Mine: Difference between revisions

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The Mines reappeared in ''[[Super Mario Land: 6 Golden Coins]]'' as a spiked ball spinning around a bubble in the final stage of the [[Mario Zone]]; these floating Mines behave identically to [[Ball 'n' Chain]]s and [[Roto-Disc]]s.
The Mines reappeared in ''[[Super Mario Land: 6 Golden Coins]]'' as a spiked ball spinning around a bubble in the final stage of the [[Mario Zone]]; these floating Mines behave identically to [[Ball 'n' Chain]]s and [[Roto-Disc]]s.


Mines also appear as a projectile in [[Mario Party 6]], in [[Sink or Swim]]. While three other characters are swimming in a body of water, one player tries to drop mines on their heads. If the mines hit someone, they do not explode. They simple knock them unconcious.
Mines also appear as a projectile in [[Mario Party 6]], in [[Sink or Swim]]. While three other characters are swimming in a body of water, one player tries to drop mines on their heads. If the mines hit someone, they do not explode. They simple knock them unconscious.
 
Mines play a vital role in defeating [[Bowser]] in [[Super Mario 64]] and [[Super Mario 64 DS|its remake version]]. In the final arenas of the [[Bowser in the Dark World|Dark World]], [[Bowser in the Fire Sea|Fire Sea]], and [[Bowser in the Sky|Sky]], where the mines surround the arena, Mario (or Yoshi, Luigi, or Wario in the remake) has to throw Bowser into one of the mines to defeat him. In the remake, if the player jumps into one of the mines, they would take two wedges of damage.


[[Image:Slingpodgalaxy_photo.jpg|frame|left|The Sling Pod Galaxy. To the left side of [[Mario]], a group of Mines]]
[[Image:Slingpodgalaxy_photo.jpg|frame|left|The Sling Pod Galaxy. To the left side of [[Mario]], a group of Mines]]