Cap: Difference between revisions
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*the [[Metal Cap]], a metal replica of Mario's Cap, which makes Mario metallic and invincible. | *the [[Metal Cap]], a metal replica of Mario's Cap, which makes Mario metallic and invincible. | ||
Mario's Cap can be stolen by [[Klepto]] and [[Ukiki|Ukkiki]], or blown away by a [[Fwoosh]] or the giant Snowman in [[Snowman's Land]]. When Mario does not have his cap and takes a hit by an enemy or a hazard, he will lose an additional power wedge to how much power wedge(s) he will lose (for example, if Mario, without wearing his cap, takes damage from an enemy that causes him to lose two power wedges, he will lose three power wedges). When lost, Mario's Cap can be found by grabbing Ukkiki, attack Klepto, or simply just pick it up if no enemies stole it. If the cap is blown off by Fwoosh in Tall, Tall, Mountain, the player has to exit the course and return to it and grab Ukkiki. | Mario's Cap can be stolen by [[Klepto]] and [[Ukiki|Ukkiki]], or blown away by a [[Fwoosh]] or the giant Snowman in [[Snowman's Land]]. When Mario does not have his cap and takes a hit by an enemy or a hazard, he will lose an additional power wedge to how much power wedge(s) he will lose (for example, if Mario, without wearing his cap, takes damage from an enemy that causes him to lose two power wedges, he will lose three power wedges). When lost, Mario's Cap can be found by grabbing Ukkiki, attack Klepto, or simply just pick it up if no enemies stole it. If the cap is blown off by Fwoosh in Tall, Tall, Mountain, the player has to exit the course and return to it and grab Ukkiki wearing Mario's cap. This only applies to the Nintendo 64 version of this game. | ||
In ''[[Super Mario 64 DS]]'', the [[Luigi|various]] [[Wario|characters]]' caps appear instead and serve a new function. Grabbing a cap allows whomever possesses it to change his appearance and abilities (however, his voice will remain unchanged). If a character (besides [[Yoshi]]) loses his cap, short-fused [[Bob-omb]]s will pop out of [[? Block]]s instead of power-ups, in addition to the original game's defense penalty. If the character without his cap takes damage from an enemy or hazard that takes one power wedge, he will lose one power wedge on the first hit, then lose two power wedges on the second hit and the process repeats. In the early portion of the game, those kinds of caps also act as [[1-Up Mushroom]]s. For example, if Yoshi wears Mario's Cap and takes another one, he will be awarded with a 1-Up. However, as Yoshi frees [[Bowser]]'s [[Mario|three]] [[Luigi|captive]] [[Wario|prisoners]], redundant caps will be replaced with ones of a different color and it will be impossible to find two caps of the same color, except during Bob-omb Battlefield's second mission: Footrace With Koopa The Quick, where one extra Mario cap is still present. Yoshi can choose to wear the caps of whatever characters were rescued before entering a course. | In ''[[Super Mario 64 DS]]'', the [[Luigi|various]] [[Wario|characters]]' caps appear instead and serve a new function. Grabbing a cap allows whomever possesses it to change his appearance and abilities (however, his voice will remain unchanged). If a character (besides [[Yoshi]]) loses his cap, short-fused [[Bob-omb]]s will pop out of [[? Block]]s instead of power-ups, in addition to the original game's defense penalty. If the character without his cap takes damage from an enemy or hazard that takes one power wedge, he will lose one power wedge on the first hit, then lose two power wedges on the second hit and the process repeats. In the early portion of the game, those kinds of caps also act as [[1-Up Mushroom]]s. For example, if Yoshi wears Mario's Cap and takes another one, he will be awarded with a 1-Up. However, as Yoshi frees [[Bowser]]'s [[Mario|three]] [[Luigi|captive]] [[Wario|prisoners]], redundant caps will be replaced with ones of a different color and it will be impossible to find two caps of the same color, except during Bob-omb Battlefield's second mission: Footrace With Koopa The Quick, where one extra Mario cap is still present. Yoshi can choose to wear the caps of whatever characters were rescued before entering a course. If the character, along with his own cap, is blown off, this time he will need to retrieve it from the enemy who is wearing it. | ||
In ''[[Super Mario Sunshine]]'', the [[Swipin' Stu]] enemy can steal the Mario Cap. If Mario does not get back his cap, his energy will slowly drain until he dies, due to it being so hot (standing in the shade has no effect). Along with wearing his cap, it gains a Mario-esque mustache. This design is later used for the captured enemies in ''[[Super Mario Odyssey]]''. | In ''[[Super Mario Sunshine]]'', the [[Swipin' Stu]] enemy can steal the Mario Cap. If Mario does not get back his cap, his energy will slowly drain until he dies, due to it being so hot (standing in the shade has no effect). Along with wearing his cap, it gains a Mario-esque mustache. This design is later used for the captured enemies in ''[[Super Mario Odyssey]]''. |
Revision as of 00:26, January 23, 2021
- This article is about the standard hat characters wear. For the hat-like character debuting in Super Mario Odyssey, see Cappy.
A cap is the trademark type of wearing garment seen in the Mario franchise. Many characters wear a cap such as Mario, Luigi, Wario, Waluigi, Goombario and many others.
The three power-up caps in Super Mario 64 give Mario certain special abilities:
- the Wing Cap, which is basically Mario's Cap but with wings, which gives Mario the ability to fly.
- the Vanish Cap, a see-through version of Mario's Cap, which turns Mario intangible.
- the Metal Cap, a metal replica of Mario's Cap, which makes Mario metallic and invincible.
Mario's Cap can be stolen by Klepto and Ukkiki, or blown away by a Fwoosh or the giant Snowman in Snowman's Land. When Mario does not have his cap and takes a hit by an enemy or a hazard, he will lose an additional power wedge to how much power wedge(s) he will lose (for example, if Mario, without wearing his cap, takes damage from an enemy that causes him to lose two power wedges, he will lose three power wedges). When lost, Mario's Cap can be found by grabbing Ukkiki, attack Klepto, or simply just pick it up if no enemies stole it. If the cap is blown off by Fwoosh in Tall, Tall, Mountain, the player has to exit the course and return to it and grab Ukkiki wearing Mario's cap. This only applies to the Nintendo 64 version of this game.
In Super Mario 64 DS, the various characters' caps appear instead and serve a new function. Grabbing a cap allows whomever possesses it to change his appearance and abilities (however, his voice will remain unchanged). If a character (besides Yoshi) loses his cap, short-fused Bob-ombs will pop out of ? Blocks instead of power-ups, in addition to the original game's defense penalty. If the character without his cap takes damage from an enemy or hazard that takes one power wedge, he will lose one power wedge on the first hit, then lose two power wedges on the second hit and the process repeats. In the early portion of the game, those kinds of caps also act as 1-Up Mushrooms. For example, if Yoshi wears Mario's Cap and takes another one, he will be awarded with a 1-Up. However, as Yoshi frees Bowser's three captive prisoners, redundant caps will be replaced with ones of a different color and it will be impossible to find two caps of the same color, except during Bob-omb Battlefield's second mission: Footrace With Koopa The Quick, where one extra Mario cap is still present. Yoshi can choose to wear the caps of whatever characters were rescued before entering a course. If the character, along with his own cap, is blown off, this time he will need to retrieve it from the enemy who is wearing it.
In Super Mario Sunshine, the Swipin' Stu enemy can steal the Mario Cap. If Mario does not get back his cap, his energy will slowly drain until he dies, due to it being so hot (standing in the shade has no effect). Along with wearing his cap, it gains a Mario-esque mustache. This design is later used for the captured enemies in Super Mario Odyssey.
In Super Mario Odyssey, Cappy can take the forms of many different caps that Mario can wear. These caps can be thrown to hit blocks and enemies, capture certain characters or objects, and be used as a temporary jumping platform for Mario (among other uses). All caps are aesthetic and have identical abilities (excluding access to certain areas).
Name in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ぼうしアイテム[1] Bōshi Aitemu |
Cap Item (Super Mario 64) |
Trivia
- Mario was not supposed to have a cap; instead, he was supposed to have just hair. However, the quality and graphics back then made it impossible to put hair on a moving sprite, so he was given a red cap.[2]
- In Super Mario 64, in the levels Wet-Dry World (downtown) and Dire, Dire Docks, Mario can put on both the Vanish Cap and the Metal Cap combining their powers. Mario will be given the Metal Mario form, but will have the transparency of Vanish Mario. The length of the power up and music played will depend on the second cap Mario obtains. Overall, Mario will be heavy and can walk through walls. No level allows for the Wing Cap to be combined with any other one.
- The concept of Mario using a power-up to transform into other characters from Super Mario 64 DS would be revisited with Costume Mario in Super Mario Maker. However, rather than keeping Mario's voice and gaining new abilities, Costume Mario typically gains new voice clips/sound effects while keeping Super Mario's abilities, exactly opposite from the Super Mario 64 DS counterpart.
References
- ^ Super Mario 64 Japanese instruction booklet, page 19.
- ^ IGN Presents The History of Super Mario Bros.