Template:Character-infobox

“You stand before the Shake King! Tremble! Tremble!”
Shake King, Wario Land: Shake It!

The Shake King is an evil pirate captain and the primary antagonist of Wario Land: Shake It! His design parallels that of Wario himself, with a similar rotund build and stubby muscular arms and legs, along with a blue tint ringing his eyes. The Shake King has a distinctive spiky blonde beard, as well as hair on his arms; his eyes are black, with his pupils depicted as reddish-orange in official artwork and shown as yellow in game.

History

Wario Land: Shake It!

 
The Shake King holds the Bottomless Coin Sack

During the events of the game, the Shake King and his pirate gang, of many Bandineros, attempted to take over the Shake Dimension. In order to do so, they attacked the Shake Dimension, tied up its ruler, Queen Merelda, and imprisoned her loyal subjects (the Merfles), on their ship. The pirates stole the Shake Dimension's treasure, the Bottomless Coin Sack, as well, which has the ability to spit out an endless amount of coins every time its shaken. However, one Merfle managed to escape from the pirate ship and get into Wario's world, to seek help in liberating the Shake Dimension from the Shake King's rule. If Wario is to collect all of the Boss Emblems, Wario can locate the Shake King in his ship to confront him.

In normal levels, if the timer for reaching the exit with the saved Merfle reaches zero, the Shake King will take Wario to Shake King's Residence, then grab Wario, take all of his collected items away, and throw him back to the Checkpoint Block or farther away from it.

Battle

When Wario manages to obtain five boss emblems and gains access to the Shake King's ship, the final battle is split into three parts, as follows:

First phase
 
Wario fighting the Shake King.

Wario must jump on the Shake King when he uses his charge attack (very similar to Wario's) to make him crash into a wall. Next, he must use a charge attack on his bottom repeatedly until he falls out of the wall, stunned. After he does that, Wario should throw him into any wall, doing a large amount of damage. However, the player may choose to shake the boss before throwing him to cause damage, as this produces large amounts of coins. When the Shake King is charging any attack (other than the charge), Wario can use an Earthshake Punch to cancel the attack. If Wario does an Earthshake Punch when the Shake King does, his own punch has the possibility of countering it and granting a chance to attack.

Second phase
 
The Shake King attacks Wario.

Wario should repeat the same process as stage one, except now when the Shake King uses the charge, Wario will need to jump on him two times. However, the Shake King uses a new attack where he leaps into the air and hovers side to side until directly above Wario, and then uses a powerful Ground Pound. This also cause shock waves horizontally, so Wario must dodge these as well as the initial impact. Another difference in this stage of the battle is that while the Shake King previously threw a giant Bandinero as a form of attack, he now throws a giant Bumbleprod, which must be completely avoided as it cannot be touched.

Third phase
 
Wario fighting the Shake King in his residence.

This stage takes place in Shake King's Residence in which the Shake King shook Wario in the regular stages if the player didn't make it back to the beginning before time ran out.

In order to counter the Shake King's charge, Wario will need to jump on him three times. The Shake King uses powerful magic which he did not use in the previous stages of the battle, involving many electrical attacks. In order to dodge the thunderbolts he creates, Wario must stand in between them and move slightly to dodge the second wave which has a slightly different alignment. For the balls of electrical energy that he fires, Wario can just dodge them like a flying enemy. As for the large lightning bolts after the charge attack, he should dash under the Shake King while the lightning is temporarily stopped to charge up for a large blast. For the third blast, Wario should stand in close to avoid being shot by an energy ball.

Missions
  • Defeat the boss without taking any damage.
  • Defeat the boss within a set time limit.
  • Collect at least 60,000 coins before defeating the boss.

Super Smash Bros. Ultimate

The Shake King appears in Super Smash Bros. Ultimate as a Novice-class Grab-type primary spirit. Equipping it boosts the user's throw power. In the spirit's battle, the player faces King K. Rool on the Pirate Ship stage with earthquakes occuring periodically. Here, King K. Rool predominantly uses grab and throw moves in reference to the grab and throw mechanic from the Wario Land series.

The core obtained from Shake King's spirit can be used with a Bob-omb's core to summon the King Bob-omb spirit.

Profiles

Super Smash Bros. Ultimate spirit

Name Image Game Type Class Effect How to obtain Spirit battle
Opponent(s) Battle conditions Stage Song
Shake King   Wario Land Series Primary (1) Novice limegreen
Throw Power ↑
Spirit Board King K. Rool Rule: Earthquake
  • Periodic earthquakes will shake the stage
  • The enemy favors grabs and throws
Pirate Ship Ruins - Wario Land: Shake It!

Names in other languages

Language Name Meaning Notes
Japanese シェイキング[?]
Sheikingu
"Shaking", portmanteau of "shake" and "king"
German König Rüttelbert[?] King Shakebert
Italian Shake King[?] English name
Korean 킹셰이킹[?]
King Sheiking
King Shaking
Russian Король Шейк[?]
Korol' Sheyk
King Shake
Spanish (NOA) Rey Agitado[?] Shake King
Spanish (NOE) Rey Agitador[?] Shaker King