Stormy Shore

Revision as of 20:40, February 1, 2011 by Fawfulfury65 (talk | contribs) (Done!!!!! oh and I think Squiddicus is a squid, hence its name.)

Template:Level Stormy Shore is the twelfth level of Donkey Kong Country Returns. It is also the fifth area of the Beach world.

Stormy Shore introduces Squiddicus, a huge squid that first appears in the background. Throughout much of the level, the Kongs have to dodge Squiddicus, who sticks its tentacles in front of the primates and tries to knock them into the water. Since the heroes cannot swim, it is vital for them to stay on the floating platforms for the whole level. However, this can be rather tricky, as the weather is very stormy and the water causes the platforms to constantly move as they float on it. Other than Sqiddicus, the enemies in this level include electric jellyfish enemies known as Jellybobs, Snaps, Pinchlies, and Squid Shots.

In the Time Attack mode of the game, a time of 1:11:00 is needed to get a gold medal, a time of 1:26:00 for silver, and a time of 2:00:00 for bronze.

Overview

The level begins on a beach that leads over to a pier with a Pinchley and a small pillar on it. If the Kongs pound the pillar into the ground, another pillar appears nearby with a banana. A treasure chest with a Banana Bunch in it is at the end of the bridge, and a Snap and a dandelion follow. As the primates head into a nearby tunnel they approach two gaps, one of which that has a Jellybob in it. Another gap, placed next to a wall with some green, grassy turf on it, is near here, and a Jellybob jumps out of it. The Kongs can climb up the area with the turf, traveling up past a trail of bananas. The letter K is between this wall and the one across from it higher up. Turf is on this other wall as well, which they must jump to and climb in order to progress to another platform with the first DK Barrel in the level on it. A Pinchley and some Squidlies attack the heroes as they travel along the road ahead. Three gaps are along the way, each with a Jellybob in it. A small curved pathway is after these pits that leads under some more Squidlies and Banana Bunches. The Tutorial Pig and the checkpoint are at the end of the hill.

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The Kongs meet Squiddicus for the first time.

The letter O is high in the air just before a small gap after the checkpoint and a Pinchley. As they head down a solid platform with some bananas on it, they are able to witness Squiddicus, a giant squid, destroy a ship in the background. Once the enemy notices the primates, it tries to attack them, destroying platforms that they stand on too long. The platforms after this are composed of wood and float on top of the wavy water. Once they cross four of these wooden platforms that are moved up and down by the waves, they come up to a banana trail that includes a large Banana Bunch. The trail leads them onto a solid, curved pier with some Squidlies flying above it. An Extra Life Balloon is also floating upwards at the end of this pier, which has some more platforms being pushed around by the giant waves ahead of it.

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The Kongs defeat some foes on a pier.

Between two of these platforms is a Barrel Cannon floating atop the waves. The Kongs must shoot to the following platform when the waves tilt it in the correct direction. A pier is after the second platform that has the second DK Barrel on it. A pillar found nearby makes another pillar appear next to it in a small beach area being followed by another pier when it is pounded on. Two Snaps walk along the pier ahead. Some more platforms being moved around by waves float in the water nearby, and each of them appear as a part of a ship. The third platform is much bigger than the others in this area, as it appears as a giant mast that holds two yards that can be stood on. The bottom yard has bananas and a Pinchley on it, while the top one holds the letter N. Three more ship platforms follow this with Banana Coins and bananas above them. An Extra Life Balloon and a curved pathway, which has a trio of Snaps along it, are located just before the Tutorial Pig and the second checkpoint.

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The duo evades the squid's tentacles.

Two gaps are after the checkpoint. When the Kongs approach them, Squiddicus sticks its tentacles in them and waves the tentacles up and down, making the heroes jump over an even bigger obstacle. A wall with some turf on it is ahead. As they climb it, the giant squid foe sticks his tentacles in the Kongs' path, forcing them to have to jump to the wall covered in turf across from them to get around. Once they climb up the cliff, they find a treasure chest with a Puzzle Piece in it and a few gaps nearby. Squiddicus also moves his tentacles around in these gaps. They must evade the tentacles to reach a passage leading downwards. They can climb down the passage safely by using the turf found on the walls. Bananas and Banana Bunches line the beginning and end parts of the turf, but Squiddicus also puts its tentacles in the Kongs' way as they climb down. To move around the behemoth tentacles, they have to jump from wall-to-wall.

Once they reach the bottom of the passage, they find a barrel, two Snaps with a Pinchley between them, and a sandbag hanging from above. A trio of treasure chests are also placed behind the crab foes that contain items. A gap is ahead, which Squiddicus sticks its tentacles in. In order to cross it, the heroes must use the turf-covered ceiling above it. Another gap with tentacles moving in it is shortly after that the Kongs must also climb across with turf. Once they drop from the turf, evading another attack from the tentacles that appear directly in their path if they continue along the turf too long, they reach a few more ship parts floating on wavy water. A solid platform with a Snap and a treasure chest containing a Banana Coin are between the first two ship platforms, which are followed by a large, floating ship mast the holds a long yard with turf along it. The Kongs must climb across this while dodging tentacles from Squiddicus to reach one more ship platform that is located just before a solid pathway with a Pinchley, the Tutorial Pig, and the third checkpoint.

From the checkpoint, there is a barrel located at the exit of the tunnel area. Outside of the tunnel is more wavy water with wooden ship pieces floating on it. As the heroes jump along several of these small platforms, Squidlies attack them. They can bounce the duo to Banana Coins and the letter G found high in the air. The last two ship platforms in the area are larger than the previous, and a Jellybob jumps between them. If the Jellybob is defeated, five Banana Coins and an Extra Life Balloon appears. If Donkey and Diddy continue, they reach a Barrel Cannon that can shoot them into the level's Slot Machine Barrel. Before Squiddicus attacks them, they must shoot into the barrel to complete the level.

Secrets

K-O-N-G Letters

  • K: The letter K is next to the first wall of turf in the level. The Kongs can simply jump to it to grab it.
  • O: The letter O is high in the air immediately after the first checkpoint. The Kongs must just from a ledge just after a small gap to reach it.
  • N: In the first part of the level where the Kongs must move across platforms along a ship mast, the letter N can be seen on the top yard.
  • G: The letter G is high in the air outside of the tunnel area shortly after the third checkpoint. Donkey and Diddy must high-bounce off a Squidly flying by to reach it.

Puzzle Pieces

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Donkey Kong climbs under the first Puzzle Piece.
  1. The Kongs should continue climbing up the wall of turf just before the first DK Barrel to climb to the top of a large structure, where the Puzzle Piece is located.
  2. If the primates pound on a certain part of the ground near the first DK Barrel, they fall through the floor and land in a small, underground area where a doorway to a Bonus Level is present. If they enter it, they find eighty bananas, two Banana Coins, and an Extra Life Balloon that they can grab within thirty seconds to make a Puzzle Piece appear.
  3. When the heroes reach the Barrel Cannon that floats on top of the wavy water shortly after the first checkpoint, they can shoot upwards when the barrel is aimed correctly to grab a Puzzle Piece.
  4. Shortly after the third Puzzle Piece, the duo can find a pillar sticking out of the ground on the end of a pier. If they pound on it, another pillar appears nearby in a small beach area with the fourth Puzzle Piece.
  5. The Kongs should pound on the first treasure chest from the second checkpoint to reveal a Puzzle Piece.

Names in Other Languages

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