Tree: Difference between revisions

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Trees reappear as a course element in ''[[Super Mario Maker 2]]'' in the ''Super Mario 3D World'' style (marking their first interactive appearance in a 2D game), where their height can be altered in a manner similar to [[Warp Pipe|pipes]]. Their designs vary between level themes, with most themes' trees taking the form of the Super Bell trees seen in the original game. In the Desert theme, they resemble palm trees; in the Underwater theme, they take on a puffed pink appearance; in the Forest theme, they take on a more generic appearance and spherical shape; and in the Snow theme, they resemble snow-covered evergreens. Items can also be placed inside of them, and if the player climbs to the top, the item will pop out of it.
Trees reappear as a course element in ''[[Super Mario Maker 2]]'' in the ''Super Mario 3D World'' style (marking their first interactive appearance in a 2D game), where their height can be altered in a manner similar to [[Warp Pipe|pipes]]. Their designs vary between level themes, with most themes' trees taking the form of the Super Bell trees seen in the original game. In the Desert theme, they resemble palm trees; in the Underwater theme, they take on a puffed pink appearance; in the Forest theme, they take on a more generic appearance and spherical shape; and in the Snow theme, they resemble snow-covered evergreens. Items can also be placed inside of them, and if the player climbs to the top, the item will pop out of it.


===''Diddy Kong Racing''===
===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
[[File:DKR-SpacedustAlley.png|thumb|left|A palm tree in [[Spacedust Alley]].]]
[[File:DKR-SpacedustAlley.png|thumb|left|A palm tree in [[Spacedust Alley]].]]
Various types of trees serve as hazards in ''[[Diddy Kong Racing]]'' and its remake ''[[Diddy Kong Racing DS]]''. Their appearance varies on the location, with, generally. temperate areas featuring deciduous trees, tropical areas featuring palms ([[Spacedust Alley]], however, contains palm trees), and mountain and snow areas with conifers. When racers hit trees, they lose speed or even stop, and the tree makes a cartoonish wobbling noise. Some other trees are more simple obstacles, such as the large palms supporting the race banner in [[Whale Bay]].
Various types of trees serve as hazards in ''[[Diddy Kong Racing]]'' and its remake ''[[Diddy Kong Racing DS]]''. Their appearance varies on the location, with, generally. temperate areas featuring deciduous trees, tropical areas featuring palms ([[Spacedust Alley]], however, contains palm trees), and mountain and snow areas with conifers. When racers hit trees, they lose speed or even stop, and the tree makes a cartoonish wobbling noise. Some other trees are more simple obstacles, such as the large palms supporting the race banner in [[Whale Bay]].