Boo's Horror Castle: Difference between revisions

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{{Board-infobox
{{board infobox
|image=[[File:MP9 Boo's Horror Castle.png|215px]]
|image=[[File:MP9 Boo's Horror Castle.png|250px]]
|appeared=''[[Mario Party 9]]''<br>''[[Mario Party: The Top 100]]'' (cameo)
|appears_in=''[[Mario Party 9]]''<br>''[[Mario Party: The Top 100]]'' (cameo)
|availability=Default
|availability=Default
|song=[[File:Boos Horror Castle - Mario Party 9.oga]]
|sample=[[File:Boos Horror Castle - Mario Party 9.oga]]
}}
}}
{{quote|The one filled with terrible ghosts and worse decorating? That's Boo's Horror Castle!|Bowser|Mario Party 9}}
{{quote|The one filled with terrible ghosts and worse decorating? That's Boo's Horror Castle!|Bowser|Mario Party 9}}
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The players begin just outside the castle. They ride up the steps and go through the front door, arriving in a large antechamber. The players eventually leave through a door on the left side of the chamber, emerging on a walkway that leads to the mid-boss fortress. After the mid-boss (Dry Bones in solo mode) is fought, an ethereal blue trail appears in the remains of the fortress, allowing the players' vehicle to enter the castle again.
The players begin just outside the castle. They ride up the steps and go through the front door, arriving in a large antechamber. The players eventually leave through a door on the left side of the chamber, emerging on a walkway that leads to the mid-boss fortress. After the mid-boss (Dry Bones in solo mode) is fought, an ethereal blue trail appears in the remains of the fortress, allowing the players' vehicle to enter the castle again.


After passing through several more rooms, the players emerge from the castle once more, using another glowing trail to reach the roof of the building. The players must navigate around the roof to reach a sealed Bowser Gate; to open the path, the captain must roll a number equal or higher to the number displayed on the gate. If they fail to breach the gate, the group must go around the roof again to get another chance — fortunately, the gate's number requirement decreases by 2 after every failed attempt to open it. Beyond the gate, players ride one last energy path to reach the tallest tower in the castle, where they must battle a Stage Boss (King Boo in solo mode) to complete the board.
After passing through several more rooms, the players emerge from the castle once more, using another glowing trail to reach the roof of the building. The players must navigate around the roof to reach a sealed Bowser Gate; to open the path, the captain must roll a number equal or higher to the number displayed on the gate. If they fail to breach the gate, the group must go around the roof again to get another chance, though the gate's number requirement decreases by 2 after every failed attempt to open it. Beyond the gate, players ride one last energy path to reach the tallest tower in the castle, where they must battle a Stage Boss (King Boo in solo mode) to complete the board.


The characters ride a floating object on this board, either a carpet or a bed. The vehicle available from the start is the Flying Carpet. The Float Mattress and the Boo Blanket can be purchased from the Museum for 200 [[Mario Party Point|Party Points]] each.
The characters ride a floating object on this board, either a carpet or a bed. The vehicle available from the start is the Flying Carpet. The Float Mattress and the Boo Blanket can be purchased from the Museum for 200 [[Mario Party Point|Party Points]] each.


==Boos==
==Boos==
The main gimmicks and obstacles in Boo's Horror Castle are the [[Boo]] portraits scattered around the board. When the players pass a portrait, it spawns a Boo at the end of the turn. These Boos follow the players, moving three spaces at the end of each player's turn. If they catch up to the vehicle, the current captain will lose half of their [[Mini Star]]s and the Boo disappears. If 2 or more Boos catch up to the vehicle, they will lose more than half of their Mini Stars.
The main gimmicks and obstacles in Boo's Horror Castle are the [[Boo]] portraits scattered around the board. When the players pass a portrait, it spawns a Boo at the end of the turn. These Boos follow the players, moving three spaces at the end of each player's turn. If they catch up to the vehicle, the current captain will lose half of their [[Mini Star]]s and the Boo disappears. If 2 or more Boos catch up to the vehicle at the same time, they will lose more than half of their Mini Stars (2 Boos will take away 75%, 3 Boos will take away 87.5%, and so on).


Several branches in the path lead to well-lit areas that the Boos cannot enter, providing temporary safety from the wandering ghosts. However, this can cause the Boos to actually end up in front of the players, forcing captains to limit their movement, and becoming especially difficult if other Boos are still pursuing the vehicle.
Several branches in the path lead to well-lit areas that the Boos cannot enter, providing temporary safety from the wandering ghosts. However, this can cause the Boos to actually end up in front of the players, forcing captains to limit their movement, and becoming especially difficult if other Boos are still pursuing the vehicle.
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==Spaces==
==Spaces==
{|border=1
{|class="wikitable"
![[Green Space]]s
!14
|-
|-
![[Special Dice Block Space]]s
!Type
!42
!Number
|-
|-
![[Event Space]]s
![[File:MP9 Green Space.png|32px]]<br>[[Green Space]]s
!6
|14
|-
|-
![[Dash Space]]s
![[File:MP9 Special Dice Block Space.png|32px]]<br>[[Special Dice Block Space]]s
!7
|42
|-
|-
![[Back Space]]s
![[File:MP9 Happening Space.png|32px]]<br>[[Event Space]]s
!5
|6
|-
|-
![[Shuffle Space]]s
![[File:MP9 Dash Space.png|32px]]<br>[[Dash Space]]s
!9
|7
|-
|-
![[Spin Space]]s
![[File:MP9 Back Space.png|32px]]<br>[[Back Space (random)|Back Space]]s
!10
|5
|-
|-
![[Lucky Space]]s
![[File:MP9 Shuffle Space.png|32px]]<br>[[Change Space|Shuffle Space]]s
!5
|9
|-
|-
![[Bowser Space]]s
![[File:MP9 Spin Space.png|32px]]<br>[[Spin Space]]s
!4
|10
|-
|-
![[Free-for-All Space]]s
![[File:MP9 Lucky Space.png|32px]]<br>[[Lucky Space]]s
!5
|5
|-
|-
![[Battle Space]]s
![[File:MP9 Bowser Space.png|32px]]<br>[[Bowser Space]]s
!3
|4
|-
|-
![[1-Vs-3 Space]]s
![[File:MP9 VS Space.png|32px]]<br>[[Free-for-All Space]]s
!3
|5
|-
|-
![[Bowser Jr. Space]]s
![[File:MP9 Battle Space.png|32px]]<br>[[Battle Space]]s
!3
|3
|-
|-
![[Captain Event Space]]s
![[File:MP9 1-Vs-3 Space Sprite.png|32px]]<br>[[1-Vs-3 Space]]s
!1
|3
|-
|-
![[Boss Battle Space]]s
![[File:MP9 Bowser Jr Space.png|32px]]<br>[[Bowser Jr. Space]]s
!2
|3
|-
![[File:MP9 Captain Space.png|32px]]<br>[[Captain Event Space]]s
|1
|-
![[File:MP9 Boss Space.png|32px]]<br>[[Boss Battle Space]]s
|2
|-
|-
!Total
!Total
!112
|112
|}
|}


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==Names in other languages==
==Names in other languages==
===Boo's Horror Castle===
{{foreign names
{{foreign names
|Jap=ホラーキャッスル
|Jap=ホラーキャッスル
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|Ger=Buu Huus Horrorburg
|Ger=Buu Huus Horrorburg
|GerM=Boo's Horror Castle
|GerM=Boo's Horror Castle
|Fra=Cauchemar au manoir
|Fre=Cauchemar au manoir
|FraM=Nightmare at the mansion
|FreM=Nightmare at the mansion
|Ita=Lo spaventoso castello di Boo
|Ita=Lo spaventoso castello di Boo
|ItaM=Boo's Scary Castle
|ItaM=Boo's Scary Castle
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|KorR=Horeo Kasle
|KorR=Horeo Kasle
|KorM=Horror Castle
|KorM=Horror Castle
|Chi=驚魂城堡
|ChiS=惊魂城堡
|ChiR=Jīnghún chéngbǎo
|ChiSR=Jīnghún chéngbǎo
|ChiM=Horror Castle
|ChiSM=Horror Castle
|ChiT=驚魂城堡
|ChiTR=Jīnghún chéngbǎo
|ChiTM=Horror Castle
}}
 
===Flying Carpet===
{{foreign names
|Jap=空飛ぶじゅうたん
|JapR=Soratobu Jūtan
|JapM=Flying Carpet
}}
 
===Float Mattress===
{{foreign names
|Jap=空飛ぶベッド
|JapR=Soratobu Beddo
|JapM=Flying Bed
}}
 
===Boo Blanket===
{{foreign names
|Jap=テレサじゅうたん
|JapR=Teresa Jūtan
|JapM=Boo Carpet
}}
}}


{{Mario Party Board List}}
{{Mario Party boards}}
{{MP9}}
{{MP9}}
[[Category:Castles]]
[[Category:Castles]]
[[Category:Haunted areas]]
[[Category:Haunted areas]]
[[Category:Mario Party 9 boards]]
[[Category:Mario Party 9 boards]]
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