240
edits
Line 210: | Line 210: | ||
==Battle system== | ==Battle system== | ||
[[File:PMSS41.png|thumb|left|upright=1.1|[[Mario]] using his hammer on a [[Goomba]]]] | [[File:PMSS41.png|thumb|left|upright=1.1|[[Mario]] using his hammer on a [[Goomba]]]] | ||
After forgoing the classic battle system in favor of a sidescrolling platformer-style system in ''Super Paper Mario'', ''Paper Mario: Sticker Star'' returns to the turn-based system from the first two installments. | After forgoing the classic battle system in favor of a sidescrolling platformer-style system in ''Super Paper Mario'', ''Paper Mario: Sticker Star'' returns to the turn-based system from the first two installments. Much like in both, the player has a hand in the battle's first move, where attacking an enemy on the field will result in them taking damage upon entering the fight, and getting attacked in the same way by an enemy will lead to Mario taking damage at the start of battle, an outcome that is also realized when jumping on a spiked foe. It is worth noting that getting hit by an enemy projectile on the field will not initiate a battle sequence. | ||
Contrarily to the first two games, however, instead of the typical battle commands, stickers are used in their place. Stickers are consumed when selected for a command. If the battle ends before a sticker gets used, it still disappears from Mario's album. Kersti supplies Mario with stickers if he runs out of them in the album. Another new feature is the "[[Battle Spin]]ner" slot machine. To activate it, the player must spend three coins. By matching symbols, the Battle Spinner can allow Mario to attack with multiple stickers in one turn, gain coins, or cause a different event to occur, depending on the combination received. | |||
Enemies that assist other enemies before entering the battle do a unique animation: | Enemies that assist other enemies before entering the battle do a unique animation: |
edits