Famicom Grand Prix II: 3D Hot Rally: Difference between revisions

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!style="background:#EAECF0" align="center"|[[Hot Dot]]
!style="background:#EAECF0" align="center"|[[Hot Dot]]
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[[File:FGPII Hot Dot.png]]
[[File:FGPII Hot Dot.gif]]
|Exclamation marks that occasionally appear in clusters along the track. Collecting eight allows a temporary, but substantial speed boost.
|Exclamation marks that occasionally appear in clusters along the track. Collecting eight allows a temporary, but substantial speed boost.
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[[File:FGPII Check Point left.png]] [[File:FGPII Check Point right.png]] [[File:FGPII Check Point left mid.png]] [[File:FGPII Check Point right mid.png]]<br>[[File:FGPII Check Point left dark.png]] [[File:FGPII Check Point right dark.png]]
[[File:FGPII Check Point left.png]] [[File:FGPII Check Point right.png]] [[File:FGPII Check Point left mid.png]] [[File:FGPII Check Point right mid.png]]<br>[[File:FGPII Check Point left dark.png]] [[File:FGPII Check Point right dark.png]]
|These mark the areas between each course's sections. They must be reached within the time limit.
|These mark the areas between each course's sections. They must be reached within the time limit.
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!style="background:#EAECF0" align="center"|[[Repair Point]]
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[[File:FGPII Check Point left special.gif]] [[File:FGPII Check Point right special.gif]]
|These Check Points are set before the race begins, with one taking the place of a single normal Check Point. Passing through them instantly restores damage.
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!style="background:#EAECF0" align="center"|Goal
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[[File:FGPII Check Point left special.gif]] [[File:FGPII Check Point right special.gif]]
|This special Check Point appears at the very end of each stage. Reaching it is required to set a record.
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