
==References==
Anonymous user