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The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the sidescrolling games. Levels have a [[Time Limit|time limit]] and even feature [[Flagpole|flagpoles]], a staple of the original ''[[Super Mario Bros.]]'' and the ''New Super Mario Bros.'' games, rather than [[Power Star]]s, as the level goals. When Mario is defeated, the "Too Bad" banner from every 3D ''Mario'' platformer since ''[[Super Mario Sunshine]]'' appears near the top of the screen and falls to the bottom of the screen, but a circle covers the screen instead of a Bowser symbol. Also, when the timer reaches zero, the "Time's Up" banner appears at the top of the screen. To enter pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground flagpole in World 1-2, the player can go back down the pipe to go underground). The graphics of the game greatly resemble those of the ''Super Mario Galaxy'' games, while the levels show visual similarities to the ''New Super Mario Bros.'' titles. Gameplay also takes cues from ''Super Mario Sunshine'', notably tight-rope walking. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more generic like the galaxies of ''Super Mario Galaxy 2'' compared to the world, instead of focusing on a particular setting per world. | The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the sidescrolling games. Levels have a [[Time Limit|time limit]] and even feature [[Flagpole|flagpoles]], a staple of the original ''[[Super Mario Bros.]]'' and the ''New Super Mario Bros.'' games, rather than [[Power Star]]s, as the level goals. When Mario is defeated, the "Too Bad" banner from every 3D ''Mario'' platformer since ''[[Super Mario Sunshine]]'' appears near the top of the screen and falls to the bottom of the screen, but a circle covers the screen instead of a Bowser symbol. Also, when the timer reaches zero, the "Time's Up" banner appears at the top of the screen. To enter pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground flagpole in World 1-2, the player can go back down the pipe to go underground). The graphics of the game greatly resemble those of the ''Super Mario Galaxy'' games, while the levels show visual similarities to the ''New Super Mario Bros.'' titles. Gameplay also takes cues from ''Super Mario Sunshine'', notably tight-rope walking. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more generic like the galaxies of ''Super Mario Galaxy 2'' compared to the world, instead of focusing on a particular setting per world. | ||
Due to the merging of the 2D and 3D play styles, Mario's moveset is slightly more limited than other 3D games; he cannot triple-jump | Due to the merging of the 2D and 3D play styles, Mario's moveset is slightly more limited than other 3D games; he cannot triple-jump, though he can double-jump upon jumping after he lands. He also cannot Spin Jump. However, the Wall Jump, Sideways Somersault, Long Jump, and the Backflip can still be performed. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run button, like in the 2D games. In addition, the version of the Backflip seen in this game is the same as the type in ''Super Mario Bros. 2''. Finally, Mario has a new roll move that can be used to break blocks from the side and fit through small gaps. | ||
[[File:3DS SuperMario 1 scrn01 E3.png|thumb|right|230px|Tanooki Mario in {{world|2|airship}}.]] | [[File:3DS SuperMario 1 scrn01 E3.png|thumb|right|230px|Tanooki Mario in {{world|2|airship}}.]] |
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