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{{about|a general overview of keys|the specific keys in ''[[Mario's Time Machine]]''|[[Key (Mainz)]] and [[Key (Philadelphia)]]}}
{{about|a general overview of keys|the specific keys in ''[[Mario's Time Machine]]''|[[Key (Mainz)]] and [[Key (Philadelphia)]]}}
[[File:Keys.png|frame|Many different types of Keys.]]
[[File:Keys.png|frame|Many different types of Keys.]]
'''Keys''' are items used for various purposes that appear in many games of the ''[[Mario (franchise)|Mario]]'', ''[[Yoshi (franchise)|Yoshi]]'', and [[Wario (franchise)|''Wario'']] franchises and their related media. Though their appearance and usage varies, they are typically used to open a [[Key Door|locked door]] or a secret path.
'''Keys''' are items used for various purposes that appear in many games of the ''[[Mario (franchise)|Mario]]'', ''[[Yoshi (franchise)|Yoshi]]'', and [[Wario (franchise)|''Wario'']] franchises and their related media. Though their appearance and usage vary, they are typically used to open a [[Key Door|locked door]] or a secret path.
==History==
==History==
===''Donkey Kong'' franchise===
===''Donkey Kong'' franchise===
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[[File:Key 64.png|thumb|100px|Mario gets a Big Key in ''Super Mario 64''.]]
[[File:Key 64.png|thumb|100px|Mario gets a Big Key in ''Super Mario 64''.]]
[[File:SM64 Unused Key Artwork.jpg|left|thumb|50px|An image of the unused key]]
[[File:SM64 Unused Key Artwork.jpg|left|thumb|50px|An image of the unused key]]
In ''[[Super Mario 64]]'', there are only two '''Big Keys'''<ref>''[[Nintendo Power]]'' volume 91, page 63.</ref><ref>(February 24, 1998). [https://web.archive.org/web/19980224194049/http://www.nintendo.com/n64/super_mario64/items.html Items]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref><ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Pages 84 and 86.</ref><ref>Prima Bath. ''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide. Pages 56, 57.</ref> in the game, and they can be found in two [[Bowser]] levels: [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]]. Mario gets them when Bowser is defeated. The keys can open doors of the [[Peach's Castle|Mushroom Castle]]. The first key opens the door to the castle's basement, and the second key opens the door to the castle's upper floors. If a player attempts to open the door to the upper floors with the basement key, a message will appear to let the player know that that key does not fit the lock.
In ''[[Super Mario 64]]'', there are only two '''Big Keys'''<ref>''[[Nintendo Power]]'' volume 91, page 63.</ref><ref>(February 24, 1998). [https://web.archive.org/web/19980224194049/http://www.nintendo.com/n64/super_mario64/items.html Items]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref><ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Pages 84 and 86.</ref><ref>Prima Bath. ''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide. Pages 56, 57.</ref> in the game, and they can be found in two [[Bowser]] levels: [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]]. Mario gets them when Bowser is defeated. The keys can open the doors of the [[Peach's Castle|Mushroom Castle]]. The first key opens the door to the castle's basement, and the second key opens the door to the castle's upper floors. If a player attempts to open the door to the upper floors with the basement key, a message will appear to let the player know that that key does not fit the lock.


In ''[[Super Mario 64 DS]]'', the Big Keys retain their purpose from the previous game, but there are other kinds of keys. First, there are those that [[rabbit]]s steal. The first key [[Yoshi]] has to obtain unlocks the Mushroom Castle; only after he catches the first rabbit can he get inside the castle. There are many other rabbits that can be found in the game, but they unlock only [[minigame]]s. Three of the second kind of key the player must collect are held by three bosses ([[Goomboss]], [[King Boo]], and [[Chief Chilly]]) and are used to free [[Mario]], [[Luigi]], and [[Wario]]. The third kind of key is obtained by catching the eight [[glowing rabbit]]s that randomly appear in place of the regular ones after 50 [[Power Star]]s have been collected. The key opens the white-bordered door in the [[Princess Peach's room|princess's room]], which contains a secret Power Star.
In ''[[Super Mario 64 DS]]'', the Big Keys retain their purpose from the previous game, but there are other kinds of keys. First, there are those that [[rabbit]]s steal. The first key [[Yoshi]] has to obtain unlocks the Mushroom Castle; only after he catches the first rabbit can he get inside the castle. There are many other rabbits that can be found in the game, but they unlock only [[minigame]]s. Three of the second kind of key the player must collect are held by three bosses ([[Goomboss]], [[King Boo]], and [[Chief Chilly]]) and are used to free [[Mario]], [[Luigi]], and [[Wario]]. The third kind of key is obtained by catching the eight [[glowing rabbit]]s that randomly appear in place of the regular ones after 50 [[Power Star]]s have been collected. The key opens the white-bordered door in the [[Princess Peach's room|princess's room]], which contains a secret Power Star.
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====''New Super Mario Bros.'' series====
====''New Super Mario Bros.'' series====
[[File:NSMB Key.png|frame|left|Mario wins a Key in World 3.]]
[[File:NSMB Key.png|frame|left|Mario wins a key in World 3.]]
[[File:NSMBW Key Screenshot.png|thumb|200px|Mario sees a key after defeating [[Roy Koopa]] in ''New Super Mario Bros. Wii''.]]
[[File:NSMBW Key Screenshot.png|thumb|200px|Mario sees a key after defeating [[Roy Koopa]] in ''New Super Mario Bros. Wii''.]]
In ''[[New Super Mario Bros.]]'', at the end of each World from 2 to 7, [[Mario]] faces off against a boss. If he wins, a Key will be granted.
In ''[[New Super Mario Bros.]]'', at the end of each World from 2 to 7, [[Mario]] faces off against a boss. If he wins, a key will be granted.


In ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. 2]]'', when Mario defeats any of the [[Koopalings]] at their castles, he will receive a key that he must grab to exit the castle. This item does not serve any purpose other than finishing and closing the level. However, in the [[Coin Battle]] mode of ''New Super Mario Bros. Wii'', the player that collects the key receives five coins.
In ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. 2]]'', when Mario defeats any of the [[Koopalings]] at their castles, he will receive a key that he must grab to exit the castle. This item does not serve any purpose other than finishing and closing the level. However, in the [[Coin Battle]] mode of ''New Super Mario Bros. Wii'', the player that collects the key receives five coins.
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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Key.png|thumb|right|A key that appears in ''Super Mario Galaxy''.]]
[[File:SMG Key.png|thumb|right|A key that appears in ''Super Mario Galaxy''.]]
In ''[[Super Mario Galaxy]]'', keys can be collected to automatically open locked doors or force-fields. They are found in galaxies such as the [[Gateway Galaxy]] and the [[Ghostly Galaxy]]. In the Gateway Galaxy and Ghostly Galaxy, a [[Big Goomba|Grand Goomba]] and a [[Boo]], respectively, each hold a key which is released after Mario or Luigi defeats the enemies.
In ''[[Super Mario Galaxy]]'', keys can be collected to automatically open locked doors or force fields. They are found in galaxies such as the [[Gateway Galaxy]] and the [[Ghostly Galaxy]]. In the Gateway Galaxy and Ghostly Galaxy, a [[Big Goomba|Grand Goomba]] and a [[Boo]], respectively, each hold a key which is released after Mario or Luigi defeats the enemies.
{{br}}
{{br}}


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====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
[[File:SMM-SMB-Key.png|frame]]
[[File:SMM-SMB-Key.png|frame]]
An update released on March 9, 2016 for ''[[Super Mario Maker]]'' allowed players to add keys to levels. They can be placed in blocks, or in an enemy, making them obtainable after Mario defeats it. Additionally, another new item included in the update, the [[Pink Coin (Super Mario Maker)|Pink Coin]], reveals a key once Mario collects every single one in the level. A key does not need to be directly held onto by Mario, as it automatically follows him after obtaining it, similar to the keys in the ''Yoshi's Island'' series. Up to eight keys can be obtained at one time.
An update released on March 9, 2016, for ''[[Super Mario Maker]]'' allowed players to add keys to levels. They can be placed in blocks, or in an enemy, making them obtainable after Mario defeats it. Additionally, another new item included in the update, the [[Pink Coin (Super Mario Maker)|Pink Coin]], reveals a key once Mario collects every single one in the level. A key does not need to be directly held onto by Mario, as it automatically follows him after obtaining it, similar to the keys in the ''Yoshi's Island'' series. Up to eight keys can be obtained at one time.


====''Super Mario Run''====
====''Super Mario Run''====
Keys reappear in [[Ghost House]] levels in ''[[Super Mario Run]]'', with their appearance from the ''[[New Super Mario Bros. U]]'' style in ''[[Super Mario Maker]]''. They are used to unlock Key Doors, and can be found inside of [[Boo]]s and [[? Block]]s. They are required to beat level 5-3: [[Boohind Lock and Key]].
Keys reappear in [[Ghost House]] levels in ''[[Super Mario Run]]'', with their appearance from the ''[[New Super Mario Bros. U]]'' style in ''[[Super Mario Maker]]''. They are used to unlock Key Doors and can be found inside of [[Boo]]s and [[? Block]]s. They are required to beat level 5-3: [[Boohind Lock and Key]].


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
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====''Wario Land: Super Mario Land 3''====
====''Wario Land: Super Mario Land 3''====
[[File:WL1 Key.png|left|thumb|A key and a skull door.]]
[[File:WL1 Key.png|left|thumb|A key and a skull door.]]
In ''[[Wario Land: Super Mario Land 3]]'', the player can sometimes find a key inside a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. These keys are hidden throughout many stages of the game and they are required to open the skull door<ref name=WL>''Wario Land: Super Mario Land 3'' instruction booklet, page 15.</ref> (also called Skeleton Door<ref name=WL/><ref>''Super Game Boy Player's Guide'', page 28.</ref> or Treasure Room Door<ref>''Nintendo Power'' Volume 88, [https://imgur.com/a/5m2Mlbg page 77.]</ref>) to a Treasure Room<ref name=WL/>. The keyhole that the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside of the Treasure Rooms, [[Wario]] can find one of the collectible [[Treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although breathing fire works).
In ''[[Wario Land: Super Mario Land 3]]'', the player can sometimes find a key inside a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. These keys are hidden throughout many stages of the game and they are required to open the skull door<ref name=WL>''Wario Land: Super Mario Land 3'' instruction booklet, page 15.</ref> (also called Skeleton Door<ref name=WL/><ref>''Super Game Boy Player's Guide'', page 28.</ref> or Treasure Room Door<ref>''Nintendo Power'' Volume 88, [https://imgur.com/a/5m2Mlbg page 77.]</ref>) to a Treasure Room<ref name=WL/>. The keyhole in which the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside the Treasure Rooms, [[Wario]] can find one of the collectible [[Treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although breathing fireworks).


====''Wario Land 3''====
====''Wario Land 3''====
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|footer=NES (left), Game Boy (right)
|footer=NES (left), Game Boy (right)
}}
}}
Keys appear in ''[[Yoshi (game)|Yoshi]]'', after the player clears levels 22 through 24 of the B-Type game, rewarding the player 1,000 points.
Keys appear in ''[[Yoshi (game)|Yoshi]]'', after the player clears levels 22 through 24 of the B-Type game, rewarding the player with 1000 points.


In ''[[Super Mario World 2: Yoshi's Island]]'', [[Yoshi's Island: Super Mario Advance 3|its remake]], ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', ''[[Yoshi's Woolly World]]'', ''[[Poochy & Yoshi's Woolly World]]'', and ''[[Yoshi's Crafted World]]'', keys can be collected and carried like [[Yoshi Egg]]s, taking up one space of the player's maximum number of Eggs. They can be used to unlock [[Mini Battle]] houses, locked doors in castles and [[Cork]]s that block pipes. Additionally, during the cutscene following the defeat of a castle boss, a large key appears and unlocks a keyhole.
In ''[[Super Mario World 2: Yoshi's Island]]'', [[Yoshi's Island: Super Mario Advance 3|its remake]], ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', ''[[Yoshi's Woolly World]]'', ''[[Poochy & Yoshi's Woolly World]]'', and ''[[Yoshi's Crafted World]]'', keys can be collected and carried like [[Yoshi Egg]]s, taking up one space of the player's maximum number of Eggs. They can be used to unlock [[Mini Battle]] houses, locked doors in castles and [[Cork]]s that block pipes. Additionally, during the cutscene following the defeat of a castle boss, a large key appears and unlocks a keyhole.
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[[File:PM Castle Key.png|frame|left|From left to right: [[Tubba Blubba]]'s, [[Bowser]]'s, and [[Hooktail]]'s keys]]
[[File:PM Castle Key.png|frame|left|From left to right: [[Tubba Blubba]]'s, [[Bowser]]'s, and [[Hooktail]]'s keys]]
[[File:PM Lock Render.png|frame]]
[[File:PM Lock Render.png|frame]]
There are many key designs in ''[[Paper Mario]]'' and its sequel, but each only opens doors in the area they are found. There are Castle Keys for every castle and fortress, and various others keys in different locations. In ''Paper Mario'', they were used in [[Tubba Blubba's Castle]], [[Bowser's Castle]], and [[Peach's Castle]]. [[Tubba Blubba]]'s keys look like three leaf clovers, while [[Bowser]]'s look like a gold three leaf clover with a blue ball in the middle. There are about three of Tubba's keys and five of Bowser's keys. [[Princess Peach|Peach's]] Castle Keys are pink versions of Bowser's. Also, a living key called [[Yakkey]] locked the Gusty Gulch Windmill.
There are many key designs in ''[[Paper Mario]]'' and its sequel, but each only opens doors in the area they are found. There are Castle Keys for every castle and fortress, and various others keys in different locations. In ''Paper Mario'', they were used in [[Tubba Blubba's Castle]], [[Bowser's Castle]], and [[Peach's Castle]]. [[Tubba Blubba]]'s keys look like three-leaf clovers, while [[Bowser]]'s look like a gold three-leaf clover with a blue ball in the middle. There are about three of Tubba's keys and five of Bowser's keys. [[Princess Peach|Peach's]] Castle Keys are pink versions of Bowser's Castle Keys. Also, a living key called [[Yakkey]] locked the Gusty Gulch Windmill.
{{br}}
{{br}}


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====''Luigi's Mansion''====
====''Luigi's Mansion''====
[[File:KeyLM.png|thumb|60px|A key from ''Luigi's Mansion''.]]
[[File:KeyLM.png|thumb|60px|A key from ''Luigi's Mansion''.]]
In ''[[Luigi's Mansion]]'', Keys are used to unlock the different rooms of the [[Luigi's Mansion (location)|mansion]]. Luigi can usually obtain a Key by completing a room, then opening a [[treasure chest]]. In some rooms, such as the [[Wardrobe Room]] or [[Bathroom (1F)|Bathroom]], the Key spawns on a higher shelf. In the [[Fortune-teller's Room]], Luigi must utilize a specific method to acquire the [[Laundry Room (Luigi's Mansion)|Laundry Room]] key, by lighting all four candelabras using the [[elemental medal|Fire Element Medal]].
In ''[[Luigi's Mansion]]'', keys are used to unlock the different rooms of the [[Luigi's Mansion (location)|mansion]]. Luigi can usually obtain a key by completing a room, then opening a [[treasure chest]]. In some rooms, such as the [[Wardrobe Room]] or [[Bathroom (1F)|Bathroom]], the key spawns on a higher shelf. In the [[Fortune-teller's Room]], Luigi must utilize a specific method to acquire the [[Laundry Room (Luigi's Mansion)|Laundry Room]] key, by lighting all four candelabras using the [[elemental medal|Fire Element Medal]].
=====Special keys=====
=====Special keys=====
Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade.  
Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade.  
*The key to Area 2, the '''Main Hall Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 29</ref> (obtained from [[Chauncey]]): This heart shaped key unlocks the door with the heart imprint on the first floor of the [[Foyer (Luigi's Mansion)|Foyer]].
*The key to Area 2, the '''Main Hall Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 29</ref> (obtained from [[Chauncey]]): This heart-shaped key unlocks the door with the heart imprint on the first floor of the [[Foyer (Luigi's Mansion)|Foyer]].
*The key to Area 3, the '''Courtyard Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 46</ref> (obtained from [[Bogmire]]): This key with a club shape on it unlocks the door with the club imprint that is near the [[Bathroom (1F)|Bathroom on the first floor]] and the [[Conservatory (Luigi's Mansion)|Conservatory]].
*The key to Area 3, the '''Courtyard Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 46</ref> (obtained from [[Bogmire]]): This key with a club shape on it unlocks the door with the club imprint that is near the [[Bathroom (1F)|Bathroom on the first floor]] and the [[Conservatory (Luigi's Mansion)|Conservatory]].
*The key to Area 4, the '''West Wing Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 62</ref> (obtained from [[Boolossus]]): This key with a diamond shape unlocks the second door found on the [[Balcony (3F)|Balcony on the third floor]].
*The key to Area 4, the '''West Wing Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 62</ref> (obtained from [[Boolossus]]): This key with a diamond shape unlocks the second door found on the [[Balcony (3F)|Balcony on the third floor]].
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====''Luigi's Mansion 3''====
====''Luigi's Mansion 3''====
In ''[[Luigi's Mansion 3]]'', keys can be found in places across [[the Last Resort]]. Their design is complementary to that of the architecture of the Last Resort, and they can be used to unlock locked doors, however a key can only unlock one door before shrinking into nonexistence.
In ''[[Luigi's Mansion 3]]'', keys can be found in places across [[the Last Resort]]. Their design is complementary to that of the architecture of the Last Resort, and they can be used to unlock locked doors; however, a key can only unlock one door before shrinking into nonexistence.


===''Mario vs. Donkey Kong''===
===''Mario vs. Donkey Kong''===
[[File:MvsDK Mario holding Key.jpg|75px|thumb|left|Mario with a Key in ''Mario vs. Donkey Kong'']]
[[File:MvsDK Mario holding Key.jpg|75px|thumb|left|Mario with a Key in ''Mario vs. Donkey Kong'']]
In ''[[Mario vs. Donkey Kong]]'', collecting Keys are essential to progress though the levels. Keys need to be carried to locked doors in order to open them and move on to the next area. Like with any other held item in the game, the Key can be thrown forwards and upwards, and will also be knocked out of Mario's hand if he is attacked. Unlike other items, Keys have a twelve second timer and will disappear and respawn at their original location when the timer is up.
In ''[[Mario vs. Donkey Kong]]'', collecting Keys are essential to progress though the levels. Keys need to be carried to locked doors in order to open them and move on to the next area. Like with any other held item in the game, the Key can be thrown forwards and upwards, and will also be knocked out of Mario's hand if he is attacked. Unlike other items, Keys have a twelve-second timer and will disappear and respawn at their original location when the timer is up.


In the Plus Levels, small Keys are attached to [[Mini Mario (toy)|Mini Mario]]s. Their purpose is the same as in earlier levels, but Mario cannot pick them up. Instead, they trail behind the Mini Mario as the toy moves. If the Key is brought to the locked door, the stage is cleared, but if the Mini Mario gets damaged, then the player has to restart the level.
In the Plus Levels, small Keys are attached to [[Mini Mario (toy)|Mini Mario]]s. Their purpose is the same as in earlier levels, but Mario cannot pick them up. Instead, they trail behind the Mini Mario as the toy moves. If the Key is brought to the locked door, the stage is cleared, but if the Mini Mario gets damaged, then the player has to restart the level.