Mario vs. Donkey Kong 2: March of the Minis: Difference between revisions

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===Mini-Game===
===Mini-Game===
In each level of a floor, there is a [[Mini-Mario Card]] – a card with a letter on one side and a Mini-Mario's head on another. With nine levels, the cards spell MINIMARIO on each floor (i.e. 7-3 would have a '''N''' card). Finding all cards in a floor unlocks a single Mini-Game: [[Shy Guy Smash]]. Rules: the player uses the stylus to break (touch) 25 Mini-Shy Guys within 30 seconds, coming out of pipes. Unfortunately, not only do the pipes become more complicated as the floors increase, [[Mini-Bob-omb]]s are thrown into the mix – tapping them loses 5 points. The player is challenged to beat his or her high score after getting over 25, for replay value.
In each level of a floor, there is a [[Mini-Mario Card]] – a card with a letter on one side and a Mini-Mario's head on another. With nine levels, the cards spell MINIMARIO on each floor (i.e. 7-3 would have a '''N''' card). Finding all cards in a floor unlocks a single Mini-Game: [[Shy Guy Smash]]. Rules: the player uses the stylus to break (touch) 25 Mini-Shy Guys within 30 seconds, coming out of pipes. Unfortunately, not only do the pipes become more complicated as the floors increase, [[Mini Bob-omb]]s are thrown into the mix – tapping them loses 5 points. The player is challenged to beat his or her high score after getting over 25, for replay value.
[[Image:TropicalIslandDKBossBattle.png|frame|right|Tropical Island, an even-numbered floor (2), forces the player to use falling coconuts from trees to hit DK instead of hitting him directly. Landing on a tree top makes the coconut fall.]]
[[Image:TropicalIslandDKBossBattle.png|frame|right|Tropical Island, an even-numbered floor (2), forces the player to use falling coconuts from trees to hit DK instead of hitting him directly. Landing on a tree top makes the coconut fall.]]