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*Mario's Super Picross utilizes a "high resolution SD mode". While still constrained to the 224 lines of standard definition TVs, the horizontal definition of the images is doubled to 512 so that pixels twice as thin can be displayed. In order to better show such images on modern displays with square pixels, the horizontal lines need to be doubled to restore the apparent aspect ratio. This mode is only used for screens that use text to allow a higher level of detail to display the kana characters. The puzzles themselves and the menus are in the standard Super Famicom resolution, 256x224. | *Mario's Super Picross utilizes a "high resolution SD mode". While still constrained to the 224 lines of standard definition TVs, the horizontal definition of the images is doubled to 512 so that pixels twice as thin can be displayed. In order to better show such images on modern displays with square pixels, the horizontal lines need to be doubled to restore the apparent aspect ratio. This mode is only used for screens that use text to allow a higher level of detail to display the kana characters. The puzzles themselves and the menus are in the standard Super Famicom resolution, 256x224. | ||
*The solutions of the first eight puzzles spell out "マリオのピクロス" (ma-ri-o-no-pi-ku-ro-su), which translates to "Mario's Picross." | *The solutions of the first eight puzzles spell out "マリオのピクロス" (ma-ri-o-no-pi-ku-ro-su), which translates to "Mario's Picross." | ||
*In re-releases of Mario's Super Picross, a few puzzles were changed to remove references to other media, including The Scream and {Tetris}. | |||
==External links== | ==External links== |
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