Fly
- This article is about the flying move performed in various games. For other uses of the term "Fly", see Fly (disambiguation).
Flying in the Super Mario franchise is an ability in which player characters float in the air either temporarily or as long as desired. While characters such as Mario need a power-up to fly, certain enemies such as Fly Guys and Paragoombas can fly without the aid of items.
History
Super Mario series
Super Mario Bros. Special
Flying in Super Mario Bros. Special can be done by having Mario use the Wing power-up, allowing him to fly through the air similarly to the swimming mechanics.
Super Mario Bros. 2
Flying in Super Mario Bros. 2 can be done from a magic carpet temporarily after defeating the Pidgit on it.
Super Mario Bros. 3
Flying in Super Mario Bros. 3 can be temporarily done by Raccoon Mario or Tanooki Mario while the P-Meter is filled, usually from a running start. Flying can be done indefinitely through the effects of a Magic Wing, until Mario either takes damage, grabs a non-flight-based power-up, or clears the current level.
Super Mario World
Flying in Super Mario World can be mainly done by Caped Mario, though only after a running start, after which he soars as if he were gliding. Flying can also be done by a Yoshi eating a Blue Shell (or a Blue Yoshi eatinbg a shell), granting him wings and allowing him to fly around for as long as the shell is held, or if the mounted Yoshi grabs Yoshi's Wings. Flying can also be temporarily by Mario riding a Lakitu's Cloud.
Super Mario 64 / Super Mario 64 DS
Flying in Super Mario 64 can be done by Wing Mario by performing a Triple Jump or using a Cannon to take off, but its effects last only as long as the power-up is active. Flying in Super Mario 64 DS remains an ability exclusive to Wing Mario, this time from collecting wings instead of a Wing Cap, but the Yoshis are able to obtain Wings in VS. mode.
New Super Mario Bros.
Flying in New Super Mario Bros. can be done by riding in a Lakitu's Cloud, like in Super Mario World, or by using a Spin Block to charge upwards.
Super Mario Galaxy
Flying in Super Mario Galaxy can be done by Flying Mario temporarily, after jumping and spinning in midair. Flying can also be done by Bee Mario, though his flight is limited by a fly meter, changing color from green, to yellow, and finally to red as they fly. Once the bar is empty, they fall and are unable to fly until the flight meter fills up, which occurs by landing on a stable surface or by collecting Coins). Boo Mario has the ability to float around in midair while the player presses . In his standard form. Mario can fly only by going through a Launch Star, which puts him on to an automated flight path.
New Super Mario Bros. Wii
Flying in New Super Mario Bros. Wii can be done by Propeller Mario, if the player shakes the Wii Remote, making him charge upwards similarly to the Spin Block from New Super Mario Bros. Like in New Super Mario Bros., flying is also doable from a Lakitu's Cloud temporarily through the same means.
Super Mario Galaxy 2
Flying in Super Mario Galaxy 2 is performed in the same ways as in Super Mario Galaxy, except Flying Mario, who does not return. Flying can additionally be done by Blimp Yoshi for a certain amount of time, during which the player is given some freedom to control his movement.
Super Mario 3D Land
Flying in Super Mario 3D Land is only done from using Propeller Boxes, since Raccoon Mario and even the P-Wing item does not allow for flying in this game and future 3D installments of the Super Mario series. Despite this, Mario and the Toads from the intro are seen flying in the ending cutscene.
New Super Mario Bros. 2
Flying in New Super Mario Bros. 2 is doable as Raccoon Mario, like in Super Mario Bros., but unlike said game, players can fly by just holding the jump button. Lakitu's Cloud can also be used to fly temporarily through the same means as before.
New Super Mario Bros. U
Flying in New Super Mario Bros. U can be accomplished from Flying Squirrel Mario or P Flying Squirrel Mario gliding in the air, similarly to Raccoon Mario or Caped Mario. Flying can be done continually by P Flying Squirrel Mario without touching the ground, although the effects wear off after one level.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury
Flying in Super Mario 3D World and its Nintendo Switch version is accomplished through the same means as in Super Mario 3D Land: using Propeller Boxes.
Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2
Flying in Super Mario Maker, its Nintendo 3DS version, and Super Mario Maker 2 can be done by Raccoon Mario, Cape Mario, and Propeller Mario in the Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U styles, respectively, functionally identical as in the original games. Flying can also be done from a Lakitu's Cloud temporarily, but this time there is the option to either stole or place a standalone on (except in the Super Mario 3D World style of Super Mario Maker 2). Flying can be similarly done with the (Fire) Koopa Clown Car (Junior Clown Car in the New Super Mario Bros. U style).
Super Mario Odyssey
Flying in Super Mario Odyssey becomes possible from certain captures, such Paragoombas and Glydon.
Super Princess Peach
Flying in Super Princess Peach can be done by Princess Peach while the Joy vibe is active.
Wario: Master of Disguise
Flying in Wario: Master of Disguise can be done by Wicked Wario if the player blows into the Microphone.
Yoshi franchise
Flying in Yoshi's Woolly World, its Nintendo 3DS version, and Yoshi's Crafted World can be done by a Yoshi entering Mellow Mode.
Profiles
Super Mario Bros. 3
- Wii Virtual Console manual description: "As Tanooki Mario or Raccoon Mario, run until the P on the power meter at the bottom of the screen lights up, then press repeatedly to fly."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French | Voler[?] | Fly | |
Italian | Volo[?] | Fly | |
Spanish | Volar[?] | Fly |