Donkey Kong Adventure

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Logo for the DLC for Mario + Rabbids Kingdom Battle.

Donkey Kong Adventure is a story expansion for Mario + Rabbids Kingdom Battle, included in Mario + Rabbids Kingdom Battle Gold Edition and available as add-on content that can be purchased from Nintendo eShop for other versions of the game. As its name suggests, it prominently features Donkey Kong. The expansion becomes available when the Top Banana level of the base game has been completed. The expansion follows Donkey Kong, Rabbid Peach, Beep-0, and Rabbid Cranky as they work to defeat Rabbid Kong, who seeks revenge for his defeat in the main game, and has formed an army. It features exclusive enemies, weapons, collectibles, and worlds not available in the main game. Donkey Kong and Rabbid Cranky are also exclusively playable in Donkey Kong Adventure.

Story

The story begins just after the defeat of Rabbid Kong in Ancient Gardens. Bowser Jr. and Spawny are seen spying on Peach's Castle, though they also see Rabbid Kong near the Time Washing Machine. He later touches it after being encouraged by some Rabbids, but he gets electrocuted and causes it to malfunction. Rabbid Kong, as well as some various junk and Rabbids, are sucked into the machine, which stresses Spawny out, causing him to fire a ray from the SupaMerge headset into the machine. Bowser Jr. and Spawny escape just as Mario, Luigi, Rabbid Peach, and Rabbid Luigi arrive. Rabbid Peach later goes over to the machine to plug in her cell phone, but she gets sucked into the machine alongside Beep-0, who was trying to get her away from the machine.

In an alternate dimension, the Time Washing Machine falls onto an unknown island. During the fall, Rabbid Peach and Beep-0 fly off and land at a small area of Banana Lagoon. There, the two wake up to find themselves on the unknown island. They attempt to talk to some locals, who turn out to be Tropical Ziggies who attack them. Rabbid Peach left her Blasters back at Peach's Castle to roast mushrooms, so she cannot fight back. Suddenly, Donkey Kong appears, causing the Ziggies to flee. Alongside him is Rabbid Cranky, an elderly and grouchy Rabbid dressed as Cranky Kong. The three defeat the Ziggies after Rabbid Cranky gives Rabbid Peach a new Blaster.

While exploring, they come across parts of the Time Washing Machine, only for them to be taken by Collectors. They also face Smugglers that carry some Bad Bananas. After collecting a few parts, Rabbid Cranky leads the team to Rabbid Kong, who notices Rabbid Peach and remembers their battle in the main game, enraging him and causing him to punch her into the ground. This also angers Donkey Kong and Rabbid Cranky, who then proceed to attack him. Rabbid Kong then commands a bunch of enemies to attack them, and after Rabbid Peach comes back out of the ground, the trio proceed to fight Rabbid Kong's minions.

After that, Rabbid Cranky tells them how the main part of the Time Washing Machine ended up at Rabbid Kong's fort and powered him up. The gang then head off to find the two keys to reach his hideout. They also learn that the Time Washing Machine was being used to create Bad Bananas, which can power up Rabbids and are the source of Rabbid Kong's new powers. Each one of the keys is located at a different path, with one of the paths leading to a broken bridge to the Reef. They then battle a big Rabbid with a key known as Side Eye, who is tricked into fighting them. After defeating Side Eye, it is revealed that he is one of the Rabbids that were with Rabbid Kong at the start of the story.

After obtaining the first key, they free some Rabbids from the Megabug's control, and they fix the bridge to the Reef. They soon came across Finn, another big Rabbid who owns the second key. After defeating him, it is revealed that Finn was the other Rabbid who was with Rabbid Kong at the start of the story.

After obtaining the second key, they unlock the gate and storm into the Jungle, and Rabbid Kong, who was spying on them, throws coconuts at them throughout the level. They soon encounter Mega Rabbid Kong and fight him. After destroying the Megabug Pool, Rabbid Kong escapes as it explodes and the team falls into the Dungeon. The trio escape from the Dungeon, only with Rabbid Kong waiting for them for one last battle. The three use a golden Blast Barrel to destroy his hammer, and he spits out his Bad Banana. Rabbid Peach then convinces him to bring the main part of the Time Washing Machine back to Banana Lagoon to send her and Beep-0 back to Peach's Castle. At the end of the game, the team hugs a sad Rabbid Kong, which makes him happy again.

Heroes

In Donkey Kong Adventure, only Rabbid Peach, Donkey Kong, and Rabbid Cranky are playable. While Rabbid Peach is only slightly altered from her main game version, Donkey Kong uses almost all new abilities and Rabbid Cranky combines and renames existing abilities.

white white white
     
He's the Ziggy crushin', high jumpin', cover point luggin', king of the ground-pondin' apes who never backs down when his friends (or his banana supply) are endangered. A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario. The irascible Rabbid Cranky may not be as fast as he used to be, but he doesn't need to be when he has a Boombow and short-ranged Barrel Bolts as explosive as his temper.
Health Points
280
Health Points
220
Health Points
200
Area of Movement
6 Cells
Area of Movement
6 Cells
Area of Movement
6 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Grab & Launch
20 Damage

Allows Donkey Kong to pick up allies, enemies, Cover Blocks or Sentries, move to another cell and launch them. Cleanses an ally overcome by a Super Effect.
Damage
20
Stylish Dash
30 Damage

Allows Rabbid Peach to DASH more than one enemy while on the move.
Damage
30
Dash
20 Damage

Allows Rabbid Cranky to damage an enemy while on the move.
Damage
20
Throw Range
6 Cells

The distance Donkey Kong can throw. Ah! Those bulging biceps!
Technique Range
6 Cells
Team Jump
6 Cells
Grump Jump
6 Cells

While performing a TEAM JUMP, Rabbid Cranky strikes the landing area dealing damage to everyone in range.
Team Jump Range
6 Cells
Grump Jump Range
2 Cells
Damage
30
Primary Weapon
Bwananarang

Mid-range weapon capable of hitting multiple targets in a row without cooldown.
Potassium Pulverizer
Hit Damage
20-30
Bounce Damage
39
Bounce Chance
30%
Medium Range
7 Cells
Cover Damage
LOW
Ricochets
3
Secondary Weapon
DK Ground Pound

Targeted attack affecting all enemies within a cylindrical area, regardless of cover.
The Classic
Hit Damage
45-55
Bounce Damage
72
Bounce Chance
30%
Short Range
2 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
2 Cells
Primary Weapon
Blaster

A short to mid-range weapon that fires one round at a time at a single target.
Megalodon
Hit Damage
20-30
Honey Damage
39
Honey Chance
30%
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Sentry

Never stops chasing its target, it will detonate when it gets close. Can be destroyed.
Panoramic Pillager
Hit Damage
30-40
Honey Damage
52
Honey Chance
30%
Long Range
15 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
1 Cell
Sentry Health Points
60
Sentry Move Range
6 Cells
Primary Weapon
Boombow

Delivers a scattershot attack affecting enemies out in the open.
Wood Shop Walloper
Hit Damage
40-50
Vamp Damage
65
Vamp Chance
30%
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Barrel Bolt

Explosive Boombow ammo with a high arc, short range and damage unhindered by cover.
Barrel of Fun
Hit Damage
30-40
Vamp Damage
52
Vamp Chance
30%
Medium Range
8 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
1 Cell
Primary Technique
Hairy Eye

This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Donkey Kong's line of sight.
Cooldown
3 Turns
Reaction Shots
1
Reaction Shot DMG
100%
Secondary Technique
Magnet Groove

Enemies within range will be drawn to Donkey Kong's irresistable jungle beats when he busts out the bongos and takes them for a ride to beat town!
Cooldown
4 Turns
Technique Range
6 Cells
Primary Technique
Shield

Limits damage taken by Rabbid Peach from any enemy attack.
Cooldown
2 Turns
DMG Reduction
30%
Secondary Technique
Heal

Restores health points to all Heroes in range.
Cooldown
3 Turns
Technique Range
6 Cells
HP Bonus
30%
Primary Technique
Stink Eye

This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Rabbid Cranky's disapproving gaze.
Cooldown
3 Turns
Reaction Shots
1
Reaction Shot DMG
70%
Secondary Technique
Long Story

Puts enemies within range to sleep, sparing them Rabbid Cranky's latest rant or complaints about the post office.
Cooldown
3 Turns
Technique Range
6 Cells

Enemies

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Mario + Rabbids Kingdom Battle enemy
Tropical Ziggy
  Health Points 80 Team Jump None Double Dash 20 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
25 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
25 DMG None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Tropical Smasher
  Health Points 180 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
60 DMG None
Pipe Exit Range 2 Cells Primary Technique Weaken Secondary Technique
-50% DMG None
Chase Range 4 Cells Tertiary Technique Pinheads in Pursuit!
None
Mario + Rabbids Kingdom Battle enemy
Tropical Collector
  Health Points 130 Team Jump None Dash None
Area of Movement 25 Cells Primary Weapon Secondary Weapon
None None
Pipe Exit Range 10 Cells Primary Technique Secondary Technique
None None
Chase Range None Tertiary Technique Compulsive Curators!
None
Mario + Rabbids Kingdom Battle enemy
Tropical Smuggler
  Health Points 180 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
10 DMG None
Pipe Exit Range 2 Cells Primary Technique Secondary Technique
None None
Chase Range 2 Cells Tertiary Technique Banana Lovin' Bootleggers!
None
Mario + Rabbids Kingdom Battle enemy
Finn
  Health Points 600 Team Jump None Shark Rage 20 DMG
Area of Movement 38 Cells Primary Weapon Octo Hammer Secondary Weapon
70 DMG None
Pipe Exit Range None Primary Technique Prying Eyes Denier Secondary Technique Villain Sight
Immune to reaction shots while moving 70 DMG
Chase Range 6 Cells Tertiary Technique One shark feeding frenzy!
None
Mario + Rabbids Kingdom Battle enemy
Side Eye
  Health Points 400 Team Jump None Dash None
Area of Movement 14 Cells Primary Weapon Bomb Bludgeon Secondary Weapon
50 DMG None
Pipe Exit Range None Primary Technique Prying Eyes Denier Secondary Technique Villain Sight
Immune to reaction shots while moving 40 DMG
Chase Range None Tertiary Technique StandofFISH scaredy cat!
None
Mario + Rabbids Kingdom Battle enemy
Tropical Summoner
  Health Points 130 Team Jump None Dash None
Area of Movement 6 Cells Primary Weapon Grenaduck Secondary Weapon
25 DMG None
Pipe Exit Range 3 Cells Primary Technique Summon Secondary Technique Heal
Calls to arms for one or more enemies 30% HP
Chase Range None Tertiary Technique Incorrigible invokers!
None

Worlds

Banana Lagoon Reef Jungle Dungeon
Barrel of Rabbids Spitting Image Coconut Shunt House of Bounce
Purloined Parts Smuggler's Blues Kidnapped Components Com-Bust-ables
Revenge of Rabbid Kong Filched Fragments Supply Deny Deity Hostility
Bananas Gone Bad Reef Chief Bad Banana Bonanza When Kongs Collide
The Honey Bombers Torch Song for Rabbid Kong
Standof-Fish

References to other games

  • Donkey Kong: An area features a Rabbid on a girder throwing barrels at another Rabbid jumping over them, much like Donkey Kong and Mario do in this game, respectively. Beep-0 comments that the jumping Rabbid would "be lucky to get to 125 meters unless he finds a hammer".
  • Donkey Kong 64: An arrangement of the hub world music from this game appears.
  • Donkey Kong Country Returns: Just before the heroes fight Rabbid Kong for the first time, Donkey Kong attacks him like he attacks bosses at the end of boss battles from this game.

Gallery

Official environment, prop, and material renders