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==Development== | ==Development== | ||
In 2011, ''WarioWare'' director [[Goro Abe]] was tasked to create pre-installed software for [[Wii U]], and he, in turn, asked [[Intelligent Systems]] for assistance. As the development team knew the demo would be played by a wider audience than their usual titles, they deliberately restrained their usual "wacky" aesthetics. This changed when producer [[Yoshio Sakamoto]] played the prototype and asked the team to "shake things up".<ref name="Iwata Asks">Iwata, Satoru. et al. ''[https://iwataasks.nintendo.com/interviews | In 2011, ''WarioWare'' director [[Goro Abe]] was tasked to create pre-installed software for [[Wii U]], and he, in turn, asked [[Intelligent Systems]] for assistance. As the development team knew the demo would be played by a wider audience than their usual titles, they deliberately restrained their usual "wacky" aesthetics. This changed when producer [[Yoshio Sakamoto]] played the prototype and asked the team to "shake things up".<ref name="Iwata Asks">Iwata, Satoru. et al. ''[https://iwataasks.nintendo.com/interviews/wiiu/gameandwario/0/2/ Iwata Asks: Games & Wario]. (Retrieved 17 July, 2015)</ref> | ||
In the summer of 2011, the developers felt the project had enough content to justify being sold as a retail game and decided to make the title an original license. Due to difficulties creating a storyline that would coherently tie the minigames together, it was suggested to make the game part of the ''WarioWare'' series as it would provide a convenient framing device. Several of the [[Cluck-A-Pop]] capsules are leftovers from the original concept.<ref name="Iwata Asks"></ref> | In the summer of 2011, the developers felt the project had enough content to justify being sold as a retail game and decided to make the title an original license. Due to difficulties creating a storyline that would coherently tie the minigames together, it was suggested to make the game part of the ''WarioWare'' series as it would provide a convenient framing device. Several of the [[Cluck-A-Pop]] capsules are leftovers from the original concept.<ref name="Iwata Asks"></ref> |