Paper Mario: Sticker Star: Difference between revisions

Line 210: Line 210:
==Battle system==
==Battle system==
[[File:PMSS41.png|thumb|left|upright=1.1|[[Mario]] using his hammer on a [[Goomba]]]]
[[File:PMSS41.png|thumb|left|upright=1.1|[[Mario]] using his hammer on a [[Goomba]]]]
After forgoing the classic battle system in favor of a sidescrolling platformer-style system in ''Super Paper Mario'', ''Paper Mario: Sticker Star'' returns to the turn-based system from the first two installments. However, instead of the typical battle commands, stickers are used in their place. Stickers are consumed when selected for a command. If the battle ends before a sticker gets used, it still disappears from Mario's album. Kersti supplies Mario with stickers if he runs out of them in the album. Another new feature is the "[[Battle Spin]]ner" slot machine. To activate it, the player must spend three coins. By matching symbols, the Battle Spinner can allow Mario to attack with multiple stickers in one turn, gain coins, or cause a different event to occur, depending on the combination received.
After forgoing the classic battle system in favor of a sidescrolling platformer-style system in ''Super Paper Mario'', ''Paper Mario: Sticker Star'' returns to the turn-based system from the first two installments. Much like in both, the player has a hand in the battle's first move, where attacking an enemy on the field will result in them taking damage upon entering the fight, and getting attacked in the same way by an enemy will lead to Mario taking damage at the start of battle, an outcome that is also realized when jumping on a spiked foe. It is worth noting that getting hit by an enemy projectile on the field will not initiate a battle sequence.


When Mario battles an enemy, the screen flashes a certain color and the word "Fight" appears when the battle starts. It is a blue screen when Mario touches an enemy outside battle. If Mario hammers or jumps on an enemy, word "Nice" appears with the blue screen along with a small fanfare jingle. This allows Mario to strike all of the enemies in a battle before it properly begins. However, if Mario jumps on a spiky enemy such as a [[Spiny]] or a [[Piranha Plant]] or if Mario gets hit by the [[First Strike]] outside battle, the screen turns red and orange while a negative jingle plays. This causes an enemy to hurt Mario before the battle begins.
Contrarily to the first two games, however, instead of the typical battle commands, stickers are used in their place. Stickers are consumed when selected for a command. If the battle ends before a sticker gets used, it still disappears from Mario's album. Kersti supplies Mario with stickers if he runs out of them in the album. Another new feature is the "[[Battle Spin]]ner" slot machine. To activate it, the player must spend three coins. By matching symbols, the Battle Spinner can allow Mario to attack with multiple stickers in one turn, gain coins, or cause a different event to occur, depending on the combination received.


Enemies that assist other enemies before entering the battle do a unique animation:
Enemies that assist other enemies before entering the battle do a unique animation:
240

edits