Koichi Hayashida: Difference between revisions
Mario54671 (talk | contribs) (→Games credited: Source: Super Mario Bros. Wonder credits.) |
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'''Koichi Hayashida''' (林田 宏一, ''Hayashida Kōichi'') is a Japanese video game developer and programmer employed at [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. He | '''Koichi Hayashida''' (林田 宏一, ''Hayashida Kōichi'') is a Japanese video game developer and programmer employed at [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. He was one of the chief planners of the Tokyo Software Development Department of Entertainment Analysis & Development division.<ref name="Kyoto Report">[http://kyoto-report.wikidot.com/koichi-hayashida The Kyoto Report]</ref> After the release of ''[[Super Mario Odyssey]]'', he joined the Nintendo EPD Production Group No. 10 in Kyoto to work on the 2D Mario series, most notably, ''[[Super Mario Bros. Wonder]]''.<ref>Nintendo. (Oct 18, 2023). [https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-1/ Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1]. ''Nintendo''. Retrieved Feb 18, 2024.</ref> | ||
==History and Work== | ==History and Work== |
Revision as of 21:36, February 18, 2024
Koichi Hayashida | |
---|---|
Born | 1969[?] |
Super Mario–related role(s) | Programmer, level designer and director |
Koichi Hayashida (林田 宏一, Hayashida Kōichi) is a Japanese video game developer and programmer employed at Nintendo EAD. He was one of the chief planners of the Tokyo Software Development Department of Entertainment Analysis & Development division.[1] After the release of Super Mario Odyssey, he joined the Nintendo EPD Production Group No. 10 in Kyoto to work on the 2D Mario series, most notably, Super Mario Bros. Wonder.[2]
History and Work
Following his graduation in 1991, Koichi Hayashida attended the "Nintendo Dentsu Game Seminar" in 1992, a programming seminar for prospective Nintendo employees. During the course of the seminar, Hayashida programmed and directed Joy Mech Fight with Koichiro Eto, the game being published after both programmers were hired by Nintendo.[3] Hayashida's first Super Mario-related project was Super Mario Sunshine, where he held the position of main programmer. After being transferred to the newly created EAD Tokyo Software Development Department,[1] Hayashida went to work as an assistant director in Donkey Kong Jungle Beat. He later directed the level designs in Super Mario Galaxy, and also provided the voice for Major Burrows. He served as the director of its sequel, Super Mario Galaxy 2 and again in Super Mario 3D Land.[4]
Hayashida was working at EAD Tokyo when the 2011 Tōhoku earthquake hit the country. The event reportedly inspired him to complete the game in time for its planned end-of-year deadline,[4] and to create a private forum to continue development while the Tokyo office was closed.[5]
Games credited
- Super Mario Sunshine - Main Programmer
- Donkey Kong Jungle Beat - Assistant Director
- Super Mario Galaxy - Level Design Director, voice of Major Burrows
- Super Mario Galaxy 2 - Director, voice of Major Burrows
- Super Mario 3D Land - Director
- Super Mario 3D World - Director
- NES Remix - Director, Programming
- NES Remix 2 - Director, Producer
- Ultimate NES Remix - Producer
- Captain Toad: Treasure Tracker - Producer[6]
- Super Mario Odyssey - Producer
- Super Mario Maker 2 - Development Support
- Super Mario Bros. Wonder - Game Design
References
- ^ a b The Kyoto Report
- ^ Nintendo. (Oct 18, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1. Nintendo. Retrieved Feb 18, 2024.
- ^ 任天堂ゲームセミナーを振り返る - iNSIDE (Archived May 11, 2013 at the Wayback Machine)
- ^ a b IGN: Making Mario Magic
- ^ How Super Mario Survived the Quake (Accessed April 02, 2012)
- ^ Nintendo Dream January 2015 (Vol.249) Captain Toad: Treasure Tracker developer interview (pg. 28) (preview image from Nindori.com)