Template:Form-infobox Superball Mario[1] is one of Mario's many forms. This particular version is only found in Super Mario Land. Mario becomes Superball Mario by grabbing a Flower. There is no visual transformation, and even artwork (as seen to the right) depicts Mario as wearing his normal clothes. Superball Mario gains the ability to throw superballs at enemies, or use them to collect coins. This superfically resembles Fire Mario throwing fireballs; however, the balls do not bounce along the ground, but fly away in a fixed direction until they hit another surface and bounce in a different direction. Also, only one superball can be in the screen at any one time, and the player can only make Mario toss a superball again if it touches Mario, goes offscreen or is destroyed.
Gallery
Names in other languages
References
- ^ Super Mario Land English instruction booklet, page 9.
Super Mario Land | |
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Protagonists | Mario • Princess Daisy |
Bosses | King Totomesu • Dragonzamasu (Tamao) • Hiyoihoi • Biokinton (Chicken) • Tatanga (Pagosu) |
Locations | Sarasaland (Birabuto Kingdom • Muda Kingdom • Easton Kingdom • Chai Kingdom) |
Levels | World 1-1 • World 1-2 • World 1-3 • World 2-1 • World 2-2 • World 2-3 • World 3-1 • World 3-2 • World 3-3 • World 4-1 • World 4-2 • World 4-3 • Expert Level |
Items & vehicles | Super Mushroom • Superball Flower • Star • 1UP heart • Coin • Marine Pop • Sky Pop • Switch • Lift Block |
Enemies & obstacles | Batadon • Bombshell Koopa • Bullet Biff • Bunbun • Chikako • Dropping lift • Falling block • Falling spike • Fly • Ganchan • Gao • Gunion • Goombo • Honen • Kumo • Mekabon • Nyololin • Pionpi • Pipe Fist • Piranha Plant • Pompon Flower • Roketon • Roto Disc • Suu • Tokotoko • Torion • Yurarin • Yurarin Boo |
Other | Brick • Bonus game • Das Super Mario Spiel • Gallery • Glitches • Goal • Media • Mystery Block • Sub-area • Soundtrack |