145,847
edits
(beefed up the SMM section) |
mNo edit summary |
||
Line 14: | Line 14: | ||
Tracks also appear in ''[[Donkey Kong Country: Tropical Freeze]]'', primarily in the level [[Platform Problems]]. | Tracks also appear in ''[[Donkey Kong Country: Tropical Freeze]]'', primarily in the level [[Platform Problems]]. | ||
Tracks can be also used as objects in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. They can be produced in eight directions, and can be made into one-way paths when connected to each other as is, or loops when connected back to the start. If the player places an object on a track, it will move along the set path. The direction in which the object moves initially can also be set. On a non-looped path, once an object reaches the end, it will go back the other way; However, tapping on one of the two endpoints will make it disappear, causing any objects that reach the end to fall off the track instead. If the player shakes a track, it will make it rounded. Doors and large-scale objects such as [[Mushroom Platform]]s and [[Warp Pipe]]s cannot be placed on tracks. Objects placed on tracks almost never interact with untracked objects, with the exception of Mario and most enemies. For example, if [[block]]s of any variety are placed on a track and derails off of it, it will pass through ground and untracked blocks, but will collide with an enemy and kill them, including [[Bowser Jr.]] and [[Bowser]] but not [[Boo]]s and [[Blooper]]s | Tracks can be also used as objects in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. They can be produced in eight directions, and can be made into one-way paths when connected to each other as is, or loops when connected back to the start. If the player places an object on a track, it will move along the set path. The direction in which the object moves initially can also be set. On a non-looped path, once an object reaches the end, it will go back the other way; However, tapping on one of the two endpoints will make it disappear, causing any objects that reach the end to fall off the track instead. If the player shakes a track, it will make it rounded. Doors and large-scale objects such as [[Mushroom Platform]]s and [[Warp Pipe]]s cannot be placed on tracks. Objects placed on tracks almost never interact with untracked objects, with the exception of Mario and most enemies. For example, if [[block]]s of any variety are placed on a track and derails off of it, it will pass through ground and untracked blocks, but will collide with an enemy and kill them, including [[Bowser Jr.]] and [[Bowser]] but not [[Boo]]s and [[Blooper]]s. | ||
==Names in other languages== | ==Names in other languages== |