List of Donkey Kong 64 glitches: Difference between revisions

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===Gain control in the Enter Hideout cutscene===
===Gain control in the Enter Hideout cutscene===
[[File:DK64 Enter Hideout cutscene glitch.png|thumb|DK standing in front of K. Rool in the throne room]]
[[File:DK64 Enter Hideout cutscene glitch.png|thumb|DK standing in front of K. Rool in the throne room]]
To perform this glitch, the player must have a file where they can access Hideout Helm but have not entered it yet. Story skip must also be turned off in the Options menu so the Enter Hideout cutscene will activate. After activating the Intro Story glitch, the player should wait until 1:26, activate the End Sequence cutscene from DK Theatre, then press {{button|n64|A}} once the screen fades to black to cancel the cutscene. The credits music should be playing in the background. The player must then enter their file, reduce their health to one, and get to Hideout Helm's entrance (but not go inside) as quickly as possible. Activating Bananaport Pad 4 in DK Isles and Bananaport Pad 1 in the Hideout Helm lobby, purchasing [[Monkeyport]], paying off B. Locker, and only having one melon prior to performing the glitch will speed up this process. Once the Intro Story timer reaches 3:25, the player should use an orange to knock their Kong into the loading zone during their death animation. If successful, the Enter Hideout cutscene will play with no music, and when it ends, instead of transitioning to [[Snide's H.Q.]] so [[Snide]] can inform the Kongs of how much time they have to shut off the [[Blast-O-Matic]], the game will simply cut to the active Kong standing at the beginning of Hideout Helm.<ref>Intro Story Glitch. (July 12, 2014). [https://www.youtube.com/watch?v=M0IDphAMg2E Enter Hideout - Behind the Scenes]. ''YouTube''. Retrieved November 2, 2021.</ref>
To perform this glitch, the player must have a file where they can access Hideout Helm but have not entered it yet. Story skip must also be turned off in the Options menu so the Enter Hideout cutscene will activate. After activating the Intro Story glitch, the player should wait until 1:26, activate the End Sequence cutscene from DK Theatre, then press {{button|n64|A}} once the screen fades to black to cancel the cutscene. The credits music should be playing in the background. The player must then enter their file, reduce their health to one, and get to Hideout Helm's entrance (but not go inside) as quickly as possible. Activating Bananaport Pad 4 in DK Isles and Bananaport Pad 1 in the Hideout Helm lobby, purchasing [[Monkeyport]], paying off B. Locker, and only having one melon prior to performing the glitch will speed up this process. Once the Intro Story timer reaches 3:25, the player should use an orange to knock their Kong into the loading zone during their death animation. If successful, the Enter Hideout cutscene will play with no music, and when it ends, instead of transitioning to [[Snide's H.Q.]] so [[Snide]] can inform the Kongs of how much time they have to shut off the [[Blast-o-Matic]], the game will simply cut to the active Kong standing at the beginning of Hideout Helm.<ref>Intro Story Glitch. (July 12, 2014). [https://www.youtube.com/watch?v=M0IDphAMg2E Enter Hideout - Behind the Scenes]. ''YouTube''. Retrieved November 2, 2021.</ref>


Upon gaining control, the sound will be glitched, with the machinery sounds from the end of the cutscene looping and most other sounds (including the Kong's voice) muted. This sound glitch will persist as long as the Intro Story glitch is still active. It can be fixed by activating an Intro Story fadeout, then entering either Cranky's Lab or the DK Isles main hub.
Upon gaining control, the sound will be glitched, with the machinery sounds from the end of the cutscene looping and most other sounds (including the Kong's voice) muted. This sound glitch will persist as long as the Intro Story glitch is still active. It can be fixed by activating an Intro Story fadeout, then entering either Cranky's Lab or the DK Isles main hub.
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