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If you've followed my recent conversation with {{user|Shokora}}, there's [[:File:MLPiT Petey Piranha battle.png|this screenshot]] that SoftRasterizer failed to render Luigi's hat correctly (like it did for Baby Mario). In such cases, do you know if OpenGL is a suitable substitute for the 3D rendering? I'm asking because after I retook it with OpenGL, Luigi's hat did get fixed but the action blocks above Mario got thinner except the one in the front. --{{User:A gossip-loving Toad/sig}} 20:43, 12 January 2017 (EST) | If you've followed my recent conversation with {{user|Shokora}}, there's [[:File:MLPiT Petey Piranha battle.png|this screenshot]] that SoftRasterizer failed to render Luigi's hat correctly (like it did for Baby Mario). In such cases, do you know if OpenGL is a suitable substitute for the 3D rendering? I'm asking because after I retook it with OpenGL, Luigi's hat did get fixed but the action blocks above Mario got thinner except the one in the front. --{{User:A gossip-loving Toad/sig}} 20:43, 12 January 2017 (EST) | ||
:Thanks for the info. That's unfortunate. Oh, by the way, are there plans to get articles to use {{tem| | :Thanks for the info. That's unfortunate. Oh, by the way, are there plans to get articles to use {{tem|file link}} using a bot or something? --{{User:A gossip-loving Toad/sig}} 08:01, 15 January 2017 (EST) | ||
::Oh, I only grepped those tagged with {{tem|game-screenshot}} and didn't bother to check the sprites. Thanks for the heads-up. --{{User:A gossip-loving Toad/sig}} 05:04, 19 January 2017 (EST) | ::Oh, I only grepped those tagged with {{tem|game-screenshot}} and didn't bother to check the sprites. Thanks for the heads-up. --{{User:A gossip-loving Toad/sig}} 05:04, 19 January 2017 (EST) | ||