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m (Reverted; it was discussed before. The *details* regarding this are for the respective article pages, but this trivia IS still important to mention regarding the debut appearances of said outfits for the Mario females here.) |
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|align=left|Similar to regular greens, but, as with fast fairways, there is less friction in the ball, meaning it rolls farther. | |align=left|Similar to regular greens, but, as with fast fairways, there is less friction in the ball, meaning it rolls farther. | ||
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|[[Fringe]] | |||
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|align=left|The area of grass surrounding the green, with a topography inbetween the green and the fairway. | |||
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|[[Bunker (obstacle)|Bunker]] | |[[Bunker (obstacle)|Bunker]] | ||
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|[[Beach Bunker]] | |[[Beach Bunker]] | ||
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|align=left|Found only in [[Blooper Bay]], these act similar to regular bunkers, except they | |align=left|Found only in [[Blooper Bay]], these act similar to regular bunkers, except they don't negatively affect the ball's lie as much as them. As their name suggests, they are found next to the ocean. | ||
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|[[Grass Bunker]] | |[[Grass Bunker]] | ||
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|align=left|Found only in [[Bowser Badlands]], these bunkers are heavier than the heaviest rough and greatly affect a ball's lie. | |align=left|Found only in [[Bowser Badlands]], these bunkers are heavier than the heaviest rough and greatly affect a ball's lie. | ||
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|[[Semi- | |[[Semi-Rough]] | ||
|[[File:MGTT SemiRough.png|200px]] | |[[File:MGTT SemiRough.png|200px]] | ||
|align=left|Semi- | |align=left|Semi-Rough is found in the fringe area, between fairways and the rough. They slightly affect the ball's lie. | ||
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|[[Rough]] | |[[Rough]] | ||
|[[File:MGTT Rough.png|200px]] | |[[File:MGTT Rough.png|200px]] | ||
|align=left|Roughs are deeper than the semi-rough. They affect the ball's lie more than | |align=left|Roughs are deeper than the semi-rough. They affect the ball's lie more than Semi-Rough, but less than a Bunker. | ||
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|[[Heavy Rough]] | |[[Heavy Rough]] | ||
|[[File:MGTT Heavy Rough.png|200px]] | |[[File:MGTT Heavy Rough.png|200px]] | ||
|align=left|The heaviest rough, these | |align=left|The heaviest rough, these greatly affect the ball's lie, even more than a Bunker or Beach Bunker. They are located on the deepest areas of the rough, usually before an [[O.B.]] | ||
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|[[Flower Patch]] | |[[Flower Patch]] | ||
|[[File:FlowerPatch.jpg|200px]] | |[[File:FlowerPatch.jpg|200px]] | ||
|align=left|Uncommon terrain that affects a ball's lie, however not as much as | |align=left|Uncommon terrain that affects a ball's lie, however not as much as Bunkers and the Rough. Whenever a shot lands in a Flower Patch, [[Pikmin]] will be shot out, wailing. | ||
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|[[Rock]] | |[[Rock]] | ||
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|align=left|Terrain that does not have much friction and causes balls to bounce out of it. When a ball lands on it, it hurts the ball's lie, though not as much as | |align=left|Terrain that does not have much friction and causes balls to bounce out of it. When a ball lands on it, it hurts the ball's lie, though not as much as Grass Bunkers or Heavy Rough. | ||
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|[[Brick]] | |||
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|align=left|Like Rock, terrain that does not have much friction and causes balls to bounce out of it, and also hurts the ball's lie. Brick has a very harsh, echoing ricochet sound. | |||
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|[[Wood]] | |[[Wood]] | ||
|[[File:MGTT Wood.png|200px]] | |[[File:MGTT Wood.png|200px]] | ||
|align=left|Similar to Rock where the ball frequently bounces | |align=left|Similar to Rock, Pipe, or Brick, where the ball frequently bounces off of it. Like those three terrains, it also hurts the ball's lie. | ||
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|[[Pipe]] | |||
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|align=left|Terrain that also doesn't have much friction and causes balls to bounce out of it. Like Rock, Brick and Wood, it adversely affects the ball's lie. They are only found on [[Peach's Castle Grounds]], where they are usually to transport balls from one part of a hole to another (similar to [[Warp Pipe|Warp Pipes]]). | |||
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|[[Waste Area]] | |[[Waste Area]] | ||
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|align=left|Waste areas have high friction and prevent a ball from bouncing. They affect the ball's lie, though not as much as | |align=left|Waste areas have high friction and prevent a ball from bouncing. They affect the ball's lie, though not as much as Rock. | ||
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|[[Heath]] | |[[Heath]] |
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