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Footage was filmed, with some of the shots using vehicles such as helicopters, camera cars, and speedboats.<ref name="Assembler">[https://web.archive.org/web/20190531231704/https://assemblergames.com/threads/mario-takes-america-phillips-cd-i.12062/ ASSEMbler Games forum thread featuring posts from one of the developers (archived on the Wayback Machine)] (accessed July 27, 2014)</ref> The game was announced in an issue of the UK CD-i magazine, and early footage was shown at the New York CDi 3 conference and the 1994 Winter {{wp|Consumer Electronics Show|CES}}.<ref>[https://web.archive.org/web/20190402193648/http://vidgame.info/vid1994.htm vidgame.info (archived on the Wayback Machine)] (accessed August 8, 2011)</ref> | Footage was filmed, with some of the shots using vehicles such as helicopters, camera cars, and speedboats.<ref name="Assembler">[https://web.archive.org/web/20190531231704/https://assemblergames.com/threads/mario-takes-america-phillips-cd-i.12062/ ASSEMbler Games forum thread featuring posts from one of the developers (archived on the Wayback Machine)] (accessed July 27, 2014)</ref> The game was announced in an issue of the UK CD-i magazine, and early footage was shown at the New York CDi 3 conference and the 1994 Winter {{wp|Consumer Electronics Show|CES}}.<ref>[https://web.archive.org/web/20190402193648/http://vidgame.info/vid1994.htm vidgame.info (archived on the Wayback Machine)] (accessed August 8, 2011)</ref> | ||
Though ambitious, development was difficult as the full-motion backgrounds taxed the capabilities of the CD-i,<ref name="Assembler"></ref>, with the first programmer quitting early in development due to the CD-i's limited capabilities. Near the end of the development, the producer | Though ambitious, development was difficult as the full-motion backgrounds taxed the capabilities of the CD-i,<ref name="Assembler"></ref>, with the first programmer quitting early in development due to the CD-i's limited capabilities. Near the end of the development, the producer commissioned a "backup" game which replaced [[Mario]] with his original character, a rock & roll star named "Metal" and his roadie sidekick "Heavy". Another "backup" had [[Sonic|Sonic the Hedgehog]] replacing Mario<ref name="Assembler"></ref> which was produced without express permission from [[Sega|SEGA]]. | ||
Philips ended up being unimpressed by the progress of the project and cut funding. Left without any financial backing, Cigam canceled the game and went bankrupt in 1994.<ref name="Assembler"></ref><ref>[https://web.archive.org/web/20190721083641/https://cdii.blogspot.com/2006/12/mario-takes-america-cd-i.html Interactive Dreams (archived on the Wayback Machine)] (accessed August 8, 2011)</ref> | Philips ended up being unimpressed by the progress of the project and cut funding. Left without any financial backing, Cigam canceled the game and went bankrupt in 1994.<ref name="Assembler"></ref><ref>[https://web.archive.org/web/20190721083641/https://cdii.blogspot.com/2006/12/mario-takes-america-cd-i.html Interactive Dreams (archived on the Wayback Machine)] (accessed August 8, 2011)</ref> |