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==Layout== | ==Layout== | ||
The level starts with a row of {{conjectural|Giant Fists}} smashing {{conjectural|Bowser Block}}s above the player, showing them that they can destroy these kinds of blocks. Not far after that is a platform that moves when the player jumps on it, but moves faster if ground-pounded. There is then some [[Takebo]] more Giant Fists and more Bowser Blocks. Before the first checkpoint is a {{conjectural|Dragon Bull's Eye Blaster}} that fires {{conjectural|Dragon Bull's Eye Bill}}s that home in on the player. | The level starts with a row of {{conjectural|Giant Fists}} smashing {{conjectural|Bowser Block}}s above the player, showing them that they can destroy these kinds of blocks. Not far after that is a platform that moves when the player jumps on it, but moves faster if ground-pounded. There is then some [[Takebo]], more Giant Fists and more Bowser Blocks. Before the first checkpoint is a {{conjectural|Dragon Bull's Eye Blaster}} that fires {{conjectural|Dragon Bull's Eye Bill}}s that home in on the player. | ||
After the first checkpoint is more Dragon Bull's Eye Bills, [[Bill Blaster]]s that fire [[Bullet Bill]]s and moving platforms powered by jumping. There is then a long line of Giant Fists that break Bowser Blocks protecting moving platforms. After three more Giant Fists there is a pipe leading to the second checkpoint, but it is high up in the wall and the player needs the assistance of a moving platform to enter the pipe. | After the first checkpoint is more Dragon Bull's Eye Bills, [[Bill Blaster]]s that fire [[Bullet Bill]]s and moving platforms powered by jumping. There is then a long line of Giant Fists that break Bowser Blocks protecting moving platforms. After three more Giant Fists there is a pipe leading to the second checkpoint, but it is high up in the wall and the player needs the assistance of a moving platform to enter the pipe. |