Really Rolling Hills

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Level
Really Rolling Hills
Screenshot of the playable characters in Really Rolling Hills in Super Mario 3D World
Mario, Toad, Peach, and Luigi running through the level
Level code World 2-4
World World 2
Game Super Mario 3D World
Super Mario 3D World + Bowser's Fury
Time limit 500 seconds
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Really Rolling Hills, or World 2-4, is the tenth regular level of Super Mario 3D World and its Nintendo Switch port, Super Mario 3D World + Bowser's Fury, and the fourth level of World 2. It is unlocked by completing either Puffprod Peaks or Shadow-Play Alley, and its own completion unlocks Big Galoomba Blockade. The main gimmick of this level is the hills that constantly turn in circles, hence the name.

Layout[edit]

The level starts in a grassy plain inhabited by Galoombas and Skipsqueaks, with a nearby ? Block giving the player a power-up. After passing some more enemies, rolling hills, and a Red Ring, the player reaches the Checkpoint Flag. A nearby pipe leads the player to an underground area infested with Galoombas, Spiny Skipsqueaks, and cog-like platforms. After navigating through the area, the player comes upon a pipe which leads them to the Goal Pole.

Collectables[edit]

Green Stars[edit]

Color Panels in Really Rolling Hills of Super Mario 3D World
Green Star 2 location.
  • Green Star 1: Near the very beginning, the player must use the Cat form to climb a cliff between two clear pipes. In the Nintendo Switch port, the player can alternatively do a Ground Pound Jump, Wall Jump off the wall, and do a midair roll while facing the wall.
  • Green Star 2: During the underground portion of the level, there is a green Warp Pipe that's partially blocked by Crystal Blocks. The pipe leads to an odd room with Color Panels that, when all activated, will reveal the second Green Star.
  • Green Star 3: Near the ending of the level, the player must fall between the rotating wheels to find the third Green Star.

Stamp[edit]

Wii U version
Switch version
Image Location
Where to find a stamp At the beginning, there is a Character Switch that only Mario can activate. That switch reveals the stamp. The stamp is Small Mario.

Luigi sightings[edit]

Imprinted on the largest rolling hill shortly after the Red Ring is a faint 8-bit Luigi. Another Luigi can be seen if the player waits until the in-game timer says 104, in which case a Luigi will exit the first pipe, and go back in at 99 on the timer.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese くるくる回転平原[?]
Kurukuru kaiten heigen
Round and Round Rolling Plain
Chinese 轉啊轉啊旋轉平原[?]
Zhuàn a Zhuàn a Xuánzhuǎn Píngyuán
Spinning Spinning Spinning Plains
Dutch Heuvels aan de rol[?] Rolling hills
French Plaine Roule-pelouse[?] Plain Roll-lawn
German Über die Kullerhügel[?] Over the Rolling Hills
Italian Giardino rotante[?] Rotating garden
Korean 빙글빙글 회전 평원[?]
Binggeul-binggeul Hoejeon Pyeong'won
Round-and-round Rotation Plain
Portuguese Jardins rolantes[?] Rolling gardens
Russian Крутящиеся холмы[?]
Krutyashchiyesya holmy
Rolling Hills
Spanish La desconcertante pradera rodante[?] Puzzling Rolling Prairie