List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content: Difference between revisions

→‎Game Boy Advance prototype: k this should be it for now. i might add more sound effect-related info
(→‎Game Boy Advance prototype: k this should be it for now. i might add more sound effect-related info)
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*Even if Dixie and Kiddy rescue a [[Banana Bird]] from a [[secret cave]], a completed [[Level Flag]] is not shown.
*Even if Dixie and Kiddy rescue a [[Banana Bird]] from a [[secret cave]], a completed [[Level Flag]] is not shown.
*In the world maps, Swanky's Dash is a lot smaller and flat.
*In the world maps, Swanky's Dash is a lot smaller and flat.
*Kiddy can throw Knockas a lot higher if done so at a diagonal angle.
*In [[Murky Mill]], [[Ellie]] does not make a noise when she gets scared of a [[Sneek]].
*In [[Murky Mill]], [[Ellie]] does not make a noise when she gets scared of a [[Sneek]].
*Ellie cannot use her trunk to pick up a rolling Steel Barrel.
*Ellie cannot use her trunk to pick up a rolling Steel Barrel.
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*In [[Floodlit Fish]], the [[Gleamin' Bream]]s are always illuminated, and they shine significantly more bright than in the retail version. If Enguarde tries to stab a Gleamin' Bream, it has no effect, as this does not light up the level even further. Gleamin' Breams also have less collision detection, so it is harder for them to damage the Kongs or Enguarde.
*In [[Floodlit Fish]], the [[Gleamin' Bream]]s are always illuminated, and they shine significantly more bright than in the retail version. If Enguarde tries to stab a Gleamin' Bream, it has no effect, as this does not light up the level even further. Gleamin' Breams also have less collision detection, so it is harder for them to damage the Kongs or Enguarde.
*In Floodlit Fish, the threshold effect of the No Enguarde Sign is slightly higher, on top of the coral reef surface above the sign, underneath all of the Lurchins.
*In Floodlit Fish, the threshold effect of the No Enguarde Sign is slightly higher, on top of the coral reef surface above the sign, underneath all of the Lurchins.
*In [[Kroctopus Krush]], a [[TNT Barrel]] drops instead of a purple bomb, and these TNT Barrels cannot be picked up.
*In [[Dingy Drain-Pipe]], Enguarde can move slightly beyond the No Animal Sign.
*In [[Dingy Drain-Pipe]], Enguarde can move slightly beyond the No Animal Sign.
*In [[Stormy Seas]], the Re-Koil directly after the letter O appears below the cracked floorboard. When the Re-Koil appears on-screen, it first does a very high jump up to the cracked floorboard before jumping from the ocean floor, only briefly appearing above the water surface with each jump.
*In [[Stormy Seas]], the Re-Koil directly after the letter O appears below the cracked floorboard. When the Re-Koil appears on-screen, it first does a very high jump up to the cracked floorboard before jumping from the ocean floor, only briefly appearing above the water surface with each jump.
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*The Lurchins in [[Ripcurl Reef]] use a different color palette, and are essentially a darker counterpart than regular Lurchins, although they still behave the same. In the retail version, these Lurchins are green and have a golden shell.
*The Lurchins in [[Ripcurl Reef]] use a different color palette, and are essentially a darker counterpart than regular Lurchins, although they still behave the same. In the retail version, these Lurchins are green and have a golden shell.
*[[Barbos's Barrier]] is instead named "Barbos' Barrier", and is marked with a banana peel instead of a Krem Flag, even if it has been completed. This is also the case for [[Kroctopus Krush]], which is also accessed from a body of water on the world map.
*[[Barbos's Barrier]] is instead named "Barbos' Barrier", and is marked with a banana peel instead of a Krem Flag, even if it has been completed. This is also the case for [[Kroctopus Krush]], which is also accessed from a body of water on the world map.
*In [[Konveyor Rope Clash]], if the Koin touches the Kongs upon being defeated, the game crashes.
*The second Bonus Level of [[Lightning Lookout]] has a static lightning sprite surrounded by a red background. It is non-functional, and does not have any effect on the Kongs. Once they exit the Bonus Level, the stage's graphics become glitched.
*Trying to access [[Poisonous Pipeline]] crashes the game.
*The Kongs cannot swim down the waterfall in the center of [[Kaos Kore]] as another way to exit the world.
*In [[Stampede Sprint]], the Chase theme begins playing right when the level begins, and the Chase theme does not loop, so the level becomes silent when the theme ends.
*In [[Stampede Sprint]], the Chase theme begins playing right when the level begins, and the Chase theme does not loop, so the level becomes silent when the theme ends.
*In Stampede Sprint, the [[Animal Barrel|Ellie Barrel]] is placed slightly higher above the ground, making it possible for Dixie to use her [[Helicopter Spin]] underneath the Ellie Barrel so that the Kongs can continue the level as themselves.
*In Stampede Sprint, the [[Animal Barrel|Ellie Barrel]] is placed slightly higher above the ground, making it possible for Dixie to use her [[Helicopter Spin]] underneath the Ellie Barrel so that the Kongs can continue the level as themselves.
*In Stampede Sprint, the three Sneeks who scare Ellie do not appear, but Ellie still reacts as if they were there.
*In Stampede Sprint, the three Sneeks who scare Ellie do not appear, but Ellie still reacts as if they were there.
*In [[Tyrant Twin Tussle]], an Arrow Barrel depicting a southeast-pointing arrow is non-functional.


====In-game text====
====In-game text====
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|"''Off you go then, you need to head for Kremwood Forest.''"
|"''Off you go then, you need to head for Kremwood Forest.''"
|"''Off you go, then. You need to head for Kremwood Forest.''"
|"''Off you go, then. You need to head for Kremwood Forest.''"
|-
|"Way to go Kongs, another obstacle out of the way."
|"Way to go, Kongs, another obstacle out of the way."
|-
|"''That must be it now, I've been following you around for hours.''"
|"''That must be it now. I've been following you around for hours.''"
|-
|-
|colspan=2 style="text-align:center"|'''Blue's Beach Hut'''
|colspan=2 style="text-align:center"|'''Blue's Beach Hut'''
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|"''Okey dokey, strap yourself in and away you go!''"
|"''Okey dokey, strap yourself in and away you go!''"
|"''Okeydokey, strap yourself in and away you go!''"
|"''Okeydokey, strap yourself in and away you go!''"
|-
|colspan=2 style="text-align:center"|'''Baffle's Code Room'''
|-
|"''I've got a problem at the moment — I can't break a code that I've been working on... maybe I should reflect on it.''"
|"''I've got a problem at the moment — I can't break a code that I've been working on... Maybe I should reflect on it.''"
|-
|"''Hey, look at this! It was a riddle written backwards. It says, "To open the gate, at the two stones make eight'{{sic}}.''"
|"''Hey, look at this! It was a riddle written backwards. It says, "To open the gate, at the two stones make eight."''"
|-
|"''Can you 'figure' this one out Kongs?''"
|"''Can you "figure" this one out Kongs?''"
|-
|colspan=2 style="text-align:center"|'''Boomer's Bomb Shelter'''
|-
|"''You know, I reckon it'll fit on this strange box which has been here ever since I moved in.''"
|"''You know, I reckon it'll fit on this strange box, which has been here ever since I moved in.''"
|-
|"''Don't forget, there's still demolition to be done, and I'm itching to press that button!''"
|"''Don't forget, there's still demolition to be done. I'm itching to press that button!''"
|}
|}


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DKC3 GBA May 05 prototype Sunken Spruce damage.png|Dixie, after taking damage in [[Sunken Spruce]]. Her sprite overlaps the water, giving her a brighter appearance than anything within the water.
DKC3 GBA May 05 prototype Sunken Spruce damage.png|Dixie, after taking damage in [[Sunken Spruce]]. Her sprite overlaps the water, giving her a brighter appearance than anything within the water.
DKC3 GBA May 05 prototype Ripcurl Reef Lurchins.png|The Lurchins in Ripcurl Reef use a different, more darker color palette.
DKC3 GBA May 05 prototype Ripcurl Reef Lurchins.png|The Lurchins in Ripcurl Reef use a different, more darker color palette.
DKC3 GBA May 05 prototype Barbos's Barrier world map.png|Barbos' Barrier is marked with a banana peel instead of a Krem Flag
DKC3 GBA May 05 prototype Lightning Lookout Bonus Level 2.png|The second Bonus Level of Lightning Lookout, which has a static lightning sprite, and the lightning itself is non-functional.
DKC3 GBA May 05 prototype Lightning Lookout graphical glitches.png|Lightning Lookout has graphical glitches after Dixie and Kiddy exit the second Bonus Level.
DKC3 GBA May 05 prototype Stampede Sprint Ellie Barrel.png|The placement of the Ellie Barrel in Stampede Sprint is slightly higher than in the retail release, making it possible for the Kongs to avoid entering it.
DKC3 GBA May 05 prototype Stampede Sprint Ellie Barrel.png|The placement of the Ellie Barrel in Stampede Sprint is slightly higher than in the retail release, making it possible for the Kongs to avoid entering it.
DKC3 GBA May 05 prototype Barbos's Barrier world map.png|Barbos' Barrier is marked with a banana peel instead of a Krem Flag
DKC3 GBA May 05 prototype Tyrant Twin Tussle Arrow Barrel.png|The non-functional Arrow Barrel with a southeastern arrow in Tyrant Twin Tussle
</gallery>
</gallery>


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