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[[File:SMBLL World 3-1 Warp Zone.png|thumb|left|upright=1.3|[[Fire Mario|Fire Luigi]] in [[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]'s backwards [[Warp Zone]].]] | [[File:SMBLL World 3-1 Warp Zone.png|thumb|left|upright=1.3|[[Fire Mario|Fire Luigi]] in [[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]'s backwards [[Warp Zone]].]] | ||
Mario or Luigi can get special power-ups out of [[? Block|?]]s or, uncommonly, bricks. Most of the ?s in which Mario can find these items are visible, but some are hidden and only become visible when hit from below. With the [[Super Mushroom]], he turns into [[Super Mario (form)|Super Mario]]. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to [[Small Mario]]. He may also destroy empty bricks by jumping beneath them. ''Lost Levels'' introduces a harmful version of the Super Mushroom, the new [[Poison Mushroom]]s, which injure Mario or Luigi by simply touching one. Additionally, he can also get the [[Fire Flower]]. With the Fire Flower, Super Mario turns into [[Fire Mario]], which allows him to shoot fireballs at enemies to defeat them from a distance. With the [[1-Up Mushroom]], he gains a life; he can also get an extra life by collecting 100 [[coin]]s. With the rarest item of all, the [[Super Star]] (which can only be found in bricks), Mario turns invincible for short of time and can kill enemies by touching them. As with ''Super Mario Bros.'', with the exception of coins, only one item can appear on the screen, and when a new item appears, the previous one will disappear. | Mario or Luigi can get special power-ups out of [[? Block|?]]s or, uncommonly, bricks. Most of the ?s in which Mario can find these items are visible, but some are hidden and only become visible when hit from below. With the [[Super Mushroom]], he turns into [[Super Mario (form)|Super Mario]]. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to [[Small Mario]]. He may also destroy empty bricks by jumping beneath them. ''Lost Levels'' introduces a harmful version of the Super Mushroom, the new [[Poison Mushroom|Poisonous Mushroom]]s, which injure Mario or Luigi by simply touching one. Additionally, he can also get the [[Fire Flower]]. With the Fire Flower, Super Mario turns into [[Fire Mario]], which allows him to shoot fireballs at enemies to defeat them from a distance. With the [[1-Up Mushroom]], he gains a life; he can also get an extra life by collecting 100 [[coin]]s. With the rarest item of all, the [[Super Star]] (which can only be found in bricks), Mario turns invincible for short of time and can kill enemies by touching them. As with ''Super Mario Bros.'', with the exception of coins, only one item can appear on the screen, and when a new item appears, the previous one will disappear. | ||
If Mario takes a hit or Poison Mushroom while Small, falls down a [[pit]], or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level. | If Mario takes a hit or Poison Mushroom while Small, falls down a [[pit]], or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level. | ||
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===New game features=== | ===New game features=== | ||
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles). | *[[Poison Mushroom|Poisonous Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles). | ||
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4, completely replacing green Piranha Plants which no longer appear. | *Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4, completely replacing green Piranha Plants which no longer appear. | ||
*Upside-down pipes are introduced, appearing first in World 5. | *Upside-down pipes are introduced, appearing first in World 5. | ||
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*[[Lakitu]]s now sometimes appear underwater, along with [[Spiny|Spinies]]. In certain levels, they also appear at lower altitudes, making them easier to stomp. | *[[Lakitu]]s now sometimes appear underwater, along with [[Spiny|Spinies]]. In certain levels, they also appear at lower altitudes, making them easier to stomp. | ||
*An [[Bowser's Brother|unusually-colored version of Bowser]] can be found in the corridors of two castles. He has a darker, greenish blue coloration, similar to [[Koopa Troopa]]s and [[Piranha Plant]]s found in cave or castle levels, and does not stand on a bridge over lava. The player can avoid this Bowser without defeating him. In the ''Super Mario All-Stars'' version, encountering this enemy cues the SNES-exclusive boss music until finishing the level. These palette changes are due to not being close to the axe, where the overworld green palette is used instead. Unlike the [[Impostor Bowser|fake Bowsers]] in Worlds 1-7 and Worlds A-C, these do not change into generic enemies when defeated (with five Fireballs as usual); they will still look like the real Bowser. | *An [[Bowser's Brother|unusually-colored version of Bowser]] can be found in the corridors of two castles. He has a darker, greenish blue coloration, similar to [[Koopa Troopa]]s and [[Piranha Plant]]s found in cave or castle levels, and does not stand on a bridge over lava. The player can avoid this Bowser without defeating him. In the ''Super Mario All-Stars'' version, encountering this enemy cues the SNES-exclusive boss music until finishing the level. These palette changes are due to not being close to the axe, where the overworld green palette is used instead. Unlike the [[Impostor Bowser|fake Bowsers]] in Worlds 1-7 and Worlds A-C, these do not change into generic enemies when defeated (with five Fireballs as usual); they will still look like the real Bowser. | ||
*[[ | *[[Vine]]s can lead to not only a [[Coin Heaven]] or a [[Warp Zone]], but even to the flagpole. | ||
*Luigi's increased jump height sometimes enables him to jump over the Goal Pole. In a few cases, this leads to a Warp Zone beyond the pole; in most other cases, the screen simply stops scrolling after the pole. It is no longer possible to get stuck behind the Goal Pole like it was in the original ''Super Mario Bros.'' | *Luigi's increased jump height sometimes enables him to jump over the Goal Pole. In a few cases, this leads to a Warp Zone beyond the pole; in most other cases, the screen simply stops scrolling after the pole. It is no longer possible to get stuck behind the Goal Pole like it was in the original ''Super Mario Bros.'' | ||
*Fireworks are no longer triggered by having the last digit of the timer be 1, 3, or 6, but rather by having the last digit of the timer match the last digit of the coin counter. Additionally, if both digits of the coin counter match the last digit of the timer, Mario/Luigi receives a 1-Up. | *Fireworks are no longer triggered by having the last digit of the timer be 1, 3, or 6, but rather by having the last digit of the timer match the last digit of the coin counter. Additionally, if both digits of the coin counter match the last digit of the timer, Mario/Luigi receives a 1-Up. | ||
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{|class="wikitable"style="text-align:center" | {|class="wikitable"style="text-align:center" | ||
|- | |- | ||
!Action(s) | !style="--darkbg:#600"|Action(s) | ||
!Famicom Controller / Famicom Mini Controller / Nintendo Switch Online NES Controller | !style="--darkbg:#600"|Famicom Controller / Famicom Mini Controller / Nintendo Switch Online NES Controller | ||
!Game Boy Advance | !style="--darkbg:#600"|Game Boy Advance | ||
!Nintendo GameCube Controller | !style="--darkbg:#600"|Nintendo GameCube Controller | ||
!Wii Remote | !style="--darkbg:#600"|Wii Remote | ||
!Wii Classic Controller | !style="--darkbg:#600"|Wii Classic Controller | ||
!Nintendo 3DS | !style="--darkbg:#600"|Nintendo 3DS | ||
!Wii U GamePad / Wii U Pro Controller (default) | !style="--darkbg:#600"|Wii U GamePad / Wii U Pro Controller (default) | ||
!Nintendo Switch (Dual Joy-Con / Pro Controller) | !style="--darkbg:#600"|Nintendo Switch (Dual Joy-Con / Pro Controller) | ||
!Nintendo Switch (Single Joy-Con) | !style="--darkbg:#600"|Nintendo Switch (Single Joy-Con) | ||
|- | |- | ||
|Move; change position on a [[ | |Move; change position on a [[vine]] | ||
|{{button|nes|Pad}} (left and right) | |{{button|nes|Pad}} (left and right) | ||
|{{button|gba|Padleftright}} | |{{button|gba|Padleftright}} | ||
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<center> | <center> | ||
{|width=65% class="wikitable" | {|width=65% class="wikitable" | ||
!colspan=3 style="background:red;color:white | !colspan=3 style="background:red;--darkbg:#600;color:white"|Worlds | ||
|- | |- | ||
|colspan="3"style="background:#FF7733"|'''Normal worlds''' | |colspan="3"style="background:#FF7733;--darkbg:#400"|'''Normal worlds''' | ||
|- | |- | ||
!width=16% style="background:#FFAA50"|[[World 1 (Super Mario Bros.: The Lost Levels)|World 1]] | !width=16% style="background:#FFAA50;--darkbg:#331111"|[[World 1 (Super Mario Bros.: The Lost Levels)|World 1]] | ||
!width=34% style="background:#FFAA50"|Courses | !width=34% style="background:#FFAA50;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:SMBLL Luigi Screenshot.png|200x200px]]<br>Screenshot of World 1-1 | |rowspan=4 align=center style="background:white"|[[File:SMBLL Luigi Screenshot.png|200x200px]]<br>Screenshot of World 1-1 | ||
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|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]] <small>(Castle)</small> | |[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]] <small>(Castle)</small> | ||
|- | |- | ||
!style="background:#FFAA50"|[[World 2 (Super Mario Bros.: The Lost Levels)|World 2]] | !style="background:#FFAA50;--darkbg:#331111"|[[World 2 (Super Mario Bros.: The Lost Levels)|World 2]] | ||
!style="background:#FFAA50"|Courses | !style="background:#FFAA50;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:SMBLL World 2-1 Screenshot.png|200x200px]]<br>Screenshot of World 2-1 | |rowspan=4 align=center style="background:white"|[[File:SMBLL World 2-1 Screenshot.png|200x200px]]<br>Screenshot of World 2-1 | ||
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|[[World 2-4 (Super Mario Bros.: The Lost Levels)|World 2-4]] <small>(Castle)</small> | |[[World 2-4 (Super Mario Bros.: The Lost Levels)|World 2-4]] <small>(Castle)</small> | ||
|- | |- | ||
!style="background:#FFAA50"|[[World 3 (Super Mario Bros.: The Lost Levels)|World 3]] | !style="background:#FFAA50;--darkbg:#331111"|[[World 3 (Super Mario Bros.: The Lost Levels)|World 3]] | ||
!style="background:#FFAA50"|Courses | !style="background:#FFAA50;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:SMBLL World 3-2 Screenshot.png|200x200px]]<br>Screenshot of World 3-2 | |rowspan=4 align=center style="background:white"|[[File:SMBLL World 3-2 Screenshot.png|200x200px]]<br>Screenshot of World 3-2 | ||
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|[[World 3-4 (Super Mario Bros.: The Lost Levels)|World 3-4]] <small>(Castle)</small> | |[[World 3-4 (Super Mario Bros.: The Lost Levels)|World 3-4]] <small>(Castle)</small> | ||
|- | |- | ||
!style="background:#FFAA50"|[[World 4 (Super Mario Bros.: The Lost Levels)|World 4]] | !style="background:#FFAA50;--darkbg:#331111"|[[World 4 (Super Mario Bros.: The Lost Levels)|World 4]] | ||
!style="background:#FFAA50"|Courses | !style="background:#FFAA50;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:SMBLL World 4-4 Screenshot.png|200x200px]]<br>Screenshot of World 4-4 | |rowspan=4 align=center style="background:white"|[[File:SMBLL World 4-4 Screenshot.png|200x200px]]<br>Screenshot of World 4-4 | ||
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|[[World 4-4 (Super Mario Bros.: The Lost Levels)|World 4-4]] <small>(Castle)</small> | |[[World 4-4 (Super Mario Bros.: The Lost Levels)|World 4-4]] <small>(Castle)</small> | ||
|- | |- | ||
!style="background:#FFAA50"|[[World 5 (Super Mario Bros.: The Lost Levels)|World 5]] | !style="background:#FFAA50;--darkbg:#331111"|[[World 5 (Super Mario Bros.: The Lost Levels)|World 5]] | ||
!style="background:#FFAA50"|Courses | !style="background:#FFAA50;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:SMBLL World 5-1 Screenshot.png|200x200px]]<br>Screenshot of World 5-1 | |rowspan=4 align=center style="background:white"|[[File:SMBLL World 5-1 Screenshot.png|200x200px]]<br>Screenshot of World 5-1 | ||
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|[[World 5-4 (Super Mario Bros.: The Lost Levels)|World 5-4]] <small>(Castle)</small> | |[[World 5-4 (Super Mario Bros.: The Lost Levels)|World 5-4]] <small>(Castle)</small> | ||
|- | |- | ||
!style="background:#FFAA50"|[[World 6 (Super Mario Bros.: The Lost Levels)|World 6]] | !style="background:#FFAA50;--darkbg:#331111"|[[World 6 (Super Mario Bros.: The Lost Levels)|World 6]] | ||
!style="background:#FFAA50"|Courses | !style="background:#FFAA50;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:SMBLL World 6-3 Screenshot.png|200x200px]]<br>Screenshot of World 6-3 | |rowspan=4 align=center style="background:white"|[[File:SMBLL World 6-3 Screenshot.png|200x200px]]<br>Screenshot of World 6-3 | ||
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|[[World 6-4 (Super Mario Bros.: The Lost Levels)|World 6-4]] <small>(Castle)</small> | |[[World 6-4 (Super Mario Bros.: The Lost Levels)|World 6-4]] <small>(Castle)</small> | ||
|- | |- | ||
!style="background:#FFAA50"|[[World 7 (Super Mario Bros.: The Lost Levels)|World 7]] | !style="background:#FFAA50;--darkbg:#331111"|[[World 7 (Super Mario Bros.: The Lost Levels)|World 7]] | ||
!style="background:#FFAA50"|Courses | !style="background:#FFAA50;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:SMBLL World 7-1 Screenshot.png|200x200px]]<br>Screenshot of World 7-1 | |rowspan=4 align=center style="background:white"|[[File:SMBLL World 7-1 Screenshot.png|200x200px]]<br>Screenshot of World 7-1 | ||
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|[[World 7-4 (Super Mario Bros.: The Lost Levels)|World 7-4]] <small>(Castle)</small> | |[[World 7-4 (Super Mario Bros.: The Lost Levels)|World 7-4]] <small>(Castle)</small> | ||
|- | |- | ||
!style="background:#FFAA50"|[[World 8 (Super Mario Bros.: The Lost Levels)|World 8]] | !style="background:#FFAA50;--darkbg:#331111"|[[World 8 (Super Mario Bros.: The Lost Levels)|World 8]] | ||
!style="background:#FFAA50"|Courses | !style="background:#FFAA50;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:NES LL 8-4 Bowser's Brother Screenshot.png|200x200px]]<br>Screenshot of World 8-4 | |rowspan=4 align=center style="background:white"|[[File:NES LL 8-4 Bowser's Brother Screenshot.png|200x200px]]<br>Screenshot of World 8-4 | ||
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|[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]] <small>(Castle)</small> | |[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]] <small>(Castle)</small> | ||
|- | |- | ||
|colspan="3"style="background:#31C784"|'''Secret worlds''' | |colspan="3"style="background:#31C784;--darkbg:#400"|'''Secret worlds''' | ||
|- | |- | ||
!style="background:#73EB8C"|[[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] | !style="background:#73EB8C;--darkbg:#331111"|[[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] | ||
!style="background:#73EB8C"|Courses | !style="background:#73EB8C;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:SMBLL World 9-1 Screenshot.png|200x200px]]<br>Screenshot of World 9-1 | |rowspan=4 align=center style="background:white"|[[File:SMBLL World 9-1 Screenshot.png|200x200px]]<br>Screenshot of World 9-1 | ||
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|[[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] <small>(Underwater)</small> | |[[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] <small>(Underwater)</small> | ||
|- | |- | ||
!style="background:#73EB8C"|[[World A]] | !style="background:#73EB8C;--darkbg:#331111"|[[World A]] | ||
!style="background:#73EB8C"|Courses | !style="background:#73EB8C;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:SMBLL World A-1 Screenshot.png|200x200px]]<br>Screenshot of World A-1 | |rowspan=4 align=center style="background:white"|[[File:SMBLL World A-1 Screenshot.png|200x200px]]<br>Screenshot of World A-1 | ||
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|[[World A-4]] <small>(Castle)</small> | |[[World A-4]] <small>(Castle)</small> | ||
|- | |- | ||
!style="background:#73EB8C"|[[World B]] | !style="background:#73EB8C;--darkbg:#331111"|[[World B]] | ||
!style="background:#73EB8C"|Courses | !style="background:#73EB8C;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:SMBLL World B-2 Screenshot.png|200x200px]]<br>Screenshot of World B-2 | |rowspan=4 align=center style="background:white"|[[File:SMBLL World B-2 Screenshot.png|200x200px]]<br>Screenshot of World B-2 | ||
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|[[World B-4]] <small>(Castle)</small> | |[[World B-4]] <small>(Castle)</small> | ||
|- | |- | ||
!style="background:#73EB8C"|[[World C]] | !style="background:#73EB8C;--darkbg:#331111"|[[World C]] | ||
!style="background:#73EB8C"|Courses | !style="background:#73EB8C;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:SMBLL World C-3 Screenshot.png|200x200px]]<br>Screenshot of World C-3 | |rowspan=4 align=center style="background:white"|[[File:SMBLL World C-3 Screenshot.png|200x200px]]<br>Screenshot of World C-3 | ||
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|[[World C-4]] <small>(Castle)</small> | |[[World C-4]] <small>(Castle)</small> | ||
|- | |- | ||
!style="background:#73EB8C"|[[World D]] | !style="background:#73EB8C;--darkbg:#331111"|[[World D]] | ||
!style="background:#73EB8C"|Courses | !style="background:#73EB8C;--darkbg:#331111"|Courses | ||
|- | |- | ||
|rowspan=4 align=center style="background:white"|[[File:SMBLL World D-2 Screenshot.png|200x200px]]<br>Screenshot of World D-2 | |rowspan=4 align=center style="background:white"|[[File:SMBLL World D-2 Screenshot.png|200x200px]]<br>Screenshot of World D-2 | ||
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==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
Mario is the main protagonist of the game. His younger twin brother, Luigi, can be selected on the title screen instead. While Luigi is differentiated by his colors, both Fiery Mario and Fiery Luigi have the same palette. | |||
Unlike the prior game, Mario and Luigi have different physics in ''Super Mario Bros.: The Lost Levels''. Luigi jumps higher, but has worse traction on the ground, making it easier for him to slide off of platforms and fall down [[pit]]s. The attributes below derives from the ''Super Mario All-Stars Player's Guide''.<ref>{{cite|author=Sather, Pam, Scott Pelland, [[Leslie Swan]], Jeff Bafus, Dan Owsen, George Sinfield, and Lynne Griffes, editors|date=1993|title=''Super Mario All-Stars Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=28}}</ref> 1 unit equates to the height or width of a [[block]]. | Unlike the prior game, Mario and Luigi have different physics in ''Super Mario Bros.: The Lost Levels''. Luigi jumps higher, but has worse traction on the ground, making it easier for him to slide off of platforms and fall down [[pit]]s. The attributes below derives from the ''Super Mario All-Stars Player's Guide''.<ref>{{cite|author=Sather, Pam, Scott Pelland, [[Leslie Swan]], Jeff Bafus, Dan Owsen, George Sinfield, and Lynne Griffes, editors|date=1993|title=''Super Mario All-Stars Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=28}}</ref> 1 unit equates to the height or width of a [[block]]. | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable" style="--darkbg1:#444444;width:100%;text-align:center" | ||
|-style="color:white;background:# | |-style="color:white;background:red;--darkbg:#600" | ||
!width=5%|Image | !width=5%|Image | ||
!width=8%|Name | !width=8%|Name | ||
!Jump | !width=29%|Jump | ||
!Dash + jump | !width=29%|Dash + jump | ||
!Slide | !width=29%|Slide | ||
|- | |- | ||
|align=center style="background:#f4a9ae"|[[File:SMB Super Mario Sprite.png]] | |align=center style="background:#f4a9ae"|[[File:SMB Super Mario Sprite.png]] | ||
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|5 | |5 | ||
|2 | |2 | ||
|- | |- | ||
|align=center style="background:#69EA00"|[[File:SMB Super Luigi Sprite.png]] | |align=center style="background:#69EA00"|[[File:SMB Super Luigi Sprite.png]] | ||
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===Non-playable characters=== | ===Non-playable characters=== | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable col3left" style="--bg1:black;--darkbg1:#444444;width:100%;text-align:center" | ||
|-style="color:white;background:# | |-style="color:white;background:red;--darkbg:#600" | ||
!width=5%|Image | !width=5%|Image | ||
!width=8%|Name | !width=8%|Name | ||
!Description | !Description | ||
|- | |- | ||
|[[File:SMBTLLPrincessPeachSprite.png]] | |||
|[[Princess Peach|Princess Toadstool]] | |[[Princess Peach|Princess Toadstool]] | ||
|The princess of the Mushroom Kingdom. Bowser kidnaps her to prevent her from reversing the magic the Koopa used on the Mushroom People. She appears at the end of [[World 8-4 (Super Mario Bros.)|World 8-4]] and [[World D-4|D-4]], behind a [[Warp Door|door]]. | |||
|- | |- | ||
|[[File:SMB Mushroom Retainer Sprite.png]] | |||
|[[Toad (species)|Toads]] | |[[Toad (species)|Toads]] | ||
|Mushroom People that serve the princess and are imprisoned by Bowser. They are saved after every boss battle except for the ones in 8-4 and D-4. Upon being rescued, a Toad directs Mario onward to the next world. | |||
|} | |} | ||
==Enemies and obstacles== | ==Enemies and obstacles== | ||
===Enemies=== | ===Enemies=== | ||
Enemies are generally listed in the order they appear in the instruction booklet, | Enemies are generally listed in the order they appear in the instruction booklet,<ref>{{cite|author=[[Nintendo|Nintendo, Co. Ltd.]]|date=1986|title=''Super Mario Bros. 2 Instruction Booklet''|language=ja|location=Tokyo|publisher=Nintendo, Co. Ltd.|page=13–17}}</ref> with the exclusion of the Poisonous Mushroom that is organized separately in subsequent media. Their displayed names derive from the ''Super Mario All-Stars Player's Guide'', as ''[[Super Mario All-Stars]]'' was the first instance that any version of ''The Lost Levels'' was officially localized and made widely accessible for English-speaking audiences.<ref>{{cite|author=----|date=1993|title=''Super Mario All-Stars Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=31}}</ref> | ||
{|class="wikitable col3left sortable" style="-- | {|class="wikitable col3left sortable" style="--darkbg1:#444444;width:100%;text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red;--darkbg:#600" | ||
!class="unsortable"width=5% rowspan=2|Image | !class="unsortable"width=5% rowspan=2|Image | ||
!width=8% rowspan=2|Name | !width=8% rowspan=2|Name | ||
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!rowspan=2|Pts. | !rowspan=2|Pts. | ||
!rowspan=2|New | !rowspan=2|New | ||
|-style="color:white;background:red" | |-style="color:white;background:red;--darkbg:#600" | ||
!width=8%|First | !width=8%|First | ||
!width=8%|Last | !width=8%|Last | ||
|- | |- | ||
|[[File:Goomba SMB.png]] | |[[File:Goomba SMB.png]] | ||
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===Obstacles=== | ===Obstacles=== | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable col3left" style="--darkbg1:#444444;width:100%;text-align:center" | ||
|-style="color:white;background:# | |-style="color:white;background:red;--darkbg:#600" | ||
!width=5% rowspan=2|Image | !width=5% rowspan=2|Image | ||
!width=8% rowspan=2|Name | !width=8% rowspan=2|Name | ||
!class="unsortable" rowspan=2|Description | !class="unsortable" rowspan=2|Description | ||
!class="unsortable" colspan=2|Levels | !class="unsortable" colspan=2|Levels | ||
|-style="color:white;background:# | |-style="color:white;background:red;--darkbg:#600" | ||
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!width=8%|Last | !width=8%|Last | ||
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===Bosses=== | ===Bosses=== | ||
Like the original ''Super Mario Bros.'', a [[boss]] occurs in the fourth level of each world within the final room of the [[castle]]. The only exception is [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]], whose boss is in [[World 9-3 (Super Mario Bros.: The Lost Levels)|9-3]] above ground. The boss is on a bridge suspended above a pool of lava. Touching the ax at the opposite corner of the bridge makes it fall away and defeats the boss, but striking one with five [[fireball]]s as [[Fire Mario|Fiery Mario]] defeats it as well. Defeating it this way awards the player with 5000 points. Once defeated, Mario transitions to a narrow corridor where a captive is held. In the first seven [[world]]s, this captive is a [[Toad (species)|Toad]] that directs Mario further along his journey. In [[World 8 (Super Mario Bros.)|World 8]] and [[World D-4|D-4]], [[Princess Peach|Princess Toadstool]] is the one rescued. In most boss rooms, Lifts, Normal Blocks, Podoboos, and Fire-Bars appear alongside the boss as well. | Like the original ''Super Mario Bros.'', a [[list of bosses|boss]] occurs in the fourth level of each world within the final room of the [[castle]]. The only exception is [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]], whose boss is in [[World 9-3 (Super Mario Bros.: The Lost Levels)|9-3]] above ground. The boss is on a bridge suspended above a pool of lava. Touching the ax at the opposite corner of the bridge makes it fall away and defeats the boss, but striking one with five [[fireball]]s as [[Fire Mario|Fiery Mario]] defeats it as well. Defeating it this way awards the player with 5000 points. Once defeated, Mario transitions to a narrow corridor where a captive is held. In the first seven [[world]]s, this captive is a [[Toad (species)|Toad]] that directs Mario further along his journey. In [[World 8 (Super Mario Bros.)|World 8]] and [[World D-4|D-4]], [[Princess Peach|Princess Toadstool]] is the one rescued. In most boss rooms, Lifts, Normal Blocks, Podoboos, and Fire-Bars appear alongside the boss as well. | ||
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|-style="color:white;background:red" | |-style="color:white;background:red;--darkbg:#600" | ||
!class="unsortable"width=5% rowspan=2|Image | !class="unsortable"width=5% rowspan=2|Image | ||
!width=8% rowspan=2|Name | !width=8% rowspan=2|Name | ||
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!colspan=2|Levels | !colspan=2|Levels | ||
!rowspan=2|New | !rowspan=2|New | ||
|-style="color:white;background:red" | |-style="color:white;background:red;--darkbg:#600" | ||
!width=8%|First | !width=8%|First | ||
!width=8%|Last | !width=8%|Last | ||
|- | |- | ||
|[[File:SMB Bowser Sprite.png]] | |||
|[[Impostor Bowser|Fake Bowser]] | |[[Impostor Bowser|Fake Bowser]] | ||
|A Bowser impostor is faced at the end of each world except for worlds 8 and 9. In worlds 1 through 5 and A through D, they [[Bowser's Flame|spit fire]]. In worlds 6 and 7, they throw [[hammer]]s. Defeating them with fireballs reveals their true form. | |||
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]] | |[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]] | ||
|[[World D-4|World D-4]] | |[[World D-4|World D-4]] | ||
|— | |— | ||
|- | |- | ||
|[[File:BowserBrotherSMBTLL.png]] | |||
|[[Bowser's Brother]] | |[[Bowser's Brother]] | ||
|Bowser's blue brother is a mini-boss that can be defeated only with fireballs. It is not necessary to beat him as he can be avoided. He appears twice. In World 8-4, he can spit fire and throw hammers. In World 9-3, he throws only hammers. | |||
|[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]] | |[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]] | ||
|[[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] | |[[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] | ||
|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|[[File:SMB Bowser Sprite.png]] | |||
|[[Bowser]] | |[[Bowser]] | ||
|Bowser appears only at the end of World 8-4. He spits fire and throws hammers but can be defeated just like his impostors. | |||
|colspan=2|[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]] | |colspan=2|[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]] | ||
|— | |— | ||
|- | |- | ||
|[[File:BowserBrotherSMBTLL.png]] | |||
|Fake Bowser's Brother | |Fake Bowser's Brother | ||
|An impostor of Bowser's Brother appears only in a hallway of World D-4. He spits fire. He can be defeated only with fireballs, which reveals his true form. It is not necessary to beat him. | |||
|colspan=2|[[World D-4]] | |colspan=2|[[World D-4]] | ||
|{{icon|new}} | |{{icon|new}} | ||
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==Items and objects== | ==Items and objects== | ||
===Items=== | ===Items=== | ||
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|-style="color:white;background:# | |-style="color:white;background:red;--darkbg:#600" | ||
!width=5%|Image | !width=5%|Image | ||
!width=8%|Name | !width=8%|Name | ||
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|[[File:SMBLL 1-Up Mushroom Sprite.png]] | |[[File:SMBLL 1-Up Mushroom Sprite.png]] | ||
|[[1-Up Mushroom]] | |[[1-Up Mushroom]] | ||
|Green mushrooms that give Mario an [[extra life]] when collected. 1 -Up Mushrooms are within [[Hidden Block|invisible block]]s near [[pit]]s. When one is struck, the mushroom travels across the ground in the opposite direction from Mario. | |||
|- | |||
|[[File:SMBLL Poison Mushroom Sprite.png]] | |||
|[[Poison Mushroom|Poisonous Mushroom]] | |||
|Toxic mushrooms that move like [[Super Mushroom]]s. If Mario is in his [[Super Mario|Super]] or [[Fire Mario|Fire]] form, making contact with a Poisonous Mushroom reduces him to his [[Small Mario|Small]] form. If already in that form, he loses a life. | |||
|- | |- | ||
|[[File:SMB Sprite Coin.png]] | |[[File:SMB Sprite Coin.png]] | ||
|[[Coin]] | |[[Coin]] | ||
|Coins float in mid-air throughout levels and within blocks. Collecting one awards Mario 200 points. Collecting 100 awards him an extra life. | |||
|- | |- | ||
|[[File:SMB Greenshell.png]] [[File:SMB Redshell.png]] | |[[File:SMB Greenshell.png]] [[File:SMB Redshell.png]] | ||
|[[Koopa Shell|Koopa shell]] | |[[Koopa Shell|Koopa shell]] | ||
|Stomping on a [[Koopa Troopa]] makes it recede into its shell. Its sent sliding when touched, defeating enemies on contact. Doing so causes the "bulldozer attack", where each enemy defeated grants Mario more points than the last. Launched shells ricochet off collided walls and can damage Mario on contact. | |||
|- | |- | ||
|[[File:SMB Buzzy Shell.png]] | |[[File:SMB Buzzy Shell.png]] | ||
|[[Buzzy Shell|Buzzy shell]] | |[[Buzzy Shell|Buzzy Beetle shell]] | ||
|Stomping on a [[Buzzy Beetle]] yields a shell that works like the Koopa ones, but it cannot be cleared away with tossed fireballs. | |||
|} | |} | ||
===Power-ups=== | ===Power-ups=== | ||
Items that transform Mario's appearance and give him unique abilities. All of these items are held within blocks and must be jumped under to be released. It is not inherently apparent which block contain which power-ups, and breaking them does not grant Mario their abilities. He must touch the power-ups directly once they are expelled. Touching any power-up also awards Mario 1000 points. Forms that share a column look the same for Mario and Luigi. | Items that transform Mario's appearance and give him unique abilities. All of these items are held within blocks and must be jumped under to be released. It is not inherently apparent which block contain which power-ups, and breaking them does not grant Mario their abilities. He must touch the power-ups directly once they are expelled. Touching any power-up also awards Mario 1000 points. Forms that share a column look the same for Mario and Luigi. | ||
{|class="wikitable"style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:# | |-style="color:white;background:red;--darkbg:#600" | ||
!width=5% rowspan=2|Power-up | !width=5% rowspan=2|Power-up | ||
!colspan=2|Form | !colspan=2|Form | ||
!rowspan=2|Description | !rowspan=2|Description | ||
|-style="color:white;background:# | |-style="color:white;background:red;--darkbg:#600" | ||
!width=8%|Mario | !width=8%|Mario | ||
!width=8%|Luigi | !width=8%|Luigi | ||
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|N/A | |N/A | ||
|[[File:SMB Smallmario.png]]<br>[[Small Mario]] | |[[File:SMB Smallmario.png]]<br>[[Small Mario]] | ||
|[[File: | |[[File:SMB Small Luigi Sprite.png]]<br>[[Small Mario|Small Luigi]] | ||
|align=left|Mario is in his Small form when the player starts a new game. Small Mario is incapable of breaking Normal Blocks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to [[crouch]]. Regardless of the form he was in before losing a life, Mario reappears in the level in his Small form. | |align=left|Mario is in his Small form when the player starts a new game. Small Mario is incapable of breaking Normal Blocks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to [[crouch]]. Regardless of the form he was in before losing a life, Mario reappears in the level in his Small form. | ||
|- | |- | ||
|[[File:SMBLL Super Mushroom Sprite.png]]<br>[[Super Mushroom|Mushroom]] | |[[File:SMBLL Super Mushroom Sprite.png]]<br>[[Super Mushroom|Mushroom]] | ||
|[[File:SMB Super Mario Jumping.png]]<br>[[Super Mario (form)|Super Mario]] | |[[File:SMB Super Mario Jumping.png]]<br>[[Super Mario (form)|Super Mario]] | ||
|[[File: | |[[File:SMB Super Luigi Jumping.png]]<br>[[Super Mario (form)|Super Luigi]] | ||
|align=left|Mushrooms are within visible blocks and slide across the ground, similar to 1-Up Mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Small Mario into Super Mario, a form twice as tall and capable of breaking Normal Blocks. Subsequent encounters with blocks intended to contain Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging reverts Super Mario back into his Small form. He retains his Super form across levels if he reaches flagpoles as Super Mario. | |align=left|Mushrooms are within visible blocks and slide across the ground, similar to 1-Up Mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Small Mario into Super Mario, a form twice as tall and capable of breaking Normal Blocks. Subsequent encounters with blocks intended to contain Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging reverts Super Mario back into his Small form. He retains his Super form across levels if he reaches flagpoles as Super Mario. | ||
|- | |- | ||
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===Objects=== | ===Objects=== | ||
Objects are interactable elements of the environment that cannot be picked up or collected. | Objects are interactable elements of the environment that cannot be picked up or collected. | ||
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|-style="color:white;background:# | |-style="color:white;background:red;--darkbg:#600" | ||
!width=5%|Image | !width=5%|Image | ||
!width=8%|Name | !width=8%|Name | ||
!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Blocks | !colspan=3 style="background:#FF7733;--darkbg:#400"|Blocks | ||
|- | |- | ||
|[[File:SMB Qblock.png]] | |[[File:SMB Qblock.png]] | ||
|[[? Block]] | |[[? Block]] | ||
|Floating [[block]]s that contain items. One releases its contents when jumped underneath. Some ? Blocks are [[Coin Block|multi-coin Blocks]] that release a variable amount of coins if struck in rapid succession. Others are [[Hidden Block|invisible]]. A struck ? Block becomes an [[Empty Block]] that can be used as a platform. These are the only type of strikable blocks that [[Small Mario]] can open. | |||
|- | |- | ||
|[[File:SMB Sprite Cloud Block.png]] | |[[File:SMB Sprite Cloud Block.png]] | ||
|[[Cloud Block]] | |[[Cloud Block]] | ||
|Cloud Blocks make up the terrain in [[Coin Heaven|Bonus Stages]] high in the athletic levels. | |||
|- | |- | ||
|[[File:SMB Sprite Coral.png]] | |[[File:SMB Sprite Coral.png]] | ||
|[[Coral]] | |[[Coral]] | ||
|Coral form varyingly sized columns in underwater levels that obstruct Mario. | |||
|- | |- | ||
|[[File:LostLevelsBrickBlock.png]] | |[[File:LostLevelsBrickBlock.png]] | ||
|[[Brick Block|Normal Block]] | |[[Brick Block|Normal Block]] | ||
|The most common blocks. Most Normal Blocks fall apart when struck, but some are secretly ? or multi-coin Blocks. Small Mario is incapable of directly breaking a Normal Block, but he can still use a shell if available. | |||
|- | |- | ||
|[[File:SMB Hard Block Sprite.png]] | |[[File:SMB Hard Block Sprite.png]] | ||
|[[Hard Block|Stairblock]] | |[[Hard Block|Stairblock]] | ||
|Unbreakable blocks that appear on the ground. Some are stacked or laid next to each other to form climbable staircases or incomplete bridges. | |||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Platforms | !colspan=3 style="background:#FF7733;--darkbg:#400"|Platforms | ||
|- | |- | ||
|[[File:TLL Sprite Cloud Lift.png]] | |[[File:TLL Sprite Cloud Lift.png]] | ||
|[[Cloud Lift|Cloud]] | |[[Cloud Lift|Cloud]] | ||
|Inert platforms in the sky. | |||
|- | |- | ||
|[[File:TLL Sprite Island (Ground).png]] | |[[File:TLL Sprite Island (Ground).png]] | ||
|[[Island]] | |[[Island]] | ||
|Terrain of varying heights and widths that occur in athletic courses. They are similar to super mushrooms, but often have wider bases made of earth. Some rise directly out of [[water]]. | |||
|- | |- | ||
|[[File:Lost Levels Lift.png]] | |[[File:Lost Levels Lift.png]] | ||
|[[Lift]] | |[[Lift]] | ||
|Thin, moving platforms. They are most common in athletic levels, above bottomless pits. Lifts are of varying widths and movements. There is a paired type of Lifts called [[Scale Lift|Balance Lift]]s that are a seesaw-like pulley system, where standing on one Lift makes it fall and the other rise. There are also [[Flimsy Lift|types of Lifts]] that fall shortly after being stepped on. | |||
|- | |- | ||
|[[File:Warp Pipe SMB.png]] | |[[File:Warp Pipe SMB.png]] | ||
|[[Warp Pipe|Pipe]] | |[[Warp Pipe|Pipe]] | ||
|Most pipes are columnar platforms of varying height, some of which contain [[Piranha Plant]]s. A few of them are [[Warp Pipe]]s that bring Mario to a secret underground area by pressing down on {{button|nes|Pad}}. In some [[Warp Zone]]s, the Warp Pipes bring Mario back to previously visited worlds. | |||
|- | |- | ||
|[[File:Red Lost Levels Springboard.png]] | |[[File:Red Lost Levels Springboard.png]] | ||
|[[Trampoline|Spring]] | |[[Trampoline|Spring]] | ||
|Springs bounce Mario into the air. Pressing {{button|nes|a}} when the Spring is fully contracted makes it launch Mario much higher than it would otherwise. | |||
|- | |- | ||
|[[File:Lost Levels Springboard.png]] | |[[File:Lost Levels Springboard.png]] | ||
|[[Super Spring]] | |[[Super Spring]] | ||
|Green-colored Springs that launch Mario offscreen, enabling him to skip large portions of levels. | |||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Goals | !colspan=3 style="background:#FF7733;--darkbg:#400"|Goals | ||
|- | |- | ||
|[[File:SMB Sprite Axe.png]] | |[[File:SMB Sprite Axe.png]] | ||
|[[Axe|Ax]] | |[[Axe|Ax]] | ||
|Touching an ax causes the bridge it is alongside to collapse. This defeats the boss that was on top of it and completes the level. | |||
|- | |- | ||
|[[File:NES LL Warp Door Sprite.png]] | |[[File:NES LL Warp Door Sprite.png]] | ||
|[[Warp Door|Door]] | |[[Warp Door|Door]] | ||
|Doors become accessible when certain bosses are defeated. They lead to Princess Toadstool. | |||
|- | |- | ||
|[[File:SMB Goal Pole.png|x80px]] | |[[File:SMB Goal Pole.png|x80px]] | ||
|[[Goal Pole|Flagpole]] | |[[Goal Pole|Flagpole]] | ||
|Flagpoles are the [[goal]]s at the end of most levels. When one is touched, Mario slides to the base and completes the level. Touching one also rewards him bonus points. The higher he is on the flagpole, the greater the number of points. Grabbing the top rewards Mario 5000 points. | |||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Other objects | !colspan=3 style="background:#FF7733;--darkbg:#400"|Other objects | ||
|- | |- | ||
|[[File:SMB Sprite Firework.gif]] | |[[File:SMB Sprite Firework.gif]] | ||
|[[ | |[[Fireworks]] | ||
|Fireworks appear if Mario grabs a flagpole when the last digit on the [[Time Limit|timer]] and coin counter match. There are three fireworks if the number is odd and six if it is even. Each one rewards Mario 500 points. | |||
|- | |- | ||
|[[File:SMBLL Green Horsetail Tall.png]] | |[[File:SMBLL Green Horsetail Tall.png]] | ||
|[[Horsetail|Horsehair plant]] | |[[Horsetail|Horsehair plant]] | ||
|Field horsehair plants appear in the background of ground-themed levels. According to the instruction booklet, Bowser transformed some of the [[Mushroom Kingdom]]'s inhabitants into these plants. | |||
|- | |- | ||
|[[File:VineTop.png|x80px]] | |[[File:VineTop.png|x80px]] | ||
|[[Vine]] | |[[Vine]] | ||
|Beanstalks rapidly grow from struck [[? Block|Vine Block]]s, ascending skyward. Climbing one brings Mario to a hidden Bonus Stage in the sky. | |||
|} | |} | ||
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The Japanese ''Super Mario Bros. 2'' served as one of the flagship titles for newly released Famicom Disk System in 1986, alongside ''[[Zeldawiki:The Legend of Zelda|The Legend of Zelda]]''. ''Super Mario Bros. 2'' was intended to be a game for expert gamers that had mastered the original ''[[Super Mario Bros.]]'' and were looking for a new challenge. It was the most popular Famicom Disk System game, selling about 2.5 million copies. Japanese critics at the time, however, characterized the game as an "expansion pack" or "update" to the original rather than an actual sequel.{{ref needed}} | The Japanese ''Super Mario Bros. 2'' served as one of the flagship titles for newly released Famicom Disk System in 1986, alongside ''[[Zeldawiki:The Legend of Zelda|The Legend of Zelda]]''. ''Super Mario Bros. 2'' was intended to be a game for expert gamers that had mastered the original ''[[Super Mario Bros.]]'' and were looking for a new challenge. It was the most popular Famicom Disk System game, selling about 2.5 million copies. Japanese critics at the time, however, characterized the game as an "expansion pack" or "update" to the original rather than an actual sequel.{{ref needed}} | ||
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!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver;--darkbg:#600"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release |