Amp: Difference between revisions

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|latest_appearance=''[[Mario Party Superstars]]'' ([[List of games by date#2021|2021]])
|latest_appearance=''[[Mario Party Superstars]]'' ([[List of games by date#2021|2021]])
|variants=[[Big Amp]]
|variants=[[Big Amp]]
|comparable=[[Bowser Stunner]]<br>[[Li'l Sparky]]<br>[[Spark]]
|comparable=[[Spark]]<br>[[Bowser Stunner]]<br>[[Lil Sparky]]
|notable=[[Amp (character)|Amp]]
}}
}}
'''Amps''' are small electrified metal balls that have appeared as enemies throughout the ''[[Mario (franchise)|Mario]]'' franchise. Their name stems from "{{wp|ampere}}" (often shortened to "amp"), the standard unit of measurement for the flow of electrical currents. They made their first appearance in ''[[Super Mario 64]]''.
'''Amps''' are small electrified metal balls that have appeared as enemies throughout the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Their name stems from "{{wp|ampere}}" (often shortened to "amp"), the standard unit of measurement for the flow of electrical currents. They first appear in ''[[Super Mario 64]]'', though they resemble the earlier [[Spark]] enemy, having a similar appearance and behavior to its ''[[Super Mario Bros. 2]]'' rendition.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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Amps are featured in several levels throughout ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. Amps orbit objects and platforms, and if [[Mario]], [[Yoshi]], [[Luigi]], or [[Wario]] comes into contact with one of them, he will be shocked and lose one wedge of [[Health Meter|health]]. They cannot be defeated in this game, and they can be found in [[Bowser in the Dark World]], [[Shifting Sand Land]], [[The Secret Under the Moat|Vanish Cap Under the Moat]], [[Wet-Dry World]], [[Snowman's Land]], [[Bowser in the Fire Sea]], [[Tick Tock Clock]], [[Rainbow Ride]], and [[Bowser in the Sky]]. While being electrocuted, the player character flashes and becomes immobile for about one second.
Amps are featured in several levels throughout ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. Amps orbit objects and platforms, and if [[Mario]], [[Yoshi]], [[Luigi]], or [[Wario]] comes into contact with one of them, he will be shocked and lose one wedge of [[Health Meter|health]]. They cannot be defeated in this game, and they can be found in [[Bowser in the Dark World]], [[Shifting Sand Land]], [[The Secret Under the Moat|Vanish Cap Under the Moat]], [[Wet-Dry World]], [[Snowman's Land]], [[Bowser in the Fire Sea]], [[Tick Tock Clock]], [[Rainbow Ride]], and [[Bowser in the Sky]]. While being electrocuted, the player character flashes and becomes immobile for about one second.


Exclusively in the [[Nintendo 64]] version, in the pyramid of [[Shifting Sand Land]], there are two Amps that, instead of circling around objects, come out of walls in a circular pattern, thus circling nothing. These are made into standard circling Amps in the DS version.
In the Nintendo 64 version, Amps have red eyes with an anger mark and gray lips. In the DS remake, they have yellow eyes and white lips, and they no longer have the anger mark.
 
Exclusively in the [[Nintendo 64]] version, in the pyramid of [[Shifting Sand Land]], there are two Amps that, instead of circling around objects, grow from thin air while rotating in place, eventually pursuing Mario slowly if he stays nearby and then disappearing after a brief period. These are made into standard circling Amps in the DS version.
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[[File:4-Tower NSMB.png|200px|thumb|Amps in [[World 4-Tower (New Super Mario Bros.)|World 4-Tower]] in ''New Super Mario Bros.'']]
[[File:4-Tower NSMB.png|200px|thumb|Amps in [[World 4-Tower (New Super Mario Bros.)|World 4-Tower]] in ''New Super Mario Bros.'']]
[[File:AmpNSMB.png|200px|thumb|left|A model of an Amp.]]
[[File:AmpNSMB.png|200px|thumb|left|A model of an Amp.]]
Amps reappear as uncommon enemies in ''[[New Super Mario Bros.]]'', in {{World-link|3|tower|World 3-Tower (New Super Mario Bros.)}}, {{World-link|4|tower|World 4-Tower (New Super Mario Bros.)}} and {{World-link|7|castle|World 7-Castle (New Super Mario Bros.)}}. In this game, they appear mostly in groups, and if Mario comes in contact with one, he will be shocked. They can only be defeated with a [[Mega Mushroom]], [[Koopa Shell]] or [[Super Star|Starman]]. Amps lose their electricity for a moment if they shock Mario or [[Luigi]], except for ones on fences, which disappear after shocking the player.
Amps reappear as uncommon enemies in ''[[New Super Mario Bros.]]'', in {{World-link|3|tower|World 3-Tower (New Super Mario Bros.)}}, {{World-link|4|tower|World 4-Tower (New Super Mario Bros.)}} and {{World-link|7|castle|World 7-Castle (New Super Mario Bros.)}}. In this game, they appear mostly in groups, and if Mario comes in contact with one, he will be shocked. They retain their design from ''[[Super Mario 64 DS]]''. They can only be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]]. Amps lose their electricity for a moment if they shock Mario or [[Luigi]], except for ones on fences, which disappear after shocking the player.
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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:AmpSMG.png|thumb|right|Artwork of an Amp from ''Super Mario Galaxy'']]
[[File:AmpSMG.png|thumb|Artwork of an Amp from ''Super Mario Galaxy'']]
Amps can also be found in many areas of ''[[Super Mario Galaxy]]'', including the [[Space Junk Galaxy]], the [[Battlerock Galaxy]], the [[Buoy Base Galaxy]], the [[Toy Time Galaxy]], and the [[Dreadnought Galaxy]]. They have different faces, as their eyes and mouth are both bright red. There are also other Amps that are large, faceless balls, called [[Big Amp|Zap Ball]]s. Similar to ''Super Mario 64'', Amps cannot be defeated. However, the second player can freeze them in place. They also appear in the [[Bubble Blast Galaxy]] where they move in groups of two.
Amps can also be found in many areas of ''[[Super Mario Galaxy]]'', including the [[Space Junk Galaxy]], the [[Battlerock Galaxy]], the [[Buoy Base Galaxy]], the [[Toy Time Galaxy]], and the [[Dreadnought Galaxy]]. They have different faces, as their eyes and mouth are both bright red. There are also other Amps that are large, faceless balls, called [[Big Amp|Zap Ball]]s. Similar to ''Super Mario 64'', Amps cannot be defeated. However, the second player can freeze them in place. They also appear in the [[Bubble Blast Galaxy]] where they move in groups of two.
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[[File:NSMBW Amp Sprite.png|frame|left]]
[[File:NSMBW Amp Sprite.png|frame|left]]
[[File:NSMBW Amp Screenshot.png|200px|thumb|Amps as they appear in ''New Super Mario Bros. Wii''.]]
[[File:NSMBW Amp Screenshot.png|200px|thumb|Amps as they appear in ''New Super Mario Bros. Wii''.]]
Amps also appear in ''[[New Super Mario Bros. Wii]]'' as rare enemies, behaving as they did in ''New Super Mario Bros.'' Only six of them appear in the first half of {{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}. They can be defeated by freezing them with [[Ice Ball|ice ball]]s from an [[Ice Flower]] or [[Penguin Suit]] and then [[Ground Pound]]ing them, touching them with a character using a [[Super Star]], or by having a frozen enemy thrown at them. The player(s) must dodge the Amps to reach the [[Red Coin]]s.
Amps also appear in ''[[New Super Mario Bros. Wii]]'' as very rare enemies, behaving as they did in ''New Super Mario Bros.'' Only six of them appear in the first half of {{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}, where they must be dodged in order to reach [[Red Coin]]s. They can be defeated by freezing them with [[Ice Ball|ice ball]]s from an [[Ice Flower]] or [[Penguin Suit]] and then [[Ground Pound]]ing them, touching them with a character using a [[Super Star]], or by having a frozen enemy thrown at them.
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[[File:AmpNSMBU.png|thumb|left|Amps in ''New Super Mario Bros. U''.]]
[[File:AmpNSMBU.png|thumb|left|Amps in ''New Super Mario Bros. U''.]]
Amps and [[Big Amp]]s reappear in ''[[New Super Mario Bros. U]]'', appearing only in [[Snake Block Tower]] and in [[Ludwig's Clockwork Castle]]. They behave like in the predecessor. There is also a new, similar enemy known as [[Bowser Stunner]]s that conduct electricity with each other. They are one of the few enemies that do not reappear in ''[[New Super Luigi U]]''.
Amps and [[Big Amp]]s reappear in ''[[New Super Mario Bros. U]]'', appearing only in [[Snake Block Tower]] and in [[Ludwig's Clockwork Castle]]. They behave like in the predecessor. There is also a new, similar enemy known as [[Bowser Stunner]]s that conduct electricity with each other. They are one of the few enemies that do not reappear in ''[[New Super Luigi U]]''.
In [[Boost Mode]], when touched on the GamePad, they get stunned and lose their electricity, allowing the players to stomp and defeat them.


===''Mario Party'' series===
===''Mario Party'' series===
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====''Mario Party 5''====
====''Mario Party 5''====
[[File:Yoshi Electrocuted 5.png|200px|thumb|right|Amps in the ''[[Mario Party 5]]'' minigame [[Shock Absorbers (Mario Party 5)|Shock Absorbers]].]]
[[File:Yoshi Electrocuted 5.png|200px|thumb|Amps in the ''[[Mario Party 5]]'' minigame [[Shock Absorbers (Mario Party 5)|Shock Absorbers]].]]
Amps are the main obstacles in [[Shock Absorbers (Mario Party 5)|Shock Absorbers]] in ''[[Mario Party 5]]'', where touching one loses the minigame. Players are trapped in a small arena where there are multiple Amps that move around. As in ''Mario Party 3'', these Amps can also form a line of electricity, where their indication to perform this attack happens when they stop in place and begin to emit electricity. Amps on the borders of the course form a permanent barrier of electricity.
Amps are the main obstacles in [[Shock Absorbers (Mario Party 5)|Shock Absorbers]] in ''[[Mario Party 5]]'', where touching one loses the minigame. Players are trapped in a small arena where there are multiple Amps that move around. As in ''Mario Party 3'', these Amps can also form a line of electricity, where their indication to perform this attack happens when they stop in place and begin to emit electricity. Amps on the borders of the course form a permanent barrier of electricity.


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====''Mario Party Advance''====
====''Mario Party Advance''====
{{quote2|Beat this game and I'm ohm free!|Amp|[[Mario Party Advance]]}}
[[File:MPA Amp.png|frame|left]]
[[File:MPA Amp.png|frame|left]]
A notable [[Amp (character)|Amp]] appears in ''[[Mario Party Advance]]'', gambling in [[Town Game Room B]]. Generic Amps also appear in the minigames [[Amplifried]], [[Cloud Climb]], and [[Broom Zoom]] as hazards, where they continuously emit electricity that harms the player. In Amplifried, they serve as the main obstacles, where the main goal of the game is to avoid them. Their attack pattern in this minigame is somewhat similar to their appearance in Shock Absorbers from ''Mario Party 5'', where they can move around and form electrical currents. As the minigame goes on, they move faster and form more electrical lines. In Cloud Climb and Broom Zoom, Amps are stationary obstacles, and touching them impedes the players' progress rather than defeats the players.
Amp appears in [[Shroom City (Mario Party Advance)|Shroom City]] mode in ''[[Mario Party Advance]]'', gambling in [[Town Game Room B]]. He has a habit of speaking in electricity-based puns, such as saying "Shocking!" after saying that a lot can be won at the room. According to his description, he loves to play games, though he angers easily. When said Game Room is entered, Amp notices the player and asks for help. If the player accepts, he explains that he has been trying to play the games at the game room for a long time, but he cannot win a single game. He hopes that if the player wins in his stead, he might start being luckier. In exchange, the player gets to keep the game that he has been losing in, [[Match 'Em]]. If the player wins more [[coin]]s than what is started with, Amp excitedly says that his luck's finally going to change and wonders if the player is the [[Kamek|Game Mage]] before saying goodbye. The end of the game states that the Amp is able to "hit a hot streak".
 
Amps also appear in the minigames [[Amplifried]], [[Cloud Climb]], and [[Broom Zoom]] as hazards, where they continuously emit electricity that harms the player. In Amplifried, they serve as the main obstacles, where the main goal of the game is to avoid them. Their attack pattern in this minigame is somewhat similar to their appearance in Shock Absorbers from ''Mario Party 5'', where they can move around and form electrical currents. As the minigame goes on, they move faster and form more electrical lines. In Cloud Climb and Broom Zoom, Amps are stationary obstacles, and touching them impedes the players' progress rather than defeats the players.


====''Mario Party 7''====
====''Mario Party 7''====
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====''Mario Party 8''====
====''Mario Party 8''====
[[File:MP8 Amp.png|frame|left|An Amp in ''[[Mario Party 8]]''.]]
[[File:MP8 Amp.png|frame|left|An Amp in ''[[Mario Party 8]]''.]]
In ''[[Mario Party 8]]'', an Amp is one of the nine enemies that are needed to be found in the minigame, [[Specter Inspector]]. It is found under a cover on the table.  
In ''[[Mario Party 8]]'', an Amp is one of the nine enemies that must be found in the minigame, [[Specter Inspector]]. It is found under a cover on the table.


====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
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==Appearance and traits==
==Appearance and traits==
Amps originally sported white {{wp|Manga iconography#Head and face|"cross-popping" veins}}, joyful red eyes, and rounded white lips with a pure red mouth. This appearance was last used in ''Mario Party Advance''. Since ''[[Super Mario 64 DS]]'', their usual appearance has been changed a bit. They now have wider yellow eyes and a larger mouth. They now have a red tongue and dark red interior being visible inside the mouth. They also became black rather than grayish and sport no angry veins. In ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'', they have an appearance similar to their debut, but with a black body, larger features, and no veins. Since ''Dr. Mario World'', they have become silver again, but keep all other updates to their design from ''Super Mario 64 DS''.
Amps originally sported white {{wp|Manga iconography#Head and face|"cross-popping" veins}}, joyful red eyes, and rounded white lips with a pure red mouth. This appearance was last used in ''Mario Party Advance''. Since ''[[Super Mario 64 DS]]'', their usual appearance has been changed a bit. They now have wider yellow eyes and a larger mouth. They now have a red tongue and dark red interior being visible inside the mouth. They also became black rather than grayish and sport no angry veins. In ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'', they have an appearance similar to their debut, but with a black body, larger features, and no veins or lips. Since ''Dr. Mario World'', they have become silver again, but keep all other updates to their design from ''Super Mario 64 DS'', albeit slightly tweaked.


==Profiles and statistics==
==Profiles and statistics==
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==Gallery==
==Gallery==
{{main-gallery}}
<gallery>
<gallery>
Amp Miracle AmpAttack 6.png|''[[Mario Party 6]]''
Amp Miracle AmpAttack 6.png|''[[Mario Party 6]]''
Amp 64DS.png|''[[Super Mario 64 DS]]''
Amp 64DS.png|''[[Super Mario 64 DS]]''
SM64DS Wet-Dry World Star 2.png|''Super Mario 64 DS''
SM64DS Wet-Dry World Star 2.png|''Super Mario 64 DS''
MPA Amp Icon.png|''[[Mario Party Advance]]''
MPA Amp Screenshot.png|''Mario Party Advance''
SMG Asset Model Amp.png|''[[Super Mario Galaxy]]''
MKLHC Lightning Lagoon Course Icon.png|''[[Mario Kart Live: Home Circuit]]''
MKLHC Lightning Lagoon Course Icon.png|''[[Mario Kart Live: Home Circuit]]''
AmpMKL.png|''Mario Kart Live: Home Circuit''
AmpMKL.png|''Mario Kart Live: Home Circuit''
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|Jap=ビリキュー
|Jap=ビリキュー
|JapR=Birikyū
|JapR=Birikyū
|JapM=From「ビリビリ」(''biribiri'', onomatopoeia for electric shocks) and「球」(''kyū'', meaning "sphere")
|JapM=From「ビリビリ」(''biribiri'', onomatopoeia for electric shocking) and「球」(''kyū'', sphere)
|Ger=Sparky
|Ger=Sparky
|GerM=-
|SpaA=Chispayaso
|SpaA=Chispayaso
|SpaAM=From ''chispa'' (spark) and ''payaso'' (clown)
|SpaAM=From "chispa" (spark) and "payaso" (clown)
|SpaE=Sparky<br>Amp
|SpaE=Sparky<br>Amp
|SpaEM=-
|Fre=Amp
|Fra=Amp
|FraM=-
|Ita=Amperino
|Ita=Amperino
|ItaM=From ''ampere'' and ''-ino'', a diminutive suffix
|Ita2=Amperetto<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 146, ''New Super Mario Bros. Wii'' section-only</ref>
|ItaM=From "ampere" and the diminutive suffix "-ino"
|Ita2M=From "ampere" and the diminutive suffix "-etto"
|Por=Faísca
|Por=Faísca
|PorM=Spark
|PorM=Spark
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|RusM=Ampere
|RusM=Ampere
|Kor=감전볼
|Kor=감전볼
|KorR=Gamjeonbol
|KorR=Gamjeon Bol
|KorM=Electric Shock Ball
|KorM=Electric Shock Ball
|ChiS=霹雳球
|ChiS=霹雳球
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|ChiTM=Thunderbolt Ball
|ChiTM=Thunderbolt Ball
}}
}}
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==References==
<references/>


{{Nav templates
{{Nav templates
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[[Category:Electrical creatures]]
[[Category:Electrical creatures]]
[[Category:Dr. Mario World]]
[[Category:Dr. Mario World]]
[[Category:LEGO Super Mario characters]]
[[Category:Mario Kart Live: Home Circuit]]
[[Category:Mario Kart Live: Home Circuit]]
[[Category:Mario Party 4 species]]
[[Category:Mario Party 4 species]]
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[[Category:Mario Party 8]]
[[Category:Mario Party 8]]
[[Category:Mario Party 10]]
[[Category:Mario Party 10]]
[[Category:Mario Party Advance characters]]
[[Category:Mario Party Advance enemies]]
[[Category:Mario Party Advance enemies]]
[[Category:Mario Party: Island Tour]]
[[Category:Mario Party: Island Tour]]
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