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::::I admit I didn't actually check where "Dash Mushroom" was coming from. But the specific examples aren't really the point. We can't tell if the items are seen as different, because in one breath they call them a different thing and then in the next they make them look identical. {{User:Exiled.Serenity/sig|Sarah}} 13:28, November 4, 2024 (EST) | ::::I admit I didn't actually check where "Dash Mushroom" was coming from. But the specific examples aren't really the point. We can't tell if the items are seen as different, because in one breath they call them a different thing and then in the next they make them look identical. {{User:Exiled.Serenity/sig|Sarah}} 13:28, November 4, 2024 (EST) | ||
:::::Looking identical doesn't mean they necessarily have to be the same item. Doc already brought up [[Super Star]], [[Power Star]], and [[Star (Mario Party series)]], are they all the same item? {{User:Hewer/sig}} 13:40, November 4, 2024 (EST) | :::::Looking identical doesn't mean they necessarily have to be the same item. Doc already brought up [[Super Star]], [[Power Star]], and [[Star (Mario Party series)]], are they all the same item? {{User:Hewer/sig}} 13:40, November 4, 2024 (EST) | ||
::::::I do see your point there, but I think it's a bit of a distinct situation. In every game they appear in, "Power Stars" are a collectible progression object and "Super Stars" make you invincible. Comparatively, Mushrooms are used a lot more flexibly as the sort of "minor good thing" object— if a game has a health system they probably heal you, but they make you boost in [[Mario Kart]] (as the Dash Mushroom), make you run faster in [[Mario Tennis]] (as the Mushroom), and give you a bigger target in [[Mario & Sonic at the Olympic Games]] (as the Super Mushroom). Furthermore, the names are not at all consistent. If I touch a star and I'm not invincible, it wasn't a Super Star; If I touch a mushroom and I don't get bigger, then I assume mushrooms just don't do that in this one. {{User:Exiled.Serenity/sig|Sarah}} 18:22, November 4, 2024 (EST) | |||
I could be misinterpreting this proposal, hence why I'm not voting just yet, but I just wanna give my two cents on this whole Mushroom deal, since this has crossed my mind many times before. I feel the normal Mushroom article is fine, mostly covering it's position as an RPG healing item. The Super Mushroom article mostly covers the Mushroom as the iconic, platformer power-up and the Dash Mushroom mostly covers its role as a speed boosting item. I feel what I'd consider is splitting the healing version of the Super Mushroom into it's own article and maybe moving the ''Luigi's Mansion 3DS'' info into the standard Mushroom article (as its treated as a healing item there too). Otherwise, these three Mushroom articles are mostly consistent in what they are covering. I know that they all basically look the same (barring the ''Paper Mario'' healing item, which is blue rather than red), but I feel their distinct functions warrant them being split off. {{User:Tails777/sig}} | I could be misinterpreting this proposal, hence why I'm not voting just yet, but I just wanna give my two cents on this whole Mushroom deal, since this has crossed my mind many times before. I feel the normal Mushroom article is fine, mostly covering it's position as an RPG healing item. The Super Mushroom article mostly covers the Mushroom as the iconic, platformer power-up and the Dash Mushroom mostly covers its role as a speed boosting item. I feel what I'd consider is splitting the healing version of the Super Mushroom into it's own article and maybe moving the ''Luigi's Mansion 3DS'' info into the standard Mushroom article (as its treated as a healing item there too). Otherwise, these three Mushroom articles are mostly consistent in what they are covering. I know that they all basically look the same (barring the ''Paper Mario'' healing item, which is blue rather than red), but I feel their distinct functions warrant them being split off. {{User:Tails777/sig}} |
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