Talk:Mario & Luigi: Dream Team: Difference between revisions
mNo edit summary |
MolotovMan (talk | contribs) No edit summary |
||
Line 39: | Line 39: | ||
==Dreamy Bowser e Dreamy enemies== | ==Dreamy Bowser e Dreamy enemies== | ||
I have noticed that if you lose during the battle with Bowser Dreamy decided to try again, you can select the block of suggestions. One of the tips about the attacks of the boss reveals the name of the attack that consists in evoking the dremy enemies. Being an Italian user do not know the English name. If there is, we should not create a page and put there the statistics on the various enemies who holds sole instead of clogging up the page of Dreamy Bowser?--[[User:Sonic98|Sonic98]] ([[User talk:Sonic98|talk]]) 07:58, 6 September 2013 (EDT) | I have noticed that if you lose during the battle with Bowser Dreamy decided to try again, you can select the block of suggestions. One of the tips about the attacks of the boss reveals the name of the attack that consists in evoking the dremy enemies. Being an Italian user do not know the English name. If there is, we should not create a page and put there the statistics on the various enemies who holds sole instead of clogging up the page of Dreamy Bowser?--[[User:Sonic98|Sonic98]] ([[User talk:Sonic98|talk]]) 07:58, 6 September 2013 (EDT) | ||
==Re-writing Story== | |||
I am currently re-writing the story, so if anyone else was thinking about it just to let you know you don't need to. [[User:MolotovMan|MolotovMan]] ([[User talk:MolotovMan|talk]]) 15:04, 11 September 2013 (EDT) |
Revision as of 14:04, September 11, 2013
Mario & Luigi: Dream Team Discussion Archives
|
---|
Stache Points upon Level Up
The Diferences from Past Games section of this article states that this game is the first and only game so far in which Stache points do not increase automatically during Level Up. That is false, at least in North America. This game is actually the second game in which Stache points do not increase automatically during Level Up. The first is Mario & Luigi: Partners in Time.
— The preceding unsigned comment was added by 184.97.65.101 (talk).
- I agree with this, im in Australia and the stache stat in my copys do not level up from partners in time and so on. - Cubeguy(talk)
What does 'level' mean for enemies?
I've seen it on quite a few articles now, but it doesn't really make much sense to be honest. Does it refer to what level you need to be to easily beat them? Recommended level according to the strategy guide? Some objective scale of enemy/boss strength?
And do Battle Ring opponents have a higher 'level' than normal ones?
- Basically, according to the Prima's guide, it's the enemy's level. Yeah, it doesn't make much sense to me, either, and I have no idea how any player would even be aware of that tidbit without the use of the guide. Could be a subtle way of recommending players to reach the enemy's level for an easier fight (and yes, Battle Ring bosses have higher levels)? --Zootalo (talk) 18:53, 4 September 2013 (EDT)
- Thanks. Maybe I should now work out how stats really work too, by taking damage from a bunch of Battle Ring bosses, then writing down the numbers and comparing them to Mario/Luigi's defence stats. Cause to be honest, none of these stat numbers seem to add up.
Is enemy counter attack timing changed in Hard Mode?
I read somewhere before that it is, and I'm wondering whether that's the reason I'm having so much trouble fighting certain bosses (like Earthwake) in the Hard Mode Battle Ring. I suspect the Hard Mode counter 'timing' isn't 'when his eyes flash' any more, but I need some confirmation.
Dreamy Bowser e Dreamy enemies
I have noticed that if you lose during the battle with Bowser Dreamy decided to try again, you can select the block of suggestions. One of the tips about the attacks of the boss reveals the name of the attack that consists in evoking the dremy enemies. Being an Italian user do not know the English name. If there is, we should not create a page and put there the statistics on the various enemies who holds sole instead of clogging up the page of Dreamy Bowser?--Sonic98 (talk) 07:58, 6 September 2013 (EDT)
Re-writing Story
I am currently re-writing the story, so if anyone else was thinking about it just to let you know you don't need to. MolotovMan (talk) 15:04, 11 September 2013 (EDT)