Mario Roulette: Difference between revisions

m
Redundant
(→‎Gameplay: I added more things to the rules.)
m (Redundant)
Line 13: Line 13:
To make them stop, the player must press the only button on the machine. After pressing the button, the icons stop spinning around, showing the items that were shown, and then the icon in the center begins to randomly select the icon that is at the center, and the player must press the button again to stop it.  
To make them stop, the player must press the only button on the machine. After pressing the button, the icons stop spinning around, showing the items that were shown, and then the icon in the center begins to randomly select the icon that is at the center, and the player must press the button again to stop it.  


If the symbols match the center to form lines, the player wins, and the screen flashes the symbols that were made to win with green "Win" marks. Mario strikes his victory pose as the bonus clear music from Super Mario World plays, and then a screen with a picture of Mario in a yellow circle on a blue background striking a victory pose with the word "COIN" and the number of prize winnings appear, and the player receives them. The amount of prize winnings depends on how many lines of the same symbol are hit and what symbols are there, with greater winnings if the same symbol is lined up. If the player cannot align the icons so right, or center stop icon into a picture that shows Bowser, he loses the round. Mario dies with the death music for the former, and all squares turn into Bowser with some ominous music for the latter. If the player gets Peach, it acts as all symbols, the princess rescued theme plays, and Mario strikes his pose. Then, a cutscene is shown saying "BIG BONUS" with the invincible theme playing, and Mario hitting a block that makes coins come out of it. After ten coins, it comes back to the "COIN" screen. The amount of medals won with Peach is far more greater than a normal win.
If the symbols match the center to form lines, the player wins, and the screen flashes the symbols that were made to win with green "Win" marks. Mario strikes his victory pose as the bonus clear music from Super Mario World plays, and then a screen with a picture of Mario in a yellow circle on a blue background striking a victory pose with the word "COIN" and the number of prize winnings appear, and the player receives them. The amount of prize winnings depends on how many lines of the same symbol are hit and what symbols are there, with greater winnings if the same symbol is lined up. If the player cannot align the icons so right, or center stop icon into a picture that shows Bowser, he loses the round. Mario dies with the death music for the former, and all squares turn into Bowser with some ominous music for the latter. If the player gets Peach, it acts as all symbols, the princess rescued theme plays, and Mario strikes his pose. Then, a cutscene is shown saying "BIG BONUS" with the invincible theme playing, and Mario hitting a block that makes coins come out of it. After ten coins, it comes back to the "COIN" screen. The amount of medals won with Peach is far greater than a normal win.


After winning and losing, the game returns to attract mode for the person to play again.
After winning and losing, the game returns to attract mode for the person to play again.