Super Duel Mode is a side game mode in Mario Party 5, hosted by Skolar. It is a one-on-one battle mode in which two players face off against each other using custom-assembled vehicles (called "machines"). In this mode, one buys machine parts using points received by playing minigames in either Party or Mini-Game Mode and builds a battle machine to use in different tournaments or against friends. There are a total of 44 different parts that can be used to customize a machine. To unlock all the different parts, one must play all the tournaments and beat certain opponents.
The following areas are available in Super Duel Mode's initial segment, the Garage.
Area
Description
Service Desk
In this area, players can buy vehicle parts from Skolar. Whenever players play minigames prior to talking to Skolar in the Service Desk, Skolar keeps track of the number of minigames played and converts it to points. Players can also participate in trial battles, where players with a randomly generated vehicle and characters based off what is unlocked is pitted against a computer-controlled Koopa Kid. If a second controller is plugged to the second player slot, the Koopa Kid is replaced with player two, who is also randomly generated.
Garage A-1 and A-2
Garage A-1 is owned by player one, while Garage A-2 is owned by player two. In this garage, players can build a machine from scratch when first accessed. After the machine is built and given a name, players can make any modification to it. Players can also inspect the machine's stats, pit the machine against other machines either in a Vs. Match (against other humans) or D1 Tournament (against CPU machines), or even delete the machine.
Garage B
This is a garage for friends. It is controlled by player three. In this garage, players can download machine data from the memory card in slot B, or other save files in slot A.
Garage Gallery
Photos of winning machines in D1 Tournament mode are stored here. They can be viewed in a 3D perspective and adjusted using the buttons of the GameCube controller.
Garage Door
This lets the player exit Super Duel Mode.
Playable characters
Playable characters do not have any noticeable differences except for the color on their steering wheel.
Machines are composed of four parts: a body, a set of tires, an engine, and a weapon. They have five statistics which are as follow:
Health: The amount of hearts the machine starts with in Battle Competition mode. Each heart represents four Hit Points (HP).
Power: The amount of damage the machine's weapon deals, in HP.
Speed: The top speed of the machine.
Acceleration: The rate at which speed increases when accelerating.
Handling: How tight the machine turns.
To rate a machine's statistics, the game uses a base rating and applies the statistic modifiers of the machine parts that compose it. The base ratings are as follow:
Health: 5/9
Power: 4/12
Speed: 16/31
Acceleration: 5/13
Handling: 10/18
When previewing a machine, the raw numbers of its statistics are not shown and are instead hinted at via a radar chart.
Some machine parts possess an ability, granting a certain advantage during battles, at the cost of hindering a statistic to compensate. To buy all of the parts, the player must have at least 458 Points in total or more in all Minigame categories.
Body Types
Bodies affect the health statistic, and are the only kind of machine part to do so. They can also impact power and speed. To buy all of the Body Types, the player must have at least 99 4 Player Minigame Points in total or more.
Name
Image
Description
Cost (4 Player Minigame Points)
Health
Power
Speed
Acceleration
Handling
Ability
Mushroom Body
A standard body with standard abilities.
0
0
0
0
0
0
None
Star Body
A speedy body that's light and inexpensive.
5
-2
0
+2
0
0
None
Heart Body
A cute, heart-shaped body that's very durable.
5
+4*
0
0
0
0
None
Choo-Choo Body
An engine built for speed that's quite strong and durable.
5
+1
0
+3
0
0
None
Egg Body
A body made of shells from Yoshi's eggs with increased defensive and offensive abilities.
7
+2
+1
0
0
0
None
Spiny Body
A slow, spine-covered body that increases offensive abilities.
7
+1
+3
-3
0
0
None
Lakitu Cloud Body
A fast body made of clouds with poor defensive abilities.
10
-4
0
+4
0
0
None
Boo Body
A fast body with low defensive abilities that's visible only to radar.
10
-1
+1
+2
0
0
Periodically turns the machine invisible on the opponent's screen, but remains visible on the radar
DK Body
A slow body made of barrels that increases defensive and offensive abilities.
15
+3
+4
-4
0
0
None
E. Gadd Body
A hi-tech body that's very high-balanced, designed by the professor.
15
+2
+2
+2
0
0
None
Skolar Body
A body with mostly average abilities that takes less damage from bombs and vehicle attacks.
20
+1
+2
-1
0
0
Takes half damage (rounded down) from lava terrain and hazards
*Despite making the health statistic total 9, the machine starts battles with 8 hearts.
Tires
Tires modify speed, acceleration, and handling. To buy all of the Tires, the player must have at least 99 1-vs.-3 Minigame Points in total or more.
Name
Image
Description
Cost (1-vs.-3 Minigame Points)
Health
Power
Speed
Acceleration
Handling
Ability
Mushroom Tires
Normal tires that are great for learning.
0
0
0
0
0
0
None
Star Tires
Fast tires with poor control.
5
0
0
+3
+1
-3
None
Wiggler Tires
Very slow tires with good control.
5
0
0
-3
0
+3
Allows steering while the machine is stopped
Goomba Tires
Quick tires with very quick acceleration.
5
0
0
+1
+4
0
None
Spiny Tires
Slower tires with great traction and decent acceleration.
7
0
0
-1
+2
0
Immune to dirt, ice, and metal terrain
Choo-Choo Tires
Superfast tires with super poor control.
7
0
0
+4
+1
-4
None
Super Wiggler Tires
Very slow tires with great traction.
10
0
0
-4
+1
+4
Allows steering while the machine is stopped
Lakitu Cloud
A cloud that hovers. It's very efficient on all terrain.
10
0
0
-2
-3
+1
Floats; immune to all terrain including lava
DK Tires
Tires made of barrels. They handle differently with each battle.
15
0
0
?
?
?
Speed, acceleration, and handling are randomized each battle
E. Gadd Jet
A hi-tech jet with perfect speed and handling designed by the professor.
15
0
0
-1
-2
+1
Floats; immune to all terrain including lava
Skolar Tires
Tires handmade by Skolar that are simple and balanced, even on slick surfaces.
20
0
0
+1
-1
0
Slides less on ice and metal terrain
Engines
Like tires, engines modify speed, acceleration, and handling. Engines are not visible on the machine; however, a machine's running sound can differ with the engine used. To buy all of the Engines, the player must have at least 99 2-vs.-2 Minigame Points in total or more.
Name
Image
Description
Cost (2-vs.-2 Minigame Points)
Health
Power
Speed
Acceleration
Handling
Ability
Mushroom Engine
A normal engine that's great for learning.
0
0
0
0
0
0
None
Star Engine
A speedy engine with poor control.
5
0
0
+3
+1
-3
None
Wiggler Engine
An engine that's not very fast but is easy to control.
5
0
0
-3
0
+3
None
Goomba Engine
An engine that's a little speedy and has decent acceleration.
5
0
0
+1
+3
0
None
Ztar Engine
A slow engine that's easy to control and has excellent acceleration.
7
0
0
-2
+2
+1
None
Choo-Choo Engine
A superfast engine with super poor control.
7
0
0
+4
+1
-4
None
Super Wiggler Engine
An easy-to-handle engine that's slow.
10
0
0
-4
+1
+4
None
Goomba-Trio Engine
An engine with great acceleration, some extra power, and really poor control.
10
0
0
+1
+4
-1
None
DK Engine
An odd, banana-shaped engine that performs differently with each battle.
15
0
0
?
?
?
Speed, acceleration, and handling are randomized each battle
E. Gadd Engine
A hi-tech engine with great speed and control, designed by the professor.
15
0
0
+2
+1
+2
None
Skolar Engine
An engine with well-balanced speed and control, handmade by Skolar.
20
0
0
+2
+3
-1
None
Weapons
Weapons mainly affect power, but they also impact speed. Stronger weapons tend to have lower speed. To buy all of the Weapons, the player must have at least 161 Battle Minigame Points in total or more.
Name
Image
Description
Cost (Battle Minigame Points)
Health
Power
Speed
Acceleration
Handling
Ability
Mushroom Gun
A normal gun that's good to learn with.
0
0
-1
+1
0
0
None
Seed Machine Gun
A lightweight watermelon-shaped gun with weak rapid-fire abilities.
5
0
-1
+3
0
0
None
Bob-omb Cannon
A time-delayed, Bob-omb-firing cannon that's powerful and heavy.
5
0
+2
-2
0
0
None
Bullet Bill Gun
A gun with average firepower that shoots opponent-seeking Bullet Bills.
7
0
0
-1
0
0
None
Pokey Tower Gun
A gun with two diagonally-moving bullets and average firepower.
7
0
+1
0
0
0
None
Piranha Plant
A powerful and far-reaching gun with bullets fired from a Piranha Plant.
7
0
+2
0
0
0
None
Bowser Breath
An effective Bowser-shaped flamethrower with a short range
10
0
+3
-1
0
0
None
Mr. I Laser
A lightweight laser with average firepower that's fired from his eye.
10
0
+2
+2
0
0
None
DK Gun
A banana-shaped gun that's very heavy and the most powerful of all.
15
0
+4
-3
0
0
None
E. Gadd Cannon
A well-balanced cannon, designed by the professor, with opponent-seeking missiles.
15
0
+1
0
0
0
None
Skolar Gun
A good overall weapon, handmade by Skolar. Press the button to shoot and release it to detonate.
20
0
+3
-3
0
0
None
Bowser Punch
A very effective prototype that fires short-ranged Bowser punches!
30
0
+4
-1
0
0
None
Bob-omb Wall
A specialty weapon that drops a wall of bombs and increases speed.
30
0
+2
+2
0
0
None
Unlock criteria
Criteria
DK Body, Tires, Engine, Gun
Unlock Donkey Kong as a playable character
Skolar Body, Tires, Engine, Gun
Beat every Duel Mode on every difficulty
Bowser Punch, Bob-omb Wall
Purchase every Machine Part
Options
After a new machine has been assembled in a garage, the player will be prompted to give it a name. After this, various options will appear:
Icon
Effect
Changes the parts used for the machine
Shows the name and statistics of the machine
Starts a duel against another player or a tournament against CPU players
Deletes the machine, allowing a new one to be assembled
Super Duel battles
The player can choose the battle from the garage menu, but only Battle Competition on easy and normal are available at the start. If the player loses any game, the tournament ends and the player receives no trophies. On easy mode, the player faces mostly Koopa Kids and few other characters. In normal mode, there are more unique characters and less Koopa Kids. In hard mode, Koopa Kids are absent and Bowser and Donkey Kong appear in the competition.
In all competitions, there are obstacles, such as stationary Spiny Shells or Bob-ombs that detonate within a certain amount of time or upon contact. The size of a Bob-omb mirrors the damage it can do. Warp Pipes simply block machines. Mushrooms occasionally appear along the course and grant the machine better speed and control for a certain amount of time when collided with, as well as Poison Mushrooms, which hinder speed and control.
Terrain can vary in an arena called Random Ruckus. Dirt and grass are present and do no special effects. Metal and ice make the machines harder to control. Lava damages and pushes away the machine. Mud makes vehicles slower. However, if a machine is equipped with Lakitu Cloud or E. Gadd Jet tires, the machine does not get affected by any sort of terrain while Spiny Tires negate sliding.
Modes
Battle Competition
Icon
Description
Screenshot
The goal of this 90 second game is to eliminate the opponent. If the timer runs out before a player is eliminated, the player having more health left wins. The player must fire the weapon with at the other player and keep moving to avoid opposing attacks and obstacles.
Flag Competition
Icon
Description
Screenshot
In this game, the object is to collect three flags before the opposing player does. This game's time limit is also 90 seconds; the game ends if nobody collects three flags. Although hitting the opposing player immobilizes them momentarily, attacking the opposing member is not the goal of the game.
Robo-Rabbit Competition
Icon
Description
Screenshot
The goal in this competition is to wipe out three Robo-Rabbits before the opposing player does within the time limit of 90 seconds. Again, the player can shoot and stun the opposing member. The Robo-Rabbits are fast, move erratically, and can tunnel underground.
Unlock criteria
Criteria
Hard Difficulty
Win Battle Competition on Easy and Normal difficulty
Flag Competition
Win Battle Competition on Hard difficulty
Robo-Rabbit Competition
Win Flag Competition on Hard difficulty
CPU opponents and machines
All the CPU opponents also have nicknames for the final battle in a tournament.
Last Hero Mario
Perfect Luigi
Beautiful Peach
Pretty Woman Daisy
Super Dash Mario's prize machine. Well-balanced, like our hero!
Lil' Bro Speed Luigi's machine. It's fast. Green means go!
Shiny Tiara Peach's polished machine. Its speed is simply...regal!
Cute 'n' Astute Daisy's machine. Fast, it's no pansy!
Body Type: Choo-Choo Body Tires: Star Tires Engine: Goomba-Trio Engine Weapon: E. Gadd Cannon
Body Type: Lakitu Cloud Body Tires: E. Gadd Jet Engine: Goomba Engine Weapon: Seed Machine Gun
Body Type: E. Gadd Body Tires: Lakitu Cloud Engine: Choo-Choo Engine Weapon: Bullet Bill Gun
Body Type: Star Body Tires: Wiggler Tires Engine: Goomba Engine Weapon: Bullet Bill Gun
Mr. Lucky Yoshi
Wild Man Wario
Dark Rider Waluigi
Samurai Toad
Egg-celeration Yoshi's machine. Tricky, it shells out damage!
Greedy Mustache Wario's ultimate machine. Intimidating, like Wario's belly!
Superdupe Coupe Waluigi's machine. It's the super duper attacker!
Toadster Toaster Toad's machine. Decent, but only if it were a roadster...
Body Type: Egg Body Tires: Star Tires Engine: Wiggler Engine Weapon: Pokey Tower Gun
Body Type: Heart Body Tires: Super Wiggler Tires Engine: Choo-Choo Engine Weapon: Piranha Plant
Body Type: Spiny Body Tires: Star Tires Engine: Goomba Engine Weapon: Bob-omb Cannon
Body Type: Mushroom Body Tires: Mushroom Tires Engine: Mushroom Engine Weapon: Mushroom Gun
Nightmare Boo
Bad Boy Koopa Kid
The Beast Donkey Kong
Tie-Land Bowser
Sheer Sideswipe Boo's machine. Visible only to the radar. Peek-a-Boo...
Minion Mobile The Koopa Kid's machine. Tough, but there's a minion on board!
Banana Bot Donkey Kong's machine. It's a one-shot, one-kill monster!
Bowser Dozer Bowser's machine. Get too close and you're toast!
Body Type: Boo Body Tires: Choo-Choo Tires Engine: Ztar Engine Weapon: Mr. I Laser
Body Type: Star Body Tires: Wiggler Tires Engine: Super Wiggler Engine Weapon: Seed Machine Gun
Body Type: DK Body Tires: DK Tires Engine: DK Engine Weapon: DK Gun
Body Type: Heart Body Tires: Spiny Tires Engine: E.Gadd Engine Weapon: Bowser Breath
Arenas
These arenas are playable only in Vs. matches. In D1 Tournament, the arena is always a variation of Random Ruckus. There are a total of eight arenas to battle in.
The Super Wiggler Tires' description states they are very slow, but they are actually tied with the Lakitu Cloud Body and the Choo-Choo Tires for the largest speed bonus, with a modifier of +4. This is presumably a mistake and intended to be -4 instead.
Although the speed, acceleration, and handling statistics are usually randomized by the DK Tires and the DK Engine, they are always maxed out when used by CPU-controlled Donkey Kong in tournaments.