Mario Kart 8 Deluxe: Difference between revisions

→‎Differences from the original: This was certainly one of the driving experiences of all time. Setting speakers to "Pretty much side-speakers only" genuinely made the game a whole lot more realistic.
(→‎Differences from the original: This was certainly one of the driving experiences of all time. Setting speakers to "Pretty much side-speakers only" genuinely made the game a whole lot more realistic.)
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Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]].
Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]].
The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen multiplayer.<ref>{{media link|MK8D 4-Player Gameplay Screenshot.png|Screenshot of the starting boost in a four-player split-screen VS Race}}.</ref> The shadows present in the game are of higher quality in multiplayer.


If a [[Blooper]] is about to ink the player as they cross the finish line, the player will now still get inked.<ref>Nintendo World Report (January 14, 2017). [https://www.youtube.com/watch?v=iaPqoUWLpMc&feature=youtu.be&t=3m15s Mario Kart 8 Deluxe - Wario's Gold Mine - Nintendo Switch Off-Screen Footage]. ''YouTube''. Retrieved February 19, 2017.</ref> This is unlike the Wii U version, where the Blooper or the ink disappeared instead. Characters also no longer vocally react when they are inked by a Blooper.
If a [[Blooper]] is about to ink the player as they cross the finish line, the player will now still get inked.<ref>Nintendo World Report (January 14, 2017). [https://www.youtube.com/watch?v=iaPqoUWLpMc&feature=youtu.be&t=3m15s Mario Kart 8 Deluxe - Wario's Gold Mine - Nintendo Switch Off-Screen Footage]. ''YouTube''. Retrieved February 19, 2017.</ref> This is unlike the Wii U version, where the Blooper or the ink disappeared instead. Characters also no longer vocally react when they are inked by a Blooper.
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When playing with teams, flags colored to correspond to the teams are added behind the vehicles. If Smart Steering is on, then the Smart Steering antenna serves as the pole of the flag. These flags do not appear in Balloon Battle and Bob-omb Blast, as the colors of the balloons represent the teams in these modes.
When playing with teams, flags colored to correspond to the teams are added behind the vehicles. If Smart Steering is on, then the Smart Steering antenna serves as the pole of the flag. These flags do not appear in Balloon Battle and Bob-omb Blast, as the colors of the balloons represent the teams in these modes.
===Technical aspects===
The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen multiplayer.<ref>{{media link|MK8D 4-Player Gameplay Screenshot.png|Screenshot of the starting boost in a four-player split-screen VS Race}}.</ref> The shadows present in the game are of higher quality in multiplayer.
The game supports 5.1 surround. Effects that can play on the rear speakers, include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, [[helicopter]]s), and if other drivers are immediately to the side. BGM, Lakitu's countdowns, and menu sounds are mixed to stereo only.


==Battle Mode==
==Battle Mode==
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