Item Box: Difference between revisions

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Undo revision 4204518 by Mario shroom (talk)Never mind you're edit is better anyways
m (Undo revision 4204515 by Mario jc (talk) Super Circuit? I was an intentional choice there considering the GBA can do mode-7 transparency just fine.)
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(Undo revision 4204518 by Mario shroom (talk)Never mind you're edit is better anyways)
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[[File:MK64 Item Box.png|thumb|150px|The octahedron shape of an item box in ''Mario Kart 64'']]
[[File:MK64 Item Box.png|thumb|150px|The octahedron shape of an item box in ''Mario Kart 64'']]
[[File:MK64SidewaysItemBox.png|thumb|left|A sideways item box from Luigi Raceway]]
[[File:MK64SidewaysItemBox.png|thumb|left|A sideways item box from Luigi Raceway]]
''[[Mario Kart 64]]'' is the first game to utilize Item Boxes, replacing [[? Panel]]s from ''[[Super Mario Kart]]''. Instead of being flat, square, and yellow like ? Panels, they have an [[wikipedia:octahedron|octahedron shape]] with a ? in the center, and are multicolored. Colliding with an Item Box will provide the character with a random item; the item received is determined based on the place of the character - the farther back they are, the more powerful items they will get. Unlike ? Panels, Item Boxes respawn almost immediately after being used.
''[[Mario Kart 64]]'' is the first game to utilize Item Boxes, replacing [[? Panel]]s from ''[[Super Mario Kart]]''. Instead of being flat, square, and yellow like ? Panels, they have an [[wikipedia:octahedron|octahedron shape]] with a ? in the center, and are multicolored and translucent. Colliding with an Item Box will provide the character with a random item; the item received is determined based on the place of the character - the farther back they are, the more powerful items they will get. Unlike ? Panels, Item Boxes respawn almost immediately after being used.


Throughout the game, there are two item boxes that provide only [[Spiny Shell (blue)|Spiny Shell]]s; they are marked with a sideways "?" and appear hanging from the [[N64 Luigi Raceway|Luigi Raceway]] balloon and atop a large rock on [[N64 Koopa Troopa Beach|Koopa Troopa Beach]].
Throughout the game, there are two item boxes that provide only [[Spiny Shell (blue)|Spiny Shell]]s; they are marked with a sideways "?" and appear hanging from the [[N64 Luigi Raceway|Luigi Raceway]] balloon and atop a large rock on [[N64 Koopa Troopa Beach|Koopa Troopa Beach]].
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====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:MKDD Double Item Box.png|thumb|100px|The Double Item Box, which first appeared in ''Mario Kart Double Dash!!'']]
[[File:MKDD Double Item Box.png|thumb|100px|The Double Item Box, which first appeared in ''Mario Kart Double Dash!!'']]
In ''[[Mario Kart: Double Dash!!]]'', Item Boxes make a reappearance, along with a new variety named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes in ''Mario Kart Double Dash!!'' take on a different appearance from their previous appearances: they are still shaped like cubes, but they have a checkerboard texture, similar to a race flag. This game was also the first to consistently depict them as see-through.
In ''[[Mario Kart: Double Dash!!]]'', Item Boxes make a reappearance, along with a new variety named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes in ''Mario Kart Double Dash!!'' take on a different appearance from their previous appearances: they are still shaped like cubes, but they have a checkerboard texture, similar to a race flag.


''Double Dash!!'' is the first game where Item Boxes can move independently around the track - some in [[GCN Mushroom Bridge|Mushroom Bridge]] or [[Mushroom City]] will follow the track like the other cars, while some in [[GCN Peach Beach|Peach Beach]] or [[GCN Sherbet Land|Sherbet Land]] will move back and forth along a piece of track. Moving Item Boxes respawn where they were last broken, except in Mushroom Bridge and Mushroom City, where they respawn in the pipe shortcut and in alleyways, respectively.  
''Double Dash!!'' is the first game where Item Boxes can move independently around the track - some in [[GCN Mushroom Bridge|Mushroom Bridge]] or [[Mushroom City]] will follow the track like the other cars, while some in [[GCN Peach Beach|Peach Beach]] or [[GCN Sherbet Land|Sherbet Land]] will move back and forth along a piece of track. Moving Item Boxes respawn where they were last broken, except in Mushroom Bridge and Mushroom City, where they respawn in the pipe shortcut and in alleyways, respectively.  
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====''Mario Kart DS''====
====''Mario Kart DS''====
[[File:ItemBoxMKDS.png|thumb|]]
[[File:ItemBoxMKDS.png|thumb|]]
In ''[[Mario Kart DS]]'', the boxes have a similar appearance to the boxes in ''Mario Kart Double Dash!!'', though they are slightly more square with white borders and including transparent areas. In game, they also lack transparency, and rather appear completely see-through; this was likely done due to storage limitations. They serve a similar function, though Double Item Boxes do not return. Like in the previous games, they still grant the player an item depending on the player's place.  
In ''[[Mario Kart DS]]'', the boxes have a similar appearance to the boxes in ''Mario Kart Double Dash!!'', though they are slightly more square with white borders and including transparent areas. They serve a similar function, though Double Item Boxes do not return. Like in the previous games, they still grant the player an item depending on the player's place.  


In [[DS DK Pass|DK Pass]], there is an item box sitting on top of a large hill that gives the player, regardless of their current standing, a [[Super Star|Star]], [[Mushroom#Mario Kart series|Triple Mushrooms]], a single Mushroom, or (rarely) a [[Red Shell]]. This is the only location of such in the entire game, but it also appears in missions where the player must beat an opponent (like [[Yoshi]], a [[Chain Chomp]] or a [[Car (obstacle)|red car]]).
In [[DS DK Pass|DK Pass]], there is an item box sitting on top of a large hill that gives the player, regardless of their current standing, a [[Super Star|Star]], [[Mushroom#Mario Kart series|Triple Mushrooms]], a single Mushroom, or (rarely) a [[Red Shell]]. This is the only location of such in the entire game, but it also appears in missions where the player must beat an opponent (like [[Yoshi]], a [[Chain Chomp]] or a [[Car (obstacle)|red car]]).
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