Dr. Mario: Difference between revisions

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Dr. Mario appears as an unlockable fighter in ''[[Super Smash Bros. Ultimate]]''. Although he still functions as a stronger, yet slower clone of Mario, Dr. Mario has nevertheless been slightly de-cloned from his normal self in a few ways. His new back throw consists of him lifting the opponent overhead and then powerfully tossing them away, his idle pose and Super Sheet have updated animations, and his traction is slightly higher than Mario's. Like several other fighters, a number of Dr. Mario's standard attacks received nicknames: up smash is Ear, Nose, and Throat, neutral aerial is Dr. Kick, forward aerial is Dr. Punch, down aerial is CLEAR! (Bone Drill prior to version 2.0.0), and down throw is Hospital Bed.
Dr. Mario appears as an unlockable fighter in ''[[Super Smash Bros. Ultimate]]''. Although he still functions as a stronger, yet slower clone of Mario, Dr. Mario has nevertheless been slightly de-cloned from his normal self in a few ways. His new back throw consists of him lifting the opponent overhead and then powerfully tossing them away, his idle pose and Super Sheet have updated animations, and his traction is slightly higher than Mario's. Like several other fighters, a number of Dr. Mario's standard attacks received nicknames: up smash is Ear, Nose, and Throat, neutral aerial is Dr. Kick, forward aerial is Dr. Punch, down aerial is CLEAR! (Bone Drill prior to version 2.0.0), and down throw is Hospital Bed.


Aside from these changes, Dr. Mario has received a number of noticeable improvements. His damage multiplier has increased from 1.12× to 1.175×, which further bolsters his already impressive overall damage output. Dr. Mario's new down aerial is a double foot stomp that is capable of [[meteor smash]]ing, which was a notable advantage that Mario had over him ever since ''Super Smash Bros. Melee''. His aforementioned back throw has higher knockback that, when coupled with his higher overall damage output, makes it one of the strongest back throws in the game.
Aside from these changes, Dr. Mario has received a number of noticeable improvements. His damage multiplier has increased from 1.12× to 1.175×, which further bolsters his already high overall damage output. Dr. Mario's new down aerial is a double foot stomp that is capable of [[meteor smash]]ing, which is a trait only Mario has since ''Super Smash Bros. Melee''. His aforementioned back throw has higher knockback that, when coupled with his higher overall damage output, makes it one of the strongest back throws in the game.


For the Megavitamins move, the capsules are not only larger, but also gained a higher launching angle, increased hitlag, decreased ending lag, better hitbox placements and increased knockback. Altogether, these changes make them much more effective for camping and setting up combos at the comparatively minor cost of their ability to lock a downed opponent. Dr. Tornado gained a drastic increase to its damage output and knockback, which make it a viable finisher unlike in previous installments. In addition, it boasts improved utility, courtesy of its improved vertical recovery and its ability to grant damage-based armor during frames 5-9 when Dr. Mario uses it on the ground.
For the Megavitamins move, the capsules are not only larger, but also gained a higher launching angle, increased hitlag, decreased ending lag, better hitbox placements and increased knockback. Altogether, these changes make them much more effective for camping and setting up combos at the comparatively minor cost of their ability to lock a downed opponent. Dr. Tornado gained a drastic increase to its damage output and knockback, which make it a viable finisher unlike in previous installments. In addition, it boasts improved utility, courtesy of its improved vertical recovery and its ability to grant damage-based armor during frames 5-9 when Dr. Mario uses it on the ground.