Crazy Kong: Difference between revisions

52 bytes added ,  14 days ago
Tiny bit of clarification, plus the lyrics themselves have the word "this" capitalized, whence why I had it capitalized as well.
mNo edit summary
(Tiny bit of clarification, plus the lyrics themselves have the word "this" capitalized, whence why I had it capitalized as well.)
Tag: Reverted
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{{italic title}}
{{italic title}}
{{about|the adaptation of the original ''[[Donkey Kong (game)|Donkey Kong]]'' game|the character referred to as "this crazy Kong" in the [[DK Rap]]|[[Lanky Kong]]}}
{{about|the adaptation of the original ''[[Donkey Kong (game)|Donkey Kong]]'' game|the character referred to as "This crazy Kong" in the [[DK Rap]]|[[Lanky Kong]]}}
[[File:Crazy Kong title screen.gif|thumb|''Crazy Kong'' title screen]]
[[File:Crazy Kong title screen.gif|thumb|''Crazy Kong'' title screen]]
'''''Crazy Kong''''' is a [[Nintendo]]-licensed adaptation of [[Donkey Kong (game)|''Donkey Kong'']] created in 1981 by Falcon for the Japanese market, as the unexpected popularity of the original game led to a shortage of arcade cabinets. The gameplay remains relatively unchanged; however, the sprites underwent enough changes to be differentiated from the original. Nintendo had only authorized the game to be distributed inside Japan, but Falcon breached this agreement by exporting the game into the United States, which prompted Nintendo to terminate the license agreement on January 29, 1982.<ref name="Nintendo vs Elcon">''Nintendo of America, Inc. v. Elcon Industries, Inc.'' (October 4, 1982). [https://scholar.google.com/scholar_case?case=14413211357527714092&q=564+F.+Supp.+937&hl=en&as_sdt=2,5 Google Scholar archive]</ref> Like ''Donkey Kong'', this game faced competition from unofficial bootlegs from both arcade clones and home ports.<ref>Lindell, Martin. [http://www.vgarc.org/vgarc-originals/the-clones-of-donkey-kong/ The clones of Donkey Kong] at VGArc. Retrieved 2 February 2019.</ref> The title ''Crazy Kong'' is never used in official ''Donkey Kong'' home ports, as it has been retired by Nintendo. The game has never been rereleased officially in any form.
'''''Crazy Kong''''' is a [[Nintendo]]-licensed adaptation of [[Donkey Kong (game)|''Donkey Kong'']] created in 1981 by Falcon for the Japanese market, as the unexpected popularity of the original game led to a shortage of arcade cabinets. The gameplay remains relatively unchanged; however, the sprites underwent enough changes to be differentiated from the original. Nintendo had only authorized the game to be distributed inside Japan, but Falcon breached this agreement by exporting the game into the United States, which prompted Nintendo to terminate the license agreement on January 29, 1982.<ref name="Nintendo vs Elcon">''Nintendo of America, Inc. v. Elcon Industries, Inc.'' (October 4, 1982). [https://scholar.google.com/scholar_case?case=14413211357527714092&q=564+F.+Supp.+937&hl=en&as_sdt=2,5 Google Scholar archive]</ref> Like ''Donkey Kong'', this game faced competition from unofficial bootlegs from both arcade clones and home ports.<ref>Lindell, Martin. [http://www.vgarc.org/vgarc-originals/the-clones-of-donkey-kong/ The clones of Donkey Kong] at VGArc. Retrieved 2 February 2019.</ref> The title ''Crazy Kong'' is never used in official ''Donkey Kong'' home ports, as it has been retired by Nintendo. The game has never been rereleased officially in any form.
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*Some consider the game to have a higher difficulty than ''Donkey Kong'' as the [[wikipedia:collision detection|collision detection]] in the game is not as robust as <i>Donkey Kong</i>'s, in addition to parts of the game moving at a faster pace.
*Some consider the game to have a higher difficulty than ''Donkey Kong'' as the [[wikipedia:collision detection|collision detection]] in the game is not as robust as <i>Donkey Kong</i>'s, in addition to parts of the game moving at a faster pace.
*It is possible to complete 25 m by jumping off the second girder from the bottom while [[Mario]]'s foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level. This is a [[glitch]] that was carried over from the first version of ''Donkey Kong''.
*It is possible to complete 25 m by jumping off the second girder from the bottom while [[Mario]]'s foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level. This is a [[glitch]] that was carried over from the first version of ''Donkey Kong''.
*The [[Fire (100m)|Fire]]s on [[100m|100 m]] are identical to the [[Fireball (Donkey Kong)|Fireball]]s from 25 m, [[50m|50 m]], and [[75m|75 m]].
*The [[Fire (100m)|Fire]]s on [[100m|100 m]] are identical to the [[Fireball (Donkey Kong)|Fireball]]s from 25 m, [[50m|50 m]], and [[75m|75 m]], which was not the case in the original Donkey Kong.
*Touching the gorilla in 100 m does not cause harm.
*Touching the gorilla in 100 m does not cause harm.
*The heart in between Mario and [[Pauline|Lady]] that appears after completing 100 m is now near the round indicator.
*The heart in between Mario and [[Pauline|Lady]] that appears after completing 100 m is now near the round indicator.