Donkey Kong Country: Tropical Freeze: Difference between revisions

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====Vehicles====
====Vehicles====
In specific levels of the game, Donkey Kong and co. are able to ride different vehicles. One such vehicle is the [[Mine Cart]], which carries the characters along rail tracks that cannot be trodden by foot. As the Mine Cart moves automatically, the Kongs can duck inside the vehicle or jump with it in order to dodge obstacles. Another is the [[Rocket Barrel]], which is necessary to fly across wide chasms and normally has to be navigated through a series of hazards and enemies. It can be risen up or let to fall down. Lastly, there is [[Rambi the Rhino]] (who is categorized as a "vehicle" in the game's instruction manual<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Donkey_Kong_Country_Tropical_Freeze.pdf ''Donkey Kong Country: Tropical Freeze'' instruction manual (PDF).] Rambi is listed as a vehicle at file 15.</ref>), a powerful [[Animal Friend]] who can charge into enemies and defeat them. Otherwise invincible to most enemies even when standing still, he is vulnerable to lightning, fire enemies, or any other object protected by flames.
In specific levels of the game, Donkey Kong and co. are able to ride different vehicles. One such vehicle is the [[Mine Cart]], which carries the characters along rail tracks that cannot be trodden by foot. As the Mine Cart moves automatically, the Kongs can duck inside the vehicle or jump with it in order to dodge obstacles. Another is the [[Rocket Barrel]], which is necessary to fly across wide chasms and normally has to be navigated through a series of hazards and enemies. It can be risen up or let to fall down. Lastly, there is [[Rambi]] (who is categorized as a "vehicle" in the game's instruction manual<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Donkey_Kong_Country_Tropical_Freeze.pdf ''Donkey Kong Country: Tropical Freeze'' instruction manual (PDF).] Rambi is listed as a vehicle at file 15.</ref>), a powerful [[Animal Friend]] who can charge into enemies and defeat them. Otherwise invincible to most enemies even when standing still, he is vulnerable to lightning, fire enemies, or any other object protected by flames.


====Level map and bonuses====
====Level map and bonuses====
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|Runs the checkpoint booths in each level as he did in ''Donkey Kong Country Returns''. He no longer offers the [[Super Kong]] option, which does not reappear in the game.
|Runs the checkpoint booths in each level as he did in ''Donkey Kong Country Returns''. He no longer offers the [[Super Kong]] option, which does not reappear in the game.
|-align="center"
|-align="center"
|[[File:Rambi DKCR.png|140px]]<br>'''[[Rambi the Rhino]]'''
|[[File:Rambi DKCR.png|140px]]<br>'''[[Rambi]]'''
|Rambi retains his role as the sole ridable [[Animal Friend]]. He can bash into enemies easier than the Kongs and can break some walls or other big objects that the Kongs cannot normally break. He can also defeat enemies by just walking into them. He is affected by lightning and runs away as he bumps into fiery enemies.
|Rambi retains his role as the sole ridable [[Animal Friend]]. He can bash into enemies easier than the Kongs and can break some walls or other big objects that the Kongs cannot normally break. He can also defeat enemies by just walking into them. He is affected by lightning and runs away as he bumps into fiery enemies.
|-align="center"
|-align="center"
|[[File:Squawks DKCTF.png|120px]]<br>'''[[Squawks the Parrot]]'''
|[[File:Squawks DKCTF.png|120px]]<br>'''[[Squawks]]'''
|colspan="3"|Squawks is once again a hireable character, who will sit in the corner of the screen and warn the player if [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] are nearby during a stage if placed in the inventory for a level.<ref>https://www.youtube.com/watch?v=7YtBdw87YG8</ref>
|colspan="3"|Squawks is once again a hireable character, who will sit in the corner of the screen and warn the player if [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] are nearby during a stage if placed in the inventory for a level.<ref>https://www.youtube.com/watch?v=7YtBdw87YG8</ref>
|}
|}
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===Enemies===
===Enemies===
{{rewrite|section=yes|add Pengaccha 1-gō}}
====Snowmads====
====Snowmads====
{|class="dktable-brown" width=100%
{|class="dktable-brown" width=100%
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|-
|-
| align="center" |[[File:Bouncy Tucks.png|100px]]
| align="center" |[[File:Bouncy Tucks.png|100px]]
|style="text-align:center"|[[Bouncy Tucks]]
|style="text-align:center"|[[Pengā]]
|Bare Tucks that bounce on springy surfaces. They can be defeated with a stomp.
|Bare Tucks that bounce on springy surfaces. They can be defeated with a stomp.
| align="center" |[[Windmill Hills]]
| align="center" |[[Windmill Hills]]
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|-
|-
| align="center" |[[File:Gargantuan Gills.png|100px]]
| align="center" |[[File:Gargantuan Gills.png|100px]]
|style="text-align:center"|[[Gargantuan Gills]]
|style="text-align:center"|[[Horror Gills]]
|A family of enormous fish predators that can only be encountered in vehicle-riding sequences of the game. Most of them roam around savannah waters while keeping their dorsal sides over the surface, potentially crashing their upper appendages into the Kongs. Other actively seek to attack the characters by jumping out of the water. A few of them remove part of the railtrack in [[High Tide Ride]].
|A family of enormous fish predators that can only be encountered in vehicle-riding sequences of the game. Most of them roam around savannah waters while keeping their dorsal sides over the surface, potentially crashing their upper appendages into the Kongs. Other actively seek to attack the characters by jumping out of the water. A few of them remove part of the railtrack in [[High Tide Ride]].
| align="center" |[[Twilight Terror]]
| align="center" |[[Twilight Terror]]
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| align="center" |[[File:Rambi box.png|100px]]
| align="center" |[[File:Rambi box.png|100px]]
|style="text-align:center"|[[Animal crate|Rambi Crate]]
|style="text-align:center"|[[Animal crate|Rambi Crate]]
|A small crate identified by the rhino head clipped onto it. It can be hopped on and pounded to break it, revealing [[Rambi the Rhino]].
|A small crate identified by the rhino head clipped onto it. It can be hopped on and pounded to break it, revealing [[Rambi]].
|-
|-
| align="center" |[[File:Wooden spinning platform.png|100px]]<br>[[File:Stone spinning platform.png|100px]]
| align="center" |[[File:Wooden spinning platform.png|100px]]<br>[[File:Stone spinning platform.png|100px]]
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