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Hi, I had a look at your table for the items, and yes, I have a few suggestions. By the way, the loosen mushroom pic exists, there's no need for another one. Do you think you could move it here so I can make some minor edits and we can both work on it? - Ninelevendo's Sig Image 03:40, 22 August 2014 (EDT)

Done. Now I will see if there is anything to improve in the article, so we can both edit it. YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.
Thanks :D I've already added it to my watch list. I'll make some inprovements, but I'll make sure that you have a share in this. - Ninelevendo's Sig Image 06:15, 22 August 2014 (EDT)
Good! Only a thing... now that you have reduced the colums to 2, it gets sortable, while with 3, it doesn't. Why? And let's decide if the images should be edited to be like the Feather or half big. And look what I found: [1]. Probabily where the images are found, but in-game sprites are better. I also added a thing to the table. Another thing: with a ROM and the program EpicEdit you will find all the item's probabilities to be got. Thing is, there are 8 custom sets and rarity changes within modes. What do do? Let's add them or what? YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.
I just find out that the table looks messy when reordered. We can delete the sortability from the left column and putting the name before the image (SOMEHOW) or remove sortability completely. I would opte for the second since I don't know how tables work. YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.
Since I was getting no response from you, I uploaded the Coin pic anyway. Thing is, we really need it double the size, it's very small. I think I could easily do that. If instead you want to do that (or maybe we could split the work), upload a new version of the file. We need to be online at the same time sometimes...YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.
Sleep is something you can't avoid, I'm afraid. We don't need to delete the sortability, but if you want, I can just change the table. As for the coin image, size doesn't really matter. By putting [[File:SMKCoin.png|100px]] or something like that, the size will increase. - Ninelevendo's Sig Image 16:29, 22 August 2014 (EDT)
Y'know, I have probabily different times from you. Yeah, we need to put the name before the image somehow and maybe delete the sorability from the right column, otherwise the order is random. But the image now looks blurry... I will try to double Coin's size. Or maybe halving the Feather, but I don't suggest that. I can easily do that (maybe only with a single click). If this works like I suggested, I will probabily upload all pics today. YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.


Actually, the names should go under the item, not above. Maybe we could get rid of that background and just keep the item itself? Like the poison mushroom? - Ninelevendo's Sig Image 03:48, 23 August 2014 (EDT)

The Poison Mushroom is an exception because it never appears in the box. That's an idea, but we first need to choose with pic of Shells upload, in the box or once used, which is different. YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.
Thing is, I don't know how to make trasparency in Paint.NET. YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.
Try just sticking it on a PowerPoint and removing the background. I think I should rewrite some if the item descriptions, some seen a bit... I don't know. Or did you just take it from the manual? If you did that's fine. I think - Ninelevendo's Sig Image 07:05, 23 August 2014 (EDT)
As long as there are no errors, take from the manual, it's better. If you want to do little edits from that text, feel free. I'll now see how to make the trasparency, but this don't means I will be offline. Because it's better to use the time we are online togheter, work will rocket. YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.
I've changed it a little bit, by getting rid if the * things and made Banana Peel suit it's Manual description. The Item Box doesn't really belong there as it isn't an item, but it does deserve a mention on the written section if the article. - Ninelevendo's Sig Image 07:26, 23 August 2014 (EDT)
I simply didn't know where to mention it. I have managed to make the feather transparent. Thing is, we need a background to the table, because if not the white could be confused. Which color do you suggest? Or shoud I make a border? {{User:Tsunami/sig}
It's fine if you didn't know where to put it. Instead if a border, take a look at what I have done and see if you like it. I ended up completely changing the table, if it's no good I'll revert it and try something else out. - Ninelevendo's Sig Image 07:41, 23 August 2014 (EDT)
I'm impressed! Now I'll update the Feather, see if you like it. YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.

SMK Items section DRAFT

NOTE: Items pics are to replace. As for now, we need: all but Feather's. Images to need are red-linked.
NOTE: I moved it there for letting both me and Ninelevendo edit it. PLEASE DO NOT EDIT WITHOUT PERMISSION.

Items are obtained through ? Panels, scattred around the track. When the player passes over one, it will turn red (used) and not return orange (though in Battle Mode they did). Once a racer passes over one, they will receive an item in their box from the following:

Item Manual Description Usage
 
Banana Peel
When a kart hits a Banana Peel, it will spin out. Throwable backwards and forwards.
 
Green Shell
This item, often obtained by first-placers, bounces on hazards such as walls once threwed, and after a ceratin amount of times, it destroys itself. Its use is to hit opponents, that will spin out and lose time. Throwable backwards and forwards.
 
Red Shell
This item is quite precious, as it allows an almost certain hit to the opponent in position next to the user. But unlike the Green version, this is weaker, as a hit will destroy it once for all. Throwable forwards and backwards.
 
Feather
This item can cause great shortcuts: it allows to make a big jump, big enough to jump over gaps or walls if used well, but if the jump is calcuated wrong, this may lead to losing time.
 
Dash Mushroom
This item causes the kart to get a boost for a while and to not slow down on hazard such as grass or sand. Instead of using it as soon as received, it's better to hold it for a shortcut.
 
Star
This item can both grant faster speed and invulnerability to other items, as well as causing the opponents to spin out when touched. This lasts soon though, so the player has to use it to maximize the recovery.
File:SMKBoo.png
Ghost
The user of the item turns invisible, ignoring all hazards, and can easily stole another player's item thanks to this ghost. However, since there isn't a way to know if anyone holds an item, it could turns out to be unuseful, so it's better to use the invisiblity power. Doesn't appear in Mario Grand Prix.
File:SMKCoin.png
Coin
This high-place item allows the player to add two Coins to their total. No other uses. Doesn't appear in Battle Mode.
 
Lightning Bolt
This item is one of the most powerful ever. When one of the lasts uses it, all the other racer temporanely shrink, slowing down drastically, and returning normal after some time. Doesn't appear in Battle Mode.
File:SMKEgg.png
Yoshi Egg
Works just like a Banana. Used by CPU Yoshi.
 
Fireball
Works just like a Green Shell. Used by CPU Bowser.
 
Poison Mushroom
Just like a Banana, is static, but shrinks the only the victim instead. Used by CPU Toad and Peach.